700 lines
22 KiB
C#
700 lines
22 KiB
C#
using System;
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using System.Linq.Expressions;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000092 RID: 146
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[Token(Token = "0x2000092")]
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public class AI_knight : AI_NPC
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{
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// Token: 0x06000667 RID: 1639 RVA: 0x0000F3F4 File Offset: 0x0000D5F4
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[Token(Token = "0x6000667")]
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[Address(RVA = "0x11DDFF0", Offset = "0x11DCDF0", VA = "0x1811DDFF0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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knightEffectPlay component = This.GetComponent<knightEffectPlay>();
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this.g_Effect = component;
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knightEffectPlay knightEffectPlay = this.g_Effect;
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MoveController g_Move = this.g_Move;
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knightEffectPlay.InitData(g_Move, this);
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VoiceKnight component2 = This.GetComponent<VoiceKnight>();
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this.g_Voice = component2;
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this.g_Voice.InitData();
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MoveController g_Move2 = this.g_Move;
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this.g_fAttackRadiusMax = 9f;
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this.g_fAttackRadiusMin = 9f;
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this.g_fDragRotation = 0.3f;
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g_Move2.SetDragRotation(0.3f);
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this.g_Move.SetDragMove(9f);
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this.g_Move.gravity = 15f;
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this.g_Move.fallSpeedMax = -30f;
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this.g_fVisionDistance = 45f;
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this.g_fVisionAngle = 100f;
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this.g_fWalkSpeed = 2.1f;
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this.g_fRunSpeed = 9f;
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this.g_fDashSpeed = 15f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
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int num = 0;
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shake2.Start(transform, num != 0);
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Shake shake3 = new Shake();
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this.g_ShakeSpine = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeSpine;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
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int num2 = 0;
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shake4.Start(transform2, num2 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeUpperArmL = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeUpperArmL;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
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int num3 = 0;
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shake6.Start(transform3, num3 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeUpperArmR = shake7;
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GameObject g_This4 = this.g_This;
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Shake shake8 = this.g_ShakeUpperArmR;
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Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
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int num4 = 0;
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shake8.Start(transform4, num4 != 0);
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Shake shake9 = new Shake();
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this.g_ShakeForearmL = shake9;
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GameObject g_This5 = this.g_This;
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Shake shake10 = this.g_ShakeForearmL;
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Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Forearm");
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int num5 = 0;
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shake10.Start(transform5, num5 != 0);
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Shake shake11 = new Shake();
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this.g_ShakeForearmR = shake11;
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GameObject g_This6 = this.g_This;
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Shake shake12 = this.g_ShakeForearmR;
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Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Forearm");
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int num6 = 0;
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shake12.Start(transform6, num6 != 0);
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Shake shake13 = new Shake();
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this.g_ShakeThighL = shake13;
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GameObject g_This7 = this.g_This;
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Shake shake14 = this.g_ShakeThighL;
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Transform transform7 = Common.FindChild(g_This7.transform, "Bip001 L Thigh");
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int num7 = 0;
