1387 lines
43 KiB
C#
1387 lines
43 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C3 RID: 195
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[Token(Token = "0x20000C3")]
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public class BossLevel06EffectPlayPlus : MonoBehaviour
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{
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// Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A3A")]
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[Address(RVA = "0x1341160", Offset = "0x133FF60", VA = "0x181341160")]
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public void InitData(AI_BossLevel06 AI)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A3B RID: 2619 RVA: 0x00018114 File Offset: 0x00016314
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[Token(Token = "0x6000A3B")]
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[Address(RVA = "0x1344200", Offset = "0x1343000", VA = "0x181344200")]
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private void Start()
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{
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/*
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An exception occurred when decompiling this method (06000A3B)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A3C")]
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[Address(RVA = "0x1344AD0", Offset = "0x13438D0", VA = "0x181344AD0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A3D RID: 2621 RVA: 0x00018150 File Offset: 0x00016350
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[Token(Token = "0x6000A3D")]
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[Address(RVA = "0x133FC20", Offset = "0x133EA20", VA = "0x18133FC20")]
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public void Create()
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{
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GameObject gameObject = this.Bear.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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GameObject gameObject2 = this.Doll.gameObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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MeshRenderer sword = this.Sword;
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int num3 = 0;
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sword.enabled = num3 != 0;
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this.PS_Sword.Stop(true);
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this.PS_SwordShow.Stop(true);
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this.PS_SwordHide.Stop(true);
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}
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// Token: 0x06000A3E RID: 2622 RVA: 0x000181C8 File Offset: 0x000163C8
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[Token(Token = "0x6000A3E")]
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[Address(RVA = "0x133FCE0", Offset = "0x133EAE0", VA = "0x18133FCE0")]
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public void DamageFly()
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{
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int num = 0;
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this.EnableSword(num != 0);
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if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03)
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{
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int num2 = 0;
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this.EnableDoll(num2 != 0);
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}
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GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
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int num3 = 0;
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if (gameObject != num3)
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{
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Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent<Evaporating01>();
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int num4 = 0;
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if (component != num4)
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{
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component.StopEffect();
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}
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}
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this.g_EffSwordAttack0101.Stop(3f);
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GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
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int num5 = 0;
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if (gameObject2 != num5)
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{
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Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent<Evaporating01>();
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int num6 = 0;
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if (component2 != num6)
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{
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component2.StopEffect();
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}
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}
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this.g_EffSwordAttack0102.Stop(3f);
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GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
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int num7 = 0;
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if (gameObject3 != num7)
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{
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Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent<Evaporating01>();
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int num8 = 0;
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if (component3 != num8)
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{
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component3.StopEffect();
