644 lines
19 KiB
C#
644 lines
19 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000C0 RID: 192
|
|
[Token(Token = "0x20000C0")]
|
|
public class BossLevel06EffectPlayBearControl : MonoBehaviour
|
|
{
|
|
// Token: 0x06000A10 RID: 2576 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A10")]
|
|
[Address(RVA = "0x133A0C0", Offset = "0x1338EC0", VA = "0x18133A0C0")]
|
|
public void Init(BossLevel06EffectPlayPlus Boss06EffectPlus)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A11 RID: 2577 RVA: 0x00017B48 File Offset: 0x00015D48
|
|
[Token(Token = "0x6000A11")]
|
|
[Address(RVA = "0x133AA50", Offset = "0x1339850", VA = "0x18133AA50")]
|
|
private void Start()
|
|
{
|
|
int num;
|
|
Material[] array2;
|
|
Material material;
|
|
do
|
|
{
|
|
WizardGirlManage playerManager = Game.GetPlayerManager();
|
|
this.g_WGM = playerManager;
|
|
Transform transform = this.g_WGM.transform;
|
|
this.g_PlayerTransform = transform;
|
|
PlayerCamera cameraController = Game.GetCameraController();
|
|
this.g_Camera = cameraController;
|
|
Material[] array = new Material[this.BearMesh.Length];
|
|
this.g_MatBear = array;
|
|
SkinnedMeshRenderer[] bearMesh = this.BearMesh;
|
|
num = 0;
|
|
if (num >= bearMesh.Length)
|
|
{
|
|
return;
|
|
}
|
|
array2 = this.g_MatBear;
|
|
material = bearMesh[num].GetMaterial();
|
|
}
|
|
while (material != 0 && material == 0);
|
|
array2[0] = material;
|
|
SkinnedMeshRenderer[] bearMesh2 = this.BearMesh;
|
|
num++;
|
|
}
|
|
|
|
// Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A12")]
|
|
[Address(RVA = "0x13398B0", Offset = "0x13386B0", VA = "0x1813398B0")]
|
|
public void BearUpdate(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A13")]
|
|
[Address(RVA = "0x133AC20", Offset = "0x1339A20", VA = "0x18133AC20")]
|
|
private void StateUpdate(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A14 RID: 2580 RVA: 0x00017BFC File Offset: 0x00015DFC
|
|
[Token(Token = "0x6000A14")]
|
|
[Address(RVA = "0x1338D80", Offset = "0x1337B80", VA = "0x181338D80")]
|
|
public void AniTurn()
|
|
{
|
|
this.g_bTurn = true;
|
|
}
|
|
|
|
// Token: 0x06000A15 RID: 2581 RVA: 0x00017C10 File Offset: 0x00015E10
|
|
[Token(Token = "0x6000A15")]
|
|
[Address(RVA = "0x133B860", Offset = "0x133A660", VA = "0x18133B860")]
|
|
private void TurnL()
|
|
{
|
|
Animator ani = this.Ani;
|
|
this.g_bTurn = false;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
ani.CrossFade("TurnLeft", num, num3, (float)num2);
|
|
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)2L);
|
|
this.g_fWaitTime = 1.2f;
|
|
}
|
|
|
|
// Token: 0x06000A16 RID: 2582 RVA: 0x00017C68 File Offset: 0x00015E68
|
|
[Token(Token = "0x6000A16")]
|
|
[Address(RVA = "0x133B920", Offset = "0x133A720", VA = "0x18133B920")]
|
|
private void TurnR()
|
|
{
|
|
Animator ani = this.Ani;
|
|
this.g_bTurn = false;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
ani.CrossFade("TurnRight", num, num3, (float)num2);
|
|
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)3L);
|
|
this.g_fWaitTime = 1.2f;
|
|
}
|
|
|
|
// Token: 0x06000A17 RID: 2583 RVA: 0x00017CC0 File Offset: 0x00015EC0
|
|
[Token(Token = "0x6000A17")]
|
|
[Address(RVA = "0x13393D0", Offset = "0x13381D0", VA = "0x1813393D0")]
|
|
private void AttackHammer()
|
|
{
|
|
Animator ani = this.Ani;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
ani.CrossFade("AttackHammer", num, num3, (float)num2);
|
|
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)4L);
|
|
this.g_fWaitTime = 5.1f;
|
|
}
|
|
|
|
