Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SpecterArmorGirl02.cs
2023-09-06 22:00:49 +02:00

498 lines
16 KiB
C#

using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200008A RID: 138
[Token(Token = "0x200008A")]
public class AI_SpecterArmorGirl02 : AI_NPC
{
// Token: 0x060005DB RID: 1499 RVA: 0x0000E484 File Offset: 0x0000C684
[Token(Token = "0x60005DB")]
[Address(RVA = "0x18BF6D0", Offset = "0x18BE4D0", VA = "0x1818BF6D0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SpecterArmorGirl02EffectPlay component = This.GetComponent<SpecterArmorGirl02EffectPlay>();
this.g_Effect = component;
SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
specterArmorGirl02EffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.3f;
g_Move2.SetDragRotation(0.3f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 15f;
this.g_Move.fallSpeedMax = -30f;
this.g_fVisionDistance = 60f;
this.g_fVisionAngle = 135f;
this.g_fWalkSpeed = 2f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 30f;
Shake shake = new Shake();
this.g_ShakeBody = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeBody;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeHead = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
bool flag = UnityEngine.Random.Range(0, 2) != 0;
this.g_bDodgeDirection = flag;
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060005DC RID: 1500 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005DC")]
[Address(RVA = "0x18BF9E0", Offset = "0x18BE7E0", VA = "0x1818BF9E0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005DD RID: 1501 RVA: 0x0000E628 File Offset: 0x0000C828
[Token(Token = "0x60005DD")]
[Address(RVA = "0x18BF470", Offset = "0x18BE270", VA = "0x1818BF470", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005DE RID: 1502 RVA: 0x0000E65C File Offset: 0x0000C85C
[Token(Token = "0x60005DE")]
[Address(RVA = "0x18BC400", Offset = "0x18BB200", VA = "0x1818BC400")]
public void EndStatus(AI_NPC.AIStatus Status)
{
SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect;
int num = 0;
specterArmorGirl02EffectPlay.SetCCCLie(num);
}
// Token: 0x060005DF RID: 1503 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005DF")]
[Address(RVA = "0x18BEDB0", Offset = "0x18BDBB0", VA = "0x1818BEDB0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E0 RID: 1504 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E0")]
[Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E1 RID: 1505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E1")]
[Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")]
public override void Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E2 RID: 1506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E2")]
[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E3 RID: 1507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E3")]
[Address(RVA = "0x18BF4C0", Offset = "0x18BE2C0", VA = "0x1818BF4C0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E4 RID: 1508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E4")]
[Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E5 RID: 1509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E5")]
[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E6 RID: 1510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E6")]
[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E7 RID: 1511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E7")]
[Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E8 RID: 1512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E8")]
[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E9 RID: 1513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E9")]
[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EA RID: 1514 RVA: 0x0000E680 File Offset: 0x0000C880
[Token(Token = "0x60005EA")]
[Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "25")]
public override void DamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005EB RID: 1515 RVA: 0x0000E6AC File Offset: 0x0000C8AC
[Token(Token = "0x60005EB")]
[Address(RVA = "0x18BC360", Offset = "0x18BB160", VA = "0x1818BC360", Slot = "27")]
public override void Death()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
float num2 = this.g_fAttackRotate;
while (num2 <= (float)num)
{
}
this.g_fAttackRotate = num2;
this.g_Effect.Death();
}
// Token: 0x060005EC RID: 1516 RVA: 0x0000E700 File Offset: 0x0000C900
[Token(Token = "0x60005EC")]
[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base.Initialize();
return;
}
this.g_fWaitTime = g_fWaitTime;
base.Initialize();
}
// Token: 0x060005ED RID: 1517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005ED")]
[Address(RVA = "0x18BD1F0", Offset = "0x18BBFF0", VA = "0x1818BD1F0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EE RID: 1518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EE")]
[Address(RVA = "0x18BE350", Offset = "0x18BD150", VA = "0x1818BE350")]
protected void InitFightingType(AI_SpecterArmorGirl02.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EF RID: 1519 RVA: 0x0000E744 File Offset: 0x0000C944
[Token(Token = "0x60005EF")]
[Address(RVA = "0x18BC6C0", Offset = "0x18BB4C0", VA = "0x1818BC6C0")]
private void FightAttackSelect()
{
float num = UnityEngine.Random.Range((float)0, 1f);
float num2 = this.g_fVisionDistance * 0.3333f;
this.g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)5L);
}
// Token: 0x060005F0 RID: 1520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F0")]
[Address(RVA = "0x18BCAB0", Offset = "0x18BB8B0", VA = "0x1818BCAB0")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F1 RID: 1521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F1")]
