Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel06EffectPlayBearControl.cs
2023-09-06 22:00:49 +02:00

644 lines
19 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C0 RID: 192
[Token(Token = "0x20000C0")]
public class BossLevel06EffectPlayBearControl : MonoBehaviour
{
// Token: 0x06000A10 RID: 2576 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A10")]
[Address(RVA = "0x133A0C0", Offset = "0x1338EC0", VA = "0x18133A0C0")]
public void Init(BossLevel06EffectPlayPlus Boss06EffectPlus)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A11 RID: 2577 RVA: 0x00017B48 File Offset: 0x00015D48
[Token(Token = "0x6000A11")]
[Address(RVA = "0x133AA50", Offset = "0x1339850", VA = "0x18133AA50")]
private void Start()
{
int num;
Material[] array2;
Material material;
do
{
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
Transform transform = this.g_WGM.transform;
this.g_PlayerTransform = transform;
PlayerCamera cameraController = Game.GetCameraController();
this.g_Camera = cameraController;
Material[] array = new Material[this.BearMesh.Length];
this.g_MatBear = array;
SkinnedMeshRenderer[] bearMesh = this.BearMesh;
num = 0;
if (num >= bearMesh.Length)
{
return;
}
array2 = this.g_MatBear;
material = bearMesh[num].GetMaterial();
}
while (material != 0 && material == 0);
array2[0] = material;
SkinnedMeshRenderer[] bearMesh2 = this.BearMesh;
num++;
}
// Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A12")]
[Address(RVA = "0x13398B0", Offset = "0x13386B0", VA = "0x1813398B0")]
public void BearUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A13")]
[Address(RVA = "0x133AC20", Offset = "0x1339A20", VA = "0x18133AC20")]
private void StateUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A14 RID: 2580 RVA: 0x00017BFC File Offset: 0x00015DFC
[Token(Token = "0x6000A14")]
[Address(RVA = "0x1338D80", Offset = "0x1337B80", VA = "0x181338D80")]
public void AniTurn()
{
this.g_bTurn = true;
}
// Token: 0x06000A15 RID: 2581 RVA: 0x00017C10 File Offset: 0x00015E10
[Token(Token = "0x6000A15")]
[Address(RVA = "0x133B860", Offset = "0x133A660", VA = "0x18133B860")]
private void TurnL()
{
Animator ani = this.Ani;
this.g_bTurn = false;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("TurnLeft", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)2L);
this.g_fWaitTime = 1.2f;
}
// Token: 0x06000A16 RID: 2582 RVA: 0x00017C68 File Offset: 0x00015E68
[Token(Token = "0x6000A16")]
[Address(RVA = "0x133B920", Offset = "0x133A720", VA = "0x18133B920")]
private void TurnR()
{
Animator ani = this.Ani;
this.g_bTurn = false;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("TurnRight", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)3L);
this.g_fWaitTime = 1.2f;
}
// Token: 0x06000A17 RID: 2583 RVA: 0x00017CC0 File Offset: 0x00015EC0
[Token(Token = "0x6000A17")]
[Address(RVA = "0x13393D0", Offset = "0x13381D0", VA = "0x1813393D0")]
private void AttackHammer()
{
Animator ani = this.Ani;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("AttackHammer", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)4L);
this.g_fWaitTime = 5.1f;
}
// Token: 0x06000A18 RID: 2584 RVA: 0x00017D10 File Offset: 0x00015F10
[Token(Token = "0x6000A18")]
[Address(RVA = "0x1339660", Offset = "0x1338460", VA = "0x181339660")]
private void AttackRunStart()
{
Animator ani = this.Ani;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("AttackRunStart", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)5L);
this.g_fWaitTime = 1.5f;
}
// Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A19")]
[Address(RVA = "0x1339720", Offset = "0x1338520", VA = "0x181339720")]
private void AttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1A RID: 2586 RVA: 0x00017D60 File Offset: 0x00015F60
[Token(Token = "0x6000A1A")]
[Address(RVA = "0x1339490", Offset = "0x1338290", VA = "0x181339490")]
private void AttackRunEnd()
{
this.g_EffAttackRun.Stop(3f);
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
int num = 0;
if (gameObject != num)
{
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
this.g_bAttackRun = false;
soundEffect.Stop();
Animator ani = this.Ani;
float num3 = Game.GetStageTimeScale() * 0.06f;
int num4 = 0;
int num5 = 0;
ani.CrossFade("AttackRunEnd", num3, num5, (float)num4);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)7L);
this.g_fWaitTime = 1.5f;
}
// Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1B")]
[Address(RVA = "0x1338D90", Offset = "0x1337B90", VA = "0x181338D90")]
public void Appear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1C")]
[Address(RVA = "0x1339FB0", Offset = "0x1338DB0", VA = "0x181339FB0")]
public void Hide()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1D RID: 2589 RVA: 0x00017E10 File Offset: 0x00016010
[Token(Token = "0x6000A1D")]
[Address(RVA = "0x1338D50", Offset = "0x1337B50", VA = "0x181338D50")]
public void AniPlaySEBearAttackYell()
{
this.g_SEBearAttackYell.PlayRandom(1f, 1f);
}
// Token: 0x06000A1E RID: 2590 RVA: 0x00017E38 File Offset: 0x00016038
[Token(Token = "0x6000A1E")]
[Address(RVA = "0x1338CF0", Offset = "0x1337AF0", VA = "0x181338CF0")]
public void AniPlayPSHandCharge()
{
this.g_SEHandCharge.PlayRandom(1f, 1f);
this.PS_BearHandChargeL.Play(true);
this.PS_BearHandChargeR.Play(true);
}
// Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1F")]