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}
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}
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this.g_EffSwordAttack0103.Stop(3f);
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GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
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int num9 = 0;
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if (gameObject4 != num9)
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{
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Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent<Evaporating01>();
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int num10 = 0;
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if (component4 != num10)
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{
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component4.StopEffect();
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}
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}
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this.g_EffSwordAttack0201.Stop(3f);
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GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
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int num11 = 0;
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if (gameObject5 != num11)
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{
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Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent<Evaporating01>();
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int num12 = 0;
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if (component5 != num12)
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{
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component5.StopEffect();
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}
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}
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this.g_EffSwordAttack0202.Stop(3f);
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this.g_EffSwordAttack02Dash.StopAll(3f);
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this.g_EffAttackRotateStart.Stop(3f);
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this.g_EffAttackRotate.Stop(3f);
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GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
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int num13 = 0;
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if (gameObject6 != num13)
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{
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Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
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int num14 = 0;
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if (component6 != num14)
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{
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component6.StopEffect();
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}
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}
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this.g_EffAttackFour01.Stop(3f);
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GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
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int num15 = 0;
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if (gameObject7 != num15)
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{
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Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
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int num16 = 0;
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if (component7 != num16)
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{
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component7.StopEffect();
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}
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}
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this.g_EffAttackFour02.Stop(3f);
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GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
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int num17 = 0;
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if (gameObject8 != num17)
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{
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Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
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int num18 = 0;
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if (component8 != num18)
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{
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component8.StopEffect();
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}
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}
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this.g_EffAttackFour03.Stop(3f);
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}
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// Token: 0x06000A3F RID: 2623 RVA: 0x000184D4 File Offset: 0x000166D4
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[Token(Token = "0x6000A3F")]
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[Address(RVA = "0x133CE50", Offset = "0x133BC50", VA = "0x18133CE50")]
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public void AniShowSword()
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{
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this.EnableSword(true);
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}
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// Token: 0x06000A40 RID: 2624 RVA: 0x000184E8 File Offset: 0x000166E8
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[Token(Token = "0x6000A40")]
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[Address(RVA = "0x133C700", Offset = "0x133B500", VA = "0x18133C700")]
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public void AniHideSword()
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{
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int num = 0;
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this.EnableSword(num != 0);
