3229 lines
95 KiB
C#
3229 lines
95 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BF RID: 191
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[Token(Token = "0x20000BF")]
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public class BossLevel06EffectPlay : MonoBehaviour
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{
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// Token: 0x060009A8 RID: 2472 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009A8")]
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[Address(RVA = "0x1455D20", Offset = "0x1454B20", VA = "0x181455D20")]
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public void InitData(AI_BossLevel06 AI, MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009A9 RID: 2473 RVA: 0x00016E28 File Offset: 0x00015028
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[Token(Token = "0x60009A9")]
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[Address(RVA = "0x145CFC0", Offset = "0x145BDC0", VA = "0x18145CFC0")]
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private void Start()
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{
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Transform playerTransform = Game.GetPlayerTransform();
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this.g_PlayerTransform = playerTransform;
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WizardGirlManage playerManager = Game.GetPlayerManager();
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this.g_WGM = playerManager;
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PlayerCamera cameraController = Game.GetCameraController();
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this.g_Camera = cameraController;
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this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L);
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}
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// Token: 0x060009AA RID: 2474 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009AA")]
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[Address(RVA = "0x1463210", Offset = "0x1462010", VA = "0x181463210")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009AB RID: 2475 RVA: 0x00016E70 File Offset: 0x00015070
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[Token(Token = "0x60009AB")]
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[Address(RVA = "0x145D860", Offset = "0x145C660", VA = "0x18145D860")]
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public void StoryStopSceneLightBeam()
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{
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this.g_SEWake.PlayRandom(1f, 1f);
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this.PS_LightBeam.Stop(true);
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}
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// Token: 0x060009AC RID: 2476 RVA: 0x00016EA4 File Offset: 0x000150A4
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[Token(Token = "0x60009AC")]
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[Address(RVA = "0x145D2C0", Offset = "0x145C0C0", VA = "0x18145D2C0")]
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public void StoryCharge()
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{
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this.PS_DebutCharge.Play(true);
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this.g_SEChargeShake.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SECharge;
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this.g_bSECharge = true;
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soundEffect.PlayRandom(1f, 1f);
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SoundEffect soundEffect2 = this.g_SECharge;
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int num = 0;
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this.g_fSEChargeVolume = (float)num;
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int num2 = 0;
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int num3 = 0;
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soundEffect2.Set((float)num3, (float)num2);
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this.g_bSceneThrone = true;
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}
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// Token: 0x060009AD RID: 2477 RVA: 0x00016F1C File Offset: 0x0001511C
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[Token(Token = "0x60009AD")]
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[Address(RVA = "0x145D830", Offset = "0x145C630", VA = "0x18145D830")]
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public void StoryStopCharge()
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{
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this.g_bSECharge = false;
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this.PS_DebutCharge.Stop(true);
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}
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// Token: 0x060009AE RID: 2478 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009AE")]
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[Address(RVA = "0x145D060", Offset = "0x145BE60", VA = "0x18145D060")]
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public void StoryChargeFinish()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009AF RID: 2479 RVA: 0x00016F44 File Offset: 0x00015144
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[Token(Token = "0x60009AF")]
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[Address(RVA = "0x145D370", Offset = "0x145C170", VA = "0x18145D370")]
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public void StoryEndLight()
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{
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this.g_bEndLight = true;
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this.PS_Destroy.Play(true);
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this.g_SEDestoryReady.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SEDestoryReady;
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this.g_fSEDestoryReadyVolume = 0f;
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int num = 0;
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soundEffect.SetVolume((float)num);
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}
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// Token: 0x060009B0 RID: 2480 RVA: 0x00016F9C File Offset: 0x0001519C
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[Token(Token = "0x60009B0")]
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[Address(RVA = "0x145D970", Offset = "0x145C770", VA = "0x18145D970")]
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public void StroyEndLightStop()
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{
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this.g_bEndLight = false;
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this.PS_Destroy.Stop(true);
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}
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// Token: 0x060009B1 RID: 2481 RVA: 0x00016FC4 File Offset: 0x000151C4
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[Token(Token = "0x60009B1")]
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[Address(RVA = "0x145D440", Offset = "0x145C240", VA = "0x18145D440")]
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public void StoryLWNCure()
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{
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this.PS_LWNCure.Play(true);
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this.g_SELWNCure.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SELWNCure;
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this.g_fSELWNCureVolume = 0f;
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int num = 0;
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soundEffect.SetVolume((float)num);
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this.g_bCure = true;
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}
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// Token: 0x060009B2 RID: 2482 RVA: 0x0001701C File Offset: 0x0001521C
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[Token(Token = "0x60009B2")]
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[Address(RVA = "0x145D400", Offset = "0x145C200", VA = "0x18145D400")]
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public void StoryLWNCureStop()
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{
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this.PS_LWNCure.Stop(true);
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this.g_bCure = false;
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}
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// Token: 0x060009B3 RID: 2483 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009B3")]
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[Address(RVA = "0x145D8B0", Offset = "0x145C6B0", VA = "0x18145D8B0")]
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public void StoryThroneUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009B4 RID: 2484 RVA: 0x00017044 File Offset: 0x00015244
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[Token(Token = "0x60009B4")]
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[Address(RVA = "0x145D4C0", Offset = "0x145C2C0", VA = "0x18145D4C0")]
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public void StoryPSThrone03()
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{
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this.g_bThroneStartUp = true;
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this.PS_ThroneAppear03.Play(true);
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this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SEThroneAppear03Loop;
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this.g_fSEThroneVolume = 0f;
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int num = 0;
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soundEffect.SetVolume((float)num);
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}
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// Token: 0x060009B5 RID: 2485 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009B5")]
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[Address(RVA = "0x145D540", Offset = "0x145C340", VA = "0x18145D540")]
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public void StoryPSThrone04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009B6 RID: 2486 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009B6")]
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[Address(RVA = "0x145D650", Offset = "0x145C450", VA = "0x18145D650")]
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public void StoryPSThrone05()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009B7 RID: 2487 RVA: 0x0001709C File Offset: 0x0001529C
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[Token(Token = "0x60009B7")]
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[Address(RVA = "0x145D3F0", Offset = "0x145C1F0", VA = "0x18145D3F0")]
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public void StoryEnd()
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{
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this.g_bThroneStartUp = false;
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}
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// Token: 0x060009B8 RID: 2488 RVA: 0x000170B0 File Offset: 0x000152B0
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[Token(Token = "0x60009B8")]
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[Address(RVA = "0x1458F70", Offset = "0x1457D70", VA = "0x181458F70")]
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public void OpenBodyEffect()
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{
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this.PS_Body.Play(true);
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SoundEffect soundEffect = this.g_SEBody;
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this.g_bSEBody = true;
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soundEffect.PlayRandom(1f, 1f);
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SoundEffect soundEffect2 = this.g_SEBody;
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this.g_fSEBodyVolume = 0f;
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this.g_fSEBodyPitch = 1.8f;
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int num = 0;
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soundEffect2.Set((float)num, 1.8f);
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this.CreateGhostFire();
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ParticleSystem ps_DebutCharge = this.PS_DebutCharge;
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this.g_bSECharge = false;
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ps_DebutCharge.Stop(true);
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this.g_SEChargeShake.Stop();
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Act07Boss_Floating objFloat = this.ObjFloat;
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this.g_bSECharge = false;
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objFloat.ReleaseEvent();
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GameObject gameObject = this.ObjFloat.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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}
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// Token: 0x060009B9 RID: 2489 RVA: 0x00017170 File Offset: 0x00015370
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[Token(Token = "0x60009B9")]
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[Address(RVA = "0x1454BA0", Offset = "0x14539A0", VA = "0x181454BA0")]
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public void CloseBodyEffect()
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{
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ParticleSystem ps_Body = this.PS_Body;
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this.g_bDeath = true;
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ps_Body.Stop(true);
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this.PS_DashFloor.Stop(true);
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this.PS_Dash.Stop(true);
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this.PS_NormalFloor.Stop(true);
