84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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// Token: 0x02000147 RID: 327
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public class GameSkinAttribute : PropertyAttribute
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{
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// Token: 0x1700183E RID: 6206
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// (get) Token: 0x06004119 RID: 16665 RVA: 0x000FFD74 File Offset: 0x000FDF74
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public unsafe bool ForDLC
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{
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[CallerCount(1)]
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[CachedScanResults(RefRangeStart = 6792, RefRangeEnd = 6793, XrefRangeStart = 6792, XrefRangeEnd = 6793, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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get
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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return *IL2CPP.il2cpp_object_unbox(intPtr);
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}
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}
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// Token: 0x0600411A RID: 16666 RVA: 0x000FFDC4 File Offset: 0x000FDFC4
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547565, XrefRangeEnd = 547566, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe GameSkinAttribute(bool forDLC)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr))
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{
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checked
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{
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IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
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*ptr = ref forDLC;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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}
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// Token: 0x0600411B RID: 16667 RVA: 0x000FFE24 File Offset: 0x000FE024
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// Note: this type is marked as 'beforefieldinit'.
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static GameSkinAttribute()
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{
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Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSkinAttribute");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr);
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GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr, "<ForDLC>k__BackingField");
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GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr, 100667238);
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GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSkinAttribute>.NativeClassPtr, 100667239);
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}
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// Token: 0x0600411C RID: 16668 RVA: 0x000FFE90 File Offset: 0x000FE090
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public GameSkinAttribute(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x1700183D RID: 6205
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// (get) Token: 0x0600411D RID: 16669 RVA: 0x000FFE9C File Offset: 0x000FE09C
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// (set) Token: 0x0600411E RID: 16670 RVA: 0x000FFEC4 File Offset: 0x000FE0C4
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public unsafe bool _ForDLC_k__BackingField
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField)) = value;
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}
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}
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// Token: 0x04002A63 RID: 10851
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private static readonly IntPtr NativeFieldInfoPtr__ForDLC_k__BackingField;
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// Token: 0x04002A64 RID: 10852
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private static readonly IntPtr NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0;
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// Token: 0x04002A65 RID: 10853
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Boolean_0;
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}
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