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}
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// Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A41")]
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[Address(RVA = "0x1340DA0", Offset = "0x133FBA0", VA = "0x181340DA0")]
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public void EnableSword(bool bEnable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A42 RID: 2626 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A42")]
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[Address(RVA = "0x133CE60", Offset = "0x133BC60", VA = "0x18133CE60")]
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public void AniSwordAttack0101()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A43 RID: 2627 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A43")]
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[Address(RVA = "0x133C770", Offset = "0x133B570", VA = "0x18133C770")]
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public void AniPlaySwordEnergy01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A44 RID: 2628 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A44")]
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[Address(RVA = "0x133CF90", Offset = "0x133BD90", VA = "0x18133CF90")]
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public void AniSwordAttack0102()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A45 RID: 2629 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A45")]
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[Address(RVA = "0x133CAD0", Offset = "0x133B8D0", VA = "0x18133CAD0")]
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public void AniPlaySwordEnergy02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A46")]
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[Address(RVA = "0x133DB20", Offset = "0x133C920", VA = "0x18133DB20")]
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public void AniSwordAttack0103()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A47 RID: 2631 RVA: 0x00018500 File Offset: 0x00016700
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[Token(Token = "0x6000A47")]
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[Address(RVA = "0x133D0C0", Offset = "0x133BEC0", VA = "0x18133D0C0")]
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public void AniSwordAttack0103Charge()
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{
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this.PS_SwordCharge.Play(true);
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}
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// Token: 0x06000A48 RID: 2632 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A48")]
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[Address(RVA = "0x133D0F0", Offset = "0x133BEF0", VA = "0x18133D0F0")]
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public void AniSwordAttack0103Floor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A49 RID: 2633 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A49")]
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[Address(RVA = "0x1343AD0", Offset = "0x13428D0", VA = "0x181343AD0")]
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public void PlaySwordAttack02Dash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A4A RID: 2634 RVA: 0x00018520 File Offset: 0x00016720
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[Token(Token = "0x6000A4A")]
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[Address(RVA = "0x13442A0", Offset = "0x13430A0", VA = "0x1813442A0")]
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public void StopSwordAttack02Dash()
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{
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this.g_EffSwordAttack02Dash.StopAll(3f);
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}
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// Token: 0x06000A4B RID: 2635 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A4B")]
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[Address(RVA = "0x133DC90", Offset = "0x133CA90", VA = "0x18133DC90")]
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public void AniSwordAttack0201()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A4C RID: 2636 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A4C")]
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[Address(RVA = "0x133DDE0", Offset = "0x133CBE0", VA = "0x18133DDE0")]
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public void AniSwordAttack0202()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A4D RID: 2637 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A4D")]
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[Address(RVA = "0x133DF50", Offset = "0x133CD50", VA = "0x18133DF50")]
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public void AniSwordThrow()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A4E RID: 2638 RVA: 0x00018544 File Offset: 0x00016744
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[Token(Token = "0x6000A4E")]
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[Address(RVA = "0x133CE40", Offset = "0x133BC40", VA = "0x18133CE40")]
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public void AniShowDoll()
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{
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this.EnableDoll(true);
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}
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// Token: 0x06000A4F RID: 2639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A4F")]
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[Address(RVA = "0x1340750", Offset = "0x133F550", VA = "0x181340750")]
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public void EnableDoll(bool bEnable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A50 RID: 2640 RVA: 0x00018558 File Offset: 0x00016758
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[Token(Token = "0x6000A50")]
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[Address(RVA = "0x1341130", Offset = "0x133FF30", VA = "0x181341130")]
