Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossAct01EffectPlay.cs
2023-09-06 22:00:49 +02:00

1536 lines
44 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000B2 RID: 178
[Token(Token = "0x20000B2")]
public class BossAct01EffectPlay : MonoBehaviour
{
// Token: 0x060007CA RID: 1994 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007CA")]
[Address(RVA = "0xDE6E00", Offset = "0xDE5C00", VA = "0x180DE6E00")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007CB RID: 1995 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007CB")]
[Address(RVA = "0xDEDAB0", Offset = "0xDEC8B0", VA = "0x180DEDAB0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007CC RID: 1996 RVA: 0x00011B78 File Offset: 0x0000FD78
[Token(Token = "0x60007CC")]
[Address(RVA = "0xDE69A0", Offset = "0xDE57A0", VA = "0x180DE69A0")]
public void CharRemove()
{
EffectPool effectPool = this.g_PlusBeforeBirth;
if (effectPool != 0)
{
effectPool.Stop(3f);
return;
}
}
// Token: 0x060007CD RID: 1997 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007CD")]
[Address(RVA = "0xDE6AF0", Offset = "0xDE58F0", VA = "0x180DE6AF0")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007CE RID: 1998 RVA: 0x00011B9C File Offset: 0x0000FD9C
[Token(Token = "0x60007CE")]
[Address(RVA = "0xDE8E90", Offset = "0xDE7C90", VA = "0x180DE8E90")]
public void OpenEyeEffect()
{
this.g_psEye.Play(true);
SoundEffect soundEffect = this.g_SEEye;
int num = 0;
if (soundEffect != num)
{
this.g_SEEye.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x060007CF RID: 1999 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007CF")]
[Address(RVA = "0xDE8F50", Offset = "0xDE7D50", VA = "0x180DE8F50")]
public void OpenWeaponEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D0 RID: 2000 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D0")]
[Address(RVA = "0xDE9130", Offset = "0xDE7F30", VA = "0x180DE9130")]
public void OpenWeaponSecond()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D1 RID: 2001 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D1")]
[Address(RVA = "0xDE8820", Offset = "0xDE7620", VA = "0x180DE8820")]
public void OpenAllEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D2 RID: 2002 RVA: 0x00011BE4 File Offset: 0x0000FDE4
[Token(Token = "0x60007D2")]
[Address(RVA = "0xDE83C0", Offset = "0xDE71C0", VA = "0x180DE83C0")]
public void OpenAllEffectSkip()
{
this.g_psBody.Play(true);
this.g_psShield.Play(true);
this.g_psSmoke.Play(true);
this.g_Light.enabled = true;
this.g_Light.range = 20f;
this.g_Light.intensity = 10f;
Material material = this.g_matFire;
this.g_fMatAlpha = 1f;
material.SetFloat("_Alpha", 1f);
Material material2 = this.g_matFire;
float num = this.g_fMatAlpha;
material2.SetFloat("_NoiseWidth", num);
Material material3 = this.g_matSmoke;
float num2 = this.g_fMatAlpha;
material3.SetFloat("_Alpha", num2);
Material material4 = this.g_matSmoke;
float num3 = this.g_fMatAlpha;
material4.SetFloat("_NoiseWidth", num3);
Material material5 = this.g_matBody;
float num4 = this.g_fMatAlpha;
material5.SetFloat("_ShadowTexSwitch", num4);
Material material6 = this.g_matShield;
float num5 = this.g_fMatAlpha;
material6.SetFloat("_ShadowTexSwitch", num5);
Material material7 = this.g_matWeapon;
float num6 = this.g_fMatAlpha;
material7.SetFloat("_ShadowTexSwitch", num6);
Material material8 = this.g_matShoulder;
float num7 = this.g_fMatAlpha;
material8.SetFloat("_ShadowTexSwitch", num7);
Material material9 = this.g_matHead;
float num8 = this.g_fMatAlpha;
material9.SetFloat("_ShadowTexSwitch", num8);
Light[] birthCloseLight = this.BirthCloseLight;
this.g_bDeath = false;
int num9 = 0;
if (birthCloseLight.Length != num9 && num9 < birthCloseLight.Length)
{
Light light = birthCloseLight[num9];
int num10 = 0;
if (light != num10)
{
Light light2 = this.BirthCloseLight[num9];
int num11 = 0;
light2.enabled = num11 != 0;
}
Light[] birthCloseLight2 = this.BirthCloseLight;
num9++;
}
ParticleSystem[] birthCloseLightEffect = this.BirthCloseLightEffect;
if (birthCloseLightEffect.Length != num9 && num9 < birthCloseLightEffect.Length)
{
ParticleSystem particleSystem = birthCloseLightEffect[num9];
int num12 = 0;
if (particleSystem != num12)
{
this.BirthCloseLightEffect[num9].Stop(true);
}
ParticleSystem[] birthCloseLightEffect2 = this.BirthCloseLightEffect;
num9++;
while (birthCloseLightEffect2 != 0)
{
}
}
this.PlaySEFire();
}
// Token: 0x060007D3 RID: 2003 RVA: 0x00011E24 File Offset: 0x00010024
[Token(Token = "0x60007D3")]
[Address(RVA = "0xDE69C0", Offset = "0xDE57C0", VA = "0x180DE69C0")]
public void CloseAllEffect()
{
this.g_psEye.Stop(true);
this.g_psWeapon.Stop(true);
this.g_psBody.Stop(true);
this.g_psShield.Stop(true);
this.g_psSmoke.Stop(true);
this.g_psWeaponCharge.Stop(true);
this.g_psWeaponSecond.Stop(true);
this.g_psScriptCharge.Stop(true);
this.g_bDeath = true;
this.g_bFire = false;
Game.DisableVibration();
}
// Token: 0x060007D4 RID: 2004 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D4")]