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this.PS_ArcaneChargeFloor.Stop(true);
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this.PS_IceChargeFloor.Stop(true);
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this.PS_FireChargeFloor.Stop(true);
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this.PS_LightningChargeFloor.Stop(true);
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this.PS_PlusCharge.Stop(true);
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this.PS_PlusFireHelp.Stop(true);
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this.PS_PlusBody.Stop(true);
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ParticleSystem particleSystem = this.g_PS_Floor;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_PS_Floor.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_PS_ChargeHand.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_PS_ChargeBody.Stop(true);
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}
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EffectPool effectPool = this.g_EffGhostFire;
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this.g_bSEBody = false;
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this.g_bGhostFire = false;
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effectPool.StopAll(3f);
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}
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// Token: 0x060009BA RID: 2490 RVA: 0x00017298 File Offset: 0x00015498
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[Token(Token = "0x60009BA")]
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[Address(RVA = "0x145B110", Offset = "0x1459F10", VA = "0x18145B110")]
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public void SetMoveValue(float fMove)
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{
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this.g_fMoveValue = fMove;
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}
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// Token: 0x060009BB RID: 2491 RVA: 0x000172AC File Offset: 0x000154AC
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[Token(Token = "0x60009BB")]
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[Address(RVA = "0x1454E50", Offset = "0x1453C50", VA = "0x181454E50")]
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public void ClosePSBody()
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{
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this.PS_Body.Stop(true);
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}
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// Token: 0x060009BC RID: 2492 RVA: 0x000172CC File Offset: 0x000154CC
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[Token(Token = "0x60009BC")]
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[Address(RVA = "0x145AFE0", Offset = "0x1459DE0", VA = "0x18145AFE0")]
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public void SetDash(bool bDash)
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{
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this.g_bDash = bDash;
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ParticleSystem ps_DashFloor = this.PS_DashFloor;
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if (!bDash)
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{
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ps_DashFloor.Stop(true);
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this.PS_Dash.Stop(true);
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this.g_SEDash.Play(1, 1f, 1f);
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this.g_SEDashLoop.Stop();
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return;
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}
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ps_DashFloor.Play(true);
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this.PS_Dash.Play(true);
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SoundEffect soundEffect = this.g_SEDash;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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this.g_SEDashLoop.PlayRandom(1f, 1f);
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}
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// Token: 0x060009BD RID: 2493 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009BD")]
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[Address(RVA = "0x145AE30", Offset = "0x1459C30", VA = "0x18145AE30")]
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public void SetDashDirection(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009BE RID: 2494 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009BE")]
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[Address(RVA = "0x14551A0", Offset = "0x1453FA0", VA = "0x1814551A0")]
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private void CreateGhostFire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009BF RID: 2495 RVA: 0x00017368 File Offset: 0x00015568
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[Token(Token = "0x60009BF")]
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[Address(RVA = "0x145B120", Offset = "0x1459F20", VA = "0x18145B120")]
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public void SetPlusStory(int i)
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{
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this.g_iPlusStory = i;
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}
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// Token: 0x060009C0 RID: 2496 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009C0")]
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[Address(RVA = "0x145F590", Offset = "0x145E390", VA = "0x18145F590")]
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private void UpdateGhostFire(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009C1 RID: 2497 RVA: 0x0001737C File Offset: 0x0001557C
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[Token(Token = "0x60009C1")]
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[Address(RVA = "0x145AC80", Offset = "0x1459A80", VA = "0x18145AC80")]
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public void PlayPSGhostFireHelp()
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{
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this.PS_PlusFireHelp.Play(true);
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this.g_SEPlusFireHelp.PlayRandom(1f, 1f);
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}
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// Token: 0x060009C2 RID: 2498 RVA: 0x000173B0 File Offset: 0x000155B0
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[Token(Token = "0x60009C2")]
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[Address(RVA = "0x1452F70", Offset = "0x1451D70", VA = "0x181452F70")]
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public void AniPlayPSPlusFireCombine()
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{
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this.PS_PS_PlusFireCombine.Play(true);
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this.g_SEPlusFireCombine.PlayRandom(1f, 1f);
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}
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// Token: 0x060009C3 RID: 2499 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009C3")]
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[Address(RVA = "0x145ACD0", Offset = "0x1459AD0", VA = "0x18145ACD0")]
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public void PlayPSPlusCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009C4 RID: 2500 RVA: 0x000173E4 File Offset: 0x000155E4
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[Token(Token = "0x60009C4")]
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[Address(RVA = "0x1455C70", Offset = "0x1454A70", VA = "0x181455C70")]
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public void FinishPSPlusCharge()
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{
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this.PS_PlusCharge.Stop(true);
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this.g_SEChargeShake.Stop();
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PlayerCamera playerCamera = this.g_Camera;
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this.g_bSECharge = false;
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playerCamera.SetShakeLoopStop();
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Game.DisableVibration();
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}
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// Token: 0x060009C5 RID: 2501 RVA: 0x0001742C File Offset: 0x0001562C
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[Token(Token = "0x60009C5")]
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[Address(RVA = "0x1454E20", Offset = "0x1453C20", VA = "0x181454E20")]
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public void CloseGhostFire()
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{
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this.g_EffGhostFire.StopAll(3f);
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}
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// Token: 0x060009C6 RID: 2502 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009C6")]
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[Address(RVA = "0x145CA50", Offset = "0x145B850", VA = "0x18145CA50")]
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public void SkipPlusStory()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009C7 RID: 2503 RVA: 0x00017450 File Offset: 0x00015650
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[Token(Token = "0x60009C7")]
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[Address(RVA = "0x1454E80", Offset = "0x1453C80", VA = "0x181454E80")]
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public void ClosePSPlusBody()
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{
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this.PS_PlusBody.Stop(true);
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}
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// Token: 0x060009C8 RID: 2504 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009C8")]
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[Address(RVA = "0x1455A60", Offset = "0x1454860", VA = "0x181455A60")]
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public void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009C9 RID: 2505 RVA: 0x00017470 File Offset: 0x00015670
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[Token(Token = "0x60009C9")]
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[Address(RVA = "0x1455800", Offset = "0x1454600", VA = "0x181455800")]
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public void DamageFly()
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{
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ParticleSystem particleSystem = this.g_PS_Floor;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_PS_Floor.Stop(true);
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ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
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this.g_PS_Floor = ps_NormalFloor;
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}
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ParticleSystem particleSystem2 = this.g_PS_ChargeHand;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_PS_ChargeHand.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_PS_ChargeBody;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_PS_ChargeBody.Stop(true);
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}
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|
ParticleSystem ps_DashFloor = this.PS_DashFloor;
|
|
this.g_bDash = false;
|
|
ps_DashFloor.Stop(true);
|
|
this.PS_Dash.Stop(true);
|
|
this.g_SEDashLoop.Stop();
|
|
this.g_SEChargeShake.Stop();
|
|
EffectPool effectPool = this.g_EffLightningChargeAimFloor;
|
|
this.g_bSECharge = false;
|
|
this.g_bLightningChargeAimFloor = false;
|
|
effectPool.StopAll(3f);
|
|
this.g_EffLightningChargeAimFloorC.Stop(3f);
|
|
this.g_bIceBullet = false;
|
|
Game.DisableVibration();
|
|
this.PS_PlusCharge.Stop();
|
|
this.PS_PlusFireHelp.Stop();
|
|
}
|
|
|
|
// Token: 0x060009CA RID: 2506 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009CA")]
|
|
[Address(RVA = "0x1453030", Offset = "0x1451E30", VA = "0x181453030")]
|
|
public void AniSwitchMagic()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009CB RID: 2507 RVA: 0x00017584 File Offset: 0x00015784
|
|
[Token(Token = "0x60009CB")]
|
|
[Address(RVA = "0x1455D10", Offset = "0x1454B10", VA = "0x181455D10")]
|
|
public PlayerEffectPlay.Magic GetMagicType()
|
|
{
|
|
return this.g_Magic;
|
|
}
|
|
|
|
// Token: 0x060009CC RID: 2508 RVA: 0x00017598 File Offset: 0x00015798
|
|
[Token(Token = "0x60009CC")]
|
|
[Address(RVA = "0x145B100", Offset = "0x1459F00", VA = "0x18145B100")]
|
|
public void SetMagicType(PlayerEffectPlay.Magic Type)
|
|
{
|
|
this.g_Magic = Type;
|
|
}
|
|
|
|
// Token: 0x060009CD RID: 2509 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009CD")]
|
|
[Address(RVA = "0x1453ED0", Offset = "0x1452CD0", VA = "0x181453ED0")]
|
|
public void ChargeFinishTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009CE RID: 2510 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009CE")]
|
|
[Address(RVA = "0x1459E50", Offset = "0x1458C50", VA = "0x181459E50")]
|
|
public void PlayEffCounterMagic()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009CF RID: 2511 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009CF")]
|
|
[Address(RVA = "0x145E010", Offset = "0x145CE10", VA = "0x18145E010")]
|
|
private void UpdateCounterMagic(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D0 RID: 2512 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D0")]
|
|
[Address(RVA = "0x1454930", Offset = "0x1453730", VA = "0x181454930")]
|
|
public void Charge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D1 RID: 2513 RVA: 0x000175AC File Offset: 0x000157AC
|
|
[Token(Token = "0x60009D1")]
|
|
[Address(RVA = "0x1453960", Offset = "0x1452760", VA = "0x181453960")]
|
|
public void ChargeEnd()
|
|
{
|
|
ParticleSystem particleSystem = this.g_PS_ChargeHand;
|
|
int num = 0;
|
|
if (particleSystem != num)
|
|
{
|
|
this.g_PS_ChargeHand.Stop(true);
|
|
}
|
|
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
|
|
int num2 = 0;
|
|
if (particleSystem2 != num2)
|
|
{
|
|