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public bool GetDollEnable()
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{
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return this.Doll.gameObject.activeSelf;
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}
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// Token: 0x06000A51 RID: 2641 RVA: 0x0001857C File Offset: 0x0001677C
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[Token(Token = "0x6000A51")]
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[Address(RVA = "0x133C2F0", Offset = "0x133B0F0", VA = "0x18133C2F0")]
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public void AniDollAttack01()
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{
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if (this.Doll.gameObject.activeSelf)
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{
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Animator animator = this.g_DollAni;
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this.g_bDollAttack01 = true;
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this.g_bDollAttack03 = false;
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this.g_fDollMove = 1.8f;
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this.g_fDollHideTime = 3.9f;
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animator.SetLayerWeight(1, 1f);
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int num = UnityEngine.Random.Range(0, 2);
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Animator animator2 = this.g_DollAni;
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if (num != 0)
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{
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float stageTimeScale = Game.GetStageTimeScale();
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}
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float num2 = Game.GetStageTimeScale() * 0.06f;
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int num3 = 0;
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animator2.CrossFade("AttackBeamV", num2, 1, (float)num3);
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this.PS_DollHeadStartUp.Play(true);
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SoundEffect soundEffect = this.g_SEStartUp;
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this.g_bDollTexSwitch = true;
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soundEffect.PlayRandom(1f, 1f);
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if (!this.g_bSEStartUpWind)
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{
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SoundEffect soundEffect2 = this.g_SEStartUpWind;
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this.g_bSEStartUpWind = true;
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float num4 = this.g_fSEStartUpWindPitch;
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float num5 = this.g_fSEStartUpWindVolume;
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soundEffect2.PlayRandom(num5, num4);
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}
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}
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}
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// Token: 0x06000A52 RID: 2642 RVA: 0x0001867C File Offset: 0x0001687C
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[Token(Token = "0x6000A52")]
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[Address(RVA = "0x13442D0", Offset = "0x13430D0", VA = "0x1813442D0")]
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private void UpdateDollAttack01(float fDeltaTime)
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{
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float num = this.g_fDollHideTime;
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int num2 = 0;
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float num3 = this.g_fDollMove;
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this.g_fDollHideTime = num;
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if (num3 > (float)num2)
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{
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this.g_fDollMove = num3;
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}
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int num4 = 0;
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this.EnableDoll(num4 != 0);
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}
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// Token: 0x06000A53 RID: 2643 RVA: 0x000186B8 File Offset: 0x000168B8
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[Token(Token = "0x6000A53")]
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[Address(RVA = "0x133C4E0", Offset = "0x133B2E0", VA = "0x18133C4E0")]
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public void AniDollAttack02()
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{
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if (this.Doll.gameObject.activeSelf)
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{
|
|
Animator animator = this.g_DollAni;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
animator.CrossFade("MoveForward", num, num3, (float)num2);
|
|
this.g_bDollAttack01 = false;
|
|
this.g_bDollAttack03 = false;
|
|
this.g_fDollMove = 4.5f;
|
|
this.g_fDollHideTime = 6f;
|
|
this.g_bSEMoveSpeed = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A54 RID: 2644 RVA: 0x00018734 File Offset: 0x00016934
|
|
[Token(Token = "0x6000A54")]
|
|
[Address(RVA = "0x133C5F0", Offset = "0x133B3F0", VA = "0x18133C5F0")]
|
|
public void AniDollAttack03()
|
|
{
|
|
if (this.Doll.gameObject.activeSelf)
|
|
{
|
|
Animator animator = this.g_DollAni;
|
|
float num = Game.GetStageTimeScale() * 0.06f;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
animator.CrossFade("MoveForward", num, num3, (float)num2);
|
|
this.g_bDollAttack01 = false;
|
|
this.g_bDollAttack03 = true;
|
|
this.g_fDollMove = 4.5f;
|
|
this.g_fDollHideTime = 3.9f;
|
|
this.g_bSEMoveSpeed = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A55 RID: 2645 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A55")]
|
|
