Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_GhostC.cs
2023-09-06 22:00:49 +02:00

486 lines
16 KiB
C#

using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200006E RID: 110
[Token(Token = "0x200006E")]
public class AI_GhostC : AI_NPC
{
// Token: 0x06000494 RID: 1172 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000494")]
[Address(RVA = "0x17AAAD0", Offset = "0x17A98D0", VA = "0x1817AAAD0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000495 RID: 1173 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000495")]
[Address(RVA = "0x17AB4F0", Offset = "0x17AA2F0", VA = "0x1817AB4F0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000496 RID: 1174 RVA: 0x0000BC88 File Offset: 0x00009E88
[Token(Token = "0x6000496")]
[Address(RVA = "0x17A4AE0", Offset = "0x17A38E0", VA = "0x1817A4AE0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
}
// Token: 0x06000497 RID: 1175 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000497")]
[Address(RVA = "0x17A4560", Offset = "0x17A3360", VA = "0x1817A4560", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000498 RID: 1176 RVA: 0x0000BCB4 File Offset: 0x00009EB4
[Token(Token = "0x6000498")]
[Address(RVA = "0x17A2920", Offset = "0x17A1720", VA = "0x1817A2920")]
public void EndStatus(AI_NPC.AIStatus Status)
{
if (Status == AI_NPC.AIStatus.LookFor)
{
Animator g_Anim = this.g_Anim;
int num = 0;
g_Anim.CrossFade("IdleOrMove", 0.2f, num);
}
}
// Token: 0x06000499 RID: 1177 RVA: 0x0000BCE8 File Offset: 0x00009EE8
[Token(Token = "0x6000499")]
[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "29")]
public override void ResurrectionStatus()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600049A RID: 1178 RVA: 0x0000BD18 File Offset: 0x00009F18
[Token(Token = "0x600049A")]
[Address(RVA = "0x17A9ED0", Offset = "0x17A8CD0", VA = "0x1817A9ED0", Slot = "7")]
public override void Special()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600049B RID: 1179 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600049B")]
[Address(RVA = "0x17A4190", Offset = "0x17A2F90", VA = "0x1817A4190", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600049C RID: 1180 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600049C")]
[Address(RVA = "0x17A69A0", Offset = "0x17A57A0", VA = "0x1817A69A0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600049D RID: 1181 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600049D")]
[Address(RVA = "0x17A34F0", Offset = "0x17A22F0", VA = "0x1817A34F0", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600049E RID: 1182 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600049E")]
[Address(RVA = "0x17A21B0", Offset = "0x17A0FB0", VA = "0x1817A21B0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600049F RID: 1183 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600049F")]
[Address(RVA = "0x17AB260", Offset = "0x17AA060", VA = "0x1817AB260", Slot = "13")]
public override void Track()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A0 RID: 1184 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A0")]
[Address(RVA = "0x17AB460", Offset = "0x17AA260", VA = "0x1817AB460", Slot = "17")]
public override void TurnPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A1 RID: 1185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A1")]
[Address(RVA = "0x17A6950", Offset = "0x17A5750", VA = "0x1817A6950", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A2 RID: 1186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A2")]
[Address(RVA = "0x17A2F90", Offset = "0x17A1D90", VA = "0x1817A2F90", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A3 RID: 1187 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A3")]
[Address(RVA = "0x17A41E0", Offset = "0x17A2FE0", VA = "0x1817A41E0")]
private void InitFightingType(AI_GhostC.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A4 RID: 1188 RVA: 0x0000BD48 File Offset: 0x00009F48
[Token(Token = "0x60004A4")]
[Address(RVA = "0x17AAA70", Offset = "0x17A9870", VA = "0x1817AAA70", Slot = "39")]
protected virtual void SetFightTrackWaitTime()
{
this.g_fWaitTime = 6f;
}
// Token: 0x060004A5 RID: 1189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A5")]
[Address(RVA = "0x17A2E20", Offset = "0x17A1C20", VA = "0x1817A2E20")]
private void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A6 RID: 1190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A6")]
[Address(RVA = "0x17A2CE0", Offset = "0x17A1AE0", VA = "0x1817A2CE0")]
private void FTrack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A7 RID: 1191 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A7")]
[Address(RVA = "0x17A2990", Offset = "0x17A1790", VA = "0x1817A2990")]
private void FBite()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A8 RID: 1192 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004A8")]
[Address(RVA = "0x17A2B70", Offset = "0x17A1970", VA = "0x1817A2B70")]
private void FRunBite01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004A9 RID: 1193 RVA: 0x0000BD60 File Offset: 0x00009F60
[Token(Token = "0x60004A9")]
[Address(RVA = "0x17A2CB0", Offset = "0x17A1AB0", VA = "0x1817A2CB0")]
private void FRunBite02()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int num2 = 0;
this.InitFightingType((AI_GhostC.AIFighting)num2);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060004AA RID: 1194 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004AA")]
[Address(RVA = "0x17A3780", Offset = "0x17A2580", VA = "0x1817A3780", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004AB RID: 1195 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004AB")]
[Address(RVA = "0x17A3610", Offset = "0x17A2410", VA = "0x1817A3610", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004AC RID: 1196 RVA: 0x0000BD8C File Offset: 0x00009F8C