[Address(RVA = "0xDE9530", Offset = "0xDE8330", VA = "0x180DE9530")]
public void PlayAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D5 RID: 2005 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D5")]
[Address(RVA = "0xDE92B0", Offset = "0xDE80B0", VA = "0x180DE92B0")]
public void PlayAttack01Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D6 RID: 2006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D6")]
[Address(RVA = "0xDE98F0", Offset = "0xDE86F0", VA = "0x180DE98F0")]
public void PlayAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D7 RID: 2007 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D7")]
[Address(RVA = "0xDE9660", Offset = "0xDE8460", VA = "0x180DE9660")]
public void PlayAttack02Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D8 RID: 2008 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D8")]
[Address(RVA = "0xDE9CA0", Offset = "0xDE8AA0", VA = "0x180DE9CA0")]
public void PlayAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007D9 RID: 2009 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007D9")]
[Address(RVA = "0xDE9A20", Offset = "0xDE8820", VA = "0x180DE9A20")]
public void PlayAttack03Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007DA RID: 2010 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007DA")]
[Address(RVA = "0xDEA060", Offset = "0xDE8E60", VA = "0x180DEA060")]
public void PlayAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007DB RID: 2011 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007DB")]
[Address(RVA = "0xDE9DD0", Offset = "0xDE8BD0", VA = "0x180DE9DD0")]
public void PlayAttack04Energy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007DC RID: 2012 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007DC")]
[Address(RVA = "0xDEA190", Offset = "0xDE8F90", VA = "0x180DEA190")]
public void PlayAttackAssault()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007DD RID: 2013 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007DD")]
[Address(RVA = "0xDEA520", Offset = "0xDE9320", VA = "0x180DEA520")]
public void PlayAttackShield()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007DE RID: 2014 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007DE")]
[Address(RVA = "0xDEA780", Offset = "0xDE9580", VA = "0x180DEA780")]
public void PlayAttackSwordEnergy01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007DF RID: 2015 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007DF")]
[Address(RVA = "0xDEA8B0", Offset = "0xDE96B0", VA = "0x180DEA8B0")]
public void PlayAttackSwordEnergy02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E0 RID: 2016 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E0")]
[Address(RVA = "0xDEA650", Offset = "0xDE9450", VA = "0x180DEA650")]
public void PlayAttackSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E1 RID: 2017 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E1")]
[Address(RVA = "0xDEA3F0", Offset = "0xDE91F0", VA = "0x180DEA3F0")]
public void PlayAttackDashRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E2 RID: 2018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E2")]
[Address(RVA = "0xDEA2C0", Offset = "0xDE90C0", VA = "0x180DEA2C0")]
public void PlayAttackDashRotate02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E3 RID: 2019 RVA: 0x00011EAC File Offset: 0x000100AC
[Token(Token = "0x60007E3")]
[Address(RVA = "0xDEADB0", Offset = "0xDE9BB0", VA = "0x180DEADB0")]
public void PlaySEDash()
{
SoundEffect soundEffect = this.g_SEDash;
int num = 0;
if (soundEffect != num)
{
this.g_SEDash.PlayRandom(1f, 1f);
}
}
// Token: 0x060007E4 RID: 2020 RVA: 0x00011EE8 File Offset: 0x000100E8
[Token(Token = "0x60007E4")]
[Address(RVA = "0xDEAD20", Offset = "0xDE9B20", VA = "0x180DEAD20")]
public void PlaySEDashRotate()
{
SoundEffect soundEffect = this.g_SEDashRotate;
int num = 0;
if (soundEffect != num)
{
this.g_SEDashRotate.PlayRandom(1f, 1f);
}
}
// Token: 0x060007E5 RID: 2021 RVA: 0x00011F24 File Offset: 0x00010124
[Token(Token = "0x60007E5")]
[Address(RVA = "0xDEB040", Offset = "0xDE9E40", VA = "0x180DEB040")]
public void PlaySEShake()
{
this.g_fShakeTime = 2.5f;
bool isPlaying = this.g_SEShake.GetIsPlaying();
int num = 0;
if (!isPlaying)
{
SoundEffect soundEffect = this.g_SEShake;
int num2 = 0;
float num3 = this.g_fShakeVolume;
soundEffect.Play(num2, num3, 1f);
}
SoundEffect soundEffect2 = this.g_SECharge;
this.g_fChargeTime = 2.5f;
int num4 = 0;
if (soundEffect2 != num4 && !this.g_SECharge.GetIsPlaying())
{
SoundEffect soundEffect3 = this.g_SECharge;
this.g_fChargeVolume = (float)num;
int num5 = 0;
int num6 = 0;
int num7 = 0;
soundEffect3.Play(num7, (float)num6, (float)num5);
}
}
// Token: 0x060007E6 RID: 2022 RVA: 0x00011FC8 File Offset: 0x000101C8
[Token(Token = "0x60007E6")]
[Address(RVA = "0xDEAC50", Offset = "0xDE9A50", VA = "0x180DEAC50")]
public void PlaySECharge(float fTime = 1f)
{
SoundEffect soundEffect = this.g_SECharge;