[Address(RVA = "0x1344310", Offset = "0x1343110", VA = "0x181344310")]
|
|
private void UpdateDollAttack02(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A56 RID: 2646 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A56")]
|
|
[Address(RVA = "0x13446F0", Offset = "0x13434F0", VA = "0x1813446F0")]
|
|
private void UpdateDollAttack03(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A57 RID: 2647 RVA: 0x000187B0 File Offset: 0x000169B0
|
|
[Token(Token = "0x6000A57")]
|
|
[Address(RVA = "0x1340480", Offset = "0x133F280", VA = "0x181340480")]
|
|
public void DollAttackEnd()
|
|
{
|
|
this.PS_DollHeadStartUp.Stop(true);
|
|
this.PS_DollHandLStartUp.Stop(true);
|
|
this.PS_DollHandRStartUp.Stop(true);
|
|
this.g_bSEStartUpWind = false;
|
|
this.g_bDollTexSwitch = false;
|
|
this.g_bSEMove = false;
|
|
}
|
|
|
|
// Token: 0x06000A58 RID: 2648 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A58")]
|
|
[Address(RVA = "0x1342FB0", Offset = "0x1341DB0", VA = "0x181342FB0")]
|
|
public void PlayEff_Beam(string s)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A59 RID: 2649 RVA: 0x000187FC File Offset: 0x000169FC
|
|
[Token(Token = "0x6000A59")]
|
|
[Address(RVA = "0x1344290", Offset = "0x1343090", VA = "0x181344290")]
|
|
public void StopEff_Beam()
|
|
{
|
|
this.g_bBeam = false;
|
|
}
|
|
|
|
// Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A5A")]
|
|
[Address(RVA = "0x133E5D0", Offset = "0x133D3D0", VA = "0x18133E5D0")]
|
|
private void BeamUpdate(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A5B RID: 2651 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A5B")]
|
|
[Address(RVA = "0x13428F0", Offset = "0x13416F0", VA = "0x1813428F0")]
|
|
public void PlayEff_AttackRotateStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A5C")]
|
|
[Address(RVA = "0x13429A0", Offset = "0x13417A0", VA = "0x1813429A0")]
|
|
public void PlayEff_AttackRotateTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A5D")]
|
|
[Address(RVA = "0x1342B80", Offset = "0x1341980", VA = "0x181342B80")]
|
|
public void PlayEff_AttackRotate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A5E")]
|
|
[Address(RVA = "0x1342770", Offset = "0x1341570", VA = "0x181342770")]
|
|
public void PlayEff_AttackFourTip()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A5F RID: 2655 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A5F")]
|
|
[Address(RVA = "0x1342410", Offset = "0x1341210", VA = "0x181342410")]
|
|
public void PlayEff_AttackFour01()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A60 RID: 2656 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A60")]
|
|
[Address(RVA = "0x1342530", Offset = "0x1341330", VA = "0x181342530")]
|
|
public void PlayEff_AttackFour02()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A61 RID: 2657 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A61")]
|
|
[Address(RVA = "0x1342650", Offset = "0x1341450", VA = "0x181342650")]
|
|
public void PlayEff_AttackFour03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A62")]
|
|
[Address(RVA = "0x133E270", Offset = "0x133D070", VA = "0x18133E270")]
|
|
public void AttackFourCollision()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A63 RID: 2659 RVA: 0x00018810 File Offset: 0x00016A10
|
|
[Token(Token = "0x6000A63")]
|
|
[Address(RVA = "0x133CE30", Offset = "0x133BC30", VA = "0x18133CE30")]
|
|
public void AniShowBear()
|
|
{
|
|
this.EnableBear(true);
|
|
}
|
|
|
|
// Token: 0x06000A64 RID: 2660 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A64")]
|
|
[Address(RVA = "0x13404F0", Offset = "0x133F2F0", VA = "0x1813404F0")]
|
|
public void EnableBear(bool bEnable)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A65 RID: 2661 RVA: 0x00018824 File Offset: 0x00016A24
|
|
[Token(Token = "0x6000A65")]
|
|
[Address(RVA = "0x1341100", Offset = "0x133FF00", VA = "0x181341100")]
|
|
public bool GetBearEnable()
|
|
{
|
|
return this.Bear.gameObject.activeSelf;
|
|
}
|
|
|
|
// Token: 0x06000A66 RID: 2662 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A66")]
|
|
[Address(RVA = "0x1343A00", Offset = "0x1342800", VA = "0x181343A00")]
|
|
public void PlaySEBearDisappear()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A67 RID: 2663 RVA: 0x00018848 File Offset: 0x00016A48
|
|
[Token(Token = "0x6000A67")]
|
|
[Address(RVA = "0x13439D0", Offset = "0x13427D0", VA = "0x1813439D0")]
|
|
public void PlayPSSceneSmoke()
|
|
{
|
|
this.PS_SceneSmoke.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000A68 RID: 2664 RVA: 0x00018868 File Offset: 0x00016A68
|
|
[Token(Token = "0x6000A68")]
|
|
[Address(RVA = "0x133C740", Offset = "0x133B540", VA = "0x18133C740")]
|
|
public void AniPlaySESwordSwing()
|
|
{
|
|
this.g_SESwordSwing.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A69 RID: 2665 RVA: 0x00018890 File Offset: 0x00016A90
|
|
[Token(Token = "0x6000A69")]
|
|
[Address(RVA = "0x1343AA0", Offset = "0x13428A0", VA = "0x181343AA0")]
|
|
public void PlaySESwordRotate()
|
|
{
|
|
this.g_SESwordRotate.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A6A RID: 2666 RVA: 0x000188B8 File Offset: 0x00016AB8
|
|
[Token(Token = "0x6000A6A")]
|
|
[Address(RVA = "0x133C710", Offset = "0x133B510", VA = "0x18133C710")]
|
|
public void AniPlaySEFourHitFloor()
|
|
{
|
|
this.g_SEDollFourHitFloor.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A6B RID: 2667 RVA: 0x000188E0 File Offset: 0x00016AE0
|
|
[Token(Token = "0x6000A6B")]
|
|
[Address(RVA = "0x1343BF0", Offset = "0x13429F0", VA = "0x181343BF0")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale);
|
|
this.g_EffSwordAttack0101.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0102.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0103.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0201.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSwordAttack0202.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_DollAni.speed = fTimeScale;
|
|
Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale);
|
|
this.g_EffAttackFour01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackFour02.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttackFour03.SetTimeScale(fTimeScale);
|
|
GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject();
|
|
int num8 = 0;
|
|
