2163 lines
64 KiB
C#
2163 lines
64 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BC RID: 188
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[Token(Token = "0x20000BC")]
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public class BossLevel05EffectPlay : MonoBehaviour
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{
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// Token: 0x06000949 RID: 2377 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000949")]
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[Address(RVA = "0x108F7D0", Offset = "0x108E5D0", VA = "0x18108F7D0")]
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public void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094A RID: 2378 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094A")]
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[Address(RVA = "0x109EEE0", Offset = "0x109DCE0", VA = "0x18109EEE0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094B")]
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[Address(RVA = "0x109FBE0", Offset = "0x109E9E0", VA = "0x18109FBE0")]
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public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094C RID: 2380 RVA: 0x00016888 File Offset: 0x00014A88
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[Token(Token = "0x600094C")]
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[Address(RVA = "0x108F230", Offset = "0x108E030", VA = "0x18108F230")]
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public void Create()
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{
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this.PS_Weapon.Stop(true);
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this.PS_Floor.Play(true);
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}
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// Token: 0x0600094D RID: 2381 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094D")]
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[Address(RVA = "0x1097220", Offset = "0x1096020", VA = "0x181097220")]
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public void PlayPSWeaponCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600094E RID: 2382 RVA: 0x000168B4 File Offset: 0x00014AB4
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[Token(Token = "0x600094E")]
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[Address(RVA = "0x1098400", Offset = "0x1097200", VA = "0x181098400")]
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public void StopPSWeaponCharge()
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{
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this.PS_WeaponCharge.Stop(true);
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this.g_bWeaponCharge = false;
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}
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// Token: 0x0600094F RID: 2383 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600094F")]
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[Address(RVA = "0x1097320", Offset = "0x1096120", VA = "0x181097320")]
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public void PlayPSWeaponDebut()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000950 RID: 2384 RVA: 0x000168DC File Offset: 0x00014ADC
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[Token(Token = "0x6000950")]
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[Address(RVA = "0x1097660", Offset = "0x1096460", VA = "0x181097660")]
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public void ScriptDebutSkip()
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{
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this.PS_WeaponCharge.Stop(true);
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this.PS_Weapon.Play(true);
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}
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// Token: 0x06000951 RID: 2385 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000951")]
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[Address(RVA = "0x108F420", Offset = "0x108E220", VA = "0x18108F420")]
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public void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000952 RID: 2386 RVA: 0x00016908 File Offset: 0x00014B08
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[Token(Token = "0x6000952")]
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[Address(RVA = "0x108F270", Offset = "0x108E070", VA = "0x18108F270")]
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public void DamageFly()
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{
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this.StopEffDash();
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this.g_EffAttackPenetrate.Stop(6f);
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this.g_EffMagicAura.StopAll(3f);
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EffectPool effectPool = this.g_EffAttack04Ready;
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this.g_bMagicAuraBullet = false;
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this.g_bAttack03Dash = false;
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effectPool.Stop(3f);
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this.g_EffAttack04.Stop(3f);
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EffectPool effectPool2 = this.g_EffChargeLightning;
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this.g_bAttack04 = false;
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effectPool2.Stop(3f);
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this.g_EffChargeLightningFloor.Stop(3f);
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this.g_EffAttack0202_01Red.Stop(3f);
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this.g_SEAttack04.Stop();
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Game.DisableVibration();
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this.PS_LightningMode.Stop(true);
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}
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// Token: 0x06000953 RID: 2387 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000953")]
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[Address(RVA = "0x10974D0", Offset = "0x10962D0", VA = "0x1810974D0")]
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public void PlayPSWeaponLight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000954 RID: 2388 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000954")]
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[Address(RVA = "0x1095AA0", Offset = "0x10948A0", VA = "0x181095AA0")]
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public void PlayEffDash(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000955")]
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[Address(RVA = "0x10976A0", Offset = "0x10964A0", VA = "0x1810976A0")]
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public void SetDashDirection(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000956 RID: 2390 RVA: 0x000169C8 File Offset: 0x00014BC8
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[Token(Token = "0x6000956")]
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[Address(RVA = "0x1098310", Offset = "0x1097110", VA = "0x181098310")]
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public void StopEffDash()
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{
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this.PS_Dash.Stop(true);
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this.PS_DashFloor.Stop(true);
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this.g_SEDash.Play(1, 1f, 1f);
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this.g_SEDashLoop.Stop();
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}
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// Token: 0x06000957 RID: 2391 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000957")]
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[Address(RVA = "0x1096EB0", Offset = "0x1095CB0", VA = "0x181096EB0")]
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public void PlayPSDeadSmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000958 RID: 2392 RVA: 0x00016A14 File Offset: 0x00014C14
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[Token(Token = "0x6000958")]
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[Address(RVA = "0x108F750", Offset = "0x108E550", VA = "0x18108F750")]
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public void Death()
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{
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this.PS_LightningMode.Stop(true);
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this.g_bDeath = true;
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Game.DisableVibration();
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}
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// Token: 0x06000959 RID: 2393 RVA: 0x00016A44 File Offset: 0x00014C44