this.g_PS_ChargeBody.Stop(true);
|
|
}
|
|
this.g_SEChargeShake.Stop();
|
|
Game.DisableVibration();
|
|
this.g_bSECharge = false;
|
|
}
|
|
|
|
// Token: 0x060009D2 RID: 2514 RVA: 0x00017618 File Offset: 0x00015818
|
|
[Token(Token = "0x60009D2")]
|
|
[Address(RVA = "0x1454790", Offset = "0x1453590", VA = "0x181454790")]
|
|
public void ChargeShotEnd()
|
|
{
|
|
ParticleSystem particleSystem = this.g_PS_ChargeHand;
|
|
int num = 0;
|
|
if (particleSystem != num)
|
|
{
|
|
this.g_PS_ChargeHand.Stop(true);
|
|
}
|
|
ParticleSystem particleSystem2 = this.g_PS_ChargeBody;
|
|
int num2 = 0;
|
|
if (particleSystem2 != num2)
|
|
{
|
|
this.g_PS_ChargeBody.Stop(true);
|
|
}
|
|
this.g_SEChargeShake.Stop();
|
|
ParticleSystem particleSystem3 = this.g_PS_Floor;
|
|
this.g_bSECharge = false;
|
|
int num3 = 0;
|
|
if (particleSystem3 != num3)
|
|
{
|
|
this.g_PS_Floor.Stop(true);
|
|
ParticleSystem ps_NormalFloor = this.PS_NormalFloor;
|
|
this.g_PS_Floor = ps_NormalFloor;
|
|
}
|
|
Game.DisableVibration();
|
|
}
|
|
|
|
// Token: 0x060009D3 RID: 2515 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D3")]
|
|
[Address(RVA = "0x14540B0", Offset = "0x1452EB0", VA = "0x1814540B0")]
|
|
public void ChargeFinish()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D4 RID: 2516 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D4")]
|
|
[Address(RVA = "0x1453A90", Offset = "0x1452890", VA = "0x181453A90")]
|
|
private void ChargeFinishAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D5 RID: 2517 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D5")]
|
|
[Address(RVA = "0x1459BC0", Offset = "0x14589C0", VA = "0x181459BC0")]
|
|
private void PlayArcaneFloorBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D6 RID: 2518 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D6")]
|
|
[Address(RVA = "0x145A480", Offset = "0x1459280", VA = "0x18145A480")]
|
|
private void PlayIceCounterBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D7 RID: 2519 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D7")]
|
|
[Address(RVA = "0x1460B90", Offset = "0x145F990", VA = "0x181460B90")]
|
|
private void UpdateIceCounterBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D8 RID: 2520 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D8")]
|
|
[Address(RVA = "0x1452690", Offset = "0x1451490", VA = "0x181452690")]
|
|
public void AniPlayIceChargeShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009D9 RID: 2521 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009D9")]
|
|
[Address(RVA = "0x1460730", Offset = "0x145F530", VA = "0x181460730")]
|
|
private void UpdateIceChargeShot(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009DA RID: 2522 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009DA")]
|
|
[Address(RVA = "0x145A050", Offset = "0x1458E50", VA = "0x18145A050")]
|
|
private void PlayFireSplashBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009DB RID: 2523 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009DB")]
|
|
[Address(RVA = "0x145A9F0", Offset = "0x14597F0", VA = "0x18145A9F0")]
|
|
private void PlayLightningBall()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009DC RID: 2524 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009DC")]
|
|
[Address(RVA = "0x14529F0", Offset = "0x14517F0", VA = "0x1814529F0")]
|
|
public void AniPlayLightningChargeShot01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009DD RID: 2525 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009DD")]
|
|
[Address(RVA = "0x1452C30", Offset = "0x1451A30", VA = "0x181452C30")]
|
|
public void AniPlayLightningChargeShot02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009DE RID: 2526 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009DE")]
|
|
[Address(RVA = "0x1459240", Offset = "0x1458040", VA = "0x181459240")]
|
|
public void OpenLightningCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009DF RID: 2527 RVA: 0x000176B8 File Offset: 0x000158B8
|
|
[Token(Token = "0x60009DF")]
|
|
[Address(RVA = "0x1455C10", Offset = "0x1454A10", VA = "0x181455C10")]
|
|
public void EndLightningCharge()
|
|
{
|
|
this.g_bLightningChargeAimFloor = false;
|
|
this.g_EffLightningChargeAimFloor.StopAll(3f);
|
|
this.g_EffLightningChargeAimFloorC.Stop(3f);
|
|
}
|
|
|
|
// Token: 0x060009E0 RID: 2528 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E0")]
|
|
[Address(RVA = "0x1461FE0", Offset = "0x1460DE0", VA = "0x181461FE0")]
|
|
private void UpdateLightningChargeAimFloor(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E1 RID: 2529 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E1")]
|
|
[Address(RVA = "0x1462820", Offset = "0x1461620", VA = "0x181462820")]
|
|
private void UpdateLightningChargeHit(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E2 RID: 2530 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E2")]
|
|
[Address(RVA = "0x1454EB0", Offset = "0x1453CB0", VA = "0x181454EB0")]
|
|
private void CreateChargeLightningBall(Vector3 Pos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E3 RID: 2531 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E3")]
|
|
[Address(RVA = "0x1451AB0", Offset = "0x14508B0", VA = "0x181451AB0")]
|
|
public void AniAttackMove()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E4 RID: 2532 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E4")]
|
|
[Address(RVA = "0x144FD30", Offset = "0x144EB30", VA = "0x18144FD30")]
|
|
public void AniAttack0101Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E5 RID: 2533 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E5")]
|
|
[Address(RVA = "0x14500B0", Offset = "0x144EEB0", VA = "0x1814500B0")]
|
|
public void AniAttack0102Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E6 RID: 2534 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E6")]
|
|
[Address(RVA = "0x1450430", Offset = "0x144F230", VA = "0x181450430")]
|
|
public void AniAttack0103Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E7 RID: 2535 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009E7")]
|
|
[Address(RVA = "0x1450810", Offset = "0x144F610", VA = "0x181450810")]
|
|
public void AniAttack0104Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009E8 RID: 2536 RVA: 0x000176F4 File Offset: 0x000158F4
|
|
[Token(Token = "0x60009E8")]
|
|
[Address(RVA = "0x1451D50", Offset = "0x1450B50", VA = "0x181451D50")]
|
|
public void AniAttck0701Shot()
|
|
{
|
|
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
Transform pos_HandL = this.Pos_HandL;
|
|
this.StartIceBulletShot(pos_HandL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060009E9 RID: 2537 RVA: 0x0001771C File Offset: 0x0001591C
|
|
[Token(Token = "0x60009E9")]
|
|
[Address(RVA = "0x1451D70", Offset = "0x1450B70", VA = "0x181451D70")]
|
|
public void AniAttck0702Shot()
|
|
{
|
|
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
Transform pos_HandR = this.Pos_HandR;
|
|
this.StartIceBulletShot(pos_HandR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060009EA RID: 2538 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009EA")]
|
|
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
|
|
public void AniAttck0703Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009EB RID: 2539 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009EB")]
|
|
[Address(RVA = "0x1451D90", Offset = "0x1450B90", VA = "0x181451D90")]
|
|
public void AniAttck0704Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009EC RID: 2540 RVA: 0x00017744 File Offset: 0x00015944
|
|
[Token(Token = "0x60009EC")]
|
|
[Address(RVA = "0x1451440", Offset = "0x1450240", VA = "0x181451440")]
|
|
public void AniAttack07EndShot()
|
|
{
|
|
if (this.g_Magic == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
this.g_bIceBullet = false;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060009ED RID: 2541 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009ED")]
|
|
[Address(RVA = "0x1451460", Offset = "0x1450260", VA = "0x181451460")]
|
|
public void AniAttack0801()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009EE RID: 2542 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009EE")]
|
|
[Address(RVA = "0x1451ED0", Offset = "0x1450CD0", VA = "0x181451ED0")]
|
|
public void AniOpenAttack0801Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009EF RID: 2543 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009EF")]
|
|
[Address(RVA = "0x14515B0", Offset = "0x14503B0", VA = "0x1814515B0")]
|
|
public void AniAttack0802()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F0 RID: 2544 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F0")]
|
|
[Address(RVA = "0x1452130", Offset = "0x1450F30", VA = "0x181452130")]
|
|
public void AniOpenAttack0802Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F1 RID: 2545 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F1")]
|
|
[Address(RVA = "0x1451700", Offset = "0x1450500", VA = "0x181451700")]
|
|
public void AniAttack0803()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F2 RID: 2546 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F2")]
|
|
[Address(RVA = "0x14523A0", Offset = "0x14511A0", VA = "0x1814523A0")]
|
|
public void AniOpenAttack0803Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F3 RID: 2547 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F3")]
|
|
[Address(RVA = "0x1459090", Offset = "0x1457E90", VA = "0x181459090")]
|
|
private void OpenFireAttack(Vector3 Pos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F4")]
|
|
[Address(RVA = "0x145E7C0", Offset = "0x145D5C0", VA = "0x18145E7C0")]
|
|
private void UpdateFireAttack(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F5")]
|
|
[Address(RVA = "0x1459140", Offset = "0x1457F40", VA = "0x181459140")]
|
|
private void OpenFireExplosion()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F6")]
|
|
[Address(RVA = "0x145EC90", Offset = "0x145DA90", VA = "0x18145EC90")]
|
|
private void UpdateFireExplosion(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F7 RID: 2551 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F7")]
|
|
[Address(RVA = "0x145CD70", Offset = "0x145BB70", VA = "0x18145CD70")]
|
|
private void StartIceBulletShot(Transform Pos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009F8 RID: 2552 RVA: 0x00017764 File Offset: 0x00015964
|
|
[Token(Token = "0x60009F8")]
|
|
[Address(RVA = "0x1455C00", Offset = "0x1454A00", VA = "0x181455C00")]
|
|
private void EndIceBulletShot()
|
|
{
|
|
this.g_bIceBullet = false;
|
|
}
|
|
|
|
// Token: 0x060009F9 RID: 2553 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009F9")]
|
|
[Address(RVA = "0x1460270", Offset = "0x145F070", VA = "0x181460270")]
|
|
private void UpdateIceBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009FA")]
|
|
[Address(RVA = "0x1453650", Offset = "0x1452450", VA = "0x181453650")]
|
|
private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009FB RID: 2555 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009FB")]
|
|
[Address(RVA = "0x144FAD0", Offset = "0x144E8D0", VA = "0x18144FAD0")]
|
|
public void AniArcaneAttackBReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009FC")]
|
|
[Address(RVA = "0x145D9A0", Offset = "0x145C7A0", VA = "0x18145D9A0")]
|
|
private void UpdateArcaneAttackB(float fDaltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009FD RID: 2557 RVA: 0x00017778 File Offset: 0x00015978
|
|
[Token(Token = "0x60009FD")]
|
|
[Address(RVA = "0x1459200", Offset = "0x1458000", VA = "0x181459200")]
|
|
private void OpenLightningAttack(Transform Pos, float Radius)
|
|
{
|
|
this.g_fLightningAttackRadius = Radius;
|
|
this.g_bLightningAttack = true;
|
|
this.g_fLightningAttackTimeVal = 0.6f;
|
|
this.g_PosLightningAttack = Pos;
|
|
this.g_bLightningAttackShot = true;
|
|
}
|
|
|
|
// Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60009FE")]
|
|
[Address(RVA = "0x14619A0", Offset = "0x14607A0", VA = "0x1814619A0")]
|
|
private void UpdateLightningAttack(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060009FF RID: 2559 RVA: 0x000177AC File Offset: 0x000159AC
|
|
[Token(Token = "0x60009FF")]
|
|
[Address(RVA = "0x14591E0", Offset = "0x1457FE0", VA = "0x1814591E0")]
|
|
private void OpenLightningAttackB()
|
|
{
|
|
this.g_bLightningAttackB = true;
|
|
this.g_fLightningAttackBTimeVal = 0.6f;
|
|
}
|
|
|
|
// Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A00")]
|
|
[Address(RVA = "0x1461680", Offset = "0x1460480", VA = "0x181461680")]
|
|
private void UpdateLightningAttackB(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A01 RID: 2561 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A01")]
|
|
[Address(RVA = "0x1451850", Offset = "0x1450650", VA = "0x181451850")]
|
|
public void AniAttackDashLShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A02")]
|
|
[Address(RVA = "0x1451980", Offset = "0x1450780", VA = "0x181451980")]
|
|
public void AniAttackDashRShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A03 RID: 2563 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A03")]
|
|
[Address(RVA = "0x14599B0", Offset = "0x14587B0", VA = "0x1814599B0")]
|
|
private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A04 RID: 2564 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A04")]
|
|
[Address(RVA = "0x1450D80", Offset = "0x144FB80", VA = "0x181450D80")]
|
|
public void AniAttack02Ready()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A05 RID: 2565 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A05")]
|
|
[Address(RVA = "0x1450FF0", Offset = "0x144FDF0", VA = "0x181450FF0")]
|
|
public void AniAttack02Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A06 RID: 2566 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A06")]
|
|
[Address(RVA = "0x1451B90", Offset = "0x1450990", VA = "0x181451B90")]
|
|
public void AniAttackReady01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A07 RID: 2567 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A07")]
|
|
[Address(RVA = "0x1451C90", Offset = "0x1450A90", VA = "0x181451C90")]
|
|
public void AniAttackReady02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A08")]
|
|
[Address(RVA = "0x1452FF0", Offset = "0x1451DF0", VA = "0x181452FF0")]
|
|
public void AniSetShotTarget()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A09")]
|
|
[Address(RVA = "0x14511F0", Offset = "0x144FFF0", VA = "0x1814511F0")]
|
|
public void AniAttack03Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A0A")]
|
|
[Address(RVA = "0x145B750", Offset = "0x145A550", VA = "0x18145B750")]
|
|
private void ShotArcaneCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A0B")]
|
|
[Address(RVA = "0x145BB20", Offset = "0x145A920", VA = "0x18145BB20")]