if (gameObject8 != num8)
|
|
{
|
|
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_BearController.SetTimeScale(fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06000A6C RID: 2668 RVA: 0x00018B64 File Offset: 0x00016D64
|
|
[Token(Token = "0x6000A6C")]
|
|
[Address(RVA = "0x1345280", Offset = "0x1344080", VA = "0x181345280")]
|
|
public BossLevel06EffectPlayPlus()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040010EC RID: 4332
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40010EC")]
|
|
private PlayerCamera g_Camera;
|
|
|
|
// Token: 0x040010ED RID: 4333
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40010ED")]
|
|
private Transform g_PlayerTransform;
|
|
|
|
// Token: 0x040010EE RID: 4334
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40010EE")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x040010EF RID: 4335
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40010EF")]
|
|
private AI_BossLevel06 g_AI;
|
|
|
|
// Token: 0x040010F0 RID: 4336
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40010F0")]
|
|
public MeshRenderer Sword;
|
|
|
|
// Token: 0x040010F1 RID: 4337
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40010F1")]
|
|
public ParticleSystem PS_Sword;
|
|
|
|
// Token: 0x040010F2 RID: 4338
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40010F2")]
|
|
public ParticleSystem PS_SwordShow;
|
|
|
|
// Token: 0x040010F3 RID: 4339
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40010F3")]
|
|
public ParticleSystem PS_SwordHide;
|
|
|
|
// Token: 0x040010F4 RID: 4340
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40010F4")]
|
|
public ParticleSystem PS_SwordCharge;
|
|
|
|
// Token: 0x040010F5 RID: 4341
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40010F5")]
|
|
private Material g_MatSword;
|
|
|
|
// Token: 0x040010F6 RID: 4342
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x40010F6")]
|
|
private Color g_fSwordGlowColor;
|
|
|
|
// Token: 0x040010F7 RID: 4343
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x40010F7")]
|
|
public SkinnedMeshRenderer[] DollMesh;
|
|
|
|
// Token: 0x040010F8 RID: 4344
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x40010F8")]
|
|
public SkinnedMeshRenderer DollHeadMesh;
|
|
|
|
// Token: 0x040010F9 RID: 4345
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x40010F9")]
|
|
public ParticleSystem PS_DollShow;
|
|
|
|
// Token: 0x040010FA RID: 4346
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x40010FA")]
|
|
public ParticleSystem PS_DollHide;
|
|
|
|
// Token: 0x040010FB RID: 4347
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x40010FB")]
|
|
public ParticleSystem PS_DollHeadStartUp;
|
|
|
|
// Token: 0x040010FC RID: 4348
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40010FC")]
|
|
public ParticleSystem PS_DollHandLStartUp;
|
|
|
|
// Token: 0x040010FD RID: 4349
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40010FD")]
|
|
public ParticleSystem PS_DollHandRStartUp;
|
|
|
|
// Token: 0x040010FE RID: 4350
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40010FE")]
|
|
public ParticleSystem PS_DollHandLTip;
|
|
|
|
// Token: 0x040010FF RID: 4351
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40010FF")]
|
|
public ParticleSystem PS_DollHandRTip;
|
|
|
|
// Token: 0x04001100 RID: 4352
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4001100")]
|
|
private Material[] g_MatDoll;
|
|
|
|
// Token: 0x04001101 RID: 4353
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4001101")]
|
|
private Material g_MatDollHead;
|
|
|
|
// Token: 0x04001102 RID: 4354
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4001102")]
|
|
private Color g_fDollGlowColor;
|
|
|
|
// Token: 0x04001103 RID: 4355
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4001103")]
|
|
private bool g_bDollTexSwitch;
|
|
|
|
// Token: 0x04001104 RID: 4356
|
|
[FieldOffset(Offset = "0xE4")]
|
|
[Token(Token = "0x4001104")]
|
|
private float g_fDollTexSwitch;
|
|
|
|
// Token: 0x04001105 RID: 4357
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4001105")]
|
|
public Transform Pos_Sword;
|
|
|
|
// Token: 0x04001106 RID: 4358
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4001106")]
|
|
public Transform Pos_DollEyeL;
|
|
|
|
// Token: 0x04001107 RID: 4359
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4001107")]
|
|
public Transform Pos_DollEyeR;
|
|
|
|
// Token: 0x04001108 RID: 4360
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001108")]
|
|
public Transform Doll;
|
|
|
|
// Token: 0x04001109 RID: 4361
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4001109")]
|
|
private Animator g_DollAni;
|
|
|
|
// Token: 0x0400110A RID: 4362
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x400110A")]
|
|
private bool g_bDollAttack01;
|
|
|
|
// Token: 0x0400110B RID: 4363
|
|
[FieldOffset(Offset = "0x111")]
|
|
[Token(Token = "0x400110B")]
|
|
private bool g_bDollAttack02;
|
|
|
|
// Token: 0x0400110C RID: 4364
|
|
[FieldOffset(Offset = "0x112")]
|
|
[Token(Token = "0x400110C")]
|
|
private bool g_bDollAttack03;
|
|
|
|
// Token: 0x0400110D RID: 4365
|
|
[FieldOffset(Offset = "0x114")]
|
|
[Token(Token = "0x400110D")]
|
|
private float g_fDollMove;
|
|
|
|
// Token: 0x0400110E RID: 4366
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x400110E")]
|
|
private float g_fDollHideTime;
|
|
|
|
// Token: 0x0400110F RID: 4367
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x400110F")]
|
|
public Transform Bear;
|
|
|
|
// Token: 0x04001110 RID: 4368
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001110")]
|
|
private BossLevel06EffectPlayBearControl g_BearController;
|
|
|
|
// Token: 0x04001111 RID: 4369
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001111")]
|
|
public ParticleSystem PS_SceneSmoke;
|
|
|
|
// Token: 0x04001112 RID: 4370
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001112")]
|
|
public GameObject Eff_SwordAttack0101;
|
|
|
|
// Token: 0x04001113 RID: 4371
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001113")]
|
|
public GameObject Eff_SwordAttack0102;
|
|
|
|
// Token: 0x04001114 RID: 4372
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4001114")]
|
|
public GameObject Eff_SwordAttack0103;
|
|
|
|
