538 lines
16 KiB
C#
538 lines
16 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000045 RID: 69
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[Token(Token = "0x2000045")]
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public class AI_BossLevel03_Big : AI_NPC
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{
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// Token: 0x0600020F RID: 527 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600020F")]
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[Address(RVA = "0x1564890", Offset = "0x1563690", VA = "0x181564890", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000210 RID: 528 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000210")]
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[Address(RVA = "0x1564F60", Offset = "0x1563D60", VA = "0x181564F60", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000211 RID: 529 RVA: 0x00007458 File Offset: 0x00005658
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[Token(Token = "0x6000211")]
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[Address(RVA = "0x15642A0", Offset = "0x15630A0", VA = "0x1815642A0", Slot = "6")]
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public override void LateUpdate()
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{
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this.AEnd();
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this.g_ShakeHead.Update();
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this.g_ShakeLUA.Update();
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this.g_ShakeRUA.Update();
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this.g_ShakeLHand.Update();
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this.g_ShakeRHand.Update();
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this.g_ShakeLThigh.Update();
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this.g_ShakeRThigh.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x06000212 RID: 530 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000212")]
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[Address(RVA = "0x1561870", Offset = "0x1560670", VA = "0x181561870", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000213 RID: 531 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000213")]
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[Address(RVA = "0x1562AF0", Offset = "0x15618F0", VA = "0x181562AF0")]
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private void InitFightStatus(AI_BossLevel03_Big.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000214 RID: 532 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000214")]
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[Address(RVA = "0x1561750", Offset = "0x1560550", VA = "0x181561750")]
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private void FIdle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000215 RID: 533 RVA: 0x000074CC File Offset: 0x000056CC
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[Token(Token = "0x6000215")]
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[Address(RVA = "0x15647E0", Offset = "0x15635E0", VA = "0x1815647E0")]
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private void StartBattle()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel03_Big.AIFighting.WalkForward);
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BossLevel03BigEffectPlay bossLevel03BigEffectPlay = this.g_Effect;
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this.g_FightNext = (AI_BossLevel03_Big.AIFighting)((ulong)2L);
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bossLevel03BigEffectPlay.PlayEffBodyLave();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num2 = this.g_fAttackCombo;
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while (num2 <= (float)num)
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{
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}
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this.g_fAttackCombo = num2;
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this.g_Effect.PlayEffOpeningLava();
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this.g_Effect.StopSEEarthQuake();
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}
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// Token: 0x06000216 RID: 534 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000216")]
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[Address(RVA = "0x15654D0", Offset = "0x15642D0", VA = "0x1815654D0")]
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private void Watch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000217 RID: 535 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000217")]
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[Address(RVA = "0x1565340", Offset = "0x1564140", VA = "0x181565340")]
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private void WalkForward()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000218 RID: 536 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000218")]
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[Address(RVA = "0x1560720", Offset = "0x155F520", VA = "0x181560720")]
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private void Attack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000219 RID: 537 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000219")]
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[Address(RVA = "0x1560EC0", Offset = "0x155FCC0", VA = "0x181560EC0")]
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private void AttackSweep()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021A RID: 538 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021A")]
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[Address(RVA = "0x1560AE0", Offset = "0x155F8E0", VA = "0x181560AE0")]
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private void Attack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021B RID: 539 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021B")]
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[Address(RVA = "0x1560E50", Offset = "0x155FC50", VA = "0x181560E50")]
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private void AttackSplashDouble()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021C RID: 540 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021C")]
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[Address(RVA = "0x1560E50", Offset = "0x155FC50", VA = "0x181560E50")]
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private void AttackThrow()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021D RID: 541 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021D")]
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[Address(RVA = "0x1561480", Offset = "0x1560280", VA = "0x181561480")]
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private void Charge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021E RID: 542 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021E")]
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[Address(RVA = "0x1561190", Offset = "0x155FF90", VA = "0x181561190")]
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private void ChargeAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021F RID: 543 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021F")]
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[Address(RVA = "0x15612C0", Offset = "0x15600C0", VA = "0x1815612C0")]
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private void ChargeFar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000220 RID: 544 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000220")]
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[Address(RVA = "0x1561090", Offset = "0x155FE90", VA = "0x181561090")]
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private void ChargeAttackFar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000221 RID: 545 RVA: 0x0000753C File Offset: 0x0000573C
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[Token(Token = "0x6000221")]
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[Address(RVA = "0x1561290", Offset = "0x1560090", VA = "0x181561290")]
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private void ChargeDamaged()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel03_Big.AIFighting.Watch);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000222 RID: 546 RVA: 0x00007568 File Offset: 0x00005768
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[Token(Token = "0x6000222")]
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[Address(RVA = "0x15606C0", Offset = "0x155F4C0", VA = "0x1815606C0")]
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private void ADeath()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel03_Big.AIFighting.Destory);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000223 RID: 547 RVA: 0x00007594 File Offset: 0x00005794
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[Token(Token = "0x6000223")]
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[Address(RVA = "0x15606F0", Offset = "0x155F4F0", VA = "0x1815606F0")]
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private void ADestory()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus(AI_BossLevel03_Big.AIFighting.End);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000224 RID: 548 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000224")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void AEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000225 RID: 549 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000225")]