[Address(RVA = "0x13384F0", Offset = "0x13372F0", VA = "0x1813384F0")]
public void AniPlayEffAttackHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A20")]
[Address(RVA = "0x1337BD0", Offset = "0x13369D0", VA = "0x181337BD0")]
public void AniAttackHammerHit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A21")]
[Address(RVA = "0x1339EA0", Offset = "0x1338CA0", VA = "0x181339EA0")]
public void EarthQuakeAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A22")]
[Address(RVA = "0x133A660", Offset = "0x1339460", VA = "0x18133A660")]
private void PlayEffAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A23 RID: 2595 RVA: 0x00017E78 File Offset: 0x00016078
[Token(Token = "0x6000A23")]
[Address(RVA = "0x133B740", Offset = "0x133A540", VA = "0x18133B740")]
private void StopEffAttackRun()
{
this.g_EffAttackRun.Stop(3f);
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
int num = 0;
if (gameObject != num)
{
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
this.g_bAttackRun = false;
soundEffect.Stop();
}
// Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A24")]
[Address(RVA = "0x1338640", Offset = "0x1337440", VA = "0x181338640")]
public void AniPlayEffAttackRunEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A25")]
[Address(RVA = "0x1338060", Offset = "0x1336E60", VA = "0x181338060")]
public void AniAttackRunEndHit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A26")]
[Address(RVA = "0x1338790", Offset = "0x1337590", VA = "0x181338790")]
public void AniPlayEffFootL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A27")]
[Address(RVA = "0x13388F0", Offset = "0x13376F0", VA = "0x1813388F0")]
public void AniPlayEffFootR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A28")]
[Address(RVA = "0x1338A50", Offset = "0x1337850", VA = "0x181338A50")]
public void AniPlayEffFoot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A29")]
[Address(RVA = "0x1338C30", Offset = "0x1337A30", VA = "0x181338C30")]
public void AniPlayEffJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A2A RID: 2602 RVA: 0x00017EE4 File Offset: 0x000160E4
[Token(Token = "0x6000A2A")]
[Address(RVA = "0x133A7D0", Offset = "0x13395D0", VA = "0x18133A7D0")]
public void SetTimeScale(float fTimeScale)
{
this.Ani.speed = fTimeScale;
Common.SetEffectTimeScale(this.PS_BearShow, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearHide, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearHandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearHandChargeR, fTimeScale);
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackHammer.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackRunEnd.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRun.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackRun.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
}
}
// Token: 0x06000A2B RID: 2603 RVA: 0x00017FD4 File Offset: 0x000161D4
[Token(Token = "0x6000A2B")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public BossLevel06EffectPlayBearControl()
{
}
// Token: 0x040010A9 RID: 4265
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40010A9")]
private BossLevel06EffectPlayPlus g_Boss06EffectPlus;
// Token: 0x040010AA RID: 4266
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40010AA")]
public CharacterController CC;
// Token: 0x040010AB RID: 4267
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40010AB")]
public Animator Ani;
// Token: 0x040010AC RID: 4268
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40010AC")]
private WizardGirlManage g_WGM;
// Token: 0x040010AD RID: 4269
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40010AD")]
private Transform g_PlayerTransform;
// Token: 0x040010AE RID: 4270
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40010AE")]
private PlayerCamera g_Camera;
// Token: 0x040010AF RID: 4271
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40010AF")]
public SkinnedMeshRenderer[] BearMesh;
// Token: 0x040010B0 RID: 4272
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40010B0")]
public ParticleSystem PS_BearShow;
// Token: 0x040010B1 RID: 4273
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40010B1")]
public ParticleSystem PS_BearHide;
// Token: 0x040010B2 RID: 4274
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40010B2")]
public ParticleSystem PS_BearHandChargeL;
// Token: 0x040010B3 RID: 4275
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40010B3")]
public ParticleSystem PS_BearHandChargeR;
// Token: 0x040010B4 RID: 4276
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40010B4")]
private Material[] g_MatBear;
// Token: 0x040010B5 RID: 4277
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40010B5")]
private Color g_fBearGlowColor;
// Token: 0x040010B6 RID: 4278
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40010B6")]
public Transform Pos_AttackHammer;
// Token: 0x040010B7 RID: 4279
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40010B7")]
public Transform Pos_AttackRunEnd;
// Token: 0x040010B8 RID: 4280
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40010B8")]
public AttackData AD_AttackHammer;
// Token: 0x040010B9 RID: 4281
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40010B9")]
public AttackData AD_AttackRunEnd;
// Token: 0x040010BA RID: 4282
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40010BA")]