// Token: 0x04001115 RID: 4373
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4001115")]
|
|
public GameObject Eff_SwordAttack0103Floor;
|
|
|
|
// Token: 0x04001116 RID: 4374
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001116")]
|
|
public GameObject Eff_SwordEnergy;
|
|
|
|
// Token: 0x04001117 RID: 4375
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4001117")]
|
|
public GameObject Eff_SwordHit;
|
|
|
|
// Token: 0x04001118 RID: 4376
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4001118")]
|
|
public GameObject Eff_SwordEnergyHitWall;
|
|
|
|
// Token: 0x04001119 RID: 4377
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4001119")]
|
|
public GameObject Eff_SwordAttack0201;
|
|
|
|
// Token: 0x0400111A RID: 4378
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x400111A")]
|
|
public GameObject Eff_SwordAttack0202;
|
|
|
|
// Token: 0x0400111B RID: 4379
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400111B")]
|
|
public GameObject Eff_SwordAttack02Dash;
|
|
|
|
// Token: 0x0400111C RID: 4380
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400111C")]
|
|
public GameObject Eff_SwordThrowAttack;
|
|
|
|
// Token: 0x0400111D RID: 4381
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x400111D")]
|
|
public GameObject Eff_Beam;
|
|
|
|
// Token: 0x0400111E RID: 4382
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x400111E")]
|
|
public GameObject Eff_BeamCollision;
|
|
|
|
// Token: 0x0400111F RID: 4383
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x400111F")]
|
|
public GameObject Eff_BeamStart;
|
|
|
|
// Token: 0x04001120 RID: 4384
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001120")]
|
|
public GameObject Eff_AttackRotateStart;
|
|
|
|
// Token: 0x04001121 RID: 4385
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001121")]
|
|
public GameObject Eff_AttackRotateTip;
|
|
|
|
// Token: 0x04001122 RID: 4386
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001122")]
|
|
public GameObject Eff_AttackRotate;
|
|
|
|
// Token: 0x04001123 RID: 4387
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4001123")]
|
|
public GameObject Eff_AttackRotateHit;
|
|
|
|
// Token: 0x04001124 RID: 4388
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4001124")]
|
|
public GameObject Eff_AttackFour01;
|
|
|
|
// Token: 0x04001125 RID: 4389
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4001125")]
|
|
public GameObject Eff_AttackFour02;
|
|
|
|
// Token: 0x04001126 RID: 4390
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4001126")]
|
|
public GameObject Eff_AttackFour03;
|
|
|
|
// Token: 0x04001127 RID: 4391
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4001127")]
|
|
private EffectPool g_EffSwordAttack0101;
|
|
|
|
// Token: 0x04001128 RID: 4392
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4001128")]
|
|
private EffectPool g_EffSwordAttack0102;
|
|
|
|
// Token: 0x04001129 RID: 4393
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4001129")]
|
|
private EffectPool g_EffSwordAttack0103;
|
|
|
|
// Token: 0x0400112A RID: 4394
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400112A")]
|
|
private EffectPool g_EffSwordAttack0103Floor;
|
|
|
|
// Token: 0x0400112B RID: 4395
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400112B")]
|
|
private EffectPool g_EffSwordEnergy;
|
|
|
|
// Token: 0x0400112C RID: 4396
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x400112C")]
|
|
private EffectPool g_EffSwordHit;
|
|
|
|
// Token: 0x0400112D RID: 4397
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x400112D")]
|
|
private EffectPool g_EffSwordEnergyHitWall;
|
|
|
|
// Token: 0x0400112E RID: 4398
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x400112E")]
|
|
private EffectPool g_EffSwordAttack0201;
|
|
|
|
// Token: 0x0400112F RID: 4399
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x400112F")]
|
|
private EffectPool g_EffSwordAttack0202;
|
|
|
|
// Token: 0x04001130 RID: 4400
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4001130")]
|
|
private EffectPool g_EffSwordAttack02Dash;
|
|
|
|
// Token: 0x04001131 RID: 4401
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4001131")]
|
|
private EffectPool g_EffSwordThrowAttack;
|
|
|
|
// Token: 0x04001132 RID: 4402
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4001132")]
|
|
private EffectPool g_EffBeam;
|
|
|
|
// Token: 0x04001133 RID: 4403
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4001133")]
|
|
private EffectPool g_EffBeamCollision;
|
|
|
|
// Token: 0x04001134 RID: 4404
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4001134")]
|
|
private EffectPool g_EffBeamStart;
|
|
|
|
// Token: 0x04001135 RID: 4405
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4001135")]
|
|
private EffectPool g_EffAttackRotateStart;
|
|
|
|
// Token: 0x04001136 RID: 4406
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4001136")]
|
|
private EffectPool g_EffAttackRotateTip;
|
|
|
|
// Token: 0x04001137 RID: 4407
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4001137")]
|
|
private EffectPool g_EffAttackRotate;
|
|
|
|
// Token: 0x04001138 RID: 4408
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4001138")]
|
|
private EffectPool g_EffAttackRotateHit;
|
|
|
|
// Token: 0x04001139 RID: 4409
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4001139")]
|
|
private EffectPool g_EffAttackFour01;
|
|
|
|
// Token: 0x0400113A RID: 4410
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x400113A")]
|
|
private EffectPool g_EffAttackFour02;
|
|
|
|
// Token: 0x0400113B RID: 4411
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x400113B")]
|
|
private EffectPool g_EffAttackFour03;
|
|
|
|
// Token: 0x0400113C RID: 4412
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x400113C")]
|
|
public GameObject SE_SwordAppear;
|
|
|
|
// Token: 0x0400113D RID: 4413
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x400113D")]
|
|
public GameObject SE_SwordDisappear;
|
|
|
|
// Token: 0x0400113E RID: 4414
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x400113E")]
|
|
public GameObject SE_SwordSwing;
|
|
|
|
// Token: 0x0400113F RID: 4415
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x400113F")]
|
|
public GameObject SE_SwordSkill;