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[Token(Token = "0x6000959")]
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[Address(RVA = "0x108F5E0", Offset = "0x108E3E0", VA = "0x18108F5E0")]
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public void DeathStopEff()
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{
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this.DamageFly();
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this.PS_Weapon.Stop();
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this.PS_Floor.Stop();
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SoundEffect soundEffect = this.g_SEFloat;
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this.g_bDeadLoop = true;
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soundEffect.Stop();
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}
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// Token: 0x0600095A RID: 2394 RVA: 0x00016A88 File Offset: 0x00014C88
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[Token(Token = "0x600095A")]
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[Address(RVA = "0x108F640", Offset = "0x108E440", VA = "0x18108F640")]
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public void DeathWeaponDestroy()
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{
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this.PS_WeaponDestroy.Play(true);
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SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9];
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int num = 0;
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skinnedMeshRenderer.enabled = num != 0;
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL);
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this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f);
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}
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// Token: 0x0600095B RID: 2395 RVA: 0x00016AF8 File Offset: 0x00014CF8
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[Token(Token = "0x600095B")]
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[Address(RVA = "0x1096FF0", Offset = "0x1095DF0", VA = "0x181096FF0")]
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public void PlayPSDestoryReady()
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{
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this.PS_DestroyReady.Play(true);
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}
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// Token: 0x0600095C RID: 2396 RVA: 0x00016B18 File Offset: 0x00014D18
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[Token(Token = "0x600095C")]
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[Address(RVA = "0x1096FB0", Offset = "0x1095DB0", VA = "0x181096FB0")]
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public void PlayPSDestoryReady02()
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{
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SoundEffect soundEffect = this.g_SEDestroyStart;
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this.g_bDestroy = true;
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float num = this.g_fSEScriptDestroyVolume;
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soundEffect.PlayRandom(num, 1f);
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}
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// Token: 0x0600095D RID: 2397 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600095D")]
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[Address(RVA = "0x1097020", Offset = "0x1095E20", VA = "0x181097020")]
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private void PlayPSDestroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600095E RID: 2398 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600095E")]
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[Address(RVA = "0x1092500", Offset = "0x1091300", VA = "0x181092500")]
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public void PlayEffAttack0101()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600095F RID: 2399 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600095F")]
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[Address(RVA = "0x1092F00", Offset = "0x1091D00", VA = "0x181092F00")]
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public void PlayEffAttack0102()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000960 RID: 2400 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000960")]
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[Address(RVA = "0x10925C0", Offset = "0x10913C0", VA = "0x1810925C0")]
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public void PlayEffAttack0102Magic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000961 RID: 2401 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000961")]
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[Address(RVA = "0x1093030", Offset = "0x1091E30", VA = "0x181093030")]
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public void PlayEffAttack0103()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000962 RID: 2402 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000962")]
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[Address(RVA = "0x1093270", Offset = "0x1092070", VA = "0x181093270")]
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public void PlayEffAttack0201()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000963 RID: 2403 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000963")]
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[Address(RVA = "0x10933A0", Offset = "0x10921A0", VA = "0x1810933A0")]
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public void PlayEffAttack0202_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000964 RID: 2404 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000964")]
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[Address(RVA = "0x10934D0", Offset = "0x10922D0", VA = "0x1810934D0")]
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public void PlayEffAttack0202_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000965 RID: 2405 RVA: 0x00016B4C File Offset: 0x00014D4C
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[Token(Token = "0x6000965")]
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[Address(RVA = "0x1096E90", Offset = "0x1095C90", VA = "0x181096E90")]
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public void PlayOpenMPAttack0202()
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{
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this.g_bMPIceSpear = true;
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this.g_iMPIceSpearIndex = (int)((ulong)0L);
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this.g_fMPIceSpearInterVal = 0.03f;
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}
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// Token: 0x06000966 RID: 2406 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000966")]
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[Address(RVA = "0x1093970", Offset = "0x1092770", VA = "0x181093970")]
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public void PlayEffAttack03Jump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000967")]
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[Address(RVA = "0x1093B00", Offset = "0x1092900", VA = "0x181093B00")]
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public void PlayEffAttack03Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000968")]
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[Address(RVA = "0x1093770", Offset = "0x1092570", VA = "0x181093770")]
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public void PlayEffAttack03Dash(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000969")]
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[Address(RVA = "0x1093600", Offset = "0x1092400", VA = "0x181093600")]
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public void PlayEffAttack03Collision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600096A")]
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[Address(RVA = "0x10874D0", Offset = "0x10862D0", VA = "0x1810874D0")]
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public void PlayEffAttackUnplug()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600096B")]
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[Address(RVA = "0x1094A20", Offset = "0x1093820", VA = "0x181094A20")]
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public void PlayEffAttack04Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600096C RID: 2412 RVA: 0x00016B74 File Offset: 0x00014D74
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[Token(Token = "0x600096C")]
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[Address(RVA = "0x1098100", Offset = "0x1096F00", VA = "0x181098100")]
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public void StopEffAttack04Ready()
