Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SpecterArmorGirl04.cs
2023-09-06 22:00:49 +02:00

544 lines
18 KiB
C#

using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200008E RID: 142
[Token(Token = "0x200008E")]
public class AI_SpecterArmorGirl04 : AI_NPC
{
// Token: 0x06000629 RID: 1577 RVA: 0x0000EBE4 File Offset: 0x0000CDE4
[Token(Token = "0x6000629")]
[Address(RVA = "0x18C9130", Offset = "0x18C7F30", VA = "0x1818C9130", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SpecterArmorGirl04EffectPlay component = This.GetComponent<SpecterArmorGirl04EffectPlay>();
this.g_Effect = component;
SpecterArmorGirl04EffectPlay specterArmorGirl04EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
specterArmorGirl04EffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fAttackRadiusMax = 3f;
this.g_fAttackRadiusMin = 3f;
this.g_fDragRotation = 0.15f;
g_Move2.SetDragRotation(0.15f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 10f;
this.g_Move.fallSpeedMax = -30f;
this.g_fVisionDistance = 20f;
this.g_fVisionAngle = 135f;
this.g_fWalkSpeed = 2.4f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 12f;
Shake shake = new Shake();
this.g_ShakeBody = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeBody;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeHead = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeWeapon = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(g_This4.transform, "shield");
shake8.Start(transform4, true);
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x0600062A RID: 1578 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600062A")]
[Address(RVA = "0x18C94C0", Offset = "0x18C82C0", VA = "0x1818C94C0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600062B RID: 1579 RVA: 0x0000EDC0 File Offset: 0x0000CFC0
[Token(Token = "0x600062B")]
[Address(RVA = "0x18C9030", Offset = "0x18C7E30", VA = "0x1818C9030", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
this.g_ShakeWeapon.Update();
}
// Token: 0x0600062C RID: 1580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600062C")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
public void EndStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600062D RID: 1581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600062D")]
[Address(RVA = "0x18C8860", Offset = "0x18C7660", VA = "0x1818C8860", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600062E RID: 1582 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600062E")]
[Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600062F RID: 1583 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600062F")]
[Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")]
public override void Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000630 RID: 1584 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000630")]
[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000631 RID: 1585 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000631")]
[Address(RVA = "0x18BF4C0", Offset = "0x18BE2C0", VA = "0x1818BF4C0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000632 RID: 1586 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000632")]
[Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000633 RID: 1587 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000633")]
[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000634 RID: 1588 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000634")]
[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000635 RID: 1589 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000635")]
[Address(RVA = "0x18C6F40", Offset = "0x18C5D40", VA = "0x1818C6F40", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000636 RID: 1590 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000636")]
[Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000637 RID: 1591 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000637")]
[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000638 RID: 1592 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000638")]
[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000639 RID: 1593 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000639")]
[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "24")]
public override void DamagedDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600063A RID: 1594 RVA: 0x0000EE00 File Offset: 0x0000D000
[Token(Token = "0x600063A")]
[Address(RVA = "0x18C5230", Offset = "0x18C4030", VA = "0x1818C5230", Slot = "27")]
public override void Death()
{
int num = 0;
this.EndStatus((AI_NPC.AIStatus)num);
float g_fWaitTime = this.g_fWaitTime;
int num2 = 0;
if (g_fWaitTime <= (float)num2)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
float num3 = this.g_fAttackRotate;
while (num3 <= (float)num2)
{
}
this.g_fAttackRotate = num3;
this.g_Effect.Death();
}
// Token: 0x0600063B RID: 1595 RVA: 0x0000EE5C File Offset: 0x0000D05C
[Token(Token = "0x600063B")]
[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
int num3 = 0;
this.EndStatus((AI_NPC.AIStatus)num3);
return;
}
this.g_fWaitTime = g_fWaitTime;
int num4 = 0;
this.EndStatus((AI_NPC.AIStatus)num4);
}
// Token: 0x0600063C RID: 1596 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600063C")]
[Address(RVA = "0x18C6B90", Offset = "0x18C5990", VA = "0x1818C6B90", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600063D RID: 1597 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600063D")]
[Address(RVA = "0x18C80F0", Offset = "0x18C6EF0", VA = "0x1818C80F0")]
protected void InitFightingType(AI_SpecterArmorGirl04.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600063E RID: 1598 RVA: 0x0000EEAC File Offset: 0x0000D0AC
[Token(Token = "0x600063E")]
[Address(RVA = "0x18C53A0", Offset = "0x18C41A0", VA = "0x1818C53A0")]
private void FightAttackSelect()
{
int num = UnityEngine.Random.Range(0, 3);
this.g_iBattleWatchType = num;
float num2 = UnityEngine.Random.Range((float)0, 1f);
if (this.g_fPlayerDistance < 9f)
{
this.g_fAttackRadiusMax = 12f;
}
this.g_fAttackRadiusMax = 12f;
this.g_AttackType = (AI_SpecterArmorGirl04.AIFighting)((ulong)10L);
this.g_fAttackRadiusMin = 4.5f;
}
// Token: 0x0600063F RID: 1599 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600063F")]
[Address(RVA = "0x18C5800", Offset = "0x18C4600", VA = "0x1818C5800")]
private void FightReadyBattle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000640 RID: 1600 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000640")]