private BossLevel06EffectPlayBearControl.State g_State;
// Token: 0x040010BB RID: 4283
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40010BB")]
public Transform Pos_FootL;
// Token: 0x040010BC RID: 4284
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40010BC")]
public Transform Pos_FootR;
// Token: 0x040010BD RID: 4285
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40010BD")]
public Transform Pos_RunCollider;
// Token: 0x040010BE RID: 4286
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40010BE")]
public Transform Pos_AppearAttack;
// Token: 0x040010BF RID: 4287
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40010BF")]
public GameObject Eff_FootSmoke;
// Token: 0x040010C0 RID: 4288
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40010C0")]
public GameObject Eff_Jump;
// Token: 0x040010C1 RID: 4289
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40010C1")]
public GameObject Eff_AttackHammer;
// Token: 0x040010C2 RID: 4290
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40010C2")]
public GameObject Eff_AttackRun;
// Token: 0x040010C3 RID: 4291
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40010C3")]
public GameObject Eff_AttackRunEnd;
// Token: 0x040010C4 RID: 4292
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40010C4")]
public GameObject Eff_AttackHit;
// Token: 0x040010C5 RID: 4293
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40010C5")]
private EffectPool g_EffFootSmoke;
// Token: 0x040010C6 RID: 4294
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40010C6")]
private EffectPool g_EffJump;
// Token: 0x040010C7 RID: 4295
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40010C7")]
private EffectPool g_EffAttackHammer;
// Token: 0x040010C8 RID: 4296
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40010C8")]
private EffectPool g_EffAttackRun;
// Token: 0x040010C9 RID: 4297
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40010C9")]
private EffectPool g_EffAttackRunEnd;
// Token: 0x040010CA RID: 4298
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40010CA")]
private EffectPool g_EffAttackHit;
// Token: 0x040010CB RID: 4299
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40010CB")]
public GameObject SE_Appear;
// Token: 0x040010CC RID: 4300
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40010CC")]
public GameObject SE_BearYell;
// Token: 0x040010CD RID: 4301
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40010CD")]
public GameObject SE_BearAttackYell;
// Token: 0x040010CE RID: 4302
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40010CE")]
public GameObject SE_HandCharge;
// Token: 0x040010CF RID: 4303
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40010CF")]
public GameObject SE_AttackRunStart;
// Token: 0x040010D0 RID: 4304
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40010D0")]
public GameObject SE_AttackRun;
// Token: 0x040010D1 RID: 4305
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40010D1")]
public GameObject SE_AttackRunEnd;
// Token: 0x040010D2 RID: 4306
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40010D2")]
private SoundEffect g_SEAppear;
// Token: 0x040010D3 RID: 4307
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40010D3")]
private SoundEffect g_SEBearYell;
// Token: 0x040010D4 RID: 4308
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40010D4")]
private SoundEffect g_SEBearAttackYell;
// Token: 0x040010D5 RID: 4309
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40010D5")]
private SoundEffect g_SEHandCharge;
// Token: 0x040010D6 RID: 4310
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40010D6")]
private SoundEffect g_SEAttackRunStart;
// Token: 0x040010D7 RID: 4311
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40010D7")]
private SoundEffect g_SEAttackRun;
// Token: 0x040010D8 RID: 4312
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40010D8")]
private SoundEffect g_SEAttackRunEnd;
// Token: 0x040010D9 RID: 4313
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40010D9")]
private float g_fWaitTime;
// Token: 0x040010DA RID: 4314
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x40010DA")]
private bool g_bTurn;
// Token: 0x040010DB RID: 4315
[FieldOffset(Offset = "0x1A5")]
[Token(Token = "0x40010DB")]
private bool g_bAttackRun;
// Token: 0x040010DC RID: 4316
[Token(Token = "0x40010DC")]
private const float g_fInterval = 0.2f;
// Token: 0x040010DD RID: 4317
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40010DD")]
private float g_fIntervalVal;
// Token: 0x040010DE RID: 4318
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40010DE")]
public AttackData AD_AttackRun;
// Token: 0x020000C1 RID: 193
[Token(Token = "0x20000C1")]
private enum State
{
// Token: 0x040010E0 RID: 4320
[Token(Token = "0x40010E0")]
Null,
// Token: 0x040010E1 RID: 4321
[Token(Token = "0x40010E1")]
Appear,
// Token: 0x040010E2 RID: 4322
[Token(Token = "0x40010E2")]
TurnL,
// Token: 0x040010E3 RID: 4323
[Token(Token = "0x40010E3")]
TurnR,
// Token: 0x040010E4 RID: 4324
[Token(Token = "0x40010E4")]
AttackHammer,
// Token: 0x040010E5 RID: 4325
[Token(Token = "0x40010E5")]
AttackRunStart,
// Token: 0x040010E6 RID: 4326
[Token(Token = "0x40010E6")]
AttackRun,
// Token: 0x040010E7 RID: 4327
[Token(Token = "0x40010E7")]
AttackRunEnd
}
}