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{
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this.g_EffAttack04Ready.Stop(3f);
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}
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// Token: 0x0600096D RID: 2413 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600096D")]
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[Address(RVA = "0x1094AF0", Offset = "0x10938F0", VA = "0x181094AF0")]
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public void PlayEffAttack04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600096E RID: 2414 RVA: 0x00016B98 File Offset: 0x00014D98
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[Token(Token = "0x600096E")]
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[Address(RVA = "0x1098130", Offset = "0x1096F30", VA = "0x181098130")]
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public void StopEffAttack04()
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{
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this.g_EffAttack04.Stop(3f);
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this.g_fAttack04InterVal = 0f;
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}
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// Token: 0x0600096F RID: 2415 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600096F")]
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[Address(RVA = "0x1094230", Offset = "0x1093030", VA = "0x181094230")]
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public void PlayEffAttack04Crystal()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000970 RID: 2416 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000970")]
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[Address(RVA = "0x1094FC0", Offset = "0x1093DC0", VA = "0x181094FC0")]
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public void PlayEffAttackDodgeL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000971")]
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[Address(RVA = "0x10950F0", Offset = "0x1093EF0", VA = "0x1810950F0")]
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public void PlayEffAttackDodgeR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000972 RID: 2418 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000972")]
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[Address(RVA = "0x1094E90", Offset = "0x1093C90", VA = "0x181094E90")]
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public void PlayEffAttackDodgeB()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000973 RID: 2419 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000973")]
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[Address(RVA = "0x10920E0", Offset = "0x1090EE0", VA = "0x1810920E0")]
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public void PlayAttackDodgeBullet()
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{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000974")]
|
|
[Address(RVA = "0x1095880", Offset = "0x1094680", VA = "0x181095880")]
|
|
public void PlayEffChargeLightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000975 RID: 2421 RVA: 0x00016BC8 File Offset: 0x00014DC8
|
|
[Token(Token = "0x6000975")]
|
|
[Address(RVA = "0x10982C0", Offset = "0x10970C0", VA = "0x1810982C0")]
|
|
public void StopEffChargeLightning()
|
|
{
|
|
this.g_EffChargeLightning.Stop(3f);
|
|
this.g_EffChargeLightningFloor.Stop(3f);
|
|
}
|
|
|
|
// Token: 0x06000976 RID: 2422 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000976")]
|
|
[Address(RVA = "0x10954B0", Offset = "0x10942B0", VA = "0x1810954B0")]
|
|
public void PlayEffCharegLightningFinish()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000977")]
|
|
[Address(RVA = "0x1096620", Offset = "0x1095420", VA = "0x181096620")]
|
|
public void PlayEffDodgeLightningStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000978")]
|
|
[Address(RVA = "0x1095C10", Offset = "0x1094A10", VA = "0x181095C10")]
|
|
public void PlayEffDodgeLightningEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000979")]
|
|
[Address(RVA = "0x1096700", Offset = "0x1095500", VA = "0x181096700")]
|
|
public void PlayEffLightningSpeedUp()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097A")]
|
|
[Address(RVA = "0x1096BA0", Offset = "0x10959A0", VA = "0x181096BA0")]
|
|
public void PlayEffWeaponThrow()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097B")]
|
|
[Address(RVA = "0x1094BA0", Offset = "0x10939A0", VA = "0x181094BA0")]
|
|
public void PlayEffAttackCannon()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097C")]
|
|
[Address(RVA = "0x1092010", Offset = "0x1090E10", VA = "0x181092010")]
|
|
public void PlayAppearWeapon()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097D")]
|
|
[Address(RVA = "0x1095220", Offset = "0x1094020", VA = "0x181095220")]
|
|
public void PlayEffAttackPenetrate(Vector3 v3Direction)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097E")]
|
|
[Address(RVA = "0x1098170", Offset = "0x1096F70", VA = "0x181098170")]
|
|
public void StopEffAttackPenetrate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600097F")]
|
|
[Address(RVA = "0x1096950", Offset = "0x1095750", VA = "0x181096950")]
|
|
public void PlayEffMagicAura(int Index)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000980 RID: 2432 RVA: 0x00016BFC File Offset: 0x00014DFC
|
|
[Token(Token = "0x6000980")]
|
|
[Address(RVA = "0x1098390", Offset = "0x1097190", VA = "0x181098390")]
|
|
public void StopEffMagicAura()
|
|
{
|
|
this.g_EffMagicAura.StopAll(3f);
|
|
throw new NullReferenceException();
|
|
}
|
|
|
|
// Token: 0x06000981 RID: 2433 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000981")]
|
|
[Address(RVA = "0x109C5F0", Offset = "0x109B3F0", VA = "0x18109C5F0")]
|
|
private void UpdateMagicAura(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000982 RID: 2434 RVA: 0x00016C20 File Offset: 0x00014E20
|
|
[Token(Token = "0x6000982")]
|
|
[Address(RVA = "0x1091EA0", Offset = "0x1090CA0", VA = "0x181091EA0")]
|
|
public void OpenMagicAuraBullet()
|
|
{
|
|
int num = 0;
|
|
this.g_bMagicAuraBullet = true;
|
|
this.g_fMagicAuraBulletInterVal = (float)num;
|
|
}
|
|
|
|
// Token: 0x06000983 RID: 2435 RVA: 0x00016C40 File Offset: 0x00014E40
|
|
[Token(Token = "0x6000983")]
|
|
[Address(RVA = "0x108F220", Offset = "0x108E020", VA = "0x18108F220")]
|
|
public void CloseMagicAuraBullet()
|
|
{
|
|
this.g_bMagicAuraBullet = false;
|
|
}
|
|
|
|
// Token: 0x06000984 RID: 2436 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000984")]
|
|
[Address(RVA = "0x109C020", Offset = "0x109AE20", VA = "0x18109C020")]
|
|
private void UpdateMagicAuraBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000985")]
|
|
[Address(RVA = "0x109A8D0", Offset = "0x10996D0", VA = "0x18109A8D0")]
|
|
private void UpdateIceSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000986")]
|
|
[Address(RVA = "0x109B4D0", Offset = "0x109A2D0", VA = "0x18109B4D0")]
|
|
private void UpdateMPIceSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000987")]
|
|
[Address(RVA = "0x1098470", Offset = "0x1097270", VA = "0x181098470")]
|
|
private void UpdateAttack03Dash()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000988 RID: 2440 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000988")]
|
|
[Address(RVA = "0x1093BF0", Offset = "0x10929F0", VA = "0x181093BF0")]
|
|
public void PlayEffAttack03Ring()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000989 RID: 2441 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000989")]
|
|
[Address(RVA = "0x1098920", Offset = "0x1097720", VA = "0x181098920")]
|
|
private void UpdateAttack03Rang(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098A")]
|
|
[Address(RVA = "0x10994B0", Offset = "0x10982B0", VA = "0x1810994B0")]
|
|
private void UpdateAttack04(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098B")]
|
|
[Address(RVA = "0x1099A00", Offset = "0x1098800", VA = "0x181099A00")]
|
|
private void UpdateAttackPenetrate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098C")]
|
|
[Address(RVA = "0x109CAB0", Offset = "0x109B8B0", VA = "0x18109CAB0")]
|
|
private void UpdatePenetrateIceSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098D RID: 2445 RVA: 0x00016C54 File Offset: 0x00014E54
|
|
[Token(Token = "0x600098D")]
|
|
[Address(RVA = "0x1091FB0", Offset = "0x1090DB0", VA = "0x181091FB0")]
|
|
public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction)
|
|
{
|
|
if (!this.g_bDeath && !this.g_bPlayerDeath)
|
|
{
|
|
float z = v3Point.z;
|
|
this.g_v3SixPrearPoint.z = z;
|
|
float z2 = v3Direction.z;
|
|
this.g_v3SixSpearDirect.z = z2;
|
|
int num = this.g_iSixSpearTotal;
|
|
this.g_iSixSpearNum = num;
|
|
this.g_bSixSpear = true;
|
|
this.g_fSixSpearFrequencyVal = 0.12f;
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600098E RID: 2446 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098E")]
|
|
[Address(RVA = "0x109E320", Offset = "0x109D120", VA = "0x18109E320")]
|
|