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shake14.Start(transform7, num7 != 0);
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Shake shake15 = new Shake();
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this.g_ShakeThighR = shake15;
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GameObject g_This8 = this.g_This;
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Shake shake16 = this.g_ShakeThighR;
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Transform transform8 = Common.FindChild(g_This8.transform, "Bip001 R Thigh");
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int num8 = 0;
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shake16.Start(transform8, num8 != 0);
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Shake shake17 = new Shake();
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this.g_ShakeCalfL = shake17;
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GameObject g_This9 = this.g_This;
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Shake shake18 = this.g_ShakeCalfL;
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Transform transform9 = Common.FindChild(g_This9.transform, "Bip001 L Calf");
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int num9 = 0;
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shake18.Start(transform9, num9 != 0);
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Shake shake19 = new Shake();
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this.g_ShakeCalfR = shake19;
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GameObject g_This10 = this.g_This;
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Shake shake20 = this.g_ShakeCalfR;
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Transform transform10 = Common.FindChild(g_This10.transform, "Bip001 R Calf");
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int num10 = 0;
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shake20.Start(transform10, num10 != 0);
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Shake shake21 = new Shake();
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this.g_ShakeAll = shake21;
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GameObject g_This11 = this.g_This;
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Shake shake22 = this.g_ShakeAll;
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Transform transform11 = Common.FindChild(g_This11.transform, "Bip001");
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int num11 = 0;
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shake22.Start(transform11, num11 != 0);
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}
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// Token: 0x06000668 RID: 1640 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000668")]
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[Address(RVA = "0x11DE740", Offset = "0x11DD540", VA = "0x1811DE740", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000669 RID: 1641 RVA: 0x0000F7A8 File Offset: 0x0000D9A8
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[Token(Token = "0x6000669")]
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[Address(RVA = "0x11DDA10", Offset = "0x11DC810", VA = "0x1811DDA10", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeSpine.Update();
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this.g_ShakeUpperArmL.Update();
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this.g_ShakeUpperArmR.Update();
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this.g_ShakeForearmL.Update();
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this.g_ShakeForearmR.Update();
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this.g_ShakeThighL.Update();
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this.g_ShakeThighR.Update();
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this.g_ShakeCalfL.Update();
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this.g_ShakeCalfR.Update();
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this.g_ShakeAll.Update();
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}
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// Token: 0x0600066A RID: 1642 RVA: 0x0000F834 File Offset: 0x0000DA34
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[Token(Token = "0x600066A")]
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[Address(RVA = "0x11D8AA0", Offset = "0x11D78A0", VA = "0x1811D8AA0")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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this.g_Move.gravity = 15f;
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}
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// Token: 0x0600066B RID: 1643 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600066B")]
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[Address(RVA = "0x11DD0D0", Offset = "0x11DBED0", VA = "0x1811DD0D0", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600066C RID: 1644 RVA: 0x0000F858 File Offset: 0x0000DA58
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[Token(Token = "0x600066C")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20", Slot = "7")]
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public override void Special()
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{
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base.Initialize();
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}
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// Token: 0x0600066D RID: 1645 RVA: 0x0000F86C File Offset: 0x0000DA6C
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[Token(Token = "0x600066D")]
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[Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "26")]
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public override void GetUp()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600066E RID: 1646 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600066E")]