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[Address(RVA = "0x15622C0", Offset = "0x15610C0", VA = "0x1815622C0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000226 RID: 550 RVA: 0x000075C0 File Offset: 0x000057C0
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[Token(Token = "0x6000226")]
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[Address(RVA = "0x1564780", Offset = "0x1563580", VA = "0x181564780", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_FaceAnim.speed = fTimeScale;
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000227 RID: 551 RVA: 0x000075F4 File Offset: 0x000057F4
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[Token(Token = "0x6000227")]
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[Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")]
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public override void Remove()
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{
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this.AEnd();
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GameObject g_This = this.g_This;
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int num = 0;
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g_This.SetActive(num != 0);
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}
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// Token: 0x06000228 RID: 552 RVA: 0x00007620 File Offset: 0x00005820
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[Token(Token = "0x6000228")]
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[Address(RVA = "0x15616A0", Offset = "0x15604A0", VA = "0x1815616A0", Slot = "31")]
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public override void Create()
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{
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this.AEnd();
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this.g_This.SetActive(true);
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this.g_Effect.Create();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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float stageTimeScale = Game.GetStageTimeScale();
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this.g_fTimeScale = stageTimeScale;
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int num2 = 0;
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this.InitFightStatus((AI_BossLevel03_Big.AIFighting)num2);
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}
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// Token: 0x06000229 RID: 553 RVA: 0x0000767C File Offset: 0x0000587C
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[Token(Token = "0x6000229")]
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[Address(RVA = "0x1495E60", Offset = "0x1494C60", VA = "0x181495E60", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_NPCM.SetLockPoint(true);
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}
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// Token: 0x0600022A RID: 554 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600022A")]
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[Address(RVA = "0x1564360", Offset = "0x1563160", VA = "0x181564360", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600022B RID: 555 RVA: 0x000076A4 File Offset: 0x000058A4
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[Token(Token = "0x600022B")]
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[Address(RVA = "0x1564690", Offset = "0x1563490", VA = "0x181564690", Slot = "37")]
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public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
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{
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Animator animator;
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for (;;)
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{
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animator = this.g_FaceAnim;
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if (!bEnable)
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{
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break;
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}
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animator.SetLayerWeight(1, 1f);
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if (Name != "")
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{
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goto Block_1;
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}
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}
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int num = 0;
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animator.SetLayerWeight(1, (float)num);
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return;
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Block_1:
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Animator animator2 = this.g_FaceAnim;
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int num2 = 0;
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animator2.CrossFade(Name, 0.05f, 1, (float)num2);
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}
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// Token: 0x0600022C RID: 556 RVA: 0x00007700 File Offset: 0x00005900
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[Token(Token = "0x600022C")]
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[Address(RVA = "0x1565630", Offset = "0x1564430", VA = "0x181565630")]
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public AI_BossLevel03_Big()
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{
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}
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// Token: 0x0400027B RID: 635
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x400027B")]
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private BossLevel03BigEffectPlay g_Effect;
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// Token: 0x0400027C RID: 636
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x400027C")]
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private VoiceBoss03Big g_Voice;
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// Token: 0x0400027D RID: 637
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x400027D")]
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private Animator g_FaceAnim;
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// Token: 0x0400027E RID: 638
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x400027E")]
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private float g_fAniMoveSpeed;
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// Token: 0x0400027F RID: 639
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[FieldOffset(Offset = "0x18C")]
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[Token(Token = "0x400027F")]
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private float g_fAniMoveAngle;
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// Token: 0x04000280 RID: 640
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x4000280")]
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private Vector3 g_v3PreForward;
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// Token: 0x04000281 RID: 641
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x4000281")]
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private Shake g_ShakeHead;
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// Token: 0x04000282 RID: 642
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x4000282")]
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private Shake g_ShakeLUA;
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// Token: 0x04000283 RID: 643
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x4000283")]
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private Shake g_ShakeRUA;
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// Token: 0x04000284 RID: 644
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x4000284")]
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private Shake g_ShakeLHand;
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// Token: 0x04000285 RID: 645
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x4000285")]
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private Shake g_ShakeRHand;
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// Token: 0x04000286 RID: 646
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[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x4000286")]
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private Shake g_ShakeLThigh;
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// Token: 0x04000287 RID: 647
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[FieldOffset(Offset = "0x1D0")]
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[Token(Token = "0x4000287")]
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private Shake g_ShakeRThigh;
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// Token: 0x04000288 RID: 648
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x4000288")]
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private Shake g_ShakeBody;
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// Token: 0x04000289 RID: 649
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x4000289")]
