273 lines
12 KiB
C#
273 lines
12 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005CE RID: 1486
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public class CreaseShading : PostEffectsBase
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{
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// Token: 0x06009BE4 RID: 39908 RVA: 0x0027F510 File Offset: 0x0027D710
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 637612, XrefRangeEnd = 637620, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe override bool CheckResources()
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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return *IL2CPP.il2cpp_object_unbox(intPtr);
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}
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// Token: 0x06009BE5 RID: 39909 RVA: 0x0027F56C File Offset: 0x0027D76C
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 637620, XrefRangeEnd = 637656, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)];
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*ptr = IL2CPP.Il2CppObjectBaseToPtr(source);
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination);
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06009BE6 RID: 39910 RVA: 0x0027F5E0 File Offset: 0x0027D7E0
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 637656, XrefRangeEnd = 637657, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe CreaseShading()
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr))
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{
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06009BE7 RID: 39911 RVA: 0x0027F62C File Offset: 0x0027D82C
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// Note: this type is marked as 'beforefieldinit'.
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static CreaseShading()
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{
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Il2CppClassPointerStore<CreaseShading>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "CreaseShading");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr);
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CreaseShading.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "intensity");
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CreaseShading.NativeFieldInfoPtr_softness = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "softness");
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CreaseShading.NativeFieldInfoPtr_spread = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "spread");
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CreaseShading.NativeFieldInfoPtr_blurShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "blurShader");
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CreaseShading.NativeFieldInfoPtr_blurMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "blurMaterial");
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CreaseShading.NativeFieldInfoPtr_depthFetchShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "depthFetchShader");
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CreaseShading.NativeFieldInfoPtr_depthFetchMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "depthFetchMaterial");
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CreaseShading.NativeFieldInfoPtr_creaseApplyShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "creaseApplyShader");
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CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "creaseApplyMaterial");
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CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, 100675354);
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CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, 100675355);
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CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, 100675356);
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}
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// Token: 0x06009BE8 RID: 39912 RVA: 0x00278AC8 File Offset: 0x00276CC8
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public CreaseShading(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x170034D7 RID: 13527
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// (get) Token: 0x06009BE9 RID: 39913 RVA: 0x0027F74C File Offset: 0x0027D94C
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// (set) Token: 0x06009BEA RID: 39914 RVA: 0x0027F774 File Offset: 0x0027D974
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public unsafe float intensity
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity)) = value;
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}
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}
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// Token: 0x170034D8 RID: 13528
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// (get) Token: 0x06009BEB RID: 39915 RVA: 0x0027F798 File Offset: 0x0027D998
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// (set) Token: 0x06009BEC RID: 39916 RVA: 0x0027F7C0 File Offset: 0x0027D9C0
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public unsafe int softness
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness)) = value;
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}
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}
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// Token: 0x170034D9 RID: 13529
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// (get) Token: 0x06009BED RID: 39917 RVA: 0x0027F7E4 File Offset: 0x0027D9E4
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// (set) Token: 0x06009BEE RID: 39918 RVA: 0x0027F80C File Offset: 0x0027DA0C
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public unsafe float spread
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread)) = value;
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}
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}
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// Token: 0x170034DA RID: 13530
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// (get) Token: 0x06009BEF RID: 39919 RVA: 0x0027F830 File Offset: 0x0027DA30
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// (set) Token: 0x06009BF0 RID: 39920 RVA: 0x0027F864 File Offset: 0x0027DA64
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public unsafe Shader blurShader
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Shader(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034DB RID: 13531
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// (get) Token: 0x06009BF1 RID: 39921 RVA: 0x0027F88C File Offset: 0x0027DA8C
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// (set) Token: 0x06009BF2 RID: 39922 RVA: 0x0027F8C0 File Offset: 0x0027DAC0
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public unsafe Material blurMaterial
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Material(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034DC RID: 13532
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// (get) Token: 0x06009BF3 RID: 39923 RVA: 0x0027F8E8 File Offset: 0x0027DAE8
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// (set) Token: 0x06009BF4 RID: 39924 RVA: 0x0027F91C File Offset: 0x0027DB1C
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public unsafe Shader depthFetchShader
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Shader(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034DD RID: 13533
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// (get) Token: 0x06009BF5 RID: 39925 RVA: 0x0027F944 File Offset: 0x0027DB44
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// (set) Token: 0x06009BF6 RID: 39926 RVA: 0x0027F978 File Offset: 0x0027DB78
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public unsafe Material depthFetchMaterial
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Material(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034DE RID: 13534
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// (get) Token: 0x06009BF7 RID: 39927 RVA: 0x0027F9A0 File Offset: 0x0027DBA0
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// (set) Token: 0x06009BF8 RID: 39928 RVA: 0x0027F9D4 File Offset: 0x0027DBD4
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public unsafe Shader creaseApplyShader
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Shader(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034DF RID: 13535
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// (get) Token: 0x06009BF9 RID: 39929 RVA: 0x0027F9FC File Offset: 0x0027DBFC
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// (set) Token: 0x06009BFA RID: 39930 RVA: 0x0027FA30 File Offset: 0x0027DC30
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public unsafe Material creaseApplyMaterial
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Material(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x04006880 RID: 26752
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private static readonly IntPtr NativeFieldInfoPtr_intensity;
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// Token: 0x04006881 RID: 26753
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private static readonly IntPtr NativeFieldInfoPtr_softness;
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// Token: 0x04006882 RID: 26754
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private static readonly IntPtr NativeFieldInfoPtr_spread;
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// Token: 0x04006883 RID: 26755
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private static readonly IntPtr NativeFieldInfoPtr_blurShader;
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// Token: 0x04006884 RID: 26756
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private static readonly IntPtr NativeFieldInfoPtr_blurMaterial;
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// Token: 0x04006885 RID: 26757
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private static readonly IntPtr NativeFieldInfoPtr_depthFetchShader;
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// Token: 0x04006886 RID: 26758
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private static readonly IntPtr NativeFieldInfoPtr_depthFetchMaterial;
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// Token: 0x04006887 RID: 26759
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private static readonly IntPtr NativeFieldInfoPtr_creaseApplyShader;
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// Token: 0x04006888 RID: 26760
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private static readonly IntPtr NativeFieldInfoPtr_creaseApplyMaterial;
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// Token: 0x04006889 RID: 26761
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private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0;
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// Token: 0x0400688A RID: 26762
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private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0;
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// Token: 0x0400688B RID: 26763
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
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}
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}
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