this.g_fChargeTime = fTime;
int num = 0;
if (soundEffect != num && !this.g_SECharge.GetIsPlaying())
{
SoundEffect soundEffect2 = this.g_SECharge;
int num2 = 0;
this.g_fChargeVolume = (float)num2;
int num3 = 0;
int num4 = 0;
int num5 = 0;
soundEffect2.Play(num5, (float)num4, (float)num3);
}
}
// Token: 0x060007E7 RID: 2023 RVA: 0x00012028 File Offset: 0x00010228
[Token(Token = "0x60007E7")]
[Address(RVA = "0xDEB2E0", Offset = "0xDEA0E0", VA = "0x180DEB2E0")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (soundEffect != num)
{
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x060007E8 RID: 2024 RVA: 0x00012064 File Offset: 0x00010264
[Token(Token = "0x60007E8")]
[Address(RVA = "0xDEB1F0", Offset = "0xDE9FF0", VA = "0x180DEB1F0")]
public void PlaySESwingAttack03()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (soundEffect != num)
{
this.g_SESwing.PlayRandom(1f, 1f);
}
SoundEffect soundEffect2 = this.g_SESwingAttack03;
int num2 = 0;
if (soundEffect2 != num2)
{
this.g_SESwingAttack03.PlayRandom(1f, 1f);
}
}
// Token: 0x060007E9 RID: 2025 RVA: 0x000120C8 File Offset: 0x000102C8
[Token(Token = "0x60007E9")]
[Address(RVA = "0xDEAB30", Offset = "0xDE9930", VA = "0x180DEAB30")]
public void PlaySEAttack04Collision()
{
SoundEffect soundEffect = this.g_SEAttack04Floor;
int num = 0;
if (soundEffect != num)
{
this.g_SEAttack04Floor.PlayRandom(1f, 1f);
}
}
// Token: 0x060007EA RID: 2026 RVA: 0x00012104 File Offset: 0x00010304
[Token(Token = "0x60007EA")]
[Address(RVA = "0xDEABC0", Offset = "0xDE99C0", VA = "0x180DEABC0")]
public void PlaySEAttackAssault()
{
SoundEffect soundEffect = this.g_SEAttackAssault;
int num = 0;
if (soundEffect != num)
{
this.g_SEAttackAssault.PlayRandom(1f, 1f);
}
}
// Token: 0x060007EB RID: 2027 RVA: 0x00012140 File Offset: 0x00010340
[Token(Token = "0x60007EB")]
[Address(RVA = "0xDEB160", Offset = "0xDE9F60", VA = "0x180DEB160")]
public void PlaySESkill01()
{
SoundEffect soundEffect = this.g_SESkill01;
int num = 0;
if (soundEffect != num)
{
this.g_SESkill01.PlayRandom(1f, 1f);
}
}
// Token: 0x060007EC RID: 2028 RVA: 0x0001217C File Offset: 0x0001037C
[Token(Token = "0x60007EC")]
[Address(RVA = "0xDEB370", Offset = "0xDEA170", VA = "0x180DEB370")]
public void PlaySESwordDrop()
{
SoundEffect soundEffect = this.g_SESwordDrop;
int num = 0;
if (soundEffect != num)
{
this.g_SESwordDrop.PlayRandom(1f, 1f);
}
}
// Token: 0x060007ED RID: 2029 RVA: 0x000121B8 File Offset: 0x000103B8
[Token(Token = "0x60007ED")]
[Address(RVA = "0xDEAA80", Offset = "0xDE9880", VA = "0x180DEAA80")]
public void PlayDead(int i)
{
SoundEffect soundEffect = this.g_SEDead;
int num = 0;
if (soundEffect != num)
{
this.g_SEDead.Play(i, 1f, 1f);
}
}
// Token: 0x060007EE RID: 2030 RVA: 0x000121F4 File Offset: 0x000103F4
[Token(Token = "0x60007EE")]
[Address(RVA = "0xDEAFB0", Offset = "0xDE9DB0", VA = "0x180DEAFB0")]
public void PlaySEMetal()
{
SoundEffect soundEffect = this.g_SEMetal;
int num = 0;
if (soundEffect != num)
{
this.g_SEMetal.PlayRandom(1f, 1f);
}
}
// Token: 0x060007EF RID: 2031 RVA: 0x00012230 File Offset: 0x00010430
[Token(Token = "0x60007EF")]
[Address(RVA = "0xDEAF10", Offset = "0xDE9D10", VA = "0x180DEAF10")]
public void PlaySEFire()
{
SoundEffect soundEffect = this.g_SEFrie;
int num = 0;
if (soundEffect != num)
{
SoundEffect soundEffect2 = this.g_SEFrie;
this.g_bFire = true;
this.g_fFireVolume = 1f;
soundEffect2.PlayRandom(1f, 1f);
}
}
// Token: 0x060007F0 RID: 2032 RVA: 0x00012280 File Offset: 0x00010480
[Token(Token = "0x60007F0")]
[Address(RVA = "0xDEDAA0", Offset = "0xDEC8A0", VA = "0x180DEDAA0")]
public void StopSEFire()
{
this.g_bFire = false;
}
// Token: 0x060007F1 RID: 2033 RVA: 0x00012294 File Offset: 0x00010494
[Token(Token = "0x60007F1")]
[Address(RVA = "0xDEAE40", Offset = "0xDE9C40", VA = "0x180DEAE40")]
public void PlaySEExplosionCharge()
{
SoundEffect soundEffect = this.g_SEExplosionCharge;
this.g_bScriptExplosion = false;
int num = 0;
if (soundEffect != num && !this.g_SEExplosionCharge.GetIsPlaying())
{
SoundEffect soundEffect2 = this.g_SEExplosionCharge;
int num2 = 0;
this.g_fExplosionChargeVolume = (float)num2;
this.g_fExplosionChargePitch = 0.6f;
int num3 = 0;
int num4 = 0;
soundEffect2.Play(num4, (float)num3, 0.6f);
}
}
// Token: 0x060007F2 RID: 2034 RVA: 0x00012300 File Offset: 0x00010500
[Token(Token = "0x60007F2")]
[Address(RVA = "0xDEC4D0", Offset = "0xDEB2D0", VA = "0x180DEC4D0")]
public void SetScriptExplosion(bool bExplosion)
{
this.g_bScriptExplosion = bExplosion;
}
// Token: 0x060007F3 RID: 2035 RVA: 0x00012314 File Offset: 0x00010514
[Token(Token = "0x60007F3")]
[Address(RVA = "0xDED150", Offset = "0xDEBF50", VA = "0x180DED150")]
public void StopAttackEffect()
{
GameObject gameObject = this.g_Attack01.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_Attack01.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_Attack01.Stop(3f);