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[Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")]
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public override void Sky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600066F RID: 1647 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600066F")]
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[Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")]
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public override void Land()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000670 RID: 1648 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000670")]
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[Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000671 RID: 1649 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000671")]
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[Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000672 RID: 1650 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000672")]
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[Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000673 RID: 1651 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000673")]
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[Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000674 RID: 1652 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000674")]
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[Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000675 RID: 1653 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000675")]
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[Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")]
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public override void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000676 RID: 1654 RVA: 0x0000F89C File Offset: 0x0000DA9C
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[Token(Token = "0x6000676")]
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[Address(RVA = "0x11D8A00", Offset = "0x11D7800", VA = "0x1811D8A00", Slot = "27")]
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public override void Death()
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{
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base.Initialize();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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int parameterCount = ((IParameterProvider)this).ParameterCount;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num2 = this.g_fAttackComob;
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while (num2 <= (float)num)
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{
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}
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this.g_fAttackComob = num2;
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this.g_Effect.Death();
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}
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// Token: 0x06000677 RID: 1655 RVA: 0x0000F8F0 File Offset: 0x0000DAF0
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[Token(Token = "0x6000677")]
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[Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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base.Initialize();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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base.Initialize();
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}
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// Token: 0x06000678 RID: 1656 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000678")]
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[Address(RVA = "0x11DA920", Offset = "0x11D9720", VA = "0x1811DA920", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000679 RID: 1657 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000679")]
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[Address(RVA = "0x11DC150", Offset = "0x11DAF50", VA = "0x1811DC150")]
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protected void InitFightingType(AI_knight.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600067A RID: 1658 RVA: 0x0000F934 File Offset: 0x0000DB34
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[Token(Token = "0x600067A")]
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[Address(RVA = "0x11D9920", Offset = "0x11D8720", VA = "0x1811D9920")]
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private void FightAttackSelect()
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{
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float num = UnityEngine.Random.Range((float)0, 1f);
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this.g_fAttackRadiusMin = 1.5f;
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this.g_AttackType = (AI_knight.AIFighting)((ulong)15L);
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this.g_fAttackRadiusMax = 12f;
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}
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// Token: 0x0600067B RID: 1659 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600067B")]
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[Address(RVA = "0x11DA340", Offset = "0x11D9140", VA = "0x1811DA340")]
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private void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600067C RID: 1660 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600067C")]
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[Address(RVA = "0x11D9D80", Offset = "0x11D8B80", VA = "0x1811D9D80")]
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private void FightDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600067D RID: 1661 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600067D")]
