Files
NobetaSource/Cpp2IL/Assembly-CSharp/Bitgem/VFX/StylisedWater/WateverVolumeFloater.cs
2023-09-06 22:00:49 +02:00

32 lines
881 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Bitgem.VFX.StylisedWater
{
// Token: 0x0200038A RID: 906
[Token(Token = "0x200038A")]
public class WateverVolumeFloater : MonoBehaviour
{
// Token: 0x06002238 RID: 8760 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002238")]
[Address(RVA = "0x9431D0", Offset = "0x941FD0", VA = "0x1809431D0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002239 RID: 8761 RVA: 0x0004F5BC File Offset: 0x0004D7BC
[Token(Token = "0x6002239")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public WateverVolumeFloater()
{
}
// Token: 0x04002B87 RID: 11143
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002B87")]
public WaterVolumeHelper WaterVolumeHelper;
}
}