|
|
private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A0C")]
|
|
[Address(RVA = "0x145C040", Offset = "0x145AE40", VA = "0x18145C040")]
|
|
private void ShotLightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A0D RID: 2573 RVA: 0x000177CC File Offset: 0x000159CC
|
|
[Token(Token = "0x6000A0D")]
|
|
[Address(RVA = "0x1452FC0", Offset = "0x1451DC0", VA = "0x181452FC0")]
|
|
public void AniPlaySEChargeSmall()
|
|
{
|
|
this.g_SEChargeSmall.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A0E RID: 2574 RVA: 0x000177F4 File Offset: 0x000159F4
|
|
[Token(Token = "0x6000A0E")]
|
|
[Address(RVA = "0x145B130", Offset = "0x1459F30", VA = "0x18145B130")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
float num = this.g_MatCloudDown.GetFloat("Vector1_9058DE8C");
|
|
this.g_MatCloudDown.SetFloat("Vector1_9058DE8C", num);
|
|
float @float = this.g_MatCloudUp.GetFloat("Vector1_9058DE8C");
|
|
Material material = this.g_MatCloudUp;
|
|
num = @float;
|
|
material.SetFloat("Vector1_9058DE8C", num);
|
|
Common.SetEffectTimeScale(this.PS_LightBeam, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DebutExplosion, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Wind, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ThroneAppear01, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ThroneAppear02, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ThroneAppear03, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ThroneAppear04, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ThroneAppear05, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Destroy, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_LWNCure, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DebutCharge, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Dash, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DashFloor, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_NormalFloor, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ArcaneChargeFloor, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_IceChargeFloor, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FireChargeFloor, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_LightningChargeFloor, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ArcaneSwitch, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_IceSwitch, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FireSwitch, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_LightningSwitch, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ArcaneChargeHand, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_IceChargeHand, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FireChargeHand, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_LightningChargeHand, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ArcaneChargeBody, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_IceChargeBody, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FireChargeBody, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_LightningChargeBody, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_ArcaneChargeFinish, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_IceChargeFinish, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FireChargeFinish, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_LightningChargeFinish, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_PlusBody, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_PlusFireHelp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_PS_PlusFireCombine, fTimeScale);
|
|
this.g_EffArcaneFloorBullet.SetTimeScale(fTimeScale);
|
|
GameObject[] allGameObjects = this.g_EffArcaneFloorBullet.GetAllGameObjects();
|
|
if (allGameObjects != 0)
|
|
{
|
|
int num2 = 0;
|
|
int length = allGameObjects.Length;
|
|
if (num2 < length)
|
|
{
|
|
allGameObjects[num2].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
|
|
num2++;
|
|
}
|
|
}
|
|
this.g_EffFireAttack0801.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffFireAttack0801.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject != num3)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffFireAttack0802.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffFireAttack0802.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject2 != num4)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffFireAttack0803.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffFireAttack0803.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject3 != num5)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A0F RID: 2575 RVA: 0x00017B18 File Offset: 0x00015D18
|
|
[Token(Token = "0x6000A0F")]
|
|
[Address(RVA = "0x14646F0", Offset = "0x14634F0", VA = "0x1814646F0")]
|
|
public BossLevel06EffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000EFD RID: 3837
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000EFD")]
|
|
private PlayerCamera g_Camera;
|
|
|
|
// Token: 0x04000EFE RID: 3838
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000EFE")]
|
|
private Transform g_PlayerTransform;
|
|
|
|
// Token: 0x04000EFF RID: 3839
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000EFF")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000F00 RID: 3840
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000F00")]
|
|
private AI_BossLevel06 g_AI;
|
|
|
|
// Token: 0x04000F01 RID: 3841
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000F01")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x04000F02 RID: 3842
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000F02")]
|
|
public SkinnedMeshRenderer[] Mesh;
|
|
|
|
// Token: 0x04000F03 RID: 3843
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4000F03")]
|
|
private Material[] g_MatChar;
|
|
|
|
// Token: 0x04000F04 RID: 3844
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4000F04")]
|
|
private float g_fMatDamage;
|
|
|
|
// Token: 0x04000F05 RID: 3845
|
|
[FieldOffset(Offset = "0x54")]
|
|
[Token(Token = "0x4000F05")]
|
|
private Color g_CCharGlow;
|
|
|
|
// Token: 0x04000F06 RID: 3846
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000F06")]
|
|
public Transform Pos_GhostFire;
|
|
|
|
// Token: 0x04000F07 RID: 3847
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4000F07")]
|
|
public Transform Pos_HandL;
|
|
|
|
// Token: 0x04000F08 RID: 3848
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4000F08")]
|
|
public Transform Pos_HandR;
|
|
|
|
// Token: 0x04000F09 RID: 3849
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000F09")]
|
|
public Transform Pos_Dash;
|
|
|
|
// Token: 0x04000F0A RID: 3850
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000F0A")]
|
|
public Transform Pos_DashFloor;
|
|
|
|
// Token: 0x04000F0B RID: 3851
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000F0B")]
|
|
public Transform Pos_FireBall;
|
|
|
|
// Token: 0x04000F0C RID: 3852
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000F0C")]
|
|
public Transform Pos_PlusGhost01;
|
|
|
|
// Token: 0x04000F0D RID: 3853
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4000F0D")]
|
|
public Transform Pos_PlusGhost02;
|
|
|
|
// Token: 0x04000F0E RID: 3854
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4000F0E")]
|
|
public Transform Pos_PlusGhost03;
|
|
|
|
// Token: 0x04000F0F RID: 3855
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000F0F")]
|
|
public Transform Pos_PlusGhost04;
|
|
|
|
// Token: 0x04000F10 RID: 3856
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4000F10")]
|
|
public ParticleSystem PS_DebutCharge;
|
|
|
|
// Token: 0x04000F11 RID: 3857
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4000F11")]
|
|
public ParticleSystem PS_Body;
|
|
|
|
// Token: 0x04000F12 RID: 3858
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000F12")]
|
|
public ParticleSystem PS_Dash;
|
|
|
|
// Token: 0x04000F13 RID: 3859
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000F13")]
|
|
public ParticleSystem PS_DashFloor;
|
|
|
|
// Token: 0x04000F14 RID: 3860
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000F14")]
|
|
public ParticleSystem PS_Destroy;
|
|
|
|
// Token: 0x04000F15 RID: 3861
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000F15")]
|
|
public ParticleSystem PS_LWNCure;
|
|
|
|
// Token: 0x04000F16 RID: 3862
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000F16")]
|
|
public ParticleSystem PS_NormalFloor;
|
|
|
|
// Token: 0x04000F17 RID: 3863
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000F17")]
|
|
public ParticleSystem PS_ArcaneChargeFloor;
|
|
|
|
// Token: 0x04000F18 RID: 3864
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000F18")]
|
|
public ParticleSystem PS_IceChargeFloor;
|
|
|
|
// Token: 0x04000F19 RID: 3865
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000F19")]
|
|
public ParticleSystem PS_FireChargeFloor;
|
|
|
|
// Token: 0x04000F1A RID: 3866
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000F1A")]
|
|
public ParticleSystem PS_LightningChargeFloor;
|
|
|
|
// Token: 0x04000F1B RID: 3867
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000F1B")]
|
|
public ParticleSystem PS_ArcaneSwitch;
|
|
|
|
// Token: 0x04000F1C RID: 3868
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000F1C")]
|
|
public ParticleSystem PS_IceSwitch;
|
|
|
|
// Token: 0x04000F1D RID: 3869
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000F1D")]
|
|
public ParticleSystem PS_FireSwitch;
|
|
|
|
// Token: 0x04000F1E RID: 3870
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000F1E")]
|
|
public ParticleSystem PS_LightningSwitch;
|
|
|
|
// Token: 0x04000F1F RID: 3871
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000F1F")]
|
|
public ParticleSystem PS_ArcaneChargeHand;
|
|
|
|
// Token: 0x04000F20 RID: 3872
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000F20")]
|
|
public ParticleSystem PS_IceChargeHand;
|
|
|
|
// Token: 0x04000F21 RID: 3873
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000F21")]
|
|
public ParticleSystem PS_FireChargeHand;
|
|
|
|
// Token: 0x04000F22 RID: 3874
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000F22")]
|
|
public ParticleSystem PS_LightningChargeHand;
|
|
|
|
// Token: 0x04000F23 RID: 3875
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000F23")]
|
|
public ParticleSystem PS_ArcaneChargeBody;
|
|
|
|
// Token: 0x04000F24 RID: 3876
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000F24")]
|
|
public ParticleSystem PS_IceChargeBody;
|
|
|
|
// Token: 0x04000F25 RID: 3877
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000F25")]
|
|
public ParticleSystem PS_FireChargeBody;
|
|
|
|
// Token: 0x04000F26 RID: 3878
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000F26")]
|
|
public ParticleSystem PS_LightningChargeBody;
|
|
|
|
// Token: 0x04000F27 RID: 3879
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000F27")]
|
|
public ParticleSystem PS_ArcaneChargeFinish;
|
|
|
|
// Token: 0x04000F28 RID: 3880
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000F28")]
|
|
public ParticleSystem PS_IceChargeFinish;
|
|
|
|
// Token: 0x04000F29 RID: 3881
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000F29")]
|
|
public ParticleSystem PS_FireChargeFinish;
|
|
|
|
// Token: 0x04000F2A RID: 3882
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000F2A")]
|
|
public ParticleSystem PS_LightningChargeFinish;
|
|
|
|
// Token: 0x04000F2B RID: 3883
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000F2B")]
|
|
public ParticleSystem PS_PlusCharge;
|
|
|
|
// Token: 0x04000F2C RID: 3884
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000F2C")]
|
|
public ParticleSystem PS_PlusFireHelp;
|
|
|
|
// Token: 0x04000F2D RID: 3885
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000F2D")]
|
|
public ParticleSystem PS_PlusBody;
|
|
|
|
// Token: 0x04000F2E RID: 3886
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000F2E")]
|
|
public ParticleSystem PS_PS_PlusFireCombine;
|
|
|
|
// Token: 0x04000F2F RID: 3887
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000F2F")]
|
|
private ParticleSystem g_PS_Floor;
|
|
|
|
// Token: 0x04000F30 RID: 3888
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000F30")]
|
|
private ParticleSystem g_PS_ChargeHand;
|
|
|
|
// Token: 0x04000F31 RID: 3889
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000F31")]
|
|
private ParticleSystem g_PS_ChargeBody;
|
|
|
|
// Token: 0x04000F32 RID: 3890
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000F32")]
|
|
public ParticleSystem PS_LightBeam;
|
|
|
|
// Token: 0x04000F33 RID: 3891
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000F33")]
|
|
public ParticleSystem PS_DebutExplosion;
|
|
|
|
// Token: 0x04000F34 RID: 3892
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000F34")]
|
|
public ParticleSystem PS_Wind;
|
|
|
|
// Token: 0x04000F35 RID: 3893
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000F35")]
|
|
public ParticleSystem PS_ThroneAppear01;
|
|
|
|
// Token: 0x04000F36 RID: 3894
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000F36")]
|
|
public ParticleSystem PS_ThroneAppear02;
|
|
|
|
// Token: 0x04000F37 RID: 3895
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000F37")]
|
|
public ParticleSystem PS_ThroneAppear03;
|
|
|
|
// Token: 0x04000F38 RID: 3896
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000F38")]
|
|
public ParticleSystem PS_ThroneAppear04;
|
|
|
|
// Token: 0x04000F39 RID: 3897
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000F39")]
|
|
public ParticleSystem PS_ThroneAppear05;
|
|
|
|
// Token: 0x04000F3A RID: 3898
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000F3A")]
|
|
public Act07Boss_Floating ObjFloat;
|
|
|
|
// Token: 0x04000F3B RID: 3899
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000F3B")]
|
|
public GameObject SceneObjStory01;
|
|
|
|
// Token: 0x04000F3C RID: 3900
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000F3C")]
|
|
public GameObject SceneObjStory02;
|
|
|
|
// Token: 0x04000F3D RID: 3901
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000F3D")]
|
|
private bool g_bSceneThrone;
|
|
|
|
// Token: 0x04000F3E RID: 3902
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000F3E")]
|
|
public Transform SceneThrone;
|
|
|
|
// Token: 0x04000F3F RID: 3903
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000F3F")]
|
|
public Transform SceneThroneMovePos;
|
|
|
|
// Token: 0x04000F40 RID: 3904
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000F40")]
|
|
public Transform SceneThrone02;
|
|
|
|
// Token: 0x04000F41 RID: 3905
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000F41")]
|