// Token: 0x06000A18 RID: 2584 RVA: 0x00017D10 File Offset: 0x00015F10
|
|
[Token(Token = "0x6000A18")]
|
|
[Address(RVA = "0x1339660", Offset = "0x1338460", VA = "0x181339660")]
|
|
private void AttackRunStart()
|
|
{
|
|
Animator ani = this.Ani;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
ani.CrossFade("AttackRunStart", num, num3, (float)num2);
|
|
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)5L);
|
|
this.g_fWaitTime = 1.5f;
|
|
}
|
|
|
|
// Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A19")]
|
|
[Address(RVA = "0x1339720", Offset = "0x1338520", VA = "0x181339720")]
|
|
private void AttackRun()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A1A RID: 2586 RVA: 0x00017D60 File Offset: 0x00015F60
|
|
[Token(Token = "0x6000A1A")]
|
|
[Address(RVA = "0x1339490", Offset = "0x1338290", VA = "0x181339490")]
|
|
private void AttackRunEnd()
|
|
{
|
|
this.g_EffAttackRun.Stop(3f);
|
|
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
|
|
int num2 = 0;
|
|
if (component != num2)
|
|
{
|
|
component.StopEffect();
|
|
}
|
|
}
|
|
SoundEffect soundEffect = this.g_SEAttackRun;
|
|
this.g_bAttackRun = false;
|
|
soundEffect.Stop();
|
|
Animator ani = this.Ani;
|
|
float num3 = Game.GetStageTimeScale() * 0.06f;
|
|
int num4 = 0;
|
|
int num5 = 0;
|
|
ani.CrossFade("AttackRunEnd", num3, num5, (float)num4);
|
|
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)7L);
|
|
this.g_fWaitTime = 1.5f;
|
|
}
|
|
|
|
// Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A1B")]
|
|
[Address(RVA = "0x1338D90", Offset = "0x1337B90", VA = "0x181338D90")]
|
|
public void Appear()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A1C")]
|
|
[Address(RVA = "0x1339FB0", Offset = "0x1338DB0", VA = "0x181339FB0")]
|
|
public void Hide()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A1D RID: 2589 RVA: 0x00017E10 File Offset: 0x00016010
|
|
[Token(Token = "0x6000A1D")]
|
|
[Address(RVA = "0x1338D50", Offset = "0x1337B50", VA = "0x181338D50")]
|
|
public void AniPlaySEBearAttackYell()
|
|
{
|
|
this.g_SEBearAttackYell.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A1E RID: 2590 RVA: 0x00017E38 File Offset: 0x00016038
|
|
[Token(Token = "0x6000A1E")]
|
|
[Address(RVA = "0x1338CF0", Offset = "0x1337AF0", VA = "0x181338CF0")]
|
|
public void AniPlayPSHandCharge()
|
|
{
|
|
this.g_SEHandCharge.PlayRandom(1f, 1f);
|
|
this.PS_BearHandChargeL.Play(true);
|
|
this.PS_BearHandChargeR.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A1F")]
|
|
[Address(RVA = "0x13384F0", Offset = "0x13372F0", VA = "0x1813384F0")]
|
|
public void AniPlayEffAttackHammer()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A20")]
|
|
[Address(RVA = "0x1337BD0", Offset = "0x13369D0", VA = "0x181337BD0")]
|
|
public void AniAttackHammerHit()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A21")]
|
|
[Address(RVA = "0x1339EA0", Offset = "0x1338CA0", VA = "0x181339EA0")]
|
|
public void EarthQuakeAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A22")]
|
|
[Address(RVA = "0x133A660", Offset = "0x1339460", VA = "0x18133A660")]
|
|
private void PlayEffAttackRun()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A23 RID: 2595 RVA: 0x00017E78 File Offset: 0x00016078
|
|
[Token(Token = "0x6000A23")]
|
|
[Address(RVA = "0x133B740", Offset = "0x133A540", VA = "0x18133B740")]
|
|
private void StopEffAttackRun()
|
|
{
|
|
this.g_EffAttackRun.Stop(3f);
|
|
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
|
|
int num2 = 0;
|
|
if (component != num2)
|
|
{
|
|
component.StopEffect();
|
|
}
|
|
}
|
|