public void UpdateSixSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600098F")]
|
|
[Address(RVA = "0x1099EB0", Offset = "0x1098CB0", VA = "0x181099EB0")]
|
|
public void UpdateCannon(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000990")]
|
|
[Address(RVA = "0x1091EC0", Offset = "0x1090CC0", VA = "0x181091EC0")]
|
|
private void OpenSceneLightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000991 RID: 2449 RVA: 0x00016CBC File Offset: 0x00014EBC
|
|
[Token(Token = "0x6000991")]
|
|
[Address(RVA = "0x1098440", Offset = "0x1097240", VA = "0x181098440")]
|
|
public void StopSceneLightning()
|
|
{
|
|
this.g_bSceneLightning = false;
|
|
this.PS_SceneLightning.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000992 RID: 2450 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000992")]
|
|
[Address(RVA = "0x109D5B0", Offset = "0x109C3B0", VA = "0x18109D5B0")]
|
|
private void UpdateSceneLightning(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000993")]
|
|
[Address(RVA = "0x10977B0", Offset = "0x10965B0", VA = "0x1810977B0")]
|
|
public void SetLightningSpeedUp(float fScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000994 RID: 2452 RVA: 0x00016CE4 File Offset: 0x00014EE4
|
|
[Token(Token = "0x6000994")]
|
|
[Address(RVA = "0x1097630", Offset = "0x1096430", VA = "0x181097630")]
|
|
public void PlaySESwing()
|
|
{
|
|
this.g_SEWeaponSwing.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000995 RID: 2453 RVA: 0x00016D0C File Offset: 0x00014F0C
|
|
[Token(Token = "0x6000995")]
|
|
[Address(RVA = "0x1097580", Offset = "0x1096380", VA = "0x181097580")]
|
|
public void PlaySEAttackCannonReady()
|
|
{
|
|
this.g_SEAttackCannon.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000996 RID: 2454 RVA: 0x00016D38 File Offset: 0x00014F38
|
|
[Token(Token = "0x6000996")]
|
|
[Address(RVA = "0x10975F0", Offset = "0x10963F0", VA = "0x1810975F0")]
|
|
public void PlaySELightningModeReady()
|
|
{
|
|
SoundEffect soundEffect = this.g_SELightningMode;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000997 RID: 2455 RVA: 0x00016D68 File Offset: 0x00014F68
|
|
[Token(Token = "0x6000997")]
|
|
[Address(RVA = "0x10975C0", Offset = "0x10963C0", VA = "0x1810975C0")]
|
|
public void PlaySEDodge()
|
|
{
|
|
this.g_SEDodge.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000998 RID: 2456 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000998")]
|
|
[Address(RVA = "0x1097860", Offset = "0x1096660", VA = "0x181097860")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000999 RID: 2457 RVA: 0x00016D90 File Offset: 0x00014F90
|
|
[Token(Token = "0x6000999")]
|
|
[Address(RVA = "0x109FC10", Offset = "0x109EA10", VA = "0x18109FC10")]
|
|
public BossLevel05EffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000D9F RID: 3487
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000D9F")]
|
|
private NPCManage g_NPCM;
|
|
|
|
// Token: 0x04000DA0 RID: 3488
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000DA0")]
|
|
private Transform g_PlayerTransform;
|
|
|
|
// Token: 0x04000DA1 RID: 3489
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000DA1")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000DA2 RID: 3490
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000DA2")]
|
|
private AI_BossLevel05 g_AI;
|
|
|
|
// Token: 0x04000DA3 RID: 3491
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000DA3")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x04000DA4 RID: 3492
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000DA4")]
|
|
public Transform Pos_WeaponThrow;
|
|
|
|
// Token: 0x04000DA5 RID: 3493
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4000DA5")]
|
|
public Transform Pos_Dash;
|
|
|
|
// Token: 0x04000DA6 RID: 3494
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4000DA6")]
|
|
public Transform Pos_AttackPenetrate;
|
|
|
|
// Token: 0x04000DA7 RID: 3495
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4000DA7")]
|
|
public Transform Pos_MagicAura01;
|
|
|
|
// Token: 0x04000DA8 RID: 3496
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4000DA8")]
|
|
public Transform Pos_MagicAura02;
|
|
|
|
// Token: 0x04000DA9 RID: 3497
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000DA9")]
|
|
public Transform Pos_MagicAura03;
|
|
|
|
// Token: 0x04000DAA RID: 3498
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4000DAA")]
|
|
public Transform Pos_Attack03;
|
|
|
|
// Token: 0x04000DAB RID: 3499
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4000DAB")]
|
|
public Transform Pos_Attack0401;
|
|
|
|
// Token: 0x04000DAC RID: 3500
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000DAC")]
|
|
public Transform Pos_Attack0402;
|
|
|
|
// Token: 0x04000DAD RID: 3501
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000DAD")]
|
|
public SkinnedMeshRenderer[] Mesh;
|
|
|
|
// Token: 0x04000DAE RID: 3502
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000DAE")]
|
|
private Material[] g_MatChar;
|
|
|
|
// Token: 0x04000DAF RID: 3503
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000DAF")]
|
|
private float g_fMatDamage;
|
|
|
|
// Token: 0x04000DB0 RID: 3504
|
|
[FieldOffset(Offset = "0x9C")]
|
|
[Token(Token = "0x4000DB0")]
|
|
private Color g_CCharGlow;
|
|
|
|
// Token: 0x04000DB1 RID: 3505
|
|
[FieldOffset(Offset = "0xAC")]
|
|
[Token(Token = "0x4000DB1")]
|
|
private float g_fWeaponGlowShadow = 1f;
|
|
|
|
// Token: 0x04000DB2 RID: 3506
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000DB2")]
|
|
private float g_fWeaponGlowTime;
|
|
|
|
// Token: 0x04000DB3 RID: 3507
|
|
[FieldOffset(Offset = "0xB4")]
|
|
[Token(Token = "0x4000DB3")]
|
|
private float g_fWeaponGlowEndSpeed;
|
|
|
|
// Token: 0x04000DB4 RID: 3508
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4000DB4")]
|
|
private Color g_CWeaponGlow;
|
|
|
|
// Token: 0x04000DB5 RID: 3509
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000DB5")]
|
|
public MeshRenderer MR_CloudUp;
|
|
|
|
// Token: 0x04000DB6 RID: 3510
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000DB6")]
|
|
public MeshRenderer MR_CloudDown;
|
|
|
|
// Token: 0x04000DB7 RID: 3511
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000DB7")]
|
|
private Material g_MatCloudUp;
|
|
|
|
// Token: 0x04000DB8 RID: 3512
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000DB8")]
|
|
private Material g_MatCloudDown;
|
|
|
|
// Token: 0x04000DB9 RID: 3513
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000DB9")]
|
|
public ParticleSystem PS_Weapon;
|
|
|
|
// Token: 0x04000DBA RID: 3514
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000DBA")]
|
|
public ParticleSystem PS_WeaponLight;
|
|
|
|
// Token: 0x04000DBB RID: 3515
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000DBB")]
|
|
public ParticleSystem PS_Floor;
|
|
|
|
// Token: 0x04000DBC RID: 3516
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000DBC")]
|
|
public ParticleSystem PS_Dash;
|
|
|
|
// Token: 0x04000DBD RID: 3517
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000DBD")]
|
|
public ParticleSystem PS_DashFloor;
|
|
|
|
// Token: 0x04000DBE RID: 3518
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000DBE")]
|
|
public ParticleSystem PS_DeadSmoke;
|
|
|
|
// Token: 0x04000DBF RID: 3519
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000DBF")]
|
|
public ParticleSystem PS_LightningMode;
|
|
|
|
// Token: 0x04000DC0 RID: 3520
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000DC0")]
|
|
public ParticleSystem PS_WeaponCharge;
|
|
|
|
// Token: 0x04000DC1 RID: 3521
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000DC1")]
|
|
public ParticleSystem PS_WeaponDebut;
|
|
|
|
// Token: 0x04000DC2 RID: 3522
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000DC2")]
|
|
public ParticleSystem PS_WeaponDestroy;
|
|
|
|
// Token: 0x04000DC3 RID: 3523
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000DC3")]
|
|
public ParticleSystem PS_DestroyReady;
|
|
|
|
// Token: 0x04000DC4 RID: 3524
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000DC4")]
|
|
public ParticleSystem PS_Destroy;
|
|
|
|
// Token: 0x04000DC5 RID: 3525
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000DC5")]
|
|
public ParticleSystem PS_SceneLightning;
|
|
|
|
// Token: 0x04000DC6 RID: 3526
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000DC6")]
|
|
public ParticleSystem PS_SceneSmoke;
|
|
|
|
// Token: 0x04000DC7 RID: 3527
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000DC7")]
|
|
public GameObject Eff_AttackCollision;
|
|
|
|
// Token: 0x04000DC8 RID: 3528
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000DC8")]
|
|
public GameObject Eff_LightningCollisionSmall;
|
|
|
|
// Token: 0x04000DC9 RID: 3529
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000DC9")]
|
|
public GameObject Eff_LightningCollisionBig;
|
|
|
|
// Token: 0x04000DCA RID: 3530
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000DCA")]
|
|
public GameObject Eff_Attack0101;
|
|
|
|
// Token: 0x04000DCB RID: 3531
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000DCB")]
|
|
public GameObject Eff_Attack0102Red;