|
public Transform SceneThroneMovePos02;
|
|
|
|
// Token: 0x04000F42 RID: 3906
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000F42")]
|
|
public MeshRenderer MR_CloudUp;
|
|
|
|
// Token: 0x04000F43 RID: 3907
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000F43")]
|
|
public MeshRenderer MR_CloudDown;
|
|
|
|
// Token: 0x04000F44 RID: 3908
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000F44")]
|
|
private Material g_MatCloudUp;
|
|
|
|
// Token: 0x04000F45 RID: 3909
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000F45")]
|
|
private Material g_MatCloudDown;
|
|
|
|
// Token: 0x04000F46 RID: 3910
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000F46")]
|
|
public GameObject Eff_DebutExplosion;
|
|
|
|
// Token: 0x04000F47 RID: 3911
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000F47")]
|
|
public GameObject Eff_GhostFire;
|
|
|
|
// Token: 0x04000F48 RID: 3912
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000F48")]
|
|
public GameObject Eff_CounterMagic;
|
|
|
|
// Token: 0x04000F49 RID: 3913
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000F49")]
|
|
public GameObject Eff_CounterMagicHit;
|
|
|
|
// Token: 0x04000F4A RID: 3914
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000F4A")]
|
|
public GameObject Eff_CounterMagicHit02;
|
|
|
|
// Token: 0x04000F4B RID: 3915
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000F4B")]
|
|
public GameObject Eff_ArcaneReady01;
|
|
|
|
// Token: 0x04000F4C RID: 3916
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000F4C")]
|
|
public GameObject Eff_ArcaneShot;
|
|
|
|
// Token: 0x04000F4D RID: 3917
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000F4D")]
|
|
public GameObject Eff_ArcaneBullet;
|
|
|
|
// Token: 0x04000F4E RID: 3918
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000F4E")]
|
|
public GameObject Eff_ArcaneHit;
|
|
|
|
// Token: 0x04000F4F RID: 3919
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000F4F")]
|
|
public GameObject Eff_ArcaneAttackS;
|
|
|
|
// Token: 0x04000F50 RID: 3920
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000F50")]
|
|
public GameObject Eff_ArcaneAttackM;
|
|
|
|
// Token: 0x04000F51 RID: 3921
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000F51")]
|
|
public GameObject Eff_ArcaneAttackB;
|
|
|
|
// Token: 0x04000F52 RID: 3922
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000F52")]
|
|
public GameObject Eff_ArcaneAttackHit;
|
|
|
|
// Token: 0x04000F53 RID: 3923
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000F53")]
|
|
public GameObject Eff_ArcaneFloorBullet;
|
|
|
|
// Token: 0x04000F54 RID: 3924
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000F54")]
|
|
public GameObject Eff_ArcaneFloorBulletHit;
|
|
|
|
// Token: 0x04000F55 RID: 3925
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000F55")]
|
|
public GameObject Eff_ArcaneFloorBulletHitWall;
|
|
|
|
// Token: 0x04000F56 RID: 3926
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000F56")]
|
|
public GameObject Eff_ArcaneChargeShot;
|
|
|
|
// Token: 0x04000F57 RID: 3927
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000F57")]
|
|
public GameObject Eff_ArcaneChargeBullet;
|
|
|
|
// Token: 0x04000F58 RID: 3928
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000F58")]
|
|
public GameObject Eff_ArcaneChargeHit;
|
|
|
|
// Token: 0x04000F59 RID: 3929
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000F59")]
|
|
public GameObject Eff_ArcaneChargeHitWall;
|
|
|
|
// Token: 0x04000F5A RID: 3930
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000F5A")]
|
|
public GameObject Eff_IceShot;
|
|
|
|
// Token: 0x04000F5B RID: 3931
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000F5B")]
|
|
public GameObject Eff_IceBullet;
|
|
|
|
// Token: 0x04000F5C RID: 3932
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000F5C")]
|
|
public GameObject Eff_IceBulletHit;
|
|
|
|
// Token: 0x04000F5D RID: 3933
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000F5D")]
|
|
public GameObject Eff_IceCounterBullet01;
|
|
|
|
// Token: 0x04000F5E RID: 3934
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000F5E")]
|
|
public GameObject Eff_IceCounterBullet02;
|
|
|
|
// Token: 0x04000F5F RID: 3935
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000F5F")]
|
|
public GameObject Eff_IceCounterBulletShot;
|
|
|
|
// Token: 0x04000F60 RID: 3936
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000F60")]
|
|
public GameObject Eff_IceCounterBulletHit;
|
|
|
|
// Token: 0x04000F61 RID: 3937
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000F61")]
|
|
public GameObject Eff_IceChargeShot;
|
|
|
|
// Token: 0x04000F62 RID: 3938
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000F62")]
|
|
public GameObject Eff_IceChargeShotBullet;
|
|
|
|
// Token: 0x04000F63 RID: 3939
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000F63")]
|
|
public GameObject Eff_IceChargeShotHit;
|
|
|
|
// Token: 0x04000F64 RID: 3940
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000F64")]
|
|
public GameObject Eff_FireBulletReady01;
|
|
|
|
// Token: 0x04000F65 RID: 3941
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000F65")]
|
|
public GameObject Eff_FireBullet;
|
|
|
|
// Token: 0x04000F66 RID: 3942
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000F66")]
|
|
public GameObject Eff_FireShot;
|
|
|
|
// Token: 0x04000F67 RID: 3943
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000F67")]
|
|
public GameObject Eff_FireHit;
|
|
|
|
// Token: 0x04000F68 RID: 3944
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000F68")]
|
|
public GameObject Eff_FireAttack0801;
|
|
|
|
// Token: 0x04000F69 RID: 3945
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000F69")]
|
|
public GameObject Eff_FireAttack0802;
|
|
|
|
// Token: 0x04000F6A RID: 3946
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x4000F6A")]
|
|
public GameObject Eff_FireAttack0803;
|
|
|
|
// Token: 0x04000F6B RID: 3947
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000F6B")]
|
|
public GameObject Eff_FireAttack;
|
|
|
|
// Token: 0x04000F6C RID: 3948
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x4000F6C")]
|
|
public GameObject Eff_FireAttack0803Explosion;
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|
|
|
// Token: 0x04000F6D RID: 3949
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x4000F6D")]
|
|
public Transform Root_FireAttack0801;
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|
|
|
// Token: 0x04000F6E RID: 3950
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4000F6E")]
|
|
public Transform Root_FireAttack0802;
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|
|
|
// Token: 0x04000F6F RID: 3951
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4000F6F")]
|
|
public Transform Root_FireAttack0803;
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|
|
|
// Token: 0x04000F70 RID: 3952
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4000F70")]
|
|
public GameObject Eff_SplashBullet;
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|
|
|
// Token: 0x04000F71 RID: 3953
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4000F71")]
|
|
public GameObject Eff_SplashBulletExplosion;
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|
|
|
// Token: 0x04000F72 RID: 3954
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4000F72")]
|
|
public GameObject Eff_SplashBulletHit;
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|
|
|
// Token: 0x04000F73 RID: 3955
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4000F73")]
|
|
public GameObject Eff_FireBallShot;
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|
|
|
// Token: 0x04000F74 RID: 3956
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4000F74")]
|
|
public GameObject Eff_FireBall;
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|
|
|
// Token: 0x04000F75 RID: 3957
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4000F75")]
|
|
public GameObject Eff_FireBallExplosion;
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|
|
|
// Token: 0x04000F76 RID: 3958
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000F76")]
|
|
public GameObject Eff_FireBallHit;
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|
|
|
// Token: 0x04000F77 RID: 3959
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000F77")]
|
|
[SerializeField]
|
|
private string effLightningBullet01Path;
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|
|
|
// Token: 0x04000F78 RID: 3960
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4000F78")]
|
|
[SerializeField]
|
|
private string effLightningBullet02Path;
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|
|
|
// Token: 0x04000F79 RID: 3961
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4000F79")]
|
|
[SerializeField]
|
|
private string effLightningBullet03Path;
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|
|
|
// Token: 0x04000F7A RID: 3962
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4000F7A")]
|
|
public GameObject Eff_LightningReady01;
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|
|
|
// Token: 0x04000F7B RID: 3963
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4000F7B")]
|
|
public GameObject Eff_LightningReady02;
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|
|
|
// Token: 0x04000F7C RID: 3964
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4000F7C")]
|
|
public GameObject Eff_LightningShot;
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|
|
|
// Token: 0x04000F7D RID: 3965
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4000F7D")]
|
|
public GameObject Eff_LightningHit;
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|
|
|
// Token: 0x04000F7E RID: 3966
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4000F7E")]
|
|
public GameObject Eff_LightningAttackS;
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|
|
|
// Token: 0x04000F7F RID: 3967
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4000F7F")]
|
|
public GameObject Eff_LightningAttackM;
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|
|
|
// Token: 0x04000F80 RID: 3968
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4000F80")]
|
|
public GameObject Eff_LightningBall;
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|
|
|
// Token: 0x04000F81 RID: 3969
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4000F81")]
|
|
public GameObject Eff_LightningBallHit;
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|
|
|
// Token: 0x04000F82 RID: 3970
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4000F82")]
|
|
public GameObject Eff_LightningChargeShot;
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|
|
|
// Token: 0x04000F83 RID: 3971
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4000F83")]
|
|
public GameObject Eff_LightningChargeAimFloor;
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|
|
|
// Token: 0x04000F84 RID: 3972
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4000F84")]
|
|
public GameObject Eff_LightningChargeBullet;
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|
|
|
// Token: 0x04000F85 RID: 3973
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x4000F85")]
|
|
private EffectPool g_EffDebutExplosion;
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|
|
|
// Token: 0x04000F86 RID: 3974
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4000F86")]
|
|
private EffectPool g_EffGhostFire;
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|
|
|
// Token: 0x04000F87 RID: 3975
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4000F87")]
|
|
private EffectPool g_EffCounterMagic;
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|
|
|
// Token: 0x04000F88 RID: 3976
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4000F88")]
|
|
private EffectPool g_EffCounterMagicHit;
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|
|
|
// Token: 0x04000F89 RID: 3977
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4000F89")]
|
|
private EffectPool g_EffCounterMagicHit02;
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|
|
|
// Token: 0x04000F8A RID: 3978
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4000F8A")]
|
|
private EffectPool g_EffArcaneReady01;
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|
|
|
// Token: 0x04000F8B RID: 3979
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4000F8B")]
|
|
private EffectPool g_EffArcaneShot;
|
|
|
|
// Token: 0x04000F8C RID: 3980
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4000F8C")]
|
|
private EffectPool g_EffArcaneBullet;
|
|
|
|
// Token: 0x04000F8D RID: 3981
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4000F8D")]
|
|
private EffectPool g_EffArcaneHit;
|
|
|
|
// Token: 0x04000F8E RID: 3982
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4000F8E")]
|
|
private EffectPool g_EffArcaneAttackS;
|
|
|
|
// Token: 0x04000F8F RID: 3983
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4000F8F")]
|
|
private EffectPool g_EffArcaneAttackM;
|
|
|
|
// Token: 0x04000F90 RID: 3984
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4000F90")]
|
|
private EffectPool g_EffArcaneAttackB;
|
|
|
|
// Token: 0x04000F91 RID: 3985
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4000F91")]
|
|
private EffectPool g_EffArcaneAttackHit;
|
|
|
|
// Token: 0x04000F92 RID: 3986
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x4000F92")]
|
|
private EffectPool g_EffArcaneAttackBReady;
|
|
|
|
// Token: 0x04000F93 RID: 3987
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4000F93")]
|
|
private EffectPool g_EffArcaneFloorBullet;
|
|
|
|
// Token: 0x04000F94 RID: 3988
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4000F94")]
|
|
private EffectPool g_EffArcaneFloorBulletHit;
|
|
|
|
// Token: 0x04000F95 RID: 3989
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x4000F95")]
|
|
private EffectPool g_EffArcaneFloorBulletHitWall;
|
|
|
|
// Token: 0x04000F96 RID: 3990
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4000F96")]
|
|
private EffectPool g_EffArcaneChargeShot;
|
|
|
|
// Token: 0x04000F97 RID: 3991
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x4000F97")]
|
|
private EffectPool g_EffArcaneChargeBullet;
|
|
|
|
// Token: 0x04000F98 RID: 3992
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4000F98")]
|
|
private EffectPool g_EffArcaneChargeHit;
|
|
|
|
// Token: 0x04000F99 RID: 3993
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4000F99")]
|
|
private EffectPool g_EffArcaneChargeHitWall;
|
|
|
|
// Token: 0x04000F9A RID: 3994
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4000F9A")]
