Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_knight.cs
2023-09-06 22:00:49 +02:00

700 lines
22 KiB
C#

using System;
using System.Linq.Expressions;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000092 RID: 146
[Token(Token = "0x2000092")]
public class AI_knight : AI_NPC
{
// Token: 0x06000667 RID: 1639 RVA: 0x0000F3F4 File Offset: 0x0000D5F4
[Token(Token = "0x6000667")]
[Address(RVA = "0x11DDFF0", Offset = "0x11DCDF0", VA = "0x1811DDFF0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
knightEffectPlay component = This.GetComponent<knightEffectPlay>();
this.g_Effect = component;
knightEffectPlay knightEffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
knightEffectPlay.InitData(g_Move, this);
VoiceKnight component2 = This.GetComponent<VoiceKnight>();
this.g_Voice = component2;
this.g_Voice.InitData();
MoveController g_Move2 = this.g_Move;
this.g_fAttackRadiusMax = 9f;
this.g_fAttackRadiusMin = 9f;
this.g_fDragRotation = 0.3f;
g_Move2.SetDragRotation(0.3f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 15f;
this.g_Move.fallSpeedMax = -30f;
this.g_fVisionDistance = 45f;
this.g_fVisionAngle = 100f;
this.g_fWalkSpeed = 2.1f;
this.g_fRunSpeed = 9f;
this.g_fDashSpeed = 15f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeSpine = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeSpine;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeUpperArmL = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUpperArmL;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeUpperArmR = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeUpperArmR;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeForearmL = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeForearmL;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Forearm");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeForearmR = shake11;
GameObject g_This6 = this.g_This;
Shake shake12 = this.g_ShakeForearmR;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Forearm");
int num6 = 0;
shake12.Start(transform6, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeThighL = shake13;
GameObject g_This7 = this.g_This;
Shake shake14 = this.g_ShakeThighL;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip001 L Thigh");
int num7 = 0;
shake14.Start(transform7, num7 != 0);
Shake shake15 = new Shake();
this.g_ShakeThighR = shake15;
GameObject g_This8 = this.g_This;
Shake shake16 = this.g_ShakeThighR;
Transform transform8 = Common.FindChild(g_This8.transform, "Bip001 R Thigh");
int num8 = 0;
shake16.Start(transform8, num8 != 0);
Shake shake17 = new Shake();
this.g_ShakeCalfL = shake17;
GameObject g_This9 = this.g_This;
Shake shake18 = this.g_ShakeCalfL;
Transform transform9 = Common.FindChild(g_This9.transform, "Bip001 L Calf");
int num9 = 0;
shake18.Start(transform9, num9 != 0);
Shake shake19 = new Shake();
this.g_ShakeCalfR = shake19;
GameObject g_This10 = this.g_This;
Shake shake20 = this.g_ShakeCalfR;
Transform transform10 = Common.FindChild(g_This10.transform, "Bip001 R Calf");
int num10 = 0;
shake20.Start(transform10, num10 != 0);
Shake shake21 = new Shake();
this.g_ShakeAll = shake21;
GameObject g_This11 = this.g_This;
Shake shake22 = this.g_ShakeAll;
Transform transform11 = Common.FindChild(g_This11.transform, "Bip001");
int num11 = 0;
shake22.Start(transform11, num11 != 0);
}
// Token: 0x06000668 RID: 1640 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000668")]
[Address(RVA = "0x11DE740", Offset = "0x11DD540", VA = "0x1811DE740", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000669 RID: 1641 RVA: 0x0000F7A8 File Offset: 0x0000D9A8
[Token(Token = "0x6000669")]
[Address(RVA = "0x11DDA10", Offset = "0x11DC810", VA = "0x1811DDA10", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeUpperArmL.Update();
this.g_ShakeUpperArmR.Update();
this.g_ShakeForearmL.Update();
this.g_ShakeForearmR.Update();
this.g_ShakeThighL.Update();
this.g_ShakeThighR.Update();
this.g_ShakeCalfL.Update();
this.g_ShakeCalfR.Update();
this.g_ShakeAll.Update();
}
// Token: 0x0600066A RID: 1642 RVA: 0x0000F834 File Offset: 0x0000DA34
[Token(Token = "0x600066A")]
[Address(RVA = "0x11D8AA0", Offset = "0x11D78A0", VA = "0x1811D8AA0")]
public void EndStatus(AI_NPC.AIStatus Status)
{
this.g_Move.gravity = 15f;
}
// Token: 0x0600066B RID: 1643 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600066B")]