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private AI_BossLevel03_Big.AIFighting g_Fighting = (AI_BossLevel03_Big.AIFighting)((ulong)1L);
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// Token: 0x0400028A RID: 650
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[FieldOffset(Offset = "0x1E4")]
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[Token(Token = "0x400028A")]
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private AI_BossLevel03_Big.AIFighting g_FightNext;
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// Token: 0x0400028B RID: 651
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x400028B")]
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private float g_fFightTime;
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// Token: 0x0400028C RID: 652
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[FieldOffset(Offset = "0x1EC")]
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[Token(Token = "0x400028C")]
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private float g_fAttackCombo;
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// Token: 0x0400028D RID: 653
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[FieldOffset(Offset = "0x1F0")]
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[Token(Token = "0x400028D")]
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private float g_fAttackCombo02;
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// Token: 0x0400028E RID: 654
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[FieldOffset(Offset = "0x1F4")]
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[Token(Token = "0x400028E")]
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private float g_fAttackRotate;
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// Token: 0x0400028F RID: 655
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[FieldOffset(Offset = "0x1F8")]
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[Token(Token = "0x400028F")]
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private float g_fAniChage;
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// Token: 0x04000290 RID: 656
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[FieldOffset(Offset = "0x1FC")]
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[Token(Token = "0x4000290")]
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private Vector3 g_v3ChargeAttackDirection;
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// Token: 0x04000291 RID: 657
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[Token(Token = "0x4000291")]
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private const float g_fChargeValMax = 3f;
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// Token: 0x04000292 RID: 658
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[FieldOffset(Offset = "0x208")]
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[Token(Token = "0x4000292")]
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private float g_fChargeVal;
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// Token: 0x04000293 RID: 659
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[FieldOffset(Offset = "0x20C")]
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[Token(Token = "0x4000293")]
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private float g_fChargeExplosionTime;
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// Token: 0x04000294 RID: 660
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[FieldOffset(Offset = "0x210")]
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[Token(Token = "0x4000294")]
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private Vector3 g_v3MoveTarget;
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// Token: 0x04000295 RID: 661
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[FieldOffset(Offset = "0x21C")]
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[Token(Token = "0x4000295")]
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private bool g_bChargeFarDamage;
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// Token: 0x04000296 RID: 662
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[FieldOffset(Offset = "0x220")]
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[Token(Token = "0x4000296")]
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private int g_iScriptStep;
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// Token: 0x04000297 RID: 663
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[FieldOffset(Offset = "0x224")]
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[Token(Token = "0x4000297")]
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private bool g_bCatTip;
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// Token: 0x04000298 RID: 664
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[FieldOffset(Offset = "0x225")]
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[Token(Token = "0x4000298")]
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private bool g_bPushPlayer;
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// Token: 0x02000046 RID: 70
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[Token(Token = "0x2000046")]
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private enum AIFighting
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{
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// Token: 0x0400029A RID: 666
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[Token(Token = "0x400029A")]
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Null,
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// Token: 0x0400029B RID: 667
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[Token(Token = "0x400029B")]
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Watch,
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// Token: 0x0400029C RID: 668
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[Token(Token = "0x400029C")]
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Attack01,
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// Token: 0x0400029D RID: 669
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[Token(Token = "0x400029D")]
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AttackSweep,
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// Token: 0x0400029E RID: 670
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[Token(Token = "0x400029E")]
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Attack02,
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// Token: 0x0400029F RID: 671
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[Token(Token = "0x400029F")]
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Charge,
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// Token: 0x040002A0 RID: 672
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[Token(Token = "0x40002A0")]
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ChargeAttack,
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// Token: 0x040002A1 RID: 673
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[Token(Token = "0x40002A1")]
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ChargeDamaged,
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// Token: 0x040002A2 RID: 674
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[Token(Token = "0x40002A2")]
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AttackSplashDouble,
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// Token: 0x040002A3 RID: 675
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[Token(Token = "0x40002A3")]
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AttackThrow,
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// Token: 0x040002A4 RID: 676
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[Token(Token = "0x40002A4")]
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WalkForward,
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// Token: 0x040002A5 RID: 677
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[Token(Token = "0x40002A5")]
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ChargeFar,
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// Token: 0x040002A6 RID: 678
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[Token(Token = "0x40002A6")]
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ChargeAttackFar,
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// Token: 0x040002A7 RID: 679
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[Token(Token = "0x40002A7")]
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Idle,
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// Token: 0x040002A8 RID: 680
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[Token(Token = "0x40002A8")]
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StartBattle,
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// Token: 0x040002A9 RID: 681
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|
[Token(Token = "0x40002A9")]
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Death,
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// Token: 0x040002AA RID: 682
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|
[Token(Token = "0x40002AA")]
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Destory,
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// Token: 0x040002AB RID: 683
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|
[Token(Token = "0x40002AB")]
|
|
End
|
|
}
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|
}
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