|
|
private EffectPool g_EffIceShot;
|
|
|
|
// Token: 0x04000F9B RID: 3995
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4000F9B")]
|
|
private EffectPool g_EffIceBullet;
|
|
|
|
// Token: 0x04000F9C RID: 3996
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4000F9C")]
|
|
private EffectPool g_EffIceBulletHit;
|
|
|
|
// Token: 0x04000F9D RID: 3997
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4000F9D")]
|
|
private EffectPool g_EffIceCounterBullet01;
|
|
|
|
// Token: 0x04000F9E RID: 3998
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4000F9E")]
|
|
private EffectPool g_EffIceCounterBullet02;
|
|
|
|
// Token: 0x04000F9F RID: 3999
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4000F9F")]
|
|
private EffectPool g_EffIceCounterBulletShot;
|
|
|
|
// Token: 0x04000FA0 RID: 4000
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x4000FA0")]
|
|
private EffectPool g_EffIceCounterBulletHit;
|
|
|
|
// Token: 0x04000FA1 RID: 4001
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4000FA1")]
|
|
private EffectPool g_EffIceChargeShot;
|
|
|
|
// Token: 0x04000FA2 RID: 4002
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x4000FA2")]
|
|
private EffectPool g_EffIceChargeShotBullet;
|
|
|
|
// Token: 0x04000FA3 RID: 4003
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x4000FA3")]
|
|
private EffectPool g_EffIceChargeShotHit;
|
|
|
|
// Token: 0x04000FA4 RID: 4004
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x4000FA4")]
|
|
private EffectPool g_EffFireBulletReady01;
|
|
|
|
// Token: 0x04000FA5 RID: 4005
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x4000FA5")]
|
|
private EffectPool g_EffFireBullet;
|
|
|
|
// Token: 0x04000FA6 RID: 4006
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x4000FA6")]
|
|
private EffectPool g_EffFireShot;
|
|
|
|
// Token: 0x04000FA7 RID: 4007
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x4000FA7")]
|
|
private EffectPool g_EffFireHit;
|
|
|
|
// Token: 0x04000FA8 RID: 4008
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4000FA8")]
|
|
private EffectPool g_EffFireAttack0801;
|
|
|
|
// Token: 0x04000FA9 RID: 4009
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x4000FA9")]
|
|
private EffectPool g_EffFireAttack0802;
|
|
|
|
// Token: 0x04000FAA RID: 4010
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4000FAA")]
|
|
private EffectPool g_EffFireAttack0803;
|
|
|
|
// Token: 0x04000FAB RID: 4011
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x4000FAB")]
|
|
private EffectPool g_EffFireAttack;
|
|
|
|
// Token: 0x04000FAC RID: 4012
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x4000FAC")]
|
|
private EffectPool g_EffFireAttack0803Explosion;
|
|
|
|
// Token: 0x04000FAD RID: 4013
|
|
[FieldOffset(Offset = "0x5A0")]
|
|
[Token(Token = "0x4000FAD")]
|
|
private EffectPool g_EffFireSplashBullet;
|
|
|
|
// Token: 0x04000FAE RID: 4014
|
|
[FieldOffset(Offset = "0x5A8")]
|
|
[Token(Token = "0x4000FAE")]
|
|
private EffectPool g_EffFireSplashBulletExplosion;
|
|
|
|
// Token: 0x04000FAF RID: 4015
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x4000FAF")]
|
|
private EffectPool g_EffFireSplashBulletHit;
|
|
|
|
// Token: 0x04000FB0 RID: 4016
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x4000FB0")]
|
|
private EffectPool g_EffFireBallShot;
|
|
|
|
// Token: 0x04000FB1 RID: 4017
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x4000FB1")]
|
|
private EffectPool g_EffFireBall;
|
|
|
|
// Token: 0x04000FB2 RID: 4018
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x4000FB2")]
|
|
private EffectPool g_EffFireBallExplosion;
|
|
|
|
// Token: 0x04000FB3 RID: 4019
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x4000FB3")]
|
|
private EffectPool g_EffFireBallHit;
|
|
|
|
// Token: 0x04000FB4 RID: 4020
|
|
[FieldOffset(Offset = "0x5D8")]
|
|
[Token(Token = "0x4000FB4")]
|
|
private EffectPool g_EffLightningReady01;
|
|
|
|
// Token: 0x04000FB5 RID: 4021
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x4000FB5")]
|
|
private EffectPool g_EffLightningReady02;
|
|
|
|
// Token: 0x04000FB6 RID: 4022
|
|
[FieldOffset(Offset = "0x5E8")]
|
|
[Token(Token = "0x4000FB6")]
|
|
private EffectPool g_EffLightningHit;
|
|
|
|
// Token: 0x04000FB7 RID: 4023
|
|
[FieldOffset(Offset = "0x5F0")]
|
|
[Token(Token = "0x4000FB7")]
|
|
private EffectPool g_EffLightningShot;
|
|
|
|
// Token: 0x04000FB8 RID: 4024
|
|
[FieldOffset(Offset = "0x5F8")]
|
|
[Token(Token = "0x4000FB8")]
|
|
private LightningBullet g_EffLightningBullet01;
|
|
|
|
// Token: 0x04000FB9 RID: 4025
|
|
[FieldOffset(Offset = "0x600")]
|
|
[Token(Token = "0x4000FB9")]
|
|
private LightningBullet g_EffLightningBullet02;
|
|
|
|
// Token: 0x04000FBA RID: 4026
|
|
[FieldOffset(Offset = "0x608")]
|
|
[Token(Token = "0x4000FBA")]
|
|
private LightningBullet g_EffLightningBullet03;
|
|
|
|
// Token: 0x04000FBB RID: 4027
|
|
[FieldOffset(Offset = "0x610")]
|
|
[Token(Token = "0x4000FBB")]
|
|
private EffectPool g_EffLightningAttackS;
|
|
|
|
// Token: 0x04000FBC RID: 4028
|
|
[FieldOffset(Offset = "0x618")]
|
|
[Token(Token = "0x4000FBC")]
|
|
private EffectPool g_EffLightningAttackM;
|
|
|
|
// Token: 0x04000FBD RID: 4029
|
|
[FieldOffset(Offset = "0x620")]
|
|
[Token(Token = "0x4000FBD")]
|
|
private EffectPool g_EffLightningAttackBReady;
|
|
|
|
// Token: 0x04000FBE RID: 4030
|
|
[FieldOffset(Offset = "0x628")]
|
|
[Token(Token = "0x4000FBE")]
|
|
private EffectPool g_EffLightningBall;
|
|
|
|
// Token: 0x04000FBF RID: 4031
|
|
[FieldOffset(Offset = "0x630")]
|
|
[Token(Token = "0x4000FBF")]
|
|
private EffectPool g_EffLightningBallHit;
|
|
|
|
// Token: 0x04000FC0 RID: 4032
|
|
[FieldOffset(Offset = "0x638")]
|
|
[Token(Token = "0x4000FC0")]
|
|
private EffectPool g_EffLightningChargeShot;
|
|
|
|
// Token: 0x04000FC1 RID: 4033
|
|
[FieldOffset(Offset = "0x640")]
|
|
[Token(Token = "0x4000FC1")]
|
|
private EffectPool g_EffLightningChargeAimFloor;
|
|
|
|
// Token: 0x04000FC2 RID: 4034
|
|
[FieldOffset(Offset = "0x648")]
|
|
[Token(Token = "0x4000FC2")]
|
|
private EffectPool g_EffLightningChargeAimFloorC;
|
|
|
|
// Token: 0x04000FC3 RID: 4035
|
|
[FieldOffset(Offset = "0x650")]
|
|
[Token(Token = "0x4000FC3")]
|
|
private EffectPool g_EffLightningChargeBullet;
|
|
|
|
// Token: 0x04000FC4 RID: 4036
|
|
[FieldOffset(Offset = "0x658")]
|
|
[Token(Token = "0x4000FC4")]
|
|
public GameObject SE_Wake;
|
|
|
|
// Token: 0x04000FC5 RID: 4037
|
|
[FieldOffset(Offset = "0x660")]
|
|
[Token(Token = "0x4000FC5")]
|
|
public GameObject SE_DestoryReady;
|
|
|
|
// Token: 0x04000FC6 RID: 4038
|
|
[FieldOffset(Offset = "0x668")]
|
|
[Token(Token = "0x4000FC6")]
|
|
public GameObject SE_LWNCure;
|
|
|
|
// Token: 0x04000FC7 RID: 4039
|
|
[FieldOffset(Offset = "0x670")]
|
|
[Token(Token = "0x4000FC7")]
|
|
public GameObject SE_Water;
|
|
|
|
// Token: 0x04000FC8 RID: 4040
|
|
[FieldOffset(Offset = "0x678")]
|
|
[Token(Token = "0x4000FC8")]
|
|
public GameObject SE_ThroneAppear01;
|
|
|
|
// Token: 0x04000FC9 RID: 4041
|
|
[FieldOffset(Offset = "0x680")]
|
|
[Token(Token = "0x4000FC9")]
|
|
public GameObject SE_ThroneAppear02;
|
|
|
|
// Token: 0x04000FCA RID: 4042
|
|
[FieldOffset(Offset = "0x688")]
|
|
[Token(Token = "0x4000FCA")]
|
|
public GameObject SE_ThroneAppear03Loop;
|
|
|
|
// Token: 0x04000FCB RID: 4043
|
|
[FieldOffset(Offset = "0x690")]
|
|
[Token(Token = "0x4000FCB")]
|
|
public GameObject SE_ThroneAppear04;
|
|
|
|
// Token: 0x04000FCC RID: 4044
|
|
[FieldOffset(Offset = "0x698")]
|
|
[Token(Token = "0x4000FCC")]
|
|
public GameObject SE_ThroneAppear05;
|
|
|
|
// Token: 0x04000FCD RID: 4045
|
|
[FieldOffset(Offset = "0x6A0")]
|
|
[Token(Token = "0x4000FCD")]
|
|
public GameObject SE_ThroneAppear05Loop;
|
|
|
|
// Token: 0x04000FCE RID: 4046
|
|
[FieldOffset(Offset = "0x6A8")]
|
|
[Token(Token = "0x4000FCE")]
|
|
public GameObject SE_Body;
|
|
|
|
// Token: 0x04000FCF RID: 4047
|
|
[FieldOffset(Offset = "0x6B0")]
|
|
[Token(Token = "0x4000FCF")]
|
|
public GameObject SE_Dash;
|
|
|
|
// Token: 0x04000FD0 RID: 4048
|
|
[FieldOffset(Offset = "0x6B8")]
|
|
[Token(Token = "0x4000FD0")]
|
|
public GameObject SE_DashLoop;
|
|
|
|
// Token: 0x04000FD1 RID: 4049
|
|
[FieldOffset(Offset = "0x6C0")]
|
|
[Token(Token = "0x4000FD1")]
|
|
public GameObject SE_SwitchMagic;
|
|
|
|
// Token: 0x04000FD2 RID: 4050
|
|
[FieldOffset(Offset = "0x6C8")]
|
|
[Token(Token = "0x4000FD2")]
|
|
public GameObject SE_Charge;
|
|
|
|
// Token: 0x04000FD3 RID: 4051
|
|
[FieldOffset(Offset = "0x6D0")]
|
|
[Token(Token = "0x4000FD3")]
|
|
public GameObject SE_ChargeShake;
|
|
|
|
// Token: 0x04000FD4 RID: 4052
|
|
[FieldOffset(Offset = "0x6D8")]
|
|
[Token(Token = "0x4000FD4")]
|
|
public GameObject SE_ChargeFinishTip;
|
|
|
|
// Token: 0x04000FD5 RID: 4053
|
|
[FieldOffset(Offset = "0x6E0")]
|
|
[Token(Token = "0x4000FD5")]
|
|
public GameObject SE_ChargeFinish;
|
|
|
|
// Token: 0x04000FD6 RID: 4054
|
|
[FieldOffset(Offset = "0x6E8")]
|
|
[Token(Token = "0x4000FD6")]
|
|
public GameObject SE_ChargeSmall;
|
|
|
|
// Token: 0x04000FD7 RID: 4055
|
|
[FieldOffset(Offset = "0x6F0")]
|
|
[Token(Token = "0x4000FD7")]
|
|
public GameObject SE_ChargeShot;
|
|
|
|
// Token: 0x04000FD8 RID: 4056
|
|
[FieldOffset(Offset = "0x6F8")]
|
|
[Token(Token = "0x4000FD8")]
|
|
public GameObject SE_ShotArcane;
|
|
|
|
// Token: 0x04000FD9 RID: 4057
|
|
[FieldOffset(Offset = "0x700")]
|
|
[Token(Token = "0x4000FD9")]
|
|
public GameObject SE_ShotIce;
|
|
|
|
// Token: 0x04000FDA RID: 4058
|
|
[FieldOffset(Offset = "0x708")]
|
|
[Token(Token = "0x4000FDA")]
|
|
public GameObject SE_ShotFire;
|
|
|
|
// Token: 0x04000FDB RID: 4059
|
|
[FieldOffset(Offset = "0x710")]
|
|
[Token(Token = "0x4000FDB")]
|
|
public GameObject SE_ShotLightning;
|
|
|
|
// Token: 0x04000FDC RID: 4060
|
|
[FieldOffset(Offset = "0x718")]
|
|
[Token(Token = "0x4000FDC")]
|
|
public GameObject SE_CounterMagic;
|
|
|
|
// Token: 0x04000FDD RID: 4061
|
|
[FieldOffset(Offset = "0x720")]
|
|
[Token(Token = "0x4000FDD")]
|
|
public GameObject SE_CounterMagicHit;
|
|
|
|
// Token: 0x04000FDE RID: 4062
|
|
[FieldOffset(Offset = "0x728")]
|
|
[Token(Token = "0x4000FDE")]
|
|
public GameObject SE_CounterMagicHit02;
|
|
|
|
// Token: 0x04000FDF RID: 4063
|
|
[FieldOffset(Offset = "0x730")]
|
|
[Token(Token = "0x4000FDF")]
|
|
public GameObject SE_ArcaneHit;
|
|
|
|
// Token: 0x04000FE0 RID: 4064
|
|
[FieldOffset(Offset = "0x738")]
|
|
[Token(Token = "0x4000FE0")]
|
|
public GameObject SE_ArcaneHitWall;
|
|
|
|
// Token: 0x04000FE1 RID: 4065
|
|
[FieldOffset(Offset = "0x740")]
|
|
[Token(Token = "0x4000FE1")]
|
|
public GameObject SE_IceCounterBulletShot;
|
|
|
|
// Token: 0x04000FE2 RID: 4066
|
|
[FieldOffset(Offset = "0x748")]
|
|
[Token(Token = "0x4000FE2")]
|
|
public GameObject SE_IceCounterBulletHit;
|
|
|
|
// Token: 0x04000FE3 RID: 4067
|
|
[FieldOffset(Offset = "0x750")]
|
|
[Token(Token = "0x4000FE3")]
|
|
public GameObject SE_IceChargeShotHit;
|
|
|
|
// Token: 0x04000FE4 RID: 4068
|
|
[FieldOffset(Offset = "0x758")]
|
|
[Token(Token = "0x4000FE4")]
|
|
public GameObject SE_FireHit;
|
|
|
|
// Token: 0x04000FE5 RID: 4069
|
|
[FieldOffset(Offset = "0x760")]
|
|
[Token(Token = "0x4000FE5")]
|
|
public GameObject SE_SplashExplosion;
|
|
|
|
// Token: 0x04000FE6 RID: 4070
|
|
[FieldOffset(Offset = "0x768")]
|
|
[Token(Token = "0x4000FE6")]
|
|
public GameObject SE_SplashHit;
|
|
|
|
// Token: 0x04000FE7 RID: 4071
|
|
[FieldOffset(Offset = "0x770")]
|
|
[Token(Token = "0x4000FE7")]
|
|
public GameObject SE_LightningBallHit;
|
|
|
|
// Token: 0x04000FE8 RID: 4072
|
|
[FieldOffset(Offset = "0x778")]
|
|
[Token(Token = "0x4000FE8")]
|
|
public GameObject SE_FrieBallExplosion;
|
|
|
|
// Token: 0x04000FE9 RID: 4073
|
|
[FieldOffset(Offset = "0x780")]
|
|
[Token(Token = "0x4000FE9")]
|
|
public GameObject SE_FrieBallExplosion02;
|
|
|
|
// Token: 0x04000FEA RID: 4074
|
|
[FieldOffset(Offset = "0x788")]
|
|
[Token(Token = "0x4000FEA")]
|
|
public GameObject SE_FireSwing;
|
|
|
|
// Token: 0x04000FEB RID: 4075
|
|
[FieldOffset(Offset = "0x790")]
|
|
[Token(Token = "0x4000FEB")]
|
|
public GameObject SE_FireAttackFire;
|
|
|
|
// Token: 0x04000FEC RID: 4076
|
|
[FieldOffset(Offset = "0x798")]
|
|
[Token(Token = "0x4000FEC")]
|
|
public GameObject SE_FireFloorExplosion;
|
|
|
|
// Token: 0x04000FED RID: 4077
|
|
[FieldOffset(Offset = "0x7A0")]
|
|
[Token(Token = "0x4000FED")]
|
|
public GameObject SE_FireBallAppear;
|
|
|
|
// Token: 0x04000FEE RID: 4078
|
|
[FieldOffset(Offset = "0x7A8")]
|
|
[Token(Token = "0x4000FEE")]
|
|
public GameObject SE_LightningAttack;
|
|
|
|
// Token: 0x04000FEF RID: 4079
|
|
[FieldOffset(Offset = "0x7B0")]
|
|
[Token(Token = "0x4000FEF")]
|
|
public GameObject SE_LightningChargeBullet;
|
|
|
|
// Token: 0x04000FF0 RID: 4080
|
|
[FieldOffset(Offset = "0x7B8")]
|
|
[Token(Token = "0x4000FF0")]
|
|
public GameObject SE_PlusFireHelp;
|
|
|
|
// Token: 0x04000FF1 RID: 4081
|
|
[FieldOffset(Offset = "0x7C0")]
|
|
[Token(Token = "0x4000FF1")]
|
|
public GameObject SE_PlusFireCombine;
|
|
|
|
// Token: 0x04000FF2 RID: 4082
|
|
[FieldOffset(Offset = "0x7C8")]
|
|
[Token(Token = "0x4000FF2")]
|
|
private SoundEffect g_SEWake;
|
|
|
|
// Token: 0x04000FF3 RID: 4083
|
|
[FieldOffset(Offset = "0x7D0")]
|
|
[Token(Token = "0x4000FF3")]
|
|
private SoundEffect g_SEDestoryReady;
|
|
|
|
// Token: 0x04000FF4 RID: 4084
|
|
[FieldOffset(Offset = "0x7D8")]
|
|
[Token(Token = "0x4000FF4")]
|
|
private SoundEffect g_SELWNCure;
|
|
|
|
// Token: 0x04000FF5 RID: 4085
|
|
[FieldOffset(Offset = "0x7E0")]
|
|
[Token(Token = "0x4000FF5")]
|
|
private SoundEffect g_SEWater;
|
|
|
|
// Token: 0x04000FF6 RID: 4086
|
|
[FieldOffset(Offset = "0x7E8")]
|
|
[Token(Token = "0x4000FF6")]
|
|
private SoundEffect g_SEThroneAppear01;
|
|
|
|
// Token: 0x04000FF7 RID: 4087
|
|
[FieldOffset(Offset = "0x7F0")]
|
|
[Token(Token = "0x4000FF7")]
|
|
private SoundEffect g_SEThroneAppear02;
|
|
|
|
// Token: 0x04000FF8 RID: 4088
|
|
[FieldOffset(Offset = "0x7F8")]
|
|
[Token(Token = "0x4000FF8")]
|
|
private SoundEffect g_SEThroneAppear03Loop;
|
|
|
|
// Token: 0x04000FF9 RID: 4089
|
|
[FieldOffset(Offset = "0x800")]
|
|
[Token(Token = "0x4000FF9")]
|
|
private SoundEffect g_SEThroneAppear04;
|
|
|
|
// Token: 0x04000FFA RID: 4090
|
|
[FieldOffset(Offset = "0x808")]
|
|
[Token(Token = "0x4000FFA")]
|
|
private SoundEffect g_SEThroneAppear05;
|
|
|
|
// Token: 0x04000FFB RID: 4091
|
|
[FieldOffset(Offset = "0x810")]
|
|
[Token(Token = "0x4000FFB")]
|
|
private SoundEffect g_SEThroneAppear05Loop;
|
|
|
|