SoundEffect soundEffect = this.g_SEAttackRun;
|
|
this.g_bAttackRun = false;
|
|
soundEffect.Stop();
|
|
}
|
|
|
|
// Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A24")]
|
|
[Address(RVA = "0x1338640", Offset = "0x1337440", VA = "0x181338640")]
|
|
public void AniPlayEffAttackRunEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A25")]
|
|
[Address(RVA = "0x1338060", Offset = "0x1336E60", VA = "0x181338060")]
|
|
public void AniAttackRunEndHit()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A26")]
|
|
[Address(RVA = "0x1338790", Offset = "0x1337590", VA = "0x181338790")]
|
|
public void AniPlayEffFootL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A27")]
|
|
[Address(RVA = "0x13388F0", Offset = "0x13376F0", VA = "0x1813388F0")]
|
|
public void AniPlayEffFootR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A28")]
|
|
[Address(RVA = "0x1338A50", Offset = "0x1337850", VA = "0x181338A50")]
|
|
public void AniPlayEffFoot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A29")]
|
|
[Address(RVA = "0x1338C30", Offset = "0x1337A30", VA = "0x181338C30")]
|
|
public void AniPlayEffJump()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A2A RID: 2602 RVA: 0x00017EE4 File Offset: 0x000160E4
|
|
[Token(Token = "0x6000A2A")]
|
|
[Address(RVA = "0x133A7D0", Offset = "0x13395D0", VA = "0x18133A7D0")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
this.Ani.speed = fTimeScale;
|
|
Common.SetEffectTimeScale(this.PS_BearShow, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BearHide, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BearHandChargeL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BearHandChargeR, fTimeScale);
|
|
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffAttackHammer.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffAttackRunEnd.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackRun.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffAttackRun.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A2B RID: 2603 RVA: 0x00017FD4 File Offset: 0x000161D4
|
|
[Token(Token = "0x6000A2B")]
|
|
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
|
|
public BossLevel06EffectPlayBearControl()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040010A9 RID: 4265
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40010A9")]
|
|
private BossLevel06EffectPlayPlus g_Boss06EffectPlus;
|
|
|
|
// Token: 0x040010AA RID: 4266
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40010AA")]
|
|
public CharacterController CC;
|
|
|
|
// Token: 0x040010AB RID: 4267
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40010AB")]
|
|
public Animator Ani;
|
|
|
|
// Token: 0x040010AC RID: 4268
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40010AC")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x040010AD RID: 4269
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40010AD")]
|
|
private Transform g_PlayerTransform;
|
|
|
|
// Token: 0x040010AE RID: 4270
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40010AE")]
|
|
private PlayerCamera g_Camera;
|
|
|
|
// Token: 0x040010AF RID: 4271
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40010AF")]
|
|
public SkinnedMeshRenderer[] BearMesh;
|
|
|
|
// Token: 0x040010B0 RID: 4272
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40010B0")]
|
|
public ParticleSystem PS_BearShow;
|
|
|
|
// Token: 0x040010B1 RID: 4273
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40010B1")]
|
|
public ParticleSystem PS_BearHide;
|
|
|
|
// Token: 0x040010B2 RID: 4274