[Address(RVA = "0x11DD0D0", Offset = "0x11DBED0", VA = "0x1811DD0D0", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600066C RID: 1644 RVA: 0x0000F858 File Offset: 0x0000DA58
[Token(Token = "0x600066C")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20", Slot = "7")]
public override void Special()
{
base.Initialize();
}
// Token: 0x0600066D RID: 1645 RVA: 0x0000F86C File Offset: 0x0000DA6C
[Token(Token = "0x600066D")]
[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "26")]
public override void GetUp()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600066E RID: 1646 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600066E")]
[Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600066F RID: 1647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600066F")]
[Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")]
public override void Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000670 RID: 1648 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000670")]
[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000671 RID: 1649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000671")]
[Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000672 RID: 1650 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000672")]
[Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000673 RID: 1651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000673")]
[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000674 RID: 1652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000674")]
[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000675 RID: 1653 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000675")]
[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000676 RID: 1654 RVA: 0x0000F89C File Offset: 0x0000DA9C
[Token(Token = "0x6000676")]
[Address(RVA = "0x11D8A00", Offset = "0x11D7800", VA = "0x1811D8A00", Slot = "27")]
public override void Death()
{
base.Initialize();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
int parameterCount = ((IParameterProvider)this).ParameterCount;
return;
}
this.g_fWaitTime = g_fWaitTime;
float num2 = this.g_fAttackComob;
while (num2 <= (float)num)
{
}
this.g_fAttackComob = num2;
this.g_Effect.Death();
}
// Token: 0x06000677 RID: 1655 RVA: 0x0000F8F0 File Offset: 0x0000DAF0
[Token(Token = "0x6000677")]
[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base.Initialize();
return;
}
this.g_fWaitTime = g_fWaitTime;
base.Initialize();
}
// Token: 0x06000678 RID: 1656 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000678")]
[Address(RVA = "0x11DA920", Offset = "0x11D9720", VA = "0x1811DA920", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000679 RID: 1657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000679")]
[Address(RVA = "0x11DC150", Offset = "0x11DAF50", VA = "0x1811DC150")]
protected void InitFightingType(AI_knight.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600067A RID: 1658 RVA: 0x0000F934 File Offset: 0x0000DB34
[Token(Token = "0x600067A")]
[Address(RVA = "0x11D9920", Offset = "0x11D8720", VA = "0x1811D9920")]
private void FightAttackSelect()
{
float num = UnityEngine.Random.Range((float)0, 1f);
this.g_fAttackRadiusMin = 1.5f;
this.g_AttackType = (AI_knight.AIFighting)((ulong)15L);
this.g_fAttackRadiusMax = 12f;
}
// Token: 0x0600067B RID: 1659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600067B")]
[Address(RVA = "0x11DA340", Offset = "0x11D9140", VA = "0x1811DA340")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600067C RID: 1660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600067C")]
[Address(RVA = "0x11D9D80", Offset = "0x11D8B80", VA = "0x1811D9D80")]
private void FightDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600067D RID: 1661 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600067D")]
[Address(RVA = "0x11D9BD0", Offset = "0x11D89D0", VA = "0x1811D9BD0")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600067E RID: 1662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600067E")]
[Address(RVA = "0x11D9570", Offset = "0x11D8370", VA = "0x1811D9570")]
private void FightAttackNoWait()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600067F RID: 1663 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600067F")]
[Address(RVA = "0x11D8CE0", Offset = "0x11D7AE0", VA = "0x1811D8CE0")]
private void FightAttack03Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000680 RID: 1664 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000680")]