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[Address(RVA = "0x11D9BD0", Offset = "0x11D89D0", VA = "0x1811D9BD0")]
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private void FightAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600067E RID: 1662 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600067E")]
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[Address(RVA = "0x11D9570", Offset = "0x11D8370", VA = "0x1811D9570")]
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private void FightAttackNoWait()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600067F RID: 1663 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600067F")]
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[Address(RVA = "0x11D8CE0", Offset = "0x11D7AE0", VA = "0x1811D8CE0")]
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private void FightAttack03Jump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000680 RID: 1664 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000680")]
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[Address(RVA = "0x11D8AD0", Offset = "0x11D78D0", VA = "0x1811D8AD0")]
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private void FightAttack03Fall()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000681 RID: 1665 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000681")]
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[Address(RVA = "0x11D8F60", Offset = "0x11D7D60", VA = "0x1811D8F60")]
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private void FightAttack03Land()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000682 RID: 1666 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000682")]
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[Address(RVA = "0x11D9210", Offset = "0x11D8010", VA = "0x1811D9210")]
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private void FightAttackBigJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000683 RID: 1667 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000683")]
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[Address(RVA = "0x11D9030", Offset = "0x11D7E30", VA = "0x1811D9030")]
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private void FightAttackBigJumpFall()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000684 RID: 1668 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000684")]
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[Address(RVA = "0x11D9B30", Offset = "0x11D8930", VA = "0x1811D9B30")]
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private void FightAttackSky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000685 RID: 1669 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000685")]
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[Address(RVA = "0x11D99F0", Offset = "0x11D87F0", VA = "0x1811D99F0")]
|
|
private void FightAttackSkyFall()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000686 RID: 1670 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000686")]
|
|
[Address(RVA = "0x11D9690", Offset = "0x11D8490", VA = "0x1811D9690")]
|
|
private void FightAttackRun()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000687 RID: 1671 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000687")]
|
|
[Address(RVA = "0x11DA2A0", Offset = "0x11D90A0", VA = "0x1811DA2A0")]
|
|
private void FightPlayerDead()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000688 RID: 1672 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000688")]
|
|
[Address(RVA = "0x11DB3A0", Offset = "0x11DA1A0", VA = "0x1811DB3A0", Slot = "33")]
|
|
public override void Hit(AttackData Data)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000689 RID: 1673 RVA: 0x0000F9BC File Offset: 0x0000DBBC
|
|
[Token(Token = "0x6000689")]
|
|
[Address(RVA = "0x11DDE70", Offset = "0x11DCC70", VA = "0x1811DDE70", Slot = "30")]
|
|
public override void Resurrection()
|
|
{
|
|
base.Resurrection();
|
|
this.g_bDeath = false;
|
|
this.g_bDamageFly = false;
|
|
this.Create();
|
|
int parameterCount = ((IParameterProvider)this).ParameterCount;
|
|
}
|
|
|
|
// Token: 0x0600068A RID: 1674 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600068A")]
|
|
[Address(RVA = "0x11D8840", Offset = "0x11D7640", VA = "0x1811D8840", Slot = "31")]
|
|
public override void Create()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600068B RID: 1675 RVA: 0x0000F9EC File Offset: 0x0000DBEC
|
|
[Token(Token = "0x600068B")]
|
|
[Address(RVA = "0x11DDE10", Offset = "0x11DCC10", VA = "0x1811DDE10", Slot = "32")]
|
|
public override void Remove()
|
|
{
|
|
base.Initialize();
|
|
NPCManage g_NPCM = this.g_NPCM;
|
|
int num = 0;
|
|
g_NPCM.SetLockPoint(num != 0);
|
|
this.g_Effect.Remove();
|
|
GameObject g_This = this.g_This;
|
|
int num2 = 0;
|
|
g_This.SetActive(num2 != 0);
|
|
}
|
|
|
|
// Token: 0x0600068C RID: 1676 RVA: 0x0000FA30 File Offset: 0x0000DC30
|
|
[Token(Token = "0x600068C")]
|
|
[Address(RVA = "0x11DDF50", Offset = "0x11DCD50", VA = "0x1811DDF50", Slot = "35")]
|
|
public override void SetTimeScale(float fTimeScale)
|
|
{
|
|
base.SetTimeScale(fTimeScale);
|
|
this.g_Effect.SetTimeScale(fTimeScale);
|
|
}
|
|
|
|
// Token: 0x0600068D RID: 1677 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600068D")]
|
|
[Address(RVA = "0x11DDEC0", Offset = "0x11DCCC0", VA = "0x1811DDEC0", Slot = "36")]
|
|
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600068E RID: 1678 RVA: 0x0000FA58 File Offset: 0x0000DC58
|
|
[Token(Token = "0x600068E")]
|
|
[Address(RVA = "0x11DE960", Offset = "0x11DD760", VA = "0x1811DE960")]
|
|
public AI_knight()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000777 RID: 1911
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000777")]
|
|
private knightEffectPlay g_Effect;
|
|
|
|
// Token: 0x04000778 RID: 1912