// Token: 0x04000FFC RID: 4092
|
|
[FieldOffset(Offset = "0x818")]
|
|
[Token(Token = "0x4000FFC")]
|
|
private SoundEffect g_SEBody;
|
|
|
|
// Token: 0x04000FFD RID: 4093
|
|
[FieldOffset(Offset = "0x820")]
|
|
[Token(Token = "0x4000FFD")]
|
|
private SoundEffect g_SEDash;
|
|
|
|
// Token: 0x04000FFE RID: 4094
|
|
[FieldOffset(Offset = "0x828")]
|
|
[Token(Token = "0x4000FFE")]
|
|
private SoundEffect g_SEDashLoop;
|
|
|
|
// Token: 0x04000FFF RID: 4095
|
|
[FieldOffset(Offset = "0x830")]
|
|
[Token(Token = "0x4000FFF")]
|
|
private SoundEffect g_SESwitchMagic;
|
|
|
|
// Token: 0x04001000 RID: 4096
|
|
[FieldOffset(Offset = "0x838")]
|
|
[Token(Token = "0x4001000")]
|
|
private SoundEffect g_SECharge;
|
|
|
|
// Token: 0x04001001 RID: 4097
|
|
[FieldOffset(Offset = "0x840")]
|
|
[Token(Token = "0x4001001")]
|
|
private SoundEffect g_SEChargeShake;
|
|
|
|
// Token: 0x04001002 RID: 4098
|
|
[FieldOffset(Offset = "0x848")]
|
|
[Token(Token = "0x4001002")]
|
|
private SoundEffect g_SEChargeFinishTip;
|
|
|
|
// Token: 0x04001003 RID: 4099
|
|
[FieldOffset(Offset = "0x850")]
|
|
[Token(Token = "0x4001003")]
|
|
private SoundEffect g_SEChargeFinish;
|
|
|
|
// Token: 0x04001004 RID: 4100
|
|
[FieldOffset(Offset = "0x858")]
|
|
[Token(Token = "0x4001004")]
|
|
private SoundEffect g_SEChargeSmall;
|
|
|
|
// Token: 0x04001005 RID: 4101
|
|
[FieldOffset(Offset = "0x860")]
|
|
[Token(Token = "0x4001005")]
|
|
private SoundEffect g_SEChargeShot;
|
|
|
|
// Token: 0x04001006 RID: 4102
|
|
[FieldOffset(Offset = "0x868")]
|
|
[Token(Token = "0x4001006")]
|
|
private SoundEffect g_SEShotArcane;
|
|
|
|
// Token: 0x04001007 RID: 4103
|
|
[FieldOffset(Offset = "0x870")]
|
|
[Token(Token = "0x4001007")]
|
|
private SoundEffect g_SEShotIce;
|
|
|
|
// Token: 0x04001008 RID: 4104
|
|
[FieldOffset(Offset = "0x878")]
|
|
[Token(Token = "0x4001008")]
|
|
private SoundEffect g_SEShotFire;
|
|
|
|
// Token: 0x04001009 RID: 4105
|
|
[FieldOffset(Offset = "0x880")]
|
|
[Token(Token = "0x4001009")]
|
|
private SoundEffect g_SEShotLightning;
|
|
|
|
// Token: 0x0400100A RID: 4106
|
|
[FieldOffset(Offset = "0x888")]
|
|
[Token(Token = "0x400100A")]
|
|
private SoundEffect g_SECounterMagic;
|
|
|
|
// Token: 0x0400100B RID: 4107
|
|
[FieldOffset(Offset = "0x890")]
|
|
[Token(Token = "0x400100B")]
|
|
private SoundEffect g_SEFireSwing;
|
|
|
|
// Token: 0x0400100C RID: 4108
|
|
[FieldOffset(Offset = "0x898")]
|
|
[Token(Token = "0x400100C")]
|
|
private SoundEffect g_SEFireAttackFire;
|
|
|
|
// Token: 0x0400100D RID: 4109
|
|
[FieldOffset(Offset = "0x8A0")]
|
|
[Token(Token = "0x400100D")]
|
|
private SoundEffect g_SEFireBallAppear;
|
|
|
|
// Token: 0x0400100E RID: 4110
|
|
[FieldOffset(Offset = "0x8A8")]
|
|
[Token(Token = "0x400100E")]
|
|
private SoundEffect g_SELightningAttack;
|
|
|
|
// Token: 0x0400100F RID: 4111
|
|
[FieldOffset(Offset = "0x8B0")]
|
|
[Token(Token = "0x400100F")]
|
|
private SoundEffect g_SEPLightningChargeBullet;
|
|
|
|
// Token: 0x04001010 RID: 4112
|
|
[FieldOffset(Offset = "0x8B8")]
|
|
[Token(Token = "0x4001010")]
|
|
private SoundEffect g_SEPlusFireHelp;
|
|
|
|
// Token: 0x04001011 RID: 4113
|
|
[FieldOffset(Offset = "0x8C0")]
|
|
[Token(Token = "0x4001011")]
|
|
private SoundEffect g_SEPlusFireCombine;
|
|
|
|
// Token: 0x04001012 RID: 4114
|
|
[FieldOffset(Offset = "0x8C8")]
|
|
[Token(Token = "0x4001012")]
|
|
private SoundEffectPool g_SECounterMagicHit;
|
|
|
|
// Token: 0x04001013 RID: 4115
|
|
[FieldOffset(Offset = "0x8D0")]
|
|
[Token(Token = "0x4001013")]
|
|
private SoundEffectPool g_SECounterMagicHit02;
|
|
|
|
// Token: 0x04001014 RID: 4116
|
|
[FieldOffset(Offset = "0x8D8")]
|
|
[Token(Token = "0x4001014")]
|
|
private SoundEffectPool g_SEArcaneHit;
|
|
|
|
// Token: 0x04001015 RID: 4117
|
|
[FieldOffset(Offset = "0x8E0")]
|
|
[Token(Token = "0x4001015")]
|
|
private SoundEffectPool g_SEArcaneHitWall;
|
|
|
|
// Token: 0x04001016 RID: 4118
|
|
[FieldOffset(Offset = "0x8E8")]
|
|
[Token(Token = "0x4001016")]
|
|
private SoundEffectPool g_SEIceCounterBulletShot;
|
|
|
|
// Token: 0x04001017 RID: 4119
|
|
[FieldOffset(Offset = "0x8F0")]
|
|
[Token(Token = "0x4001017")]
|
|
private SoundEffectPool g_SEIceCounterBulletHit;
|
|
|
|
// Token: 0x04001018 RID: 4120
|
|
[FieldOffset(Offset = "0x8F8")]
|
|
[Token(Token = "0x4001018")]
|
|
private SoundEffectPool g_SEIceChargeShotHit;
|
|
|
|
// Token: 0x04001019 RID: 4121
|
|
[FieldOffset(Offset = "0x900")]
|
|
[Token(Token = "0x4001019")]
|
|
private SoundEffectPool g_SEFireHit;
|
|
|
|
// Token: 0x0400101A RID: 4122
|
|
[FieldOffset(Offset = "0x908")]
|
|
[Token(Token = "0x400101A")]
|
|
private SoundEffectPool g_SESplashExplosion;
|
|
|
|
// Token: 0x0400101B RID: 4123
|
|
[FieldOffset(Offset = "0x910")]
|
|
[Token(Token = "0x400101B")]
|
|
private SoundEffectPool g_SESplashHit;
|
|
|
|
// Token: 0x0400101C RID: 4124
|
|
[FieldOffset(Offset = "0x918")]
|
|
[Token(Token = "0x400101C")]
|
|
private SoundEffectPool g_SEFireFloorExplosion;
|
|
|
|
// Token: 0x0400101D RID: 4125
|
|
[FieldOffset(Offset = "0x920")]
|
|
[Token(Token = "0x400101D")]
|
|
private SoundEffectPool g_SEFireBallExplosion;
|
|
|
|
// Token: 0x0400101E RID: 4126
|
|
[FieldOffset(Offset = "0x928")]
|
|
[Token(Token = "0x400101E")]
|
|
private SoundEffectPool g_SEFireBallExplosion02;
|
|
|
|
// Token: 0x0400101F RID: 4127
|
|
[FieldOffset(Offset = "0x930")]
|
|
[Token(Token = "0x400101F")]
|
|
private SoundEffectPool g_SEPLightningBallHit;
|
|
|
|
// Token: 0x04001020 RID: 4128
|
|
[FieldOffset(Offset = "0x938")]
|
|
[Token(Token = "0x4001020")]
|
|
public AttackData AD_CounterMagic01;
|
|
|
|
// Token: 0x04001021 RID: 4129
|
|
[FieldOffset(Offset = "0x940")]
|
|
[Token(Token = "0x4001021")]
|
|
public AttackData AD_CounterMagic02;
|
|
|
|
// Token: 0x04001022 RID: 4130
|
|
[FieldOffset(Offset = "0x948")]
|
|
[Token(Token = "0x4001022")]
|
|
public AttackData AD_ArcaneAttackS;
|
|
|
|
// Token: 0x04001023 RID: 4131
|
|
[FieldOffset(Offset = "0x950")]
|
|
[Token(Token = "0x4001023")]
|
|
public AttackData AD_ArcaneAttackM;
|
|
|
|
// Token: 0x04001024 RID: 4132
|
|
[FieldOffset(Offset = "0x958")]
|
|
[Token(Token = "0x4001024")]
|
|
public AttackData AD_ArcaneAttackB;
|
|
|
|
// Token: 0x04001025 RID: 4133
|
|
[FieldOffset(Offset = "0x960")]
|
|
[Token(Token = "0x4001025")]
|
|
public AttackData AD_LightningBullet;
|
|
|
|
// Token: 0x04001026 RID: 4134
|
|
[FieldOffset(Offset = "0x968")]
|
|
[Token(Token = "0x4001026")]
|
|
public AttackData AD_LightningAttackS;
|
|
|
|
// Token: 0x04001027 RID: 4135
|
|
[FieldOffset(Offset = "0x970")]
|
|
[Token(Token = "0x4001027")]
|
|
public AttackData AD_ArcaneFinish;
|
|
|
|
// Token: 0x04001028 RID: 4136
|
|
[FieldOffset(Offset = "0x978")]
|
|
[Token(Token = "0x4001028")]
|
|
public AttackData AD_IceFinish;
|
|
|
|
// Token: 0x04001029 RID: 4137
|
|
[FieldOffset(Offset = "0x980")]
|
|
[Token(Token = "0x4001029")]
|
|
public AttackData AD_FireFinish;
|
|
|
|
// Token: 0x0400102A RID: 4138
|
|
[FieldOffset(Offset = "0x988")]
|
|
[Token(Token = "0x400102A")]
|
|
public AttackData AD_LightningFinish;
|
|
|
|
// Token: 0x0400102B RID: 4139
|
|
[FieldOffset(Offset = "0x990")]
|
|
[Token(Token = "0x400102B")]
|
|
public AttackData AD_LightningCharge01;
|
|
|
|
// Token: 0x0400102C RID: 4140
|
|
[FieldOffset(Offset = "0x998")]
|
|
[Token(Token = "0x400102C")]
|
|
public AttackData AD_LightningCharge02;
|
|
|
|
// Token: 0x0400102D RID: 4141
|
|
[FieldOffset(Offset = "0x9A0")]
|
|
[Token(Token = "0x400102D")]
|
|
public AttackData AD_FireAttack;
|
|
|
|
// Token: 0x0400102E RID: 4142
|
|
[FieldOffset(Offset = "0x9A8")]
|
|
[Token(Token = "0x400102E")]
|
|
public AttackData AD_FireExplosion;
|
|
|
|
// Token: 0x0400102F RID: 4143
|
|
[FieldOffset(Offset = "0x9B0")]
|
|
[Token(Token = "0x400102F")]
|
|
private AttackData AD_ChargeFinish;
|
|
|
|
// Token: 0x04001030 RID: 4144
|
|
[FieldOffset(Offset = "0x9B8")]
|
|
[Token(Token = "0x4001030")]
|
|
private bool g_bSEBody;
|
|
|
|
// Token: 0x04001031 RID: 4145
|
|
[FieldOffset(Offset = "0x9BC")]
|
|
[Token(Token = "0x4001031")]
|
|
private float g_fSEBodyVolume;
|
|
|
|
// Token: 0x04001032 RID: 4146
|
|
[FieldOffset(Offset = "0x9C0")]
|
|
[Token(Token = "0x4001032")]
|
|
private float g_fSEBodyPitch;
|
|
|
|
// Token: 0x04001033 RID: 4147
|
|
[FieldOffset(Offset = "0x9C4")]
|
|
[Token(Token = "0x4001033")]
|
|
private float g_fMoveValue;
|
|
|
|
// Token: 0x04001034 RID: 4148
|
|
[FieldOffset(Offset = "0x9C8")]
|
|
[Token(Token = "0x4001034")]
|
|
private bool g_bSECharge;
|
|
|
|
// Token: 0x04001035 RID: 4149
|
|
[FieldOffset(Offset = "0x9CC")]
|
|
[Token(Token = "0x4001035")]
|
|
private float g_fSEChargeVolume;
|
|
|
|
// Token: 0x04001036 RID: 4150
|
|
[FieldOffset(Offset = "0x9D0")]
|
|
[Token(Token = "0x4001036")]
|
|
private float g_fSEChargePitch;
|
|
|
|
// Token: 0x04001037 RID: 4151
|
|
[FieldOffset(Offset = "0x9D4")]
|
|
[Token(Token = "0x4001037")]
|
|
private bool g_bGhostFire;
|
|
|
|
// Token: 0x04001038 RID: 4152
|
|
[Token(Token = "0x4001038")]
|
|
private const int g_iGhostFireTotal = 3;
|
|
|
|
// Token: 0x04001039 RID: 4153
|
|
[FieldOffset(Offset = "0x9D8")]
|
|
[Token(Token = "0x4001039")]
|
|
private Transform[] g_PosGhostFire;
|
|
|
|
// Token: 0x0400103A RID: 4154
|
|
[FieldOffset(Offset = "0x9E0")]
|
|
[Token(Token = "0x400103A")]
|
|
private float[] g_fGhostFireX;
|
|
|
|
// Token: 0x0400103B RID: 4155
|
|
[FieldOffset(Offset = "0x9E8")]
|
|
[Token(Token = "0x400103B")]
|
|
private float[] g_fGhostFireY;
|
|
|
|
// Token: 0x0400103C RID: 4156
|
|
[FieldOffset(Offset = "0x9F0")]
|
|
[Token(Token = "0x400103C")]
|
|
private float[] g_fGhostFireZ;
|
|
|
|
// Token: 0x0400103D RID: 4157
|
|
[FieldOffset(Offset = "0x9F8")]
|
|
[Token(Token = "0x400103D")]
|
|
private float[] g_fGhostFireXSpeed;
|
|
|
|
// Token: 0x0400103E RID: 4158
|
|
[FieldOffset(Offset = "0xA00")]
|
|
[Token(Token = "0x400103E")]
|
|
private float[] g_fGhostFireYSpeed;
|
|
|
|
// Token: 0x0400103F RID: 4159
|
|
[FieldOffset(Offset = "0xA08")]
|
|
[Token(Token = "0x400103F")]
|
|
private float[] g_fGhostFireZSpeed;
|
|
|
|
// Token: 0x04001040 RID: 4160
|
|
[FieldOffset(Offset = "0xA10")]
|
|
[Token(Token = "0x4001040")]
|
|
private Vector3[] GhostFirePos;
|
|
|
|
// Token: 0x04001041 RID: 4161
|
|
[Token(Token = "0x4001041")]
|
|
private const float g_fGhostDistance = 1.2f;
|
|
|
|
// Token: 0x04001042 RID: 4162
|
|
[FieldOffset(Offset = "0xA18")]
|
|
[Token(Token = "0x4001042")]
|
|
private bool g_bCounterMagic;
|
|
|
|
// Token: 0x04001043 RID: 4163
|
|
[Token(Token = "0x4001043")]
|
|
private const float g_fCounterMagicRadius = 6f;
|
|
|
|
// Token: 0x04001044 RID: 4164
|
|
[Token(Token = "0x4001044")]
|
|
private const float g_fCounterMagicTime01 = 1.4f;
|
|
|
|
// Token: 0x04001045 RID: 4165
|
|
[Token(Token = "0x4001045")]
|
|
private const float g_fCounterMagicTime02 = 1.5f;
|
|
|
|
// Token: 0x04001046 RID: 4166
|
|
[FieldOffset(Offset = "0xA1C")]
|
|
[Token(Token = "0x4001046")]
|
|
private float g_fCounterMagicTime;
|
|
|
|
// Token: 0x04001047 RID: 4167
|
|
[Token(Token = "0x4001047")]
|
|
private const float g_fCounterMagicIntervals = 0.15f;
|
|
|
|
// Token: 0x04001048 RID: 4168
|
|
[FieldOffset(Offset = "0xA20")]
|
|
[Token(Token = "0x4001048")]
|
|
private float g_fCounterMagicIntervalsVal;
|
|
|
|
// Token: 0x04001049 RID: 4169
|
|
[FieldOffset(Offset = "0xA24")]
|
|
[Token(Token = "0x4001049")]
|
|
private bool g_bArcaneAttackB;
|
|
|
|
// Token: 0x0400104A RID: 4170
|
|
[FieldOffset(Offset = "0xA28")]
|
|
[Token(Token = "0x400104A")]
|
|
private Transform g_PosArcaneAttackB;
|
|
|
|
// Token: 0x0400104B RID: 4171
|
|
[Token(Token = "0x400104B")]
|
|
private const float g_fArcaneAttackBTime = 3f;
|
|
|
|
// Token: 0x0400104C RID: 4172
|
|
[FieldOffset(Offset = "0xA30")]
|
|
[Token(Token = "0x400104C")]
|
|
private float g_fArcaneAttackBTimeVal;
|
|
|
|
// Token: 0x0400104D RID: 4173
|
|
[FieldOffset(Offset = "0xA34")]
|
|
[Token(Token = "0x400104D")]
|
|
private Vector3 g_v3ArcaneAttackBDirection;
|
|
|
|
// Token: 0x0400104E RID: 4174
|
|
[FieldOffset(Offset = "0xA40")]
|
|
[Token(Token = "0x400104E")]
|
|
private bool g_bArcaneAttackBHit;
|
|
|
|
// Token: 0x0400104F RID: 4175
|
|
[Token(Token = "0x400104F")]
|
|
private const int g_iArcaneFloorBulletNum = 9;
|
|
|
|
// Token: 0x04001050 RID: 4176
|
|
[Token(Token = "0x4001050")]
|
|
private const float g_fArcaneFloorBulletLife = 6f;
|
|
|
|
// Token: 0x04001051 RID: 4177
|
|
[Token(Token = "0x4001051")]
|
|
private const float g_fArcaneFloorBulleClose = 3.9f;
|
|
|
|
// Token: 0x04001052 RID: 4178
|
|
[FieldOffset(Offset = "0xA44")]
|
|
[Token(Token = "0x4001052")]
|
|
private float g_fArcaneFloorBulleCloseTime;
|
|
|
|
// Token: 0x04001053 RID: 4179
|
|
[FieldOffset(Offset = "0xA48")]
|
|
[Token(Token = "0x4001053")]
|
|
private bool g_bIceBullet;
|
|
|
|
// Token: 0x04001054 RID: 4180
|
|
[FieldOffset(Offset = "0xA50")]
|
|
[Token(Token = "0x4001054")]
|
|
private Transform g_PosBulletShot;
|
|
|
|
// Token: 0x04001055 RID: 4181
|
|
[Token(Token = "0x4001055")]
|
|
private const float g_fIceBulletInterval = 0.045f;
|
|
|
|
// Token: 0x04001056 RID: 4182
|
|
[FieldOffset(Offset = "0xA58")]
|
|
[Token(Token = "0x4001056")]
|
|
private float g_fIceBulletIntervalVal;
|
|
|
|
// Token: 0x04001057 RID: 4183
|
|
[FieldOffset(Offset = "0xA5C")]
|
|
[Token(Token = "0x4001057")]
|
|
private Vector3 g_v3IceBulletTarget;
|
|
|
|
// Token: 0x04001058 RID: 4184
|
|
[FieldOffset(Offset = "0xA68")]
|
|
[Token(Token = "0x4001058")]
|
|
private bool g_bIceCounterBullet;
|
|
|
|
// Token: 0x04001059 RID: 4185
|
|
[Token(Token = "0x4001059")]
|
|
private const int g_iIceCounterBullet = 45;
|
|
|
|
// Token: 0x0400105A RID: 4186
|
|
[FieldOffset(Offset = "0xA6C")]
|
|
[Token(Token = "0x400105A")]
|
|
private int g_iIceCounterBulletIndex;
|
|
|
|
// Token: 0x0400105B RID: 4187
|
|
[FieldOffset(Offset = "0xA70")]
|
|
[Token(Token = "0x400105B")]
|
|
private Transform[] g_PosIceCounterBullet;
|
|
|
|
// Token: 0x0400105C RID: 4188
|
|
[FieldOffset(Offset = "0xA78")]
|
|
[Token(Token = "0x400105C")]
|
|
private ParticleSystem[] g_PSIceCounterBullet;
|
|
|
|
// Token: 0x0400105D RID: 4189
|
|
[Token(Token = "0x400105D")]
|
|
private const float g_fIceCounterBulletTime = 4.5f;
|
|
|
|
// Token: 0x0400105E RID: 4190
|
|
[FieldOffset(Offset = "0xA80")]
|
|
[Token(Token = "0x400105E")]
|
|
private float[] g_fIceCounterBulletTimeVal;
|
|
|
|
// Token: 0x0400105F RID: 4191
|
|
[FieldOffset(Offset = "0xA88")]
|
|
[Token(Token = "0x400105F")]
|
|
