486 lines
16 KiB
C#
486 lines
16 KiB
C#
using System;
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using System.Linq.Expressions;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200006E RID: 110
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[Token(Token = "0x200006E")]
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public class AI_GhostC : AI_NPC
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{
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// Token: 0x06000494 RID: 1172 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000494")]
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[Address(RVA = "0x17AAAD0", Offset = "0x17A98D0", VA = "0x1817AAAD0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000495 RID: 1173 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000495")]
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[Address(RVA = "0x17AB4F0", Offset = "0x17AA2F0", VA = "0x1817AB4F0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000496 RID: 1174 RVA: 0x0000BC88 File Offset: 0x00009E88
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[Token(Token = "0x6000496")]
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[Address(RVA = "0x17A4AE0", Offset = "0x17A38E0", VA = "0x1817A4AE0", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x06000497 RID: 1175 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000497")]
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[Address(RVA = "0x17A4560", Offset = "0x17A3360", VA = "0x1817A4560", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000498 RID: 1176 RVA: 0x0000BCB4 File Offset: 0x00009EB4
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[Token(Token = "0x6000498")]
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[Address(RVA = "0x17A2920", Offset = "0x17A1720", VA = "0x1817A2920")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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if (Status == AI_NPC.AIStatus.LookFor)
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{
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Animator g_Anim = this.g_Anim;
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int num = 0;
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g_Anim.CrossFade("IdleOrMove", 0.2f, num);
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}
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}
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// Token: 0x06000499 RID: 1177 RVA: 0x0000BCE8 File Offset: 0x00009EE8
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[Token(Token = "0x6000499")]
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[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "29")]
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public override void ResurrectionStatus()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600049A RID: 1178 RVA: 0x0000BD18 File Offset: 0x00009F18
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[Token(Token = "0x600049A")]
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[Address(RVA = "0x17A9ED0", Offset = "0x17A8CD0", VA = "0x1817A9ED0", Slot = "7")]
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public override void Special()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600049B RID: 1179 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600049B")]
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[Address(RVA = "0x17A4190", Offset = "0x17A2F90", VA = "0x1817A4190", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600049C RID: 1180 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600049C")]
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[Address(RVA = "0x17A69A0", Offset = "0x17A57A0", VA = "0x1817A69A0", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600049D RID: 1181 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600049D")]
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[Address(RVA = "0x17A34F0", Offset = "0x17A22F0", VA = "0x1817A34F0", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600049E RID: 1182 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600049E")]
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[Address(RVA = "0x17A21B0", Offset = "0x17A0FB0", VA = "0x1817A21B0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600049F RID: 1183 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600049F")]
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[Address(RVA = "0x17AB260", Offset = "0x17AA060", VA = "0x1817AB260", Slot = "13")]
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public override void Track()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A0 RID: 1184 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A0")]
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[Address(RVA = "0x17AB460", Offset = "0x17AA260", VA = "0x1817AB460", Slot = "17")]
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public override void TurnPlayer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A1 RID: 1185 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A1")]
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[Address(RVA = "0x17A6950", Offset = "0x17A5750", VA = "0x1817A6950", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A2 RID: 1186 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A2")]
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[Address(RVA = "0x17A2F90", Offset = "0x17A1D90", VA = "0x1817A2F90", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A3 RID: 1187 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A3")]
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[Address(RVA = "0x17A41E0", Offset = "0x17A2FE0", VA = "0x1817A41E0")]
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private void InitFightingType(AI_GhostC.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A4 RID: 1188 RVA: 0x0000BD48 File Offset: 0x00009F48
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[Token(Token = "0x60004A4")]
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[Address(RVA = "0x17AAA70", Offset = "0x17A9870", VA = "0x1817AAA70", Slot = "39")]
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protected virtual void SetFightTrackWaitTime()
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{
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this.g_fWaitTime = 6f;
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}
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// Token: 0x060004A5 RID: 1189 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A5")]
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[Address(RVA = "0x17A2E20", Offset = "0x17A1C20", VA = "0x1817A2E20")]
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private void FWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A6 RID: 1190 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A6")]