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40010B2")]
|
|
public ParticleSystem PS_BearHandChargeL;
|
|
|
|
// Token: 0x040010B3 RID: 4275
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x40010B3")]
|
|
public ParticleSystem PS_BearHandChargeR;
|
|
|
|
// Token: 0x040010B4 RID: 4276
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x40010B4")]
|
|
private Material[] g_MatBear;
|
|
|
|
// Token: 0x040010B5 RID: 4277
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x40010B5")]
|
|
private Color g_fBearGlowColor;
|
|
|
|
// Token: 0x040010B6 RID: 4278
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x40010B6")]
|
|
public Transform Pos_AttackHammer;
|
|
|
|
// Token: 0x040010B7 RID: 4279
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x40010B7")]
|
|
public Transform Pos_AttackRunEnd;
|
|
|
|
// Token: 0x040010B8 RID: 4280
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x40010B8")]
|
|
public AttackData AD_AttackHammer;
|
|
|
|
// Token: 0x040010B9 RID: 4281
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40010B9")]
|
|
public AttackData AD_AttackRunEnd;
|
|
|
|
// Token: 0x040010BA RID: 4282
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40010BA")]
|
|
private BossLevel06EffectPlayBearControl.State g_State;
|
|
|
|
// Token: 0x040010BB RID: 4283
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40010BB")]
|
|
public Transform Pos_FootL;
|
|
|
|
// Token: 0x040010BC RID: 4284
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40010BC")]
|
|
public Transform Pos_FootR;
|
|
|
|
// Token: 0x040010BD RID: 4285
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x40010BD")]
|
|
public Transform Pos_RunCollider;
|
|
|
|
// Token: 0x040010BE RID: 4286
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40010BE")]
|
|
public Transform Pos_AppearAttack;
|
|
|
|
// Token: 0x040010BF RID: 4287
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x40010BF")]
|
|
public GameObject Eff_FootSmoke;
|
|
|
|
// Token: 0x040010C0 RID: 4288
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40010C0")]
|
|
public GameObject Eff_Jump;
|
|
|
|
// Token: 0x040010C1 RID: 4289
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40010C1")]
|
|
public GameObject Eff_AttackHammer;
|
|
|
|
// Token: 0x040010C2 RID: 4290
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40010C2")]
|
|
public GameObject Eff_AttackRun;
|
|
|
|
// Token: 0x040010C3 RID: 4291
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40010C3")]
|
|
public GameObject Eff_AttackRunEnd;
|
|
|
|
// Token: 0x040010C4 RID: 4292
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40010C4")]
|
|
public GameObject Eff_AttackHit;
|
|
|
|
// Token: 0x040010C5 RID: 4293
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40010C5")]
|
|
private EffectPool g_EffFootSmoke;
|
|
|
|
// Token: 0x040010C6 RID: 4294
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40010C6")]
|
|
private EffectPool g_EffJump;
|
|
|
|
// Token: 0x040010C7 RID: 4295
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40010C7")]
|
|
private EffectPool g_EffAttackHammer;
|
|
|
|
// Token: 0x040010C8 RID: 4296
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40010C8")]
|
|
private EffectPool g_EffAttackRun;
|
|
|
|
// Token: 0x040010C9 RID: 4297
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40010C9")]
|
|
private EffectPool g_EffAttackRunEnd;
|
|
|
|
// Token: 0x040010CA RID: 4298
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40010CA")]
|
|
private EffectPool g_EffAttackHit;
|
|
|
|
// Token: 0x040010CB RID: 4299