GameObject gameObject2 = this.g_Attack02.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_Attack02.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_Attack02.Stop(3f);
GameObject gameObject3 = this.g_Attack03.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_Attack03.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_Attack03.Stop(3f);
GameObject gameObject4 = this.g_Attack04.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_Attack04.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_Attack04.Stop(3f);
GameObject gameObject5 = this.g_AttackAssault.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_AttackAssault.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_AttackAssault.Stop(3f);
GameObject gameObject6 = this.g_AttackShield.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_AttackShield.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_AttackShield.Stop(3f);
GameObject gameObject7 = this.g_AttackDashRotate01.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_AttackDashRotate01.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_AttackDashRotate01.Stop(3f);
GameObject gameObject8 = this.g_AttackDashRotate02.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_AttackDashRotate02.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
this.g_AttackDashRotate02.Stop(3f);
GameObject gameObject9 = this.g_AttackSwordEnergy01.GetGameObject();
int num17 = 0;
if (gameObject9 != num17)
{
Evaporating01 component9 = this.g_AttackSwordEnergy01.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component9 != num18)
{
component9.StopEffect();
}
}
this.g_AttackSwordEnergy01.Stop(3f);
GameObject gameObject10 = this.g_AttackSkill01_01.GetGameObject();
int num19 = 0;
if (gameObject10 != num19)
{
Evaporating01 component10 = this.g_AttackSkill01_01.GetGameObject().GetComponent<Evaporating01>();
int num20 = 0;
if (component10 != num20)
{
component10.StopEffect();
}
}
this.g_AttackSkill01_01.Stop(3f);
this.g_psWeaponCharge.Stop(true);
SoundEffect soundEffect = this.g_SECharge;
int num21 = 0;
this.g_fChargeTime = (float)num21;
soundEffect.Stop();
SoundEffect soundEffect2 = this.g_SEShake;
this.g_fShakeTime = (float)num21;
soundEffect2.Stop();
Game.DisableVibration();
}
// Token: 0x060007F4 RID: 2036 RVA: 0x000126AC File Offset: 0x000108AC
[Token(Token = "0x60007F4")]
[Address(RVA = "0xDEC4E0", Offset = "0xDEB2E0", VA = "0x180DEC4E0")]
public void SetTimeScale(float fTimeScale)
{
this.g_Attack01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_Attack01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Attack02.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_Attack02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Attack03.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_Attack03.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Attack04.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_Attack04.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackAssault.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_AttackAssault.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackShield.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_AttackShield.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackSwordEnergy01.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_AttackSwordEnergy01.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackSkill01_01.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_AttackSkill01_01.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackDashRotate01.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_AttackDashRotate01.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_AttackDashRotate02.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_AttackDashRotate02.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
Common.SetEffectTimeScale(this.g_psEye, fTimeScale);
Common.SetEffectTimeScale(this.g_psBody, fTimeScale);
Common.SetEffectTimeScale(this.g_psShield, fTimeScale);
Common.SetEffectTimeScale(this.g_psWeapon, fTimeScale);
Common.SetEffectTimeScale(this.g_psWeaponCharge, fTimeScale);
Common.SetEffectTimeScale(this.g_psWeaponSecond, fTimeScale);
Common.SetEffectTimeScale(this.g_psSmoke, fTimeScale);
Common.SetEffectTimeScale(this.g_psScriptCharge, fTimeScale);
ParticleSystem ps_PlusExplosionReady = this.PS_PlusExplosionReady;
int num11 = 0;
if (ps_PlusExplosionReady != num11)
{
Common.SetEffectTimeScale(this.PS_PlusExplosionReady, fTimeScale);
}
ParticleSystem ps_PlusExplosion = this.PS_PlusExplosion;
int num12 = 0;
if (ps_PlusExplosion != num12)
{
Common.SetEffectTimeScale(this.PS_PlusExplosion, fTimeScale);
}
SoundEffect soundEffect = this.g_SEEye;
int num13 = 0;
if (soundEffect != num13)
{
this.g_SEEye.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect2 = this.g_SEShake;
int num14 = 0;
if (soundEffect2 != num14)
{
this.g_SEShake.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect3 = this.g_SECharge;
int num15 = 0;
if (soundEffect3 != num15)
{
