32 lines
881 B
C#
32 lines
881 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Bitgem.VFX.StylisedWater
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{
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// Token: 0x0200038A RID: 906
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[Token(Token = "0x200038A")]
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public class WateverVolumeFloater : MonoBehaviour
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{
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// Token: 0x06002238 RID: 8760 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002238")]
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[Address(RVA = "0x9431D0", Offset = "0x941FD0", VA = "0x1809431D0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002239 RID: 8761 RVA: 0x0004F5BC File Offset: 0x0004D7BC
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[Token(Token = "0x6002239")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public WateverVolumeFloater()
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{
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}
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// Token: 0x04002B87 RID: 11143
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002B87")]
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public WaterVolumeHelper WaterVolumeHelper;
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}
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}
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