|
|
|
|
// Token: 0x04000DCC RID: 3532
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000DCC")]
|
|
public GameObject Eff_Attack0103Red;
|
|
|
|
// Token: 0x04000DCD RID: 3533
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000DCD")]
|
|
public GameObject Eff_Attack0202_01Red;
|
|
|
|
// Token: 0x04000DCE RID: 3534
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000DCE")]
|
|
public GameObject Eff_Attack0202_02Red;
|
|
|
|
// Token: 0x04000DCF RID: 3535
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000DCF")]
|
|
public GameObject Eff_AttackDodgeLRed;
|
|
|
|
// Token: 0x04000DD0 RID: 3536
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000DD0")]
|
|
public GameObject Eff_AttackDodgeRRed;
|
|
|
|
// Token: 0x04000DD1 RID: 3537
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000DD1")]
|
|
public GameObject Eff_AttackDodgeBRed;
|
|
|
|
// Token: 0x04000DD2 RID: 3538
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000DD2")]
|
|
public GameObject Eff_Attack0102CrystalRed;
|
|
|
|
// Token: 0x04000DD3 RID: 3539
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000DD3")]
|
|
public GameObject Eff_Attack0102CrystalRedHit;
|
|
|
|
// Token: 0x04000DD4 RID: 3540
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000DD4")]
|
|
public GameObject Eff_Attack0102CrystalRedDamage;
|
|
|
|
// Token: 0x04000DD5 RID: 3541
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000DD5")]
|
|
public GameObject Eff_Attack03Jump;
|
|
|
|
// Token: 0x04000DD6 RID: 3542
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000DD6")]
|
|
public GameObject Eff_Attack03Ready;
|
|
|
|
// Token: 0x04000DD7 RID: 3543
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000DD7")]
|
|
public GameObject Eff_Attack03Collision;
|
|
|
|
// Token: 0x04000DD8 RID: 3544
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000DD8")]
|
|
public GameObject Eff_Attacck03Unplug;
|
|
|
|
// Token: 0x04000DD9 RID: 3545
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000DD9")]
|
|
public GameObject Eff_Attack03ReadyPlus;
|
|
|
|
// Token: 0x04000DDA RID: 3546
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000DDA")]
|
|
public GameObject Eff_Attack03CollisionPlus;
|
|
|
|
// Token: 0x04000DDB RID: 3547
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000DDB")]
|
|
public GameObject Eff_Attack03CollisionPlus02;
|
|
|
|
// Token: 0x04000DDC RID: 3548
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000DDC")]
|
|
public GameObject Eff_Attack04Ready;
|
|
|
|
// Token: 0x04000DDD RID: 3549
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000DDD")]
|
|
public GameObject Eff_Attack04;
|
|
|
|
// Token: 0x04000DDE RID: 3550
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000DDE")]
|
|
public GameObject Eff_Attack04Crystal;
|
|
|
|
// Token: 0x04000DDF RID: 3551
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000DDF")]
|
|
public GameObject Eff_Attack04CrystalPlus;
|
|
|
|
// Token: 0x04000DE0 RID: 3552
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000DE0")]
|
|
public GameObject Eff_AttackSpearRed01;
|
|
|
|
// Token: 0x04000DE1 RID: 3553
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000DE1")]
|
|
public GameObject Eff_AttackSpearRed02;
|
|
|
|
// Token: 0x04000DE2 RID: 3554
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000DE2")]
|
|
public GameObject Eff_AttackSpearRed03;
|
|
|
|
// Token: 0x04000DE3 RID: 3555
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000DE3")]
|
|
public GameObject Eff_AttackSpearFloorRed;
|
|
|
|
// Token: 0x04000DE4 RID: 3556
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000DE4")]
|
|
public GameObject Eff_AttackSpearRedHit;
|
|
|
|
// Token: 0x04000DE5 RID: 3557
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000DE5")]
|
|
public GameObject Eff_AttackSpearRedDamage;
|
|
|
|
// Token: 0x04000DE6 RID: 3558
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000DE6")]
|
|
public GameObject Eff_WeaponThrow;
|
|
|
|
// Token: 0x04000DE7 RID: 3559
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000DE7")]
|
|
public GameObject Eff_WeaponHitPlayer;
|
|
|
|
// Token: 0x04000DE8 RID: 3560
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000DE8")]
|
|
public GameObject Eff_WeaponHitFloor;
|
|
|
|
// Token: 0x04000DE9 RID: 3561
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000DE9")]
|
|
public GameObject Eff_WeaponExplosion;
|
|
|
|
// Token: 0x04000DEA RID: 3562
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000DEA")]
|
|
public GameObject Eff_CrystalTrackBulletShot;
|
|
|
|
// Token: 0x04000DEB RID: 3563
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000DEB")]
|
|
public GameObject Eff_CrystalTrackBullet;
|
|
|
|
// Token: 0x04000DEC RID: 3564
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000DEC")]
|
|
public GameObject Eff_CrystalTrackBulletExplosion;
|
|
|
|
// Token: 0x04000DED RID: 3565
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000DED")]
|
|
public GameObject Eff_AttackPenetrate;
|
|
|
|
// Token: 0x04000DEE RID: 3566
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000DEE")]
|
|
public GameObject Eff_MagicAura;
|
|
|
|
// Token: 0x04000DEF RID: 3567
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000DEF")]
|
|
public GameObject Eff_MagicAuraBulletShot;
|
|
|
|
// Token: 0x04000DF0 RID: 3568
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000DF0")]
|
|
public GameObject Eff_MagicAuraBullet;
|
|
|
|
// Token: 0x04000DF1 RID: 3569
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000DF1")]
|
|
public GameObject Eff_ChargeLightning;
|
|
|
|
// Token: 0x04000DF2 RID: 3570
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000DF2")]
|
|
public GameObject Eff_ChargeLightningFloor;
|
|
|
|
// Token: 0x04000DF3 RID: 3571
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000DF3")]
|
|
public GameObject Eff_ChargeLightningFinish;
|
|
|
|
// Token: 0x04000DF4 RID: 3572
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000DF4")]
|
|
public GameObject Eff_ChargeLightningFinishFloor;
|
|
|
|
// Token: 0x04000DF5 RID: 3573
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000DF5")]
|
|
public GameObject Eff_LightningSpeedUp;
|
|
|
|
// Token: 0x04000DF6 RID: 3574
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000DF6")]
|
|
public GameObject Eff_DodgeLightningStart;
|
|
|
|
// Token: 0x04000DF7 RID: 3575
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000DF7")]
|
|
public GameObject Eff_DodgeLightningEnd;
|
|
|
|
// Token: 0x04000DF8 RID: 3576
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000DF8")]
|
|
public GameObject Eff_DodgeLightningFloorSmoke;
|
|
|
|
// Token: 0x04000DF9 RID: 3577
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000DF9")]
|
|
public GameObject Eff_LightningBullet;
|
|
|
|
// Token: 0x04000DFA RID: 3578
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000DFA")]
|
|
public GameObject Eff_LightningBullet02;
|
|
|
|
// Token: 0x04000DFB RID: 3579
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000DFB")]
|
|
public GameObject Eff_LightningBullet03;
|
|
|
|
// Token: 0x04000DFC RID: 3580
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000DFC")]
|
|
public GameObject Eff_AttackCannon;
|
|
|
|
// Token: 0x04000DFD RID: 3581
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000DFD")]
|
|
public GameObject Eff_SceneLightningReady;
|
|
|
|
// Token: 0x04000DFE RID: 3582
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000DFE")]
|
|
public GameObject Eff_SceneLightning;
|
|
|
|
// Token: 0x04000DFF RID: 3583
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000DFF")]
|
|
private EffectPool g_EffAttackCollision;
|
|
|
|
// Token: 0x04000E00 RID: 3584
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000E00")]
|
|
private EffectPool g_EffLightningCollisionSmall;
|
|
|
|
// Token: 0x04000E01 RID: 3585
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000E01")]
|
|
private EffectPool g_EffLightningCollisionBig;
|
|
|
|
// Token: 0x04000E02 RID: 3586
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000E02")]
|
|
private EffectPool g_EffAttack0101;
|
|
|
|
// Token: 0x04000E03 RID: 3587
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000E03")]
|
|
private EffectPool g_EffAttack0102Red;
|
|
|
|
// Token: 0x04000E04 RID: 3588
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000E04")]
|
|
private EffectPool g_EffAttack0103Red;
|
|
|
|
// Token: 0x04000E05 RID: 3589
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000E05")]
|
|
private EffectPool g_EffAttack0202_01Red;
|
|
|
|
// Token: 0x04000E06 RID: 3590
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000E06")]
|
|
private EffectPool g_EffAttack0202_02Red;
|
|
|
|
// Token: 0x04000E07 RID: 3591
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000E07")]
|
|
private EffectPool g_EffAttackDodgeLRed;
|
|
|
|
// Token: 0x04000E08 RID: 3592
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000E08")]
|
|
private EffectPool g_EffAttackDodgeRRed;
|
|
|
|
// Token: 0x04000E09 RID: 3593
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000E09")]