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[Address(RVA = "0x17A2CE0", Offset = "0x17A1AE0", VA = "0x1817A2CE0")]
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private void FTrack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A7 RID: 1191 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A7")]
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[Address(RVA = "0x17A2990", Offset = "0x17A1790", VA = "0x1817A2990")]
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private void FBite()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A8 RID: 1192 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004A8")]
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[Address(RVA = "0x17A2B70", Offset = "0x17A1970", VA = "0x1817A2B70")]
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private void FRunBite01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004A9 RID: 1193 RVA: 0x0000BD60 File Offset: 0x00009F60
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[Token(Token = "0x60004A9")]
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[Address(RVA = "0x17A2CB0", Offset = "0x17A1AB0", VA = "0x1817A2CB0")]
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private void FRunBite02()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int num2 = 0;
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this.InitFightingType((AI_GhostC.AIFighting)num2);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060004AA RID: 1194 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004AA")]
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[Address(RVA = "0x17A3780", Offset = "0x17A2580", VA = "0x1817A3780", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004AB RID: 1195 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004AB")]
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[Address(RVA = "0x17A3610", Offset = "0x17A2410", VA = "0x1817A3610", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004AC RID: 1196 RVA: 0x0000BD8C File Offset: 0x00009F8C
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[Token(Token = "0x60004AC")]
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[Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")]
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public override void Damaged()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x060004AD RID: 1197 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004AD")]
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[Address(RVA = "0x17A2630", Offset = "0x17A1430", VA = "0x1817A2630", Slot = "27")]
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public override void Death()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004AE RID: 1198 RVA: 0x0000BDB8 File Offset: 0x00009FB8
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[Token(Token = "0x60004AE")]
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[Address(RVA = "0x17A2750", Offset = "0x17A1550", VA = "0x1817A2750", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.g_DeathEffect.Stop(true);
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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if (Game.GetPlayerManager().GetIsDead())
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{
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goto IL_A2;
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}
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NPCManage g_NPCM = this.g_NPCM;
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int num3 = 0;
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SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent;
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if (num3 >= deathOpenEvent.Length)
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{
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goto IL_A2;
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}
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if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf)
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{
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this.g_NPCM.DeathOpenEvent[num3].OpenEvent();
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}
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NPCManage g_NPCM2 = this.g_NPCM;
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num3++;
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}
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this.g_fWaitTime = g_fWaitTime;
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IL_A2:
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base.Initialize();
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}
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// Token: 0x060004AF RID: 1199 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004AF")]
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[Address(RVA = "0x17A3920", Offset = "0x17A2720", VA = "0x1817A3920", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004B0 RID: 1200 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004B0")]
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[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004B1 RID: 1201 RVA: 0x0000BE74 File Offset: 0x0000A074
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[Token(Token = "0x60004B1")]
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[Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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this.Create();
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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}
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// Token: 0x060004B2 RID: 1202 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004B2")]
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[Address(RVA = "0x17A23B0", Offset = "0x17A11B0", VA = "0x1817A23B0", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004B3 RID: 1203 RVA: 0x0000BE9C File Offset: 0x0000A09C
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[Token(Token = "0x60004B3")]
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[Address(RVA = "0x17AA9D0", Offset = "0x17A97D0", VA = "0x1817AA9D0", Slot = "32")]
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public override void Remove()
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{
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base.Initialize();
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
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int num = 0;
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skinnedMeshRenderer.enabled = num != 0;