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000778")]
|
|
private VoiceKnight g_Voice;
|
|
|
|
// Token: 0x04000779 RID: 1913
|
|
[Token(Token = "0x4000779")]
|
|
private const float g_fAttackBaseRadius = 9f;
|
|
|
|
// Token: 0x0400077A RID: 1914
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400077A")]
|
|
private float g_fAttackRadiusMin;
|
|
|
|
// Token: 0x0400077B RID: 1915
|
|
[FieldOffset(Offset = "0x184")]
|
|
[Token(Token = "0x400077B")]
|
|
private float g_fAttackRadiusMax;
|
|
|
|
// Token: 0x0400077C RID: 1916
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400077C")]
|
|
private float g_fAniMoveSpeed;
|
|
|
|
// Token: 0x0400077D RID: 1917
|
|
[FieldOffset(Offset = "0x18C")]
|
|
[Token(Token = "0x400077D")]
|
|
private float g_fAniMoveAngle;
|
|
|
|
// Token: 0x0400077E RID: 1918
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x400077E")]
|
|
private Vector3 g_v3PreForward;
|
|
|
|
// Token: 0x0400077F RID: 1919
|
|
[FieldOffset(Offset = "0x19C")]
|
|
[Token(Token = "0x400077F")]
|
|
private AI_knight.AIFighting g_Fightting = (AI_knight.AIFighting)((ulong)1L);
|
|
|
|
// Token: 0x04000780 RID: 1920
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000780")]
|
|
private AI_knight.AIFighting g_AttackType = (AI_knight.AIFighting)((ulong)10L);
|
|
|
|
// Token: 0x04000781 RID: 1921
|
|
[FieldOffset(Offset = "0x1A4")]
|
|
[Token(Token = "0x4000781")]
|
|
private float g_fTrackTime;
|
|
|
|
// Token: 0x04000782 RID: 1922
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000782")]
|
|
private float g_fAttackRotate;
|
|
|
|
// Token: 0x04000783 RID: 1923
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x4000783")]
|
|
private float g_fAttackComob;
|
|
|
|
// Token: 0x04000784 RID: 1924
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000784")]
|
|
private Vector3 g_v3BigJumpLandPoint;
|
|
|
|
// Token: 0x04000785 RID: 1925
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000785")]
|
|
private Shake g_ShakeHead;
|
|
|
|
// Token: 0x04000786 RID: 1926
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000786")]
|
|
private Shake g_ShakeSpine;
|
|
|
|
// Token: 0x04000787 RID: 1927
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000787")]
|
|
private Shake g_ShakeUpperArmL;
|
|
|
|
// Token: 0x04000788 RID: 1928
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000788")]
|
|
private Shake g_ShakeUpperArmR;
|
|
|
|
// Token: 0x04000789 RID: 1929
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000789")]
|
|
private Shake g_ShakeForearmL;
|
|
|
|
// Token: 0x0400078A RID: 1930
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x400078A")]
|
|
private Shake g_ShakeForearmR;
|
|
|
|
// Token: 0x0400078B RID: 1931
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x400078B")]
|
|
private Shake g_ShakeThighL;
|
|
|
|
// Token: 0x0400078C RID: 1932
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400078C")]
|
|
private Shake g_ShakeThighR;
|
|
|
|
// Token: 0x0400078D RID: 1933
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400078D")]
|
|
private Shake g_ShakeCalfL;
|
|
|
|
// Token: 0x0400078E RID: 1934
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x400078E")]
|
|
private Shake g_ShakeCalfR;
|
|
|
|
// Token: 0x0400078F RID: 1935
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x400078F")]
|
|
private Shake g_ShakeAll;
|
|
|
|
// Token: 0x04000790 RID: 1936
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000790")]
|
|
private bool g_bDamageFly;
|
|
|
|
// Token: 0x04000791 RID: 1937
|
|
[FieldOffset(Offset = "0x21C")]
|
|
[Token(Token = "0x4000791")]
|
|
private float g_fAttack03JumpAgainProbability;
|
|
|
|
// Token: 0x02000093 RID: 147
|
|
[Token(Token = "0x2000093")]
|
|
protected enum AIFighting
|
|
{
|
|
// Token: 0x04000793 RID: 1939
|
|
[Token(Token = "0x4000793")]
|
|
WatchFirst,
|
|
// Token: 0x04000794 RID: 1940
|
|
[Token(Token = "0x4000794")]
|
|
Watch,
|
|
// Token: 0x04000795 RID: 1941
|
|
[Token(Token = "0x4000795")]
|
|
PlayerDead,
|
|
// Token: 0x04000796 RID: 1942
|
|
[Token(Token = "0x4000796")]
|
|
DodgeF,
|
|
// Token: 0x04000797 RID: 1943
|
|
[Token(Token = "0x4000797")]
|
|
DodgeL,
|
|
// Token: 0x04000798 RID: 1944
|
|
[Token(Token = "0x4000798")]
|
|
DodgeR,
|
|
// Token: 0x04000799 RID: 1945
|
|
[Token(Token = "0x4000799")]
|
|
DodgeB,
|
|
// Token: 0x0400079A RID: 1946
|
|
[Token(Token = "0x400079A")]
|
|
Attack01_01,
|
|
// Token: 0x0400079B RID: 1947
|
|
[Token(Token = "0x400079B")]
|
|
Attack01_02,
|
|
// Token: 0x0400079C RID: 1948
|
|
[Token(Token = "0x400079C")]
|
|
Attack01_03,
|
|
// Token: 0x0400079D RID: 1949
|
|
[Token(Token = "0x400079D")]
|
|
Attack02,
|
|
// Token: 0x0400079E RID: 1950
|
|
[Token(Token = "0x400079E")]
|
|
Attack03Jump,
|
|
// Token: 0x0400079F RID: 1951
|
|
[Token(Token = "0x400079F")]
|
|
Attack03JumpAgain,
|
|
// Token: 0x040007A0 RID: 1952
|
|
[Token(Token = "0x40007A0")]
|
|
Attack03Fall,
|
|
// Token: 0x040007A1 RID: 1953
|
|
[Token(Token = "0x40007A1")]
|
|
Attack03Land,
|
|
// Token: 0x040007A2 RID: 1954
|
|
[Token(Token = "0x40007A2")]
|
|
Attack04,
|
|
// Token: 0x040007A3 RID: 1955
|
|
[Token(Token = "0x40007A3")]
|
|
AttackBigJump,
|
|
// Token: 0x040007A4 RID: 1956
|
|
[Token(Token = "0x40007A4")]
|
|
AttackBigJumpFall,
|
|
// Token: 0x040007A5 RID: 1957
|
|
[Token(Token = "0x40007A5")]
|
|
AttackBigJumpLand,
|
|
// Token: 0x040007A6 RID: 1958
|
|
[Token(Token = "0x40007A6")]
|
|
AttackSky,
|
|
// Token: 0x040007A7 RID: 1959
|
|
[Token(Token = "0x40007A7")]
|
|
AttackSkyFall,
|
|
// Token: 0x040007A8 RID: 1960
|
|
[Token(Token = "0x40007A8")]
|
|
AttackSkyLand,
|
|
// Token: 0x040007A9 RID: 1961
|
|
[Token(Token = "0x40007A9")]
|
|
AttackRun,
|
|
// Token: 0x040007AA RID: 1962
|
|
[Token(Token = "0x40007AA")]
|
|
AttackRunEnd,
|
|
// Token: 0x040007AB RID: 1963
|
|
[Token(Token = "0x40007AB")]
|
|
AttackDodge
|
|
}
|
|
}
|