|
|
private EffectPool g_EffAttackDodgeBRed;
|
|
|
|
// Token: 0x04000E0A RID: 3594
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000E0A")]
|
|
private EffectPool g_EffAttack0102CrystalRed;
|
|
|
|
// Token: 0x04000E0B RID: 3595
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000E0B")]
|
|
private EffectPool g_EffAttack0102CrystalRedHit;
|
|
|
|
// Token: 0x04000E0C RID: 3596
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000E0C")]
|
|
private EffectPool g_EffAttack0102CrystalRedDamage;
|
|
|
|
// Token: 0x04000E0D RID: 3597
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x4000E0D")]
|
|
private EffectPool g_EffAttack03Jump;
|
|
|
|
// Token: 0x04000E0E RID: 3598
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000E0E")]
|
|
private EffectPool g_EffAttack03Ready;
|
|
|
|
// Token: 0x04000E0F RID: 3599
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x4000E0F")]
|
|
private EffectPool g_EffAttack03Collision;
|
|
|
|
// Token: 0x04000E10 RID: 3600
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x4000E10")]
|
|
private EffectPool g_EffAttacck03Unplug;
|
|
|
|
// Token: 0x04000E11 RID: 3601
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4000E11")]
|
|
private EffectPool g_EffAttack03ReadyPlus;
|
|
|
|
// Token: 0x04000E12 RID: 3602
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4000E12")]
|
|
private EffectPool g_EffAttack03CollisionPlus;
|
|
|
|
// Token: 0x04000E13 RID: 3603
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4000E13")]
|
|
private EffectPool g_EffAttack03CollisionPlus02;
|
|
|
|
// Token: 0x04000E14 RID: 3604
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4000E14")]
|
|
private EffectPool g_EffAttack04Ready;
|
|
|
|
// Token: 0x04000E15 RID: 3605
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4000E15")]
|
|
private EffectPool g_EffAttack04;
|
|
|
|
// Token: 0x04000E16 RID: 3606
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4000E16")]
|
|
private EffectPool g_EffAttack04Crystal;
|
|
|
|
// Token: 0x04000E17 RID: 3607
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4000E17")]
|
|
private EffectPool g_EffAttack04CrystalPlus;
|
|
|
|
// Token: 0x04000E18 RID: 3608
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4000E18")]
|
|
private EffectPool g_EffAttackSpearRed01;
|
|
|
|
// Token: 0x04000E19 RID: 3609
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000E19")]
|
|
private EffectPool g_EffAttackSpearRed02;
|
|
|
|
// Token: 0x04000E1A RID: 3610
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000E1A")]
|
|
private EffectPool g_EffAttackSpearRed03;
|
|
|
|
// Token: 0x04000E1B RID: 3611
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4000E1B")]
|
|
private EffectPool g_EffAttackSpearFloorRed;
|
|
|
|
// Token: 0x04000E1C RID: 3612
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4000E1C")]
|
|
private EffectPool g_EffAttackSpearRedHit;
|
|
|
|
// Token: 0x04000E1D RID: 3613
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4000E1D")]
|
|
private EffectPool g_EffAttackSpearRedDamage;
|
|
|
|
// Token: 0x04000E1E RID: 3614
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4000E1E")]
|
|
private EffectPool g_EffWeaponThrow;
|
|
|
|
// Token: 0x04000E1F RID: 3615
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4000E1F")]
|
|
private EffectPool g_EffWeaponHitPlayer;
|
|
|
|
// Token: 0x04000E20 RID: 3616
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4000E20")]
|
|
private EffectPool g_EffWeaponHitFloor;
|
|
|
|
// Token: 0x04000E21 RID: 3617
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4000E21")]
|
|
private EffectPool g_EffWeaponExplosion;
|
|
|
|
// Token: 0x04000E22 RID: 3618
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4000E22")]
|
|
private EffectPool g_EffCrystalTrackBulletShot;
|
|
|
|
// Token: 0x04000E23 RID: 3619
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4000E23")]
|
|
private EffectPool g_EffCrystalTrackBullet;
|
|
|
|
// Token: 0x04000E24 RID: 3620
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4000E24")]
|
|
private EffectPool g_EffCrystalTrackBulletExplosion;
|
|
|
|
// Token: 0x04000E25 RID: 3621
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4000E25")]
|
|
private EffectPool g_EffAttackPenetrate;
|
|
|
|
// Token: 0x04000E26 RID: 3622
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4000E26")]
|
|
private EffectPool g_EffMagicAura;
|
|
|
|
// Token: 0x04000E27 RID: 3623
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4000E27")]
|
|
private EffectPool g_EffMagicAuraBulletShot;
|
|
|
|
// Token: 0x04000E28 RID: 3624
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x4000E28")]
|
|
private EffectPool g_EffMagicAuraBullet;
|
|
|
|
// Token: 0x04000E29 RID: 3625
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4000E29")]
|
|
private EffectPool g_EffChargeLightning;
|
|
|
|
// Token: 0x04000E2A RID: 3626
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4000E2A")]
|
|
private EffectPool g_EffChargeLightningFloor;
|
|
|
|
// Token: 0x04000E2B RID: 3627
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4000E2B")]
|
|
private EffectPool g_EffChargeLightningFinish;
|
|
|
|
// Token: 0x04000E2C RID: 3628
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4000E2C")]
|
|
private EffectPool g_EffChargeLightningFinishFloor;
|
|
|
|
// Token: 0x04000E2D RID: 3629
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4000E2D")]
|
|
private EffectPool g_EffLightningSpeedUp;
|
|
|
|
// Token: 0x04000E2E RID: 3630
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4000E2E")]
|
|
private EffectPool g_EffDodgeLightningStart;
|
|
|
|
// Token: 0x04000E2F RID: 3631
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4000E2F")]
|
|
private EffectPool g_EffDodgeLightningEnd;
|
|
|
|
// Token: 0x04000E30 RID: 3632
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4000E30")]
|
|
private EffectPool g_EffDodgeLightningFloorSmoke;
|
|
|
|
// Token: 0x04000E31 RID: 3633
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4000E31")]
|
|
private LightningBullet[] g_EffLightningBullet;
|
|
|
|
// Token: 0x04000E32 RID: 3634
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4000E32")]
|
|
private LightningBullet[] g_EffLightningBullet02;
|
|
|
|
// Token: 0x04000E33 RID: 3635
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4000E33")]
|
|
private LightningBullet[] g_EffLightningBullet03;
|
|
|
|
// Token: 0x04000E34 RID: 3636
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4000E34")]
|
|
private EffectPool g_EffAttackCannon;
|
|
|
|
// Token: 0x04000E35 RID: 3637
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x4000E35")]
|
|
private EffectPool g_EffSceneLightningReady;
|
|
|
|
// Token: 0x04000E36 RID: 3638
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4000E36")]
|
|
private EffectPool g_EffSceneLightning;
|
|
|
|
// Token: 0x04000E37 RID: 3639
|
|
[Token(Token = "0x4000E37")]
|
|
private const int g_iEffLightningArray = 3;
|
|
|
|
// Token: 0x04000E38 RID: 3640
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4000E38")]
|
|
private int g_iEffLightningArrayIndex;
|
|
|
|
// Token: 0x04000E39 RID: 3641
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x4000E39")]
|
|
private Transform g_TrDodgeLightningStart;
|
|
|
|
// Token: 0x04000E3A RID: 3642
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4000E3A")]
|
|
private Transform g_TrDodgeLightningEnd;
|
|
|
|
// Token: 0x04000E3B RID: 3643
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x4000E3B")]
|
|
public GameObject SE_WeaponThrowHit;
|
|
|
|
// Token: 0x04000E3C RID: 3644
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4000E3C")]
|
|
public GameObject SE_WeaponThrowExplosion;
|
|
|
|
// Token: 0x04000E3D RID: 3645
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4000E3D")]
|
|
public GameObject SE_Crystal;
|
|
|
|
// Token: 0x04000E3E RID: 3646
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4000E3E")]
|
|
public GameObject SE_CrystalDamage;
|
|
|
|
// Token: 0x04000E3F RID: 3647
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4000E3F")]
|
|
public GameObject SE_CrystalBig;
|
|
|
|
// Token: 0x04000E40 RID: 3648
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4000E40")]
|
|
public GameObject SE_CrystalBigDamage;
|
|
|
|
// Token: 0x04000E41 RID: 3649
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4000E41")]
|
|
public GameObject SE_SceneLightningReady;
|
|
|
|
// Token: 0x04000E42 RID: 3650
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4000E42")]
|
|
public GameObject SE_SceneLightning;
|
|
|
|
// Token: 0x04000E43 RID: 3651
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4000E43")]
|
|
public GameObject SE_DebutWeaponCharge;
|
|
|
|
// Token: 0x04000E44 RID: 3652
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x4000E44")]
|
|
public GameObject SE_DebutWeapon;
|
|
|
|
// Token: 0x04000E45 RID: 3653
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4000E45")]
|
|
public GameObject SE_DeadWeaponDestroy;
|
|
|
|
// Token: 0x04000E46 RID: 3654