[Address(RVA = "0x11D8AD0", Offset = "0x11D78D0", VA = "0x1811D8AD0")]
private void FightAttack03Fall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000681 RID: 1665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000681")]
[Address(RVA = "0x11D8F60", Offset = "0x11D7D60", VA = "0x1811D8F60")]
private void FightAttack03Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000682 RID: 1666 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000682")]
[Address(RVA = "0x11D9210", Offset = "0x11D8010", VA = "0x1811D9210")]
private void FightAttackBigJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000683 RID: 1667 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000683")]
[Address(RVA = "0x11D9030", Offset = "0x11D7E30", VA = "0x1811D9030")]
private void FightAttackBigJumpFall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000684 RID: 1668 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000684")]
[Address(RVA = "0x11D9B30", Offset = "0x11D8930", VA = "0x1811D9B30")]
private void FightAttackSky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000685 RID: 1669 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000685")]
[Address(RVA = "0x11D99F0", Offset = "0x11D87F0", VA = "0x1811D99F0")]
private void FightAttackSkyFall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000686 RID: 1670 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000686")]
[Address(RVA = "0x11D9690", Offset = "0x11D8490", VA = "0x1811D9690")]
private void FightAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000687 RID: 1671 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000687")]
[Address(RVA = "0x11DA2A0", Offset = "0x11D90A0", VA = "0x1811DA2A0")]
private void FightPlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000688 RID: 1672 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000688")]
[Address(RVA = "0x11DB3A0", Offset = "0x11DA1A0", VA = "0x1811DB3A0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000689 RID: 1673 RVA: 0x0000F9BC File Offset: 0x0000DBBC
[Token(Token = "0x6000689")]
[Address(RVA = "0x11DDE70", Offset = "0x11DCC70", VA = "0x1811DDE70", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.g_bDamageFly = false;
this.Create();
int parameterCount = ((IParameterProvider)this).ParameterCount;
}
// Token: 0x0600068A RID: 1674 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600068A")]
[Address(RVA = "0x11D8840", Offset = "0x11D7640", VA = "0x1811D8840", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600068B RID: 1675 RVA: 0x0000F9EC File Offset: 0x0000DBEC
[Token(Token = "0x600068B")]
[Address(RVA = "0x11DDE10", Offset = "0x11DCC10", VA = "0x1811DDE10", Slot = "32")]
public override void Remove()
{
base.Initialize();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x0600068C RID: 1676 RVA: 0x0000FA30 File Offset: 0x0000DC30
[Token(Token = "0x600068C")]
[Address(RVA = "0x11DDF50", Offset = "0x11DCD50", VA = "0x1811DDF50", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x0600068D RID: 1677 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600068D")]
[Address(RVA = "0x11DDEC0", Offset = "0x11DCCC0", VA = "0x1811DDEC0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600068E RID: 1678 RVA: 0x0000FA58 File Offset: 0x0000DC58
[Token(Token = "0x600068E")]
[Address(RVA = "0x11DE960", Offset = "0x11DD760", VA = "0x1811DE960")]
public AI_knight()
{
}
// Token: 0x04000777 RID: 1911
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000777")]
private knightEffectPlay g_Effect;
// Token: 0x04000778 RID: 1912
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000778")]
private VoiceKnight g_Voice;
// Token: 0x04000779 RID: 1913
[Token(Token = "0x4000779")]
private const float g_fAttackBaseRadius = 9f;
// Token: 0x0400077A RID: 1914
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400077A")]
private float g_fAttackRadiusMin;
// Token: 0x0400077B RID: 1915
[FieldOffset(Offset = "0x184")]
[Token(Token = "0x400077B")]
private float g_fAttackRadiusMax;
// Token: 0x0400077C RID: 1916
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400077C")]
private float g_fAniMoveSpeed;
// Token: 0x0400077D RID: 1917
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x400077D")]
private float g_fAniMoveAngle;
// Token: 0x0400077E RID: 1918
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400077E")]
private Vector3 g_v3PreForward;