private Vector3[] g_v3IceCounterBulletDirection;
|
|
|
|
// Token: 0x04001060 RID: 4192
|
|
[FieldOffset(Offset = "0xA90")]
|
|
[Token(Token = "0x4001060")]
|
|
private float[] g_fIceCounterBulletSpeed;
|
|
|
|
// Token: 0x04001061 RID: 4193
|
|
[FieldOffset(Offset = "0xA98")]
|
|
[Token(Token = "0x4001061")]
|
|
private Transform[] g_IceCounterBulletSpearRotate;
|
|
|
|
// Token: 0x04001062 RID: 4194
|
|
[FieldOffset(Offset = "0xAA0")]
|
|
[Token(Token = "0x4001062")]
|
|
private float[] g_fIceCounterBulletRotate;
|
|
|
|
// Token: 0x04001063 RID: 4195
|
|
[FieldOffset(Offset = "0xAA8")]
|
|
[Token(Token = "0x4001063")]
|
|
private Vector3 g_v3IceChargeTarget;
|
|
|
|
// Token: 0x04001064 RID: 4196
|
|
[FieldOffset(Offset = "0xAB4")]
|
|
[Token(Token = "0x4001064")]
|
|
private bool g_bIceChargeShot;
|
|
|
|
// Token: 0x04001065 RID: 4197
|
|
[Token(Token = "0x4001065")]
|
|
private const float g_fIceChargeBulletReciprocal = 1.8f;
|
|
|
|
// Token: 0x04001066 RID: 4198
|
|
[FieldOffset(Offset = "0xAB8")]
|
|
[Token(Token = "0x4001066")]
|
|
private float g_fIceChargeBulletReciprocalVal;
|
|
|
|
// Token: 0x04001067 RID: 4199
|
|
[Token(Token = "0x4001067")]
|
|
private const int g_iIceChargeBulletTotal = 45;
|
|
|
|
// Token: 0x04001068 RID: 4200
|
|
[FieldOffset(Offset = "0xABC")]
|
|
[Token(Token = "0x4001068")]
|
|
private int g_iIceChargeBulletVal;
|
|
|
|
// Token: 0x04001069 RID: 4201
|
|
[Token(Token = "0x4001069")]
|
|
private const float g_fIceChargeBulletInterval = 0.12f;
|
|
|
|
// Token: 0x0400106A RID: 4202
|
|
[FieldOffset(Offset = "0xAC0")]
|
|
[Token(Token = "0x400106A")]
|
|
private float g_fIceChargeBulletIntervalVal;
|
|
|
|
// Token: 0x0400106B RID: 4203
|
|
[Token(Token = "0x400106B")]
|
|
private const int g_iFireBulletNum = 27;
|
|
|
|
// Token: 0x0400106C RID: 4204
|
|
[Token(Token = "0x400106C")]
|
|
private const int g_iSplashBulletNum = 30;
|
|
|
|
// Token: 0x0400106D RID: 4205
|
|
[Token(Token = "0x400106D")]
|
|
private const float g_fSplashBulletRandom = 4.5f;
|
|
|
|
// Token: 0x0400106E RID: 4206
|
|
[FieldOffset(Offset = "0xAC8")]
|
|
[Token(Token = "0x400106E")]
|
|
private BossLevel06_FireBall g_FireBallData;
|
|
|
|
// Token: 0x0400106F RID: 4207
|
|
[FieldOffset(Offset = "0xAD0")]
|
|
[Token(Token = "0x400106F")]
|
|
private bool g_bFireAttack;
|
|
|
|
// Token: 0x04001070 RID: 4208
|
|
[Token(Token = "0x4001070")]
|
|
private const int g_iFireAttackNum = 9;
|
|
|
|
// Token: 0x04001071 RID: 4209
|
|
[FieldOffset(Offset = "0xAD8")]
|
|
[Token(Token = "0x4001071")]
|
|
private Vector3[] g_v3FireAttackPos;
|
|
|
|
// Token: 0x04001072 RID: 4210
|
|
[Token(Token = "0x4001072")]
|
|
private const float g_fFireAttackTime = 1.5f;
|
|
|
|
// Token: 0x04001073 RID: 4211
|
|
[FieldOffset(Offset = "0xAE0")]
|
|
[Token(Token = "0x4001073")]
|
|
private float[] g_fFireAttackTimeVal;
|
|
|
|
// Token: 0x04001074 RID: 4212
|
|
[FieldOffset(Offset = "0xAE8")]
|
|
[Token(Token = "0x4001074")]
|
|
private float g_fFireAttackRadius = 0.99f;
|
|
|
|
// Token: 0x04001075 RID: 4213
|
|
[Token(Token = "0x4001075")]
|
|
private const float g_fFireAttackIntervals = 0.24f;
|
|
|
|
// Token: 0x04001076 RID: 4214
|
|
[FieldOffset(Offset = "0xAEC")]
|
|
[Token(Token = "0x4001076")]
|
|
private float g_fFireAttackIntervalsVal;
|
|
|
|
// Token: 0x04001077 RID: 4215
|
|
[FieldOffset(Offset = "0xAF0")]
|
|
[Token(Token = "0x4001077")]
|
|
private int g_iFireAttackIndex;
|
|
|
|
// Token: 0x04001078 RID: 4216
|
|
[FieldOffset(Offset = "0xAF4")]
|
|
[Token(Token = "0x4001078")]
|
|
private bool g_bFireExplosion;
|
|
|
|
// Token: 0x04001079 RID: 4217
|
|
[Token(Token = "0x4001079")]
|
|
private const int g_iFireExplosionNum = 3;
|
|
|
|
// Token: 0x0400107A RID: 4218
|
|
[FieldOffset(Offset = "0xAF8")]
|
|
[Token(Token = "0x400107A")]
|
|
private int g_iFireExplosionNumVal;
|
|
|
|
// Token: 0x0400107B RID: 4219
|
|
[FieldOffset(Offset = "0xAFC")]
|
|
[Token(Token = "0x400107B")]
|
|
private Vector3 g_v3FireExplosionDirection;
|
|
|
|
// Token: 0x0400107C RID: 4220
|
|
[FieldOffset(Offset = "0xB08")]
|
|
[Token(Token = "0x400107C")]
|
|
private Vector3 g_v3FireExplosionPos;
|
|
|
|
// Token: 0x0400107D RID: 4221
|
|
[Token(Token = "0x400107D")]
|
|
private const float g_fFireExplosionRadius = 2.4f;
|
|
|
|
// Token: 0x0400107E RID: 4222
|
|
[Token(Token = "0x400107E")]
|
|
private const float g_fFireExplosionntervals = 0.3f;
|
|
|
|
// Token: 0x0400107F RID: 4223
|
|
[FieldOffset(Offset = "0xB14")]
|
|
[Token(Token = "0x400107F")]
|
|
private float g_fFireExplosionIntervalsVal;
|
|
|
|
// Token: 0x04001080 RID: 4224
|
|
[Token(Token = "0x4001080")]
|
|
private const int g_iLightningBallNum = 39;
|
|
|
|
// Token: 0x04001081 RID: 4225
|
|
[FieldOffset(Offset = "0xB18")]
|
|
[Token(Token = "0x4001081")]
|
|
private bool g_bLightningChargeAimFloor;
|
|
|
|
// Token: 0x04001082 RID: 4226
|
|
[Token(Token = "0x4001082")]
|
|
private const int g_iLightningChargeAimFloorNum = 3;
|
|
|
|
// Token: 0x04001083 RID: 4227
|
|
[FieldOffset(Offset = "0xB20")]
|
|
[Token(Token = "0x4001083")]
|
|
private Transform[] g_PosLightningChargeAimFloo;
|
|
|
|
// Token: 0x04001084 RID: 4228
|
|
[FieldOffset(Offset = "0xB28")]
|
|
[Token(Token = "0x4001084")]
|
|
private Transform g_PosLightningChargeAimFlooC;
|
|
|
|
// Token: 0x04001085 RID: 4229
|
|
[FieldOffset(Offset = "0xB30")]
|
|
[Token(Token = "0x4001085")]
|
|
private float[] g_fLightningChargeAimFlooPI;
|
|
|
|
// Token: 0x04001086 RID: 4230
|
|
[FieldOffset(Offset = "0xB38")]
|
|
[Token(Token = "0x4001086")]
|
|
private float[] g_fLightningChargeAimFlooX;
|
|
|
|
// Token: 0x04001087 RID: 4231
|
|
[FieldOffset(Offset = "0xB40")]
|
|
[Token(Token = "0x4001087")]
|
|
private float[] g_fLightningChargeAimFlooZ;
|
|
|
|
// Token: 0x04001088 RID: 4232
|
|
[Token(Token = "0x4001088")]
|
|
private const float g_fLightningChargeAimFloorRadius = 10.5f;
|
|
|
|
// Token: 0x04001089 RID: 4233
|
|
[FieldOffset(Offset = "0xB48")]
|
|
[Token(Token = "0x4001089")]
|
|
private Vector3 g_v3LightningChargeAimFloorFollow;
|
|
|
|
// Token: 0x0400108A RID: 4234
|
|
[FieldOffset(Offset = "0xB54")]
|
|
[Token(Token = "0x400108A")]
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private bool g_bLightningAttack;
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// Token: 0x0400108B RID: 4235
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[Token(Token = "0x400108B")]
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private const float g_fLightningAttackTime = 0.6f;
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// Token: 0x0400108C RID: 4236
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[FieldOffset(Offset = "0xB58")]
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[Token(Token = "0x400108C")]
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private float g_fLightningAttackTimeVal;
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// Token: 0x0400108D RID: 4237
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[Token(Token = "0x400108D")]
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private const float g_fLightningAttackIntervals = 0.18f;
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// Token: 0x0400108E RID: 4238
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[FieldOffset(Offset = "0xB5C")]
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[Token(Token = "0x400108E")]
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private float g_fLightningAttackIntervalsVal;
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// Token: 0x0400108F RID: 4239
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[FieldOffset(Offset = "0xB60")]
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[Token(Token = "0x400108F")]
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private float g_fLightningAttackRadius;
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// Token: 0x04001090 RID: 4240
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[FieldOffset(Offset = "0xB68")]
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[Token(Token = "0x4001090")]
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private Transform g_PosLightningAttack;
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// Token: 0x04001091 RID: 4241
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[FieldOffset(Offset = "0xB70")]
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[Token(Token = "0x4001091")]
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private bool g_bLightningAttackShot = true;
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// Token: 0x04001092 RID: 4242
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[FieldOffset(Offset = "0xB71")]
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[Token(Token = "0x4001092")]
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private bool g_bLightningAttackB;
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// Token: 0x04001093 RID: 4243
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[Token(Token = "0x4001093")]
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private const float g_fLightningAttackBTime = 0.6f;
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// Token: 0x04001094 RID: 4244
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[FieldOffset(Offset = "0xB74")]
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[Token(Token = "0x4001094")]
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private float g_fLightningAttackBTimeVal;
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// Token: 0x04001095 RID: 4245
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[Token(Token = "0x4001095")]
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private const float g_fLightningAttackBIntervals = 0.09f;
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// Token: 0x04001096 RID: 4246
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[FieldOffset(Offset = "0xB78")]
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[Token(Token = "0x4001096")]
|
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private float g_fLightningAttackBIntervalsVal;
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// Token: 0x04001097 RID: 4247
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[FieldOffset(Offset = "0xB7C")]
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[Token(Token = "0x4001097")]
|
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private bool g_bLightningChargeHit;
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// Token: 0x04001098 RID: 4248
|
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[Token(Token = "0x4001098")]
|
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private const float g_fLightningChargeHitRadius = 6f;
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// Token: 0x04001099 RID: 4249
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[FieldOffset(Offset = "0xB80")]
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[Token(Token = "0x4001099")]
|
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private float g_fLightningChargeDuration = 0.7f;
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// Token: 0x0400109A RID: 4250
|
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[Token(Token = "0x400109A")]
|
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private const float g_fLightningChargeDurationV2 = 0.8f;
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// Token: 0x0400109B RID: 4251
|
|
[FieldOffset(Offset = "0xB84")]
|
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[Token(Token = "0x400109B")]
|
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private float g_fLightningChargeDurationVal;
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// Token: 0x0400109C RID: 4252
|
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[Token(Token = "0x400109C")]
|
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private const float g_fLightningChargeIntervals = 0.1f;
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// Token: 0x0400109D RID: 4253
|
|
[FieldOffset(Offset = "0xB88")]
|
|
[Token(Token = "0x400109D")]
|
|
private float g_fLightningChargeIntervalsVal;
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|
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// Token: 0x0400109E RID: 4254
|
|
[FieldOffset(Offset = "0xB8C")]
|
|
[Token(Token = "0x400109E")]
|
|
private Vector3 g_v3ShotTarget;
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|
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// Token: 0x0400109F RID: 4255
|
|
[FieldOffset(Offset = "0xB98")]
|
|
[Token(Token = "0x400109F")]
|
|
private bool g_bDash;
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|
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// Token: 0x040010A0 RID: 4256
|
|
[FieldOffset(Offset = "0xB99")]
|
|
[Token(Token = "0x40010A0")]
|
|
private bool g_bDeath;
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|
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// Token: 0x040010A1 RID: 4257
|
|
[FieldOffset(Offset = "0xB9A")]
|
|
[Token(Token = "0x40010A1")]
|
|
private bool g_bEndLight;
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|
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// Token: 0x040010A2 RID: 4258
|
|
[FieldOffset(Offset = "0xB9B")]
|
|
[Token(Token = "0x40010A2")]
|
|
private bool g_bCure;
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|
|
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// Token: 0x040010A3 RID: 4259
|
|
[FieldOffset(Offset = "0xB9C")]
|
|
[Token(Token = "0x40010A3")]
|
|
private float g_fSEDestoryReadyVolume;
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|
|
|
// Token: 0x040010A4 RID: 4260
|
|
[FieldOffset(Offset = "0xBA0")]
|
|
[Token(Token = "0x40010A4")]
|
|
private float g_fSELWNCureVolume;
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|
|
|
// Token: 0x040010A5 RID: 4261
|
|
[FieldOffset(Offset = "0xBA4")]
|
|
[Token(Token = "0x40010A5")]
|
|
private bool g_bThroneStartUp;
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|
|
|
// Token: 0x040010A6 RID: 4262
|
|
[FieldOffset(Offset = "0xBA8")]
|
|
[Token(Token = "0x40010A6")]
|
|
private float g_fSEThroneVolume;
|
|
|
|
// Token: 0x040010A7 RID: 4263
|
|
[FieldOffset(Offset = "0xBAC")]
|
|
[Token(Token = "0x40010A7")]
|
|
private PlayerEffectPlay.Magic g_Magic;
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|
|
|
// Token: 0x040010A8 RID: 4264
|
|
[FieldOffset(Offset = "0xBB0")]
|
|
[Token(Token = "0x40010A8")]
|
|
private int g_iPlusStory;
|
|
}
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