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x4000E46")]
|
|
public GameObject SE_WeaponSwing;
|
|
|
|
// Token: 0x04000E47 RID: 3655
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x4000E47")]
|
|
public GameObject SE_WeaponLight;
|
|
|
|
// Token: 0x04000E48 RID: 3656
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x4000E48")]
|
|
public GameObject SE_WeaponThrow;
|
|
|
|
// Token: 0x04000E49 RID: 3657
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x4000E49")]
|
|
public GameObject SE_Float;
|
|
|
|
// Token: 0x04000E4A RID: 3658
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x4000E4A")]
|
|
public GameObject SE_DeadImapct;
|
|
|
|
// Token: 0x04000E4B RID: 3659
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x4000E4B")]
|
|
public GameObject SE_DestroyStart;
|
|
|
|
// Token: 0x04000E4C RID: 3660
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4000E4C")]
|
|
public GameObject SE_Destroy;
|
|
|
|
// Token: 0x04000E4D RID: 3661
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x4000E4D")]
|
|
public GameObject SE_Dash;
|
|
|
|
// Token: 0x04000E4E RID: 3662
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4000E4E")]
|
|
public GameObject SE_DashLoop;
|
|
|
|
// Token: 0x04000E4F RID: 3663
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x4000E4F")]
|
|
public GameObject SE_PlusCharge;
|
|
|
|
// Token: 0x04000E50 RID: 3664
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x4000E50")]
|
|
public GameObject SE_AttackCannon;
|
|
|
|
// Token: 0x04000E51 RID: 3665
|
|
[FieldOffset(Offset = "0x5A0")]
|
|
[Token(Token = "0x4000E51")]
|
|
public GameObject SE_AttackMagic;
|
|
|
|
// Token: 0x04000E52 RID: 3666
|
|
[FieldOffset(Offset = "0x5A8")]
|
|
[Token(Token = "0x4000E52")]
|
|
public GameObject SE_AttackDash;
|
|
|
|
// Token: 0x04000E53 RID: 3667
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x4000E53")]
|
|
public GameObject SE_Attack03;
|
|
|
|
// Token: 0x04000E54 RID: 3668
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x4000E54")]
|
|
public GameObject SE_Attack04;
|
|
|
|
// Token: 0x04000E55 RID: 3669
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x4000E55")]
|
|
public GameObject SE_LightningMode;
|
|
|
|
// Token: 0x04000E56 RID: 3670
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x4000E56")]
|
|
public GameObject SE_LightningModeLoop;
|
|
|
|
// Token: 0x04000E57 RID: 3671
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x4000E57")]
|
|
public GameObject SE_Dodge;
|
|
|
|
// Token: 0x04000E58 RID: 3672
|
|
[FieldOffset(Offset = "0x5D8")]
|
|
[Token(Token = "0x4000E58")]
|
|
private SoundEffectPool g_SEWeaponThrowHit;
|
|
|
|
// Token: 0x04000E59 RID: 3673
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x4000E59")]
|
|
private SoundEffectPool g_SEWeaponThrowExplosion;
|
|
|
|
// Token: 0x04000E5A RID: 3674
|
|
[FieldOffset(Offset = "0x5E8")]
|
|
[Token(Token = "0x4000E5A")]
|
|
private SoundEffectPool g_SECrystal;
|
|
|
|
// Token: 0x04000E5B RID: 3675
|
|
[FieldOffset(Offset = "0x5F0")]
|
|
[Token(Token = "0x4000E5B")]
|
|
private SoundEffectPool g_SECrystalDamage;
|
|
|
|
// Token: 0x04000E5C RID: 3676
|
|
[FieldOffset(Offset = "0x5F8")]
|
|
[Token(Token = "0x4000E5C")]
|
|
private SoundEffectPool g_SECrystalBig;
|
|
|
|
// Token: 0x04000E5D RID: 3677
|
|
[FieldOffset(Offset = "0x600")]
|
|
[Token(Token = "0x4000E5D")]
|
|
private SoundEffectPool g_SECrystalBigDamage;
|
|
|
|
// Token: 0x04000E5E RID: 3678
|
|
[FieldOffset(Offset = "0x608")]
|
|
[Token(Token = "0x4000E5E")]
|
|
private SoundEffectPool g_SESceneLightningReady;
|
|
|
|
// Token: 0x04000E5F RID: 3679
|
|
[FieldOffset(Offset = "0x610")]
|
|
[Token(Token = "0x4000E5F")]
|
|
private SoundEffectPool g_SESceneLightning;
|
|
|
|
// Token: 0x04000E60 RID: 3680
|
|
[FieldOffset(Offset = "0x618")]
|
|
[Token(Token = "0x4000E60")]
|
|
private SoundEffect g_SEDebutWeaponCharge;
|
|
|
|
// Token: 0x04000E61 RID: 3681
|
|
[FieldOffset(Offset = "0x620")]
|
|
[Token(Token = "0x4000E61")]
|
|
private SoundEffect g_SEDebutWeapon;
|
|
|
|
// Token: 0x04000E62 RID: 3682
|
|
[FieldOffset(Offset = "0x628")]
|
|
[Token(Token = "0x4000E62")]
|
|
private SoundEffect g_SEDeadWeaponDestroy;
|
|
|
|
// Token: 0x04000E63 RID: 3683
|
|
[FieldOffset(Offset = "0x630")]
|
|
[Token(Token = "0x4000E63")]
|
|
private SoundEffect g_SEWeaponSwing;
|
|
|
|
// Token: 0x04000E64 RID: 3684
|
|
[FieldOffset(Offset = "0x638")]
|
|
[Token(Token = "0x4000E64")]
|
|
private SoundEffect g_SEWeaponLight;
|
|
|
|
// Token: 0x04000E65 RID: 3685
|
|
[FieldOffset(Offset = "0x640")]
|
|
[Token(Token = "0x4000E65")]
|
|
private SoundEffect g_SEWeaponThrow;
|
|
|
|
// Token: 0x04000E66 RID: 3686
|
|
[FieldOffset(Offset = "0x648")]
|
|
[Token(Token = "0x4000E66")]
|
|
private SoundEffect g_SEFloat;
|
|
|
|
// Token: 0x04000E67 RID: 3687
|
|
[FieldOffset(Offset = "0x650")]
|
|
[Token(Token = "0x4000E67")]
|
|
private SoundEffect g_SEDeadImapct;
|
|
|
|
// Token: 0x04000E68 RID: 3688
|
|
[FieldOffset(Offset = "0x658")]
|
|
[Token(Token = "0x4000E68")]
|
|
private SoundEffect g_SEDestroyStart;
|
|
|
|
// Token: 0x04000E69 RID: 3689
|
|
[FieldOffset(Offset = "0x660")]
|
|
[Token(Token = "0x4000E69")]
|
|
private SoundEffect g_SEDestroy;
|
|
|
|
// Token: 0x04000E6A RID: 3690
|
|
[FieldOffset(Offset = "0x668")]
|
|
[Token(Token = "0x4000E6A")]
|
|
private SoundEffect g_SEDash;
|
|
|
|
// Token: 0x04000E6B RID: 3691
|
|
[FieldOffset(Offset = "0x670")]
|
|
[Token(Token = "0x4000E6B")]
|
|
private SoundEffect g_SEDashLoop;
|
|
|
|
// Token: 0x04000E6C RID: 3692
|
|
[FieldOffset(Offset = "0x678")]
|
|
[Token(Token = "0x4000E6C")]
|
|
private SoundEffect g_SEPlusCharge;
|
|
|
|
// Token: 0x04000E6D RID: 3693
|
|
[FieldOffset(Offset = "0x680")]
|
|
[Token(Token = "0x4000E6D")]
|
|
private SoundEffect g_SEAttackCannon;
|
|
|
|
// Token: 0x04000E6E RID: 3694
|
|
[FieldOffset(Offset = "0x688")]
|
|
[Token(Token = "0x4000E6E")]
|
|
private SoundEffect g_SEAttackMagic;
|
|
|
|
// Token: 0x04000E6F RID: 3695
|
|
[FieldOffset(Offset = "0x690")]
|
|
[Token(Token = "0x4000E6F")]
|
|
private SoundEffect g_SEAttackDash;
|
|
|
|
// Token: 0x04000E70 RID: 3696
|
|
[FieldOffset(Offset = "0x698")]
|
|
[Token(Token = "0x4000E70")]
|
|
private SoundEffect g_SEAttack03;
|
|
|
|
// Token: 0x04000E71 RID: 3697
|
|
[FieldOffset(Offset = "0x6A0")]
|
|
[Token(Token = "0x4000E71")]
|
|
private SoundEffect g_SEAttack04;
|
|
|
|
// Token: 0x04000E72 RID: 3698
|
|
[FieldOffset(Offset = "0x6A8")]
|
|
[Token(Token = "0x4000E72")]
|
|
private SoundEffect g_SELightningMode;
|
|
|
|
// Token: 0x04000E73 RID: 3699
|
|
[FieldOffset(Offset = "0x6B0")]
|
|
[Token(Token = "0x4000E73")]
|
|
private SoundEffect g_SELightningModeLoop;
|
|
|
|
// Token: 0x04000E74 RID: 3700
|
|
[FieldOffset(Offset = "0x6B8")]
|
|
[Token(Token = "0x4000E74")]
|
|
private SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x04000E75 RID: 3701
|
|
[FieldOffset(Offset = "0x6C0")]
|
|
[Token(Token = "0x4000E75")]
|
|
public Transform MPRoot_Attack0202_02;
|
|
|
|
// Token: 0x04000E76 RID: 3702
|
|
[FieldOffset(Offset = "0x6C8")]
|
|
[Token(Token = "0x4000E76")]
|
|
public AttackData AD_Attack0102IceMagic;
|
|
|
|
// Token: 0x04000E77 RID: 3703
|
|
[FieldOffset(Offset = "0x6D0")]
|
|
[Token(Token = "0x4000E77")]
|
|
public AttackData AD_IceSpear;
|
|
|
|
// Token: 0x04000E78 RID: 3704
|
|
[FieldOffset(Offset = "0x6D8")]
|
|
[Token(Token = "0x4000E78")]
|
|
public AttackData AD_AttackWeaponThrow;
|
|
|
|
// Token: 0x04000E79 RID: 3705
|
|
[FieldOffset(Offset = "0x6E0")]
|
|
[Token(Token = "0x4000E79")]
|
|
public AttackData AD_AttackPenetrate;
|
|
|
|
// Token: 0x04000E7A RID: 3706
|
|
[FieldOffset(Offset = "0x6E8")]
|
|
[Token(Token = "0x4000E7A")]
|
|
public AttackData AD_Attack04;
|
|
|
|
// Token: 0x04000E7B RID: 3707
|
|
[FieldOffset(Offset = "0x6F0")]
|
|
[Token(Token = "0x4000E7B")]
|
|
public AttackData AD_LightningCollisionSmall;
|
|
|
|
// Token: 0x04000E7C RID: 3708
|
|
[FieldOffset(Offset = "0x6F8")]
|
|
[Token(Token = "0x4000E7C")]
|
|
public AttackData AD_LightningCollisionBig;
|
|
|
|
// Token: 0x04000E7D RID: 3709
|
|
[Token(Token = "0x4000E7D")]
|
|
private const int g_iIceSpearTotal = 60;
|
|
|
|
// Token: 0x04000E7E RID: 3710
|
|
[FieldOffset(Offset = "0x700")]
|
|
[Token(Token = "0x4000E7E")]
|
|
private Vector3 g_v3IceSpearPosition;
|
|
|
|
// Token: 0x04000E7F RID: 3711
|
|
[FieldOffset(Offset = "0x70C")]
|
|
[Token(Token = "0x4000E7F")]
|
|
private Vector3 g_v3IceSpearDirection;
|
|
|
|
// Token: 0x04000E80 RID: 3712
|
|
[Token(Token = "0x4000E80")]
|
|
private const int g_iIceSpearNum = 27;
|
|
|
|
// Token: 0x04000E81 RID: 3713
|
|
[FieldOffset(Offset = "0x718")]
|
|
[Token(Token = "0x4000E81")]
|
|
private int g_iIceSpearNumVal;
|
|
|
|
// Token: 0x04000E82 RID: 3714
|
|
[Token(Token = "0x4000E82")]
|
|
private const float g_fIceSpearInter = 0.06f;
|
|
|
|
// Token: 0x04000E83 RID: 3715
|
|
[FieldOffset(Offset = "0x71C")]
|
|
[Token(Token = "0x4000E83")]
|
|
private float g_fIceSpearInterVal;
|
|
|
|
// Token: 0x04000E84 RID: 3716
|
|
[FieldOffset(Offset = "0x720")]