[Address(RVA = "0x18BC870", Offset = "0x18BB670", VA = "0x1818BC870")]
private void FightDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F2 RID: 1522 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F2")]
[Address(RVA = "0x18BCA00", Offset = "0x18BB800", VA = "0x1818BCA00")]
private void FightSkyDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F3 RID: 1523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F3")]
[Address(RVA = "0x18BC760", Offset = "0x18BB560", VA = "0x1818BC760")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F4 RID: 1524 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F4")]
[Address(RVA = "0x18BC430", Offset = "0x18BB230", VA = "0x1818BC430")]
private void FightAttackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F5 RID: 1525 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F5")]
[Address(RVA = "0x18BC960", Offset = "0x18BB760", VA = "0x1818BC960")]
private void FightPlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F6 RID: 1526 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F6")]
[Address(RVA = "0x18BD510", Offset = "0x18BC310", VA = "0x1818BD510", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F7 RID: 1527 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F7")]
[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F8 RID: 1528 RVA: 0x0000E794 File Offset: 0x0000C994
[Token(Token = "0x60005F8")]
[Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x060005F9 RID: 1529 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F9")]
[Address(RVA = "0x18BC200", Offset = "0x18BB000", VA = "0x1818BC200", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FA RID: 1530 RVA: 0x0000E7BC File Offset: 0x0000C9BC
[Token(Token = "0x60005FA")]
[Address(RVA = "0x18BF630", Offset = "0x18BE430", VA = "0x1818BF630", Slot = "32")]
public override void Remove()
{
base.Initialize();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005FB RID: 1531 RVA: 0x0000E800 File Offset: 0x0000CA00
[Token(Token = "0x60005FB")]
[Address(RVA = "0x18BF690", Offset = "0x18BE490", VA = "0x1818BF690", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005FC RID: 1532 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005FC")]
[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FD RID: 1533 RVA: 0x0000E828 File Offset: 0x0000CA28
[Token(Token = "0x60005FD")]
[Address(RVA = "0x18BFC00", Offset = "0x18BEA00", VA = "0x1818BFC00")]
public AI_SpecterArmorGirl02()
{
}
// Token: 0x040006F8 RID: 1784
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40006F8")]
private SpecterArmorGirl02EffectPlay g_Effect;
// Token: 0x040006F9 RID: 1785
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40006F9")]
private float g_fAniMoveSpeed;
// Token: 0x040006FA RID: 1786
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40006FA")]
private float g_fAniMoveAngle;
// Token: 0x040006FB RID: 1787
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40006FB")]
private Vector3 g_v3PreForward;
// Token: 0x040006FC RID: 1788
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x40006FC")]
private AI_SpecterArmorGirl02.AIFighting g_Fightting = (AI_SpecterArmorGirl02.AIFighting)((ulong)1L);
// Token: 0x040006FD RID: 1789
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40006FD")]
private AI_SpecterArmorGirl02.AIFighting g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)3L);
// Token: 0x040006FE RID: 1790
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40006FE")]
private float g_fTrackTime;
// Token: 0x040006FF RID: 1791
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40006FF")]
private float g_fAttackRotate;
// Token: 0x04000700 RID: 1792
[Token(Token = "0x4000700")]
private const float g_fAbsorbDodge = 0.2f;
// Token: 0x04000701 RID: 1793
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000701")]
protected float g_fAbsorbDodgeVal;
// Token: 0x04000702 RID: 1794
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000702")]
private bool g_bDodgeDirection;
// Token: 0x04000703 RID: 1795
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000703")]
private Shake g_ShakeHead;
// Token: 0x04000704 RID: 1796
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000704")]
private Shake g_ShakeBody;
// Token: 0x04000705 RID: 1797
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000705")]
private Shake g_ShakeAll;
// Token: 0x0200008B RID: 139
[Token(Token = "0x200008B")]
protected enum AIFighting
{
// Token: 0x04000707 RID: 1799
[Token(Token = "0x4000707")]
WatchFirst,
// Token: 0x04000708 RID: 1800
[Token(Token = "0x4000708")]
Watch,
// Token: 0x04000709 RID: 1801
[Token(Token = "0x4000709")]
PlayerDead,
// Token: 0x0400070A RID: 1802
[Token(Token = "0x400070A")]
Attack01,
// Token: 0x0400070B RID: 1803
[Token(Token = "0x400070B")]
Attack02,
// Token: 0x0400070C RID: 1804
[Token(Token = "0x400070C")]
Attack03,
// Token: 0x0400070D RID: 1805
[Token(Token = "0x400070D")]
AttackJump,
// Token: 0x0400070E RID: 1806
[Token(Token = "0x400070E")]
AttackDodgeL,
// Token: 0x0400070F RID: 1807
[Token(Token = "0x400070F")]
AttackDodgeR,
// Token: 0x04000710 RID: 1808
[Token(Token = "0x4000710")]
AttackKick,
// Token: 0x04000711 RID: 1809
[Token(Token = "0x4000711")]
DodgeL,
// Token: 0x04000712 RID: 1810
[Token(Token = "0x4000712")]
DodgeR,
// Token: 0x04000713 RID: 1811
[Token(Token = "0x4000713")]
DodgeB,
// Token: 0x04000714 RID: 1812
[Token(Token = "0x4000714")]
AttackDebut,
// Token: 0x04000715 RID: 1813
[Token(Token = "0x4000715")]
SkyDodgeF
}
}