this.g_SECharge.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect4 = this.g_SEWeaponSecond;
int num16 = 0;
if (soundEffect4 != num16)
{
this.g_SEWeaponSecond.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect5 = this.g_SEDash;
int num17 = 0;
if (soundEffect5 != num17)
{
this.g_SEDash.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect6 = this.g_SEDashRotate;
int num18 = 0;
if (soundEffect6 != num18)
{
this.g_SEDashRotate.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect7 = this.g_SESwing;
int num19 = 0;
if (soundEffect7 != num19)
{
this.g_SESwing.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect8 = this.g_SESwingAttack03;
int num20 = 0;
if (soundEffect8 != num20)
{
this.g_SESwingAttack03.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect9 = this.g_SEAttack04Floor;
int num21 = 0;
if (soundEffect9 != num21)
{
this.g_SEAttack04Floor.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect10 = this.g_SEAttackAssault;
int num22 = 0;
if (soundEffect10 != num22)
{
this.g_SEAttackAssault.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect11 = this.g_SESkill01;
int num23 = 0;
if (soundEffect11 != num23)
{
this.g_SESkill01.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect12 = this.g_SESwordDrop;
int num24 = 0;
if (soundEffect12 != num24)
{
this.g_SESwordDrop.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect13 = this.g_SEDead;
int num25 = 0;
if (soundEffect13 != num25)
{
this.g_SEDead.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect14 = this.g_SEMetal;
int num26 = 0;
if (soundEffect14 != num26)
{
this.g_SEMetal.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect15 = this.g_SEFrie;
int num27 = 0;
if (soundEffect15 != num27)
{
this.g_SEFrie.SetTimeScale(fTimeScale);
}
SoundEffect soundEffect16 = this.g_SEExplosionCharge;
int num28 = 0;
if (soundEffect16 != num28)
{
this.g_SEExplosionCharge.SetTimeScale(fTimeScale);
}
}
// Token: 0x060007F5 RID: 2037 RVA: 0x00012BD0 File Offset: 0x00010DD0
[Token(Token = "0x60007F5")]
[Address(RVA = "0xDE8F40", Offset = "0xDE7D40", VA = "0x180DE8F40")]
public void OpenSecondMode()
{
this.g_bSecondMode = true;
}
// Token: 0x060007F6 RID: 2038 RVA: 0x00012BE4 File Offset: 0x00010DE4
[Token(Token = "0x60007F6")]
[Address(RVA = "0xDEC3C0", Offset = "0xDEB1C0", VA = "0x180DEC3C0")]
public void ScriptOpenEye()
{
this.g_psEye.Play(true);
SoundEffect soundEffect = this.g_SEEye;
int num = 0;
if (soundEffect != num)
{
this.g_SEEye.PlayRandom(1f, 1f);
}
this.g_matSmoke.SetFloat("_Alpha", 1f);
this.g_matSmoke.SetFloat("_NoiseWidth", 1f);
}
// Token: 0x060007F7 RID: 2039 RVA: 0x00012C58 File Offset: 0x00010E58
[Token(Token = "0x60007F7")]
[Address(RVA = "0xDEC110", Offset = "0xDEAF10", VA = "0x180DEC110")]
public void ScriptChargeEffect()
{
this.g_psScriptCharge.Play(true);
EffectPool effectPool = this.g_PlusBeforeBirth;
if (effectPool != 0)
{
effectPool.Stop(3f);
base.GetComponent<VoiceBoss01>().PlayVoiceDebut01();
return;
}
}
// Token: 0x060007F8 RID: 2040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F8")]
[Address(RVA = "0xDEC1A0", Offset = "0xDEAFA0", VA = "0x180DEC1A0")]
public void ScriptExplosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F9 RID: 2041 RVA: 0x00012C9C File Offset: 0x00010E9C
[Token(Token = "0x60007F9")]
[Address(RVA = "0xDEC0B0", Offset = "0xDEAEB0", VA = "0x180DEC0B0")]
public void PlusScriptSkip()
{
EffectPool effectPool = this.g_PlusBeforeBirth;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
this.g_psScriptCharge.Stop(true);
SoundEffect soundEffect = this.g_SEExplosionCharge;
this.g_bScriptExplosion = false;
soundEffect.Stop();
}
// Token: 0x060007FA RID: 2042 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007FA")]
[Address(RVA = "0xDEB400", Offset = "0xDEA200", VA = "0x180DEB400")]
public void PlusDestroyExplosionReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007FB RID: 2043 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007FB")]
[Address(RVA = "0xDEB820", Offset = "0xDEA620", VA = "0x180DEB820")]
public void PlusDestroyExplosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007FC RID: 2044 RVA: 0x00012CE8 File Offset: 0x00010EE8
[Token(Token = "0x60007FC")]
[Address(RVA = "0xDEE650", Offset = "0xDED450", VA = "0x180DEE650")]
public BossAct01EffectPlay()
{
}
// Token: 0x04000949 RID: 2377
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000949")]
public SkinnedMeshRenderer[] MR;
// Token: 0x0400094A RID: 2378
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400094A")]
public CharacterController[] CC;
// Token: 0x0400094B RID: 2379
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400094B")]
public SphereCollider[] SC;
// Token: 0x0400094C RID: 2380
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400094C")]
public BoxCollider[] BC;
// Token: 0x0400094D RID: 2381
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400094D")]
public GameObject Effect_BossAct01Plus_BeforeBirth;
// Token: 0x0400094E RID: 2382