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40010CB")]
|
|
public GameObject SE_Appear;
|
|
|
|
// Token: 0x040010CC RID: 4300
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40010CC")]
|
|
public GameObject SE_BearYell;
|
|
|
|
// Token: 0x040010CD RID: 4301
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40010CD")]
|
|
public GameObject SE_BearAttackYell;
|
|
|
|
// Token: 0x040010CE RID: 4302
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40010CE")]
|
|
public GameObject SE_HandCharge;
|
|
|
|
// Token: 0x040010CF RID: 4303
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40010CF")]
|
|
public GameObject SE_AttackRunStart;
|
|
|
|
// Token: 0x040010D0 RID: 4304
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40010D0")]
|
|
public GameObject SE_AttackRun;
|
|
|
|
// Token: 0x040010D1 RID: 4305
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40010D1")]
|
|
public GameObject SE_AttackRunEnd;
|
|
|
|
// Token: 0x040010D2 RID: 4306
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40010D2")]
|
|
private SoundEffect g_SEAppear;
|
|
|
|
// Token: 0x040010D3 RID: 4307
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40010D3")]
|
|
private SoundEffect g_SEBearYell;
|
|
|
|
// Token: 0x040010D4 RID: 4308
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40010D4")]
|
|
private SoundEffect g_SEBearAttackYell;
|
|
|
|
// Token: 0x040010D5 RID: 4309
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40010D5")]
|
|
private SoundEffect g_SEHandCharge;
|
|
|
|
// Token: 0x040010D6 RID: 4310
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40010D6")]
|
|
private SoundEffect g_SEAttackRunStart;
|
|
|
|
// Token: 0x040010D7 RID: 4311
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40010D7")]
|
|
private SoundEffect g_SEAttackRun;
|
|
|
|
// Token: 0x040010D8 RID: 4312
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40010D8")]
|
|
private SoundEffect g_SEAttackRunEnd;
|
|
|
|
// Token: 0x040010D9 RID: 4313
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40010D9")]
|
|
private float g_fWaitTime;
|
|
|
|
// Token: 0x040010DA RID: 4314
|
|
[FieldOffset(Offset = "0x1A4")]
|
|
[Token(Token = "0x40010DA")]
|
|
private bool g_bTurn;
|
|
|
|
// Token: 0x040010DB RID: 4315
|
|
[FieldOffset(Offset = "0x1A5")]
|
|
[Token(Token = "0x40010DB")]
|
|
private bool g_bAttackRun;
|
|
|
|
// Token: 0x040010DC RID: 4316
|
|
[Token(Token = "0x40010DC")]
|
|
private const float g_fInterval = 0.2f;
|
|
|
|
// Token: 0x040010DD RID: 4317
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40010DD")]
|
|
private float g_fIntervalVal;
|
|
|
|
// Token: 0x040010DE RID: 4318
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40010DE")]
|
|
public AttackData AD_AttackRun;
|
|
|
|
// Token: 0x020000C1 RID: 193
|
|
[Token(Token = "0x20000C1")]
|
|
private enum State
|
|
{
|
|
// Token: 0x040010E0 RID: 4320
|
|
[Token(Token = "0x40010E0")]
|
|
Null,
|
|
// Token: 0x040010E1 RID: 4321
|
|
[Token(Token = "0x40010E1")]
|
|
Appear,
|
|
// Token: 0x040010E2 RID: 4322
|
|
[Token(Token = "0x40010E2")]
|
|
TurnL,
|
|
// Token: 0x040010E3 RID: 4323
|
|
[Token(Token = "0x40010E3")]
|
|
TurnR,
|
|
// Token: 0x040010E4 RID: 4324
|
|
[Token(Token = "0x40010E4")]
|
|
AttackHammer,
|
|
// Token: 0x040010E5 RID: 4325
|
|
[Token(Token = "0x40010E5")]
|
|
AttackRunStart,
|
|
// Token: 0x040010E6 RID: 4326
|
|
[Token(Token = "0x40010E6")]
|
|
AttackRun,
|
|
// Token: 0x040010E7 RID: 4327
|
|
[Token(Token = "0x40010E7")]
|
|
AttackRunEnd
|
|
}
|
|
}
|