[Token(Token = "0x60004AC")]
[Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")]
public override void Damaged()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060004AD RID: 1197 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004AD")]
[Address(RVA = "0x17A2630", Offset = "0x17A1430", VA = "0x1817A2630", Slot = "27")]
public override void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004AE RID: 1198 RVA: 0x0000BDB8 File Offset: 0x00009FB8
[Token(Token = "0x60004AE")]
[Address(RVA = "0x17A2750", Offset = "0x17A1550", VA = "0x1817A2750", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
if (Game.GetPlayerManager().GetIsDead())
{
goto IL_A2;
}
NPCManage g_NPCM = this.g_NPCM;
int num3 = 0;
SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent;
if (num3 >= deathOpenEvent.Length)
{
goto IL_A2;
}
if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf)
{
this.g_NPCM.DeathOpenEvent[num3].OpenEvent();
}
NPCManage g_NPCM2 = this.g_NPCM;
num3++;
}
this.g_fWaitTime = g_fWaitTime;
IL_A2:
base.Initialize();
}
// Token: 0x060004AF RID: 1199 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004AF")]
[Address(RVA = "0x17A3920", Offset = "0x17A2720", VA = "0x1817A3920", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004B0 RID: 1200 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004B0")]
[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004B1 RID: 1201 RVA: 0x0000BE74 File Offset: 0x0000A074
[Token(Token = "0x60004B1")]
[Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060004B2 RID: 1202 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004B2")]
[Address(RVA = "0x17A23B0", Offset = "0x17A11B0", VA = "0x1817A23B0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004B3 RID: 1203 RVA: 0x0000BE9C File Offset: 0x0000A09C
[Token(Token = "0x60004B3")]
[Address(RVA = "0x17AA9D0", Offset = "0x17A97D0", VA = "0x1817AA9D0", Slot = "32")]
public override void Remove()
{
base.Initialize();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CharacterController characterController = this.g_CC;
int num2 = 0;
characterController.enabled = num2 != 0;
CapsuleCollider capsuleCollider = this.g_CC02;
int num3 = 0;
capsuleCollider.enabled = num3 != 0;
NPCManage g_NPCM = this.g_NPCM;
int num4 = 0;
g_NPCM.SetLockPoint(num4 != 0);
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num5 = 0;
g_This.SetActive(num5 != 0);
}
// Token: 0x060004B4 RID: 1204 RVA: 0x0000BF20 File Offset: 0x0000A120
[Token(Token = "0x60004B4")]
[Address(RVA = "0x17AAA80", Offset = "0x17A9880", VA = "0x1817AAA80", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
// Token: 0x060004B5 RID: 1205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60004B5")]
[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060004B6 RID: 1206 RVA: 0x0000BF4C File Offset: 0x0000A14C
[Token(Token = "0x60004B6")]
[Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")]
public AI_GhostC()
{
}
// Token: 0x0400057A RID: 1402
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400057A")]
protected GhostCEffectPlay g_Effect;
// Token: 0x0400057B RID: 1403
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400057B")]
protected float g_fAttackRadius = 1.2f;
// Token: 0x0400057C RID: 1404
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x400057C")]
private float g_fAniMoveSpeed;
// Token: 0x0400057D RID: 1405
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400057D")]
protected Material g_Mat;
// Token: 0x0400057E RID: 1406
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400057E")]
protected Color g_EyeColor;
// Token: 0x0400057F RID: 1407
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400057F")]
protected Color g_BodyColor;
// Token: 0x04000580 RID: 1408
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000580")]
protected Color g_DefaultColor;
// Token: 0x04000581 RID: 1409
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000581")]
protected SkinnedMeshRenderer g_MeshRender01;
// Token: 0x04000582 RID: 1410
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000582")]
protected CharacterController g_CC;
// Token: 0x04000583 RID: 1411
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000583")]
protected CapsuleCollider g_CC02;
// Token: 0x04000584 RID: 1412
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000584")]
protected ParticleSystem g_BodyEffect;
// Token: 0x04000585 RID: 1413
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000585")]
protected ParticleSystem g_DeathEffect;
// Token: 0x04000586 RID: 1414
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000586")]
protected Shake g_ShakeHead;
// Token: 0x04000587 RID: 1415
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000587")]
protected Shake g_ShakeBody;
// Token: 0x04000588 RID: 1416
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000588")]
private AI_GhostC.AIFighting g_Fightting;
// Token: 0x04000589 RID: 1417
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x4000589")]
private bool g_bRunBite;
// Token: 0x0400058A RID: 1418
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400058A")]
protected float g_fAttackMoveTime;
// Token: 0x0400058B RID: 1419
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x400058B")]
protected float g_fAttackRotateTime;
// Token: 0x0200006F RID: 111
[Token(Token = "0x200006F")]
private enum AIFighting
{
// Token: 0x0400058D RID: 1421
[Token(Token = "0x400058D")]
Watch,
// Token: 0x0400058E RID: 1422
[Token(Token = "0x400058E")]
Bite,
// Token: 0x0400058F RID: 1423
[Token(Token = "0x400058F")]
RunBite01,
// Token: 0x04000590 RID: 1424
[Token(Token = "0x4000590")]
RunBite02,
// Token: 0x04000591 RID: 1425
[Token(Token = "0x4000591")]
Track
}
}