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400094E")]
public GameObject Effect_BossAct01_Birth;
// Token: 0x0400094F RID: 2383
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400094F")]
public GameObject Effect_BossAct01_Attack01;
// Token: 0x04000950 RID: 2384
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000950")]
public GameObject Effect_BossAct01_Attack02;
// Token: 0x04000951 RID: 2385
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000951")]
public GameObject Effect_BossAct01_Attack03;
// Token: 0x04000952 RID: 2386
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000952")]
public GameObject Effect_BossAct01_Attack04;
// Token: 0x04000953 RID: 2387
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000953")]
public GameObject Effect_BossAct01_AttackAssault;
// Token: 0x04000954 RID: 2388
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000954")]
public GameObject Effect_BossAct01_AttackShield;
// Token: 0x04000955 RID: 2389
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000955")]
public GameObject Effect_BossAct01_AttackSwordEnergy01;
// Token: 0x04000956 RID: 2390
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000956")]
public GameObject Effect_BossAct01_AttackSwordEnergy02;
// Token: 0x04000957 RID: 2391
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000957")]
public GameObject Effect_BossAct01_AttackSwordEnergy_Collision;
// Token: 0x04000958 RID: 2392
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000958")]
public GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision;
// Token: 0x04000959 RID: 2393
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000959")]
public GameObject Effect_BossAct01_AttackSkill01_01;
// Token: 0x0400095A RID: 2394
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400095A")]
public GameObject Effect_BossAct01_AttackDashRotate01;
// Token: 0x0400095B RID: 2395
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400095B")]
public GameObject Effect_BossAct01_AttackDashRotate02;
// Token: 0x0400095C RID: 2396
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400095C")]
public GameObject Effect_PlusExplosionHit;
// Token: 0x0400095D RID: 2397
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400095D")]
public Transform AttackSwordEnergyShotPoint;
// Token: 0x0400095E RID: 2398
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400095E")]
public GameObject SE_Eye;
// Token: 0x0400095F RID: 2399
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400095F")]
public GameObject SE_Shake;
// Token: 0x04000960 RID: 2400
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000960")]
public GameObject SE_Charge;
// Token: 0x04000961 RID: 2401
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000961")]
public GameObject SE_WeaponSecond;
// Token: 0x04000962 RID: 2402
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000962")]
public GameObject SE_Dash;
// Token: 0x04000963 RID: 2403
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000963")]
public GameObject SE_DashRotate;
// Token: 0x04000964 RID: 2404
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000964")]
public GameObject SE_Swing;
// Token: 0x04000965 RID: 2405
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000965")]
public GameObject SE_SwingAttack03;
// Token: 0x04000966 RID: 2406
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000966")]
public GameObject SE_Attack04Floor;
// Token: 0x04000967 RID: 2407
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000967")]
public GameObject SE_AttackAssault;
// Token: 0x04000968 RID: 2408
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000968")]
public GameObject SE_Skill01;
// Token: 0x04000969 RID: 2409
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000969")]
public GameObject SE_SwordDrop;
// Token: 0x0400096A RID: 2410
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400096A")]
public GameObject SE_Dead;
// Token: 0x0400096B RID: 2411
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400096B")]
public GameObject SE_Metal;
// Token: 0x0400096C RID: 2412
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400096C")]
public GameObject SE_Fire;
// Token: 0x0400096D RID: 2413
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400096D")]
public GameObject SE_ExplosionCharge;
// Token: 0x0400096E RID: 2414
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400096E")]
public GameObject SE_PlusExplosionReady;
// Token: 0x0400096F RID: 2415
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400096F")]
public GameObject SE_PlusExplosion;
// Token: 0x04000970 RID: 2416
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000970")]
public GameObject SE_PlusExplosionHit;
// Token: 0x04000971 RID: 2417
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000971")]
public Light[] BirthCloseLight;
// Token: 0x04000972 RID: 2418
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000972")]