[Address(RVA = "0x18C6250", Offset = "0x18C5050", VA = "0x1818C6250")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000641 RID: 1601 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000641")]
[Address(RVA = "0x18C5670", Offset = "0x18C4470", VA = "0x1818C5670")]
private void FightPlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000642 RID: 1602 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000642")]
[Address(RVA = "0x18C55A0", Offset = "0x18C43A0", VA = "0x1818C55A0")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000643 RID: 1603 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000643")]
[Address(RVA = "0x18C52D0", Offset = "0x18C40D0", VA = "0x1818C52D0")]
private void FightAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000644 RID: 1604 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000644")]
[Address(RVA = "0x18C59D0", Offset = "0x18C47D0", VA = "0x1818C59D0")]
private void FightSkill02Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000645 RID: 1605 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000645")]
[Address(RVA = "0x18C5C80", Offset = "0x18C4A80", VA = "0x1818C5C80")]
private void FightSkill02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000646 RID: 1606 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000646")]
[Address(RVA = "0x18C5980", Offset = "0x18C4780", VA = "0x1818C5980")]
private void FightSkill02End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000647 RID: 1607 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000647")]
[Address(RVA = "0x18C7100", Offset = "0x18C5F00", VA = "0x1818C7100", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000648 RID: 1608 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000648")]
[Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000649 RID: 1609 RVA: 0x0000EFC4 File Offset: 0x0000D1C4
[Token(Token = "0x6000649")]
[Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x0600064A RID: 1610 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600064A")]
[Address(RVA = "0x18C50D0", Offset = "0x18C3ED0", VA = "0x1818C50D0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600064B RID: 1611 RVA: 0x0000EFEC File Offset: 0x0000D1EC
[Token(Token = "0x600064B")]
[Address(RVA = "0x18C9090", Offset = "0x18C7E90", VA = "0x1818C9090", Slot = "32")]
public override void Remove()
{
int num = 0;
this.EndStatus((AI_NPC.AIStatus)num);
NPCManage g_NPCM = this.g_NPCM;
int num2 = 0;
g_NPCM.SetLockPoint(num2 != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num3 = 0;
g_This.SetActive(num3 != 0);
}
// Token: 0x0600064C RID: 1612 RVA: 0x0000F038 File Offset: 0x0000D238
[Token(Token = "0x600064C")]
[Address(RVA = "0x18C90F0", Offset = "0x18C7EF0", VA = "0x1818C90F0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x0600064D RID: 1613 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600064D")]
[Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600064E RID: 1614 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600064E")]
[Address(RVA = "0x18C9760", Offset = "0x18C8560", VA = "0x1818C9760")]
public AI_SpecterArmorGirl04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400073E RID: 1854
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400073E")]
private SpecterArmorGirl04EffectPlay g_Effect;
// Token: 0x0400073F RID: 1855
[Token(Token = "0x400073F")]
private const float g_fAttackRadius = 3f;
// Token: 0x04000740 RID: 1856
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000740")]
private float g_fAttackRadiusMin;
// Token: 0x04000741 RID: 1857
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x4000741")]
private float g_fAttackRadiusMax;
// Token: 0x04000742 RID: 1858
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000742")]
private float g_fAniMoveSpeed;
// Token: 0x04000743 RID: 1859
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000743")]
private float g_fAniMoveAngle;
// Token: 0x04000744 RID: 1860
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000744")]
private Vector3 g_v3PreForward;
// Token: 0x04000745 RID: 1861
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x4000745")]
private AI_SpecterArmorGirl04.AIFighting g_Fightting;
// Token: 0x04000746 RID: 1862
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000746")]
private AI_SpecterArmorGirl04.AIFighting g_AttackType;
// Token: 0x04000747 RID: 1863
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000747")]
private int g_iBattleWatchType;
// Token: 0x04000748 RID: 1864
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000748")]
private float g_fAniBattleMoveDirection;
// Token: 0x04000749 RID: 1865
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x4000749")]
private float g_fTrackTime;
// Token: 0x0400074A RID: 1866
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400074A")]
private float g_fAttackRotate;
// Token: 0x0400074B RID: 1867
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400074B")]
private Shake g_ShakeHead;
// Token: 0x0400074C RID: 1868
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400074C")]
private Shake g_ShakeBody;
// Token: 0x0400074D RID: 1869
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400074D")]
private Shake g_ShakeAll;
// Token: 0x0400074E RID: 1870
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400074E")]
private Shake g_ShakeWeapon;
// Token: 0x0200008F RID: 143
[Token(Token = "0x200008F")]
protected enum AIFighting
{
// Token: 0x04000750 RID: 1872
[Token(Token = "0x4000750")]
ReadyBattle,
// Token: 0x04000751 RID: 1873
[Token(Token = "0x4000751")]
WatchFirst,
// Token: 0x04000752 RID: 1874
[Token(Token = "0x4000752")]
Watch,
// Token: 0x04000753 RID: 1875
[Token(Token = "0x4000753")]
PlayerDead,
// Token: 0x04000754 RID: 1876
[Token(Token = "0x4000754")]
Attack01,
// Token: 0x04000755 RID: 1877
[Token(Token = "0x4000755")]
Attack02,
// Token: 0x04000756 RID: 1878
[Token(Token = "0x4000756")]
Attack03,
// Token: 0x04000757 RID: 1879
[Token(Token = "0x4000757")]
Skill01,
// Token: 0x04000758 RID: 1880
[Token(Token = "0x4000758")]
Skill03,
// Token: 0x04000759 RID: 1881
[Token(Token = "0x4000759")]
Skill04,
// Token: 0x0400075A RID: 1882
[Token(Token = "0x400075A")]
Skill02Ready,
// Token: 0x0400075B RID: 1883
[Token(Token = "0x400075B")]
Skill02,
// Token: 0x0400075C RID: 1884
[Token(Token = "0x400075C")]
Skill02End,
// Token: 0x0400075D RID: 1885
[Token(Token = "0x400075D")]
AttackDebut
}
}