|
|
[Token(Token = "0x4000E84")]
|
|
private bool g_bMPIceSpear;
|
|
|
|
// Token: 0x04000E85 RID: 3717
|
|
[FieldOffset(Offset = "0x724")]
|
|
[Token(Token = "0x4000E85")]
|
|
private int g_iMPIceSpearIndex;
|
|
|
|
// Token: 0x04000E86 RID: 3718
|
|
[Token(Token = "0x4000E86")]
|
|
private const float g_fMPIceSpearInter = 0.03f;
|
|
|
|
// Token: 0x04000E87 RID: 3719
|
|
[FieldOffset(Offset = "0x728")]
|
|
[Token(Token = "0x4000E87")]
|
|
private float g_fMPIceSpearInterVal;
|
|
|
|
// Token: 0x04000E88 RID: 3720
|
|
[FieldOffset(Offset = "0x72C")]
|
|
[Token(Token = "0x4000E88")]
|
|
private bool g_bAttackPenetrate;
|
|
|
|
// Token: 0x04000E89 RID: 3721
|
|
[FieldOffset(Offset = "0x730")]
|
|
[Token(Token = "0x4000E89")]
|
|
private Vector3 g_v3AttackPenetratePre;
|
|
|
|
// Token: 0x04000E8A RID: 3722
|
|
[FieldOffset(Offset = "0x73C")]
|
|
[Token(Token = "0x4000E8A")]
|
|
private bool g_bAttack03Dash;
|
|
|
|
// Token: 0x04000E8B RID: 3723
|
|
[Token(Token = "0x4000E8B")]
|
|
private const int g_iAttack03Ring = 3;
|
|
|
|
// Token: 0x04000E8C RID: 3724
|
|
[FieldOffset(Offset = "0x740")]
|
|
[Token(Token = "0x4000E8C")]
|
|
private int g_iAttack03RingVal;
|
|
|
|
// Token: 0x04000E8D RID: 3725
|
|
[Token(Token = "0x4000E8D")]
|
|
private const float g_fAttack03RingInter = 0.18f;
|
|
|
|
// Token: 0x04000E8E RID: 3726
|
|
[FieldOffset(Offset = "0x744")]
|
|
[Token(Token = "0x4000E8E")]
|
|
private float g_fAttack03RingInterVal;
|
|
|
|
// Token: 0x04000E8F RID: 3727
|
|
[FieldOffset(Offset = "0x748")]
|
|
[Token(Token = "0x4000E8F")]
|
|
private bool g_bAttack04;
|
|
|
|
// Token: 0x04000E90 RID: 3728
|
|
[Token(Token = "0x4000E90")]
|
|
private const float g_fAttack04Inter = 0.15f;
|
|
|
|
// Token: 0x04000E91 RID: 3729
|
|
[FieldOffset(Offset = "0x74C")]
|
|
[Token(Token = "0x4000E91")]
|
|
private float g_fAttack04InterVal;
|
|
|
|
// Token: 0x04000E92 RID: 3730
|
|
[FieldOffset(Offset = "0x750")]
|
|
[Token(Token = "0x4000E92")]
|
|
private bool g_bPenetrateIceSpear;
|
|
|
|
// Token: 0x04000E93 RID: 3731
|
|
[FieldOffset(Offset = "0x754")]
|
|
[Token(Token = "0x4000E93")]
|
|
private Vector3 g_v3PenetrateIceSpearStart;
|
|
|
|
// Token: 0x04000E94 RID: 3732
|
|
[FieldOffset(Offset = "0x760")]
|
|
[Token(Token = "0x4000E94")]
|
|
private Vector3 g_v3PenetrateIceSpearEnd;
|
|
|
|
// Token: 0x04000E95 RID: 3733
|
|
[FieldOffset(Offset = "0x76C")]
|
|
[Token(Token = "0x4000E95")]
|
|
private Vector3 g_v3PenetrateIceSpearDirection;
|
|
|
|
// Token: 0x04000E96 RID: 3734
|
|
[Token(Token = "0x4000E96")]
|
|
private const int g_iPenetrateIceSpearTotal = 15;
|
|
|
|
// Token: 0x04000E97 RID: 3735
|
|
[FieldOffset(Offset = "0x778")]
|
|
[Token(Token = "0x4000E97")]
|
|
private int g_iPenetrateIceSpearNum;
|
|
|
|
// Token: 0x04000E98 RID: 3736
|
|
[Token(Token = "0x4000E98")]
|
|
private const float g_fPenetrateIceSpearInter = 0.03f;
|
|
|
|
// Token: 0x04000E99 RID: 3737
|
|
[FieldOffset(Offset = "0x77C")]
|
|
[Token(Token = "0x4000E99")]
|
|
private float g_fPenetrateIceSpearInterVal;
|
|
|
|
// Token: 0x04000E9A RID: 3738
|
|
[FieldOffset(Offset = "0x780")]
|
|
[Token(Token = "0x4000E9A")]
|
|
private float g_fPenetrateIceSpearInterDistance;
|
|
|
|
// Token: 0x04000E9B RID: 3739
|
|
[FieldOffset(Offset = "0x784")]
|
|
[Token(Token = "0x4000E9B")]
|
|
private bool g_bSixSpear;
|
|
|
|
// Token: 0x04000E9C RID: 3740
|
|
[FieldOffset(Offset = "0x788")]
|
|
[Token(Token = "0x4000E9C")]
|
|
private Vector3 g_v3SixPrearPoint;
|
|
|
|
// Token: 0x04000E9D RID: 3741
|
|
[FieldOffset(Offset = "0x794")]
|
|
[Token(Token = "0x4000E9D")]
|
|
private Vector3 g_v3SixSpearDirect;
|
|
|
|
// Token: 0x04000E9E RID: 3742
|
|
[FieldOffset(Offset = "0x7A0")]
|
|
[Token(Token = "0x4000E9E")]
|
|
private int g_iSixSpearTotal = (int)((ulong)12L);
|
|
|
|
// Token: 0x04000E9F RID: 3743
|
|
[FieldOffset(Offset = "0x7A4")]
|
|
[Token(Token = "0x4000E9F")]
|
|
private int g_iSixSpearNum;
|
|
|
|
// Token: 0x04000EA0 RID: 3744
|
|
[Token(Token = "0x4000EA0")]
|
|
private const float g_fSixSpearFrequency = 0.12f;
|
|
|
|
// Token: 0x04000EA1 RID: 3745
|
|
[FieldOffset(Offset = "0x7A8")]
|
|
[Token(Token = "0x4000EA1")]
|
|
private float g_fSixSpearFrequencyVal;
|
|
|
|
// Token: 0x04000EA2 RID: 3746
|
|
[FieldOffset(Offset = "0x7AC")]
|
|
[Token(Token = "0x4000EA2")]
|
|
private bool g_bCannon;
|
|
|
|
// Token: 0x04000EA3 RID: 3747
|
|
[FieldOffset(Offset = "0x7B0")]
|
|
[Token(Token = "0x4000EA3")]
|
|
private Vector3 g_bCannonPos;
|
|
|
|
// Token: 0x04000EA4 RID: 3748
|
|
[FieldOffset(Offset = "0x7BC")]
|
|
[Token(Token = "0x4000EA4")]
|
|
private Vector3 g_bCannonDirection;
|
|
|
|
// Token: 0x04000EA5 RID: 3749
|
|
[Token(Token = "0x4000EA5")]
|
|
private const float g_fCannonDuration = 0.24f;
|
|
|
|
// Token: 0x04000EA6 RID: 3750
|
|
[Token(Token = "0x4000EA6")]
|
|
private const float g_fCannonDurationV2 = 0.33f;
|
|
|
|
// Token: 0x04000EA7 RID: 3751
|
|
[FieldOffset(Offset = "0x7C8")]
|
|
[Token(Token = "0x4000EA7")]
|
|
private float g_fCannonDurationVal;
|
|
|
|
// Token: 0x04000EA8 RID: 3752
|
|
[Token(Token = "0x4000EA8")]
|
|
private const float g_fCannonIntervals = 0.1f;
|
|
|
|
// Token: 0x04000EA9 RID: 3753
|
|
[FieldOffset(Offset = "0x7CC")]
|
|
[Token(Token = "0x4000EA9")]
|
|
private float g_fCannonIntervalsVal;
|
|
|
|
// Token: 0x04000EAA RID: 3754
|
|
[FieldOffset(Offset = "0x7D0")]
|
|
[Token(Token = "0x4000EAA")]
|
|
private Transform g_trMagicArua01;
|
|
|
|
// Token: 0x04000EAB RID: 3755
|
|
[FieldOffset(Offset = "0x7D8")]
|
|
[Token(Token = "0x4000EAB")]
|
|
private Transform g_trMagicArua02;
|
|
|
|
// Token: 0x04000EAC RID: 3756
|
|
[FieldOffset(Offset = "0x7E0")]
|
|
[Token(Token = "0x4000EAC")]
|
|
private Transform g_trMagicArua03;
|
|
|
|
// Token: 0x04000EAD RID: 3757
|
|
[FieldOffset(Offset = "0x7E8")]
|
|
[Token(Token = "0x4000EAD")]
|
|
private bool g_bMagicAuraBullet;
|
|
|
|
// Token: 0x04000EAE RID: 3758
|
|
[Token(Token = "0x4000EAE")]
|
|
private const float g_fMagicAuraBulletInter = 0.09f;
|
|
|
|
// Token: 0x04000EAF RID: 3759
|
|
[FieldOffset(Offset = "0x7EC")]
|
|
[Token(Token = "0x4000EAF")]
|
|
private float g_fMagicAuraBulletInterVal;
|
|
|
|
// Token: 0x04000EB0 RID: 3760
|
|
[FieldOffset(Offset = "0x7F0")]
|
|
[Token(Token = "0x4000EB0")]
|
|
private int g_iMagicAuraPosIndex;
|
|
|
|
// Token: 0x04000EB1 RID: 3761
|
|
[FieldOffset(Offset = "0x7F4")]
|
|
[Token(Token = "0x4000EB1")]
|
|
private bool g_bSceneLightning;
|
|
|
|
// Token: 0x04000EB2 RID: 3762
|
|
[Token(Token = "0x4000EB2")]
|
|
private const int g_iSceneLightningNum = 6;
|
|
|
|
// Token: 0x04000EB3 RID: 3763
|
|
[Token(Token = "0x4000EB3")]
|
|
private const float g_fSceneLightningReadyTime = 3f;
|
|
|
|
// Token: 0x04000EB4 RID: 3764
|
|
[FieldOffset(Offset = "0x7F8")]
|
|
[Token(Token = "0x4000EB4")]
|
|
private float[] g_fSceneLightningReadyTimeVal;
|
|
|
|
// Token: 0x04000EB5 RID: 3765
|
|
[FieldOffset(Offset = "0x800")]
|
|
[Token(Token = "0x4000EB5")]
|
|
private float[] g_fSceneLightningWaitTimeVal;
|
|
|
|
// Token: 0x04000EB6 RID: 3766
|
|
[FieldOffset(Offset = "0x808")]
|
|
[Token(Token = "0x4000EB6")]
|
|
private Vector3[] g_fSceneLightningPosition;
|
|
|
|
// Token: 0x04000EB7 RID: 3767
|
|
[FieldOffset(Offset = "0x810")]
|
|
[Token(Token = "0x4000EB7")]
|
|
private float g_fFloorDistance;
|
|
|
|
// Token: 0x04000EB8 RID: 3768
|
|
[FieldOffset(Offset = "0x814")]
|
|
[Token(Token = "0x4000EB8")]
|
|
private float g_fTimeScaleLightningVal = 1f;
|
|
|
|
// Token: 0x04000EB9 RID: 3769
|
|
[FieldOffset(Offset = "0x818")]
|
|
[Token(Token = "0x4000EB9")]
|
|
private bool g_bWeaponCharge;
|
|
|
|
// Token: 0x04000EBA RID: 3770
|
|
[FieldOffset(Offset = "0x81C")]
|
|
[Token(Token = "0x4000EBA")]
|
|
private float g_fWeaponChargeVolume;
|
|
|
|
// Token: 0x04000EBB RID: 3771
|
|
[FieldOffset(Offset = "0x820")]
|
|
[Token(Token = "0x4000EBB")]
|
|
private float g_fWeaponChargePitch;
|
|
|
|
// Token: 0x04000EBC RID: 3772
|
|
[FieldOffset(Offset = "0x824")]
|
|
[Token(Token = "0x4000EBC")]
|
|
private float g_fSEScriptDestroyVolume;
|
|
|
|
// Token: 0x04000EBD RID: 3773
|
|
[FieldOffset(Offset = "0x828")]
|
|
[Token(Token = "0x4000EBD")]
|
|
private bool g_bPlus;
|
|
|
|
// Token: 0x04000EBE RID: 3774
|
|
[FieldOffset(Offset = "0x829")]
|
|
[Token(Token = "0x4000EBE")]
|
|
private bool g_bDeath;
|
|
|
|
// Token: 0x04000EBF RID: 3775
|
|
[FieldOffset(Offset = "0x82A")]
|
|
[Token(Token = "0x4000EBF")]
|
|
private bool g_bDeadLoop;
|
|
|
|
// Token: 0x04000EC0 RID: 3776
|
|
[FieldOffset(Offset = "0x82B")]
|
|
[Token(Token = "0x4000EC0")]
|
|
private bool g_bDestroy;
|
|
|
|
// Token: 0x04000EC1 RID: 3777
|
|
[FieldOffset(Offset = "0x82C")]
|
|
[Token(Token = "0x4000EC1")]
|
|
private float g_fDestroyVal;
|
|
|
|
// Token: 0x04000EC2 RID: 3778
|
|
[FieldOffset(Offset = "0x830")]
|
|
[Token(Token = "0x4000EC2")]
|
|
private bool g_bDestroyed;
|
|
|
|
// Token: 0x04000EC3 RID: 3779
|
|
[FieldOffset(Offset = "0x831")]
|
|
[Token(Token = "0x4000EC3")]
|
|
private bool g_bPlayerDeath;
|
|
}
|