// Token: 0x0400077F RID: 1919
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x400077F")]
private AI_knight.AIFighting g_Fightting = (AI_knight.AIFighting)((ulong)1L);
// Token: 0x04000780 RID: 1920
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000780")]
private AI_knight.AIFighting g_AttackType = (AI_knight.AIFighting)((ulong)10L);
// Token: 0x04000781 RID: 1921
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x4000781")]
private float g_fTrackTime;
// Token: 0x04000782 RID: 1922
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000782")]
private float g_fAttackRotate;
// Token: 0x04000783 RID: 1923
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000783")]
private float g_fAttackComob;
// Token: 0x04000784 RID: 1924
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000784")]
private Vector3 g_v3BigJumpLandPoint;
// Token: 0x04000785 RID: 1925
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000785")]
private Shake g_ShakeHead;
// Token: 0x04000786 RID: 1926
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000786")]
private Shake g_ShakeSpine;
// Token: 0x04000787 RID: 1927
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000787")]
private Shake g_ShakeUpperArmL;
// Token: 0x04000788 RID: 1928
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000788")]
private Shake g_ShakeUpperArmR;
// Token: 0x04000789 RID: 1929
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000789")]
private Shake g_ShakeForearmL;
// Token: 0x0400078A RID: 1930
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400078A")]
private Shake g_ShakeForearmR;
// Token: 0x0400078B RID: 1931
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400078B")]
private Shake g_ShakeThighL;
// Token: 0x0400078C RID: 1932
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400078C")]
private Shake g_ShakeThighR;
// Token: 0x0400078D RID: 1933
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400078D")]
private Shake g_ShakeCalfL;
// Token: 0x0400078E RID: 1934
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400078E")]
private Shake g_ShakeCalfR;
// Token: 0x0400078F RID: 1935
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400078F")]
private Shake g_ShakeAll;
// Token: 0x04000790 RID: 1936
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000790")]
private bool g_bDamageFly;
// Token: 0x04000791 RID: 1937
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x4000791")]
private float g_fAttack03JumpAgainProbability;
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000093")]
protected enum AIFighting
{
// Token: 0x04000793 RID: 1939
[Token(Token = "0x4000793")]
WatchFirst,
// Token: 0x04000794 RID: 1940
[Token(Token = "0x4000794")]
Watch,
// Token: 0x04000795 RID: 1941
[Token(Token = "0x4000795")]
PlayerDead,
// Token: 0x04000796 RID: 1942
[Token(Token = "0x4000796")]
DodgeF,
// Token: 0x04000797 RID: 1943
[Token(Token = "0x4000797")]
DodgeL,
// Token: 0x04000798 RID: 1944
[Token(Token = "0x4000798")]
DodgeR,
// Token: 0x04000799 RID: 1945
[Token(Token = "0x4000799")]
DodgeB,
// Token: 0x0400079A RID: 1946
[Token(Token = "0x400079A")]
Attack01_01,
// Token: 0x0400079B RID: 1947
[Token(Token = "0x400079B")]
Attack01_02,
// Token: 0x0400079C RID: 1948
[Token(Token = "0x400079C")]
Attack01_03,
// Token: 0x0400079D RID: 1949
[Token(Token = "0x400079D")]
Attack02,
// Token: 0x0400079E RID: 1950
[Token(Token = "0x400079E")]
Attack03Jump,
// Token: 0x0400079F RID: 1951
[Token(Token = "0x400079F")]
Attack03JumpAgain,
// Token: 0x040007A0 RID: 1952
[Token(Token = "0x40007A0")]
Attack03Fall,
// Token: 0x040007A1 RID: 1953
[Token(Token = "0x40007A1")]
Attack03Land,
// Token: 0x040007A2 RID: 1954
[Token(Token = "0x40007A2")]
Attack04,
// Token: 0x040007A3 RID: 1955
[Token(Token = "0x40007A3")]
AttackBigJump,
// Token: 0x040007A4 RID: 1956
[Token(Token = "0x40007A4")]
AttackBigJumpFall,
// Token: 0x040007A5 RID: 1957
[Token(Token = "0x40007A5")]
AttackBigJumpLand,
// Token: 0x040007A6 RID: 1958
[Token(Token = "0x40007A6")]
AttackSky,
// Token: 0x040007A7 RID: 1959
[Token(Token = "0x40007A7")]
AttackSkyFall,
// Token: 0x040007A8 RID: 1960
[Token(Token = "0x40007A8")]
AttackSkyLand,
// Token: 0x040007A9 RID: 1961
[Token(Token = "0x40007A9")]
AttackRun,
// Token: 0x040007AA RID: 1962
[Token(Token = "0x40007AA")]
AttackRunEnd,
// Token: 0x040007AB RID: 1963
[Token(Token = "0x40007AB")]
AttackDodge
}
}