Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel05_Crystal.cs
2023-09-06 22:00:49 +02:00

252 lines
7.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BD RID: 189
[Token(Token = "0x20000BD")]
public class BossLevel05_Crystal : DamageObject
{
// Token: 0x0600099A RID: 2458 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099A")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "4")]
public override void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099B RID: 2459 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099B")]
[Address(RVA = "0x144EF30", Offset = "0x144DD30", VA = "0x18144EF30", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099C RID: 2460 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099C")]
[Address(RVA = "0x144D2C0", Offset = "0x144C0C0", VA = "0x18144D2C0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099D RID: 2461 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099D")]
[Address(RVA = "0x144D410", Offset = "0x144C210", VA = "0x18144D410", Slot = "13")]
public override void HitPhysical(float fStrength)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099E RID: 2462 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099E")]
[Address(RVA = "0x144D2C0", Offset = "0x144C0C0", VA = "0x18144D2C0", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099F RID: 2463 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099F")]
[Address(RVA = "0x144E090", Offset = "0x144CE90", VA = "0x18144E090")]
public void Set(WizardGirlManage WGM, EffectPool EffHit, EffectPool EffDamage, EffectPool EffAttackCollision, AttackData AD, SoundEffectPool SEPDamage)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A0 RID: 2464 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A0")]
[Address(RVA = "0x144DFB0", Offset = "0x144CDB0", VA = "0x18144DFB0")]
public void SetMove(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A1 RID: 2465 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A1")]
[Address(RVA = "0x144D570", Offset = "0x144C370", VA = "0x18144D570", Slot = "14")]
public override void SetDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A2 RID: 2466 RVA: 0x00016DC4 File Offset: 0x00014FC4
[Token(Token = "0x60009A2")]
[Address(RVA = "0x144FAA0", Offset = "0x144E8A0", VA = "0x18144FAA0")]
public BossLevel05_Crystal()
{
}
// Token: 0x04000EC4 RID: 3780
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000EC4")]
private WizardGirlManage g_WGM;
// Token: 0x04000EC5 RID: 3781
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000EC5")]
public CapsuleCollider CrystalCollider;
// Token: 0x04000EC6 RID: 3782
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000EC6")]
public SphereCollider DamageCollider;
// Token: 0x04000EC7 RID: 3783
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000EC7")]
public ParticleSystem PS_Crystal;
// Token: 0x04000EC8 RID: 3784
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000EC8")]
public float LifeTime;
// Token: 0x04000EC9 RID: 3785
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000EC9")]
private Transform g_TrCrystalRoot;
// Token: 0x04000ECA RID: 3786
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000ECA")]
private Vector3[] g_v3CrystalOriginalPos;
// Token: 0x04000ECB RID: 3787
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000ECB")]
private Vector3[] g_v3DamageOriginalPos;
// Token: 0x04000ECC RID: 3788
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000ECC")]
private Quaternion[] g_v3DamageOriginalRot;
// Token: 0x04000ECD RID: 3789
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000ECD")]
private float[] g_fCrystalSpeed;
// Token: 0x04000ECE RID: 3790
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000ECE")]
private float g_fCrystalMoveTime;
// Token: 0x04000ECF RID: 3791
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000ECF")]
private MeshCollider[] g_DamageCollider;
// Token: 0x04000ED0 RID: 3792
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000ED0")]
private Material[] g_Mat;
// Token: 0x04000ED1 RID: 3793
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000ED1")]
private Material[] g_MatDamage;
// Token: 0x04000ED2 RID: 3794
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000ED2")]
private float g_fMatIntensity;
// Token: 0x04000ED3 RID: 3795
[Token(Token = "0x4000ED3")]
private const float g_fMatDamageIntensity = 0.45f;
// Token: 0x04000ED4 RID: 3796
[Token(Token = "0x4000ED4")]
private const float g_fMatDamageRefractionIntensity = 0.09f;
// Token: 0x04000ED5 RID: 3797
[Token(Token = "0x4000ED5")]
private const float g_fMatDamageOpacity = 0.75f;
// Token: 0x04000ED6 RID: 3798
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x4000ED6")]
private float g_fMatDamageVal;
// Token: 0x04000ED7 RID: 3799
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000ED7")]
public float Life = 18f;
// Token: 0x04000ED8 RID: 3800
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x4000ED8")]
private float g_fLifeVal;
// Token: 0x04000ED9 RID: 3801
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000ED9")]
public bool DamageCameraShake = true;
// Token: 0x04000EDA RID: 3802
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x4000EDA")]
public float DamageAttackRadius = 0.9f;
// Token: 0x04000EDB RID: 3803
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000EDB")]
public Transform DamageAttackPos;
// Token: 0x04000EDC RID: 3804
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000EDC")]
private AttackData g_ADDamage;
// Token: 0x04000EDD RID: 3805
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000EDD")]
private bool g_bMove;
// Token: 0x04000EDE RID: 3806
[FieldOffset(Offset = "0x179")]
[Token(Token = "0x4000EDE")]
private bool g_bMoveCollision;
// Token: 0x04000EDF RID: 3807
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x4000EDF")]
private float g_fSpeed = 18f;
// Token: 0x04000EE0 RID: 3808
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000EE0")]
private Vector3 g_v3Direction;
// Token: 0x04000EE1 RID: 3809
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x4000EE1")]
private Vector3 g_v3PrePos;
// Token: 0x04000EE2 RID: 3810
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000EE2")]
private float g_bDamageColliderTime;
// Token: 0x04000EE3 RID: 3811
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000EE3")]
private EffectPool g_EffAttackCollision;
// Token: 0x04000EE4 RID: 3812
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000EE4")]
private SoundEffectPool g_SEPDamage;
// Token: 0x04000EE5 RID: 3813
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000EE5")]
private bool g_bAttackDamage;
// Token: 0x04000EE6 RID: 3814
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x4000EE6")]
private float g_fPlayerDodgeInvalid;
}