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CharacterController characterController = this.g_CC;
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int num2 = 0;
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characterController.enabled = num2 != 0;
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CapsuleCollider capsuleCollider = this.g_CC02;
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int num3 = 0;
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capsuleCollider.enabled = num3 != 0;
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NPCManage g_NPCM = this.g_NPCM;
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int num4 = 0;
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g_NPCM.SetLockPoint(num4 != 0);
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this.g_DeathEffect.Stop(true);
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GameObject g_This = this.g_This;
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int num5 = 0;
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g_This.SetActive(num5 != 0);
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}
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// Token: 0x060004B4 RID: 1204 RVA: 0x0000BF20 File Offset: 0x0000A120
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[Token(Token = "0x60004B4")]
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[Address(RVA = "0x17AAA80", Offset = "0x17A9880", VA = "0x1817AAA80", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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// Token: 0x060004B5 RID: 1205 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60004B5")]
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[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060004B6 RID: 1206 RVA: 0x0000BF4C File Offset: 0x0000A14C
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[Token(Token = "0x60004B6")]
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[Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")]
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public AI_GhostC()
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{
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}
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// Token: 0x0400057A RID: 1402
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x400057A")]
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protected GhostCEffectPlay g_Effect;
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// Token: 0x0400057B RID: 1403
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x400057B")]
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protected float g_fAttackRadius = 1.2f;
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// Token: 0x0400057C RID: 1404
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[FieldOffset(Offset = "0x17C")]
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[Token(Token = "0x400057C")]
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private float g_fAniMoveSpeed;
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// Token: 0x0400057D RID: 1405
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x400057D")]
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protected Material g_Mat;
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// Token: 0x0400057E RID: 1406
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x400057E")]
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protected Color g_EyeColor;
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// Token: 0x0400057F RID: 1407
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x400057F")]
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protected Color g_BodyColor;
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// Token: 0x04000580 RID: 1408
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x4000580")]
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protected Color g_DefaultColor;
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// Token: 0x04000581 RID: 1409
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x4000581")]
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protected SkinnedMeshRenderer g_MeshRender01;
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// Token: 0x04000582 RID: 1410
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x4000582")]
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protected CharacterController g_CC;
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// Token: 0x04000583 RID: 1411
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|
[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x4000583")]
|
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protected CapsuleCollider g_CC02;
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// Token: 0x04000584 RID: 1412
|
|
[FieldOffset(Offset = "0x1D0")]
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[Token(Token = "0x4000584")]
|
|
protected ParticleSystem g_BodyEffect;
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|
// Token: 0x04000585 RID: 1413
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000585")]
|
|
protected ParticleSystem g_DeathEffect;
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|
// Token: 0x04000586 RID: 1414
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000586")]
|
|
protected Shake g_ShakeHead;
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|
|
|
// Token: 0x04000587 RID: 1415
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000587")]
|
|
protected Shake g_ShakeBody;
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|
|
|
// Token: 0x04000588 RID: 1416
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000588")]
|
|
private AI_GhostC.AIFighting g_Fightting;
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|
|
|
// Token: 0x04000589 RID: 1417
|
|
[FieldOffset(Offset = "0x1F4")]
|
|
[Token(Token = "0x4000589")]
|
|
private bool g_bRunBite;
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|
|
|
// Token: 0x0400058A RID: 1418
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400058A")]
|
|
protected float g_fAttackMoveTime;
|
|
|
|
// Token: 0x0400058B RID: 1419
|
|
[FieldOffset(Offset = "0x1FC")]
|
|
[Token(Token = "0x400058B")]
|
|
protected float g_fAttackRotateTime;
|
|
|
|
// Token: 0x0200006F RID: 111
|
|
[Token(Token = "0x200006F")]
|
|
private enum AIFighting
|
|
{
|
|
// Token: 0x0400058D RID: 1421
|
|
[Token(Token = "0x400058D")]
|
|
Watch,
|
|
// Token: 0x0400058E RID: 1422
|
|
[Token(Token = "0x400058E")]
|
|
Bite,
|
|
// Token: 0x0400058F RID: 1423
|
|
[Token(Token = "0x400058F")]
|
|
RunBite01,
|
|
// Token: 0x04000590 RID: 1424
|
|
[Token(Token = "0x4000590")]
|
|
RunBite02,
|
|
// Token: 0x04000591 RID: 1425
|
|
[Token(Token = "0x4000591")]
|
|
Track
|
|
}
|
|
}
|