public ParticleSystem[] BirthCloseLightEffect;
// Token: 0x04000973 RID: 2419
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000973")]
public ParticleSystem PS_PlusExplosionReady;
// Token: 0x04000974 RID: 2420
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000974")]
public ParticleSystem PS_PlusExplosion;
// Token: 0x04000975 RID: 2421
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000975")]
public AttackData AD_PlusExplosion;
// Token: 0x04000976 RID: 2422
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000976")]
private Transform g_EffectParent;
// Token: 0x04000977 RID: 2423
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000977")]
private ParticleSystem g_psEye;
// Token: 0x04000978 RID: 2424
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000978")]
private ParticleSystem g_psBody;
// Token: 0x04000979 RID: 2425
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000979")]
private ParticleSystem g_psShield;
// Token: 0x0400097A RID: 2426
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400097A")]
private ParticleSystem g_psWeapon;
// Token: 0x0400097B RID: 2427
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400097B")]
private ParticleSystem g_psWeaponCharge;
// Token: 0x0400097C RID: 2428
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400097C")]
private ParticleSystem g_psWeaponSecond;
// Token: 0x0400097D RID: 2429
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400097D")]
private ParticleSystem g_psSmoke;
// Token: 0x0400097E RID: 2430
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400097E")]
private ParticleSystem g_psScriptCharge;
// Token: 0x0400097F RID: 2431
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400097F")]
private Material g_matFire;
// Token: 0x04000980 RID: 2432
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000980")]
private Material g_matSmoke;
// Token: 0x04000981 RID: 2433
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000981")]
private float g_fMatAlpha;
// Token: 0x04000982 RID: 2434
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000982")]
private Material g_matBody;
// Token: 0x04000983 RID: 2435
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000983")]
private Material g_matShield;
// Token: 0x04000984 RID: 2436
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000984")]
private Material g_matWeapon;
// Token: 0x04000985 RID: 2437
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000985")]
private Material g_matShoulder;
// Token: 0x04000986 RID: 2438
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000986")]
private Material g_matHead;
// Token: 0x04000987 RID: 2439
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000987")]
private float g_fWeaponLightPow;
// Token: 0x04000988 RID: 2440
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x4000988")]
private Color g_cWeaponColor;
// Token: 0x04000989 RID: 2441
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000989")]
private Light g_Light;
// Token: 0x0400098A RID: 2442
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400098A")]
private float g_LightRange;
// Token: 0x0400098B RID: 2443
[FieldOffset(Offset = "0x22C")]
[Token(Token = "0x400098B")]
private float g_LightIntensity;
// Token: 0x0400098C RID: 2444
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400098C")]
private EffectPool g_PlusBeforeBirth;
// Token: 0x0400098D RID: 2445
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400098D")]
private EffectPool g_Birth;
// Token: 0x0400098E RID: 2446
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400098E")]
private EffectPool g_Attack01;
// Token: 0x0400098F RID: 2447
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x400098F")]
private EffectPool g_Attack02;
// Token: 0x04000990 RID: 2448
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000990")]
private EffectPool g_Attack03;
// Token: 0x04000991 RID: 2449
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000991")]
private EffectPool g_Attack04;
// Token: 0x04000992 RID: 2450
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000992")]
private EffectPool g_AttackAssault;
// Token: 0x04000993 RID: 2451
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000993")]
private EffectPool g_AttackShield;
// Token: 0x04000994 RID: 2452
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000994")]
private EffectPool g_AttackSwordEnergy01;
// Token: 0x04000995 RID: 2453
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000995")]
private EffectPool g_AttackSwordEnergy02;
// Token: 0x04000996 RID: 2454
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000996")]
private EffectPool g_AttackSwordEnergyCollision;
// Token: 0x04000997 RID: 2455
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000997")]
private EffectPool g_AttackSwordEnergyWallCollision;
// Token: 0x04000998 RID: 2456
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000998")]
private EffectPool g_AttackSkill01_01;
// Token: 0x04000999 RID: 2457
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000999")]
private EffectPool g_AttackDashRotate01;
// Token: 0x0400099A RID: 2458
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400099A")]
private EffectPool g_AttackDashRotate02;
// Token: 0x0400099B RID: 2459
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400099B")]
private EffectPool g_EffPlusExplosionHit;
// Token: 0x0400099C RID: 2460
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400099C")]
private SoundEffect g_SEEye;
// Token: 0x0400099D RID: 2461
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x400099D")]
private SoundEffect g_SEShake;
// Token: 0x0400099E RID: 2462
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x400099E")]
private float g_fShakeVolume;
// Token: 0x0400099F RID: 2463
[Token(Token = "0x400099F")]
private const float g_fShakeContinuedTime = 2.5f;
// Token: 0x040009A0 RID: 2464
[FieldOffset(Offset = "0x2C4")]
[Token(Token = "0x40009A0")]
private float g_fShakeTime;
// Token: 0x040009A1 RID: 2465
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40009A1")]
private SoundEffect g_SECharge;
// Token: 0x040009A2 RID: 2466
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40009A2")]
private float g_fChargeVolume;
// Token: 0x040009A3 RID: 2467
[FieldOffset(Offset = "0x2D4")]
[Token(Token = "0x40009A3")]
private float g_fChargePitch;
// Token: 0x040009A4 RID: 2468
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40009A4")]
private float g_fChargeTime;
// Token: 0x040009A5 RID: 2469
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40009A5")]
private SoundEffect g_SEWeaponSecond;
// Token: 0x040009A6 RID: 2470
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40009A6")]
private SoundEffect g_SEDash;
// Token: 0x040009A7 RID: 2471
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40009A7")]
private SoundEffect g_SEDashRotate;
// Token: 0x040009A8 RID: 2472
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40009A8")]
private SoundEffect g_SESwing;
// Token: 0x040009A9 RID: 2473
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40009A9")]
private SoundEffect g_SESwingAttack03;
// Token: 0x040009AA RID: 2474
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40009AA")]
private SoundEffect g_SEAttack04Floor;
// Token: 0x040009AB RID: 2475
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40009AB")]
private SoundEffect g_SEAttackAssault;
// Token: 0x040009AC RID: 2476
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40009AC")]
private SoundEffect g_SESkill01;
// Token: 0x040009AD RID: 2477
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x40009AD")]
private SoundEffect g_SESwordDrop;
// Token: 0x040009AE RID: 2478
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x40009AE")]
private SoundEffect g_SEDead;
// Token: 0x040009AF RID: 2479
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x40009AF")]
private SoundEffect g_SEMetal;
// Token: 0x040009B0 RID: 2480
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x40009B0")]
private SoundEffect g_SEFrie;
// Token: 0x040009B1 RID: 2481
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x40009B1")]
private float g_fFireVolume;
// Token: 0x040009B2 RID: 2482
[FieldOffset(Offset = "0x344")]
[Token(Token = "0x40009B2")]
private bool g_bFire;
// Token: 0x040009B3 RID: 2483
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x40009B3")]
private SoundEffect g_SEExplosionCharge;
// Token: 0x040009B4 RID: 2484
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x40009B4")]
private float g_fExplosionChargeVolume;
// Token: 0x040009B5 RID: 2485
[FieldOffset(Offset = "0x354")]
[Token(Token = "0x40009B5")]
private float g_fExplosionChargePitch = 0.5f;
// Token: 0x040009B6 RID: 2486
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x40009B6")]
private bool g_bScriptExplosion;
// Token: 0x040009B7 RID: 2487
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x40009B7")]
private SoundEffect g_SEPlusExplosionReady;
// Token: 0x040009B8 RID: 2488
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x40009B8")]
private SoundEffect g_SEPlusExplosion;
// Token: 0x040009B9 RID: 2489
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x40009B9")]
private SoundEffect g_SEPlusExplosionHit;
// Token: 0x040009BA RID: 2490
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x40009BA")]
private bool g_bSecondMode;
// Token: 0x040009BB RID: 2491
[FieldOffset(Offset = "0x379")]
[Token(Token = "0x40009BB")]
private bool g_bPlusDestroyExplosionReady;
// Token: 0x040009BC RID: 2492
[FieldOffset(Offset = "0x37C")]
[Token(Token = "0x40009BC")]
private Color g_colPlusDestroyExplosionReady;
// Token: 0x040009BD RID: 2493
[FieldOffset(Offset = "0x38C")]
[Token(Token = "0x40009BD")]
private float g_fPlusDestroyExplosionReadyGlow;
// Token: 0x040009BE RID: 2494
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x40009BE")]
private bool g_bDeath;
}