|
|
|
|
// Token: 0x04001140 RID: 4416
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4001140")]
|
|
public GameObject SE_SwordAssault;
|
|
|
|
// Token: 0x04001141 RID: 4417
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4001141")]
|
|
public GameObject SE_SwordRotate;
|
|
|
|
// Token: 0x04001142 RID: 4418
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4001142")]
|
|
public GameObject SE_DollAppear;
|
|
|
|
// Token: 0x04001143 RID: 4419
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4001143")]
|
|
public GameObject SE_DollDisappear;
|
|
|
|
// Token: 0x04001144 RID: 4420
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4001144")]
|
|
public GameObject SE_Move;
|
|
|
|
// Token: 0x04001145 RID: 4421
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4001145")]
|
|
public GameObject SE_StartUp;
|
|
|
|
// Token: 0x04001146 RID: 4422
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4001146")]
|
|
public GameObject SE_StartUpWind;
|
|
|
|
// Token: 0x04001147 RID: 4423
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4001147")]
|
|
public GameObject SE_DollAttackTip;
|
|
|
|
// Token: 0x04001148 RID: 4424
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4001148")]
|
|
public GameObject SE_BeamShot;
|
|
|
|
// Token: 0x04001149 RID: 4425
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4001149")]
|
|
public GameObject SE_Beam;
|
|
|
|
// Token: 0x0400114A RID: 4426
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x400114A")]
|
|
public GameObject SE_BeamCollision;
|
|
|
|
// Token: 0x0400114B RID: 4427
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x400114B")]
|
|
public GameObject SE_DollFourHitFloor;
|
|
|
|
// Token: 0x0400114C RID: 4428
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x400114C")]
|
|
public GameObject SE_DollRotateReady;
|
|
|
|
// Token: 0x0400114D RID: 4429
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x400114D")]
|
|
public GameObject SE_BearDisappear;
|
|
|
|
// Token: 0x0400114E RID: 4430
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x400114E")]
|
|
private SoundEffect g_SESwordAppear;
|
|
|
|
// Token: 0x0400114F RID: 4431
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x400114F")]
|
|
private SoundEffect g_SESwordSwing;
|
|
|
|
// Token: 0x04001150 RID: 4432
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4001150")]
|
|
private SoundEffect g_SESwordSkill;
|
|
|
|
// Token: 0x04001151 RID: 4433
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4001151")]
|
|
private SoundEffect g_SESwordAssault;
|
|
|
|
// Token: 0x04001152 RID: 4434
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4001152")]
|
|
private SoundEffect g_SESwordRotate;
|
|
|
|
// Token: 0x04001153 RID: 4435
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4001153")]
|
|
private SoundEffect g_SEDollAppear;
|
|
|
|
// Token: 0x04001154 RID: 4436
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4001154")]
|
|
private SoundEffect g_SEDollDisappear;
|
|
|
|
// Token: 0x04001155 RID: 4437
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4001155")]
|
|
private SoundEffect g_SEMove;
|
|
|
|
// Token: 0x04001156 RID: 4438
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4001156")]
|
|
private SoundEffect g_SEStartUp;
|
|
|
|
// Token: 0x04001157 RID: 4439
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4001157")]
|
|
private SoundEffect g_SEStartUpWind;
|
|
|
|
// Token: 0x04001158 RID: 4440
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4001158")]
|
|
private SoundEffect g_SEDollAttackTip;
|
|
|
|
// Token: 0x04001159 RID: 4441
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4001159")]
|
|
private SoundEffect g_SEBeamShot;
|
|
|
|
// Token: 0x0400115A RID: 4442
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x400115A")]
|
|
private SoundEffect g_SEBeam;
|
|
|
|
// Token: 0x0400115B RID: 4443
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x400115B")]
|
|
private SoundEffect g_SEBeamCollision;
|
|
|
|
// Token: 0x0400115C RID: 4444
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x400115C")]
|
|
private SoundEffect g_SEDollFourHitFloor;
|
|
|
|
// Token: 0x0400115D RID: 4445
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x400115D")]
|
|
private SoundEffect g_SEDollRotateReady;
|
|
|
|
// Token: 0x0400115E RID: 4446
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x400115E")]
|
|
private SoundEffectPool g_SEPSwordDisappear;
|
|
|
|
// Token: 0x0400115F RID: 4447
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x400115F")]
|
|
private SoundEffectPool g_SEPDollDisappear;
|
|
|
|
// Token: 0x04001160 RID: 4448
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4001160")]
|
|
private SoundEffectPool g_SEPBearDisappear;
|
|
|
|
// Token: 0x04001161 RID: 4449
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4001161")]
|
|
private bool g_bBeam;
|
|
|
|
// Token: 0x04001162 RID: 4450
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[FieldOffset(Offset = "0x3B8")]
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[Token(Token = "0x4001162")]
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private ParticleSystem g_PsBeamL;
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// Token: 0x04001163 RID: 4451
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[FieldOffset(Offset = "0x3C0")]
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[Token(Token = "0x4001163")]
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private ParticleSystem g_PsBeamR;
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// Token: 0x04001164 RID: 4452
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[FieldOffset(Offset = "0x3C8")]
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[Token(Token = "0x4001164")]
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private Vector3 g_v3BeamLTarget;
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// Token: 0x04001165 RID: 4453
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[FieldOffset(Offset = "0x3D4")]
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[Token(Token = "0x4001165")]
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private Vector3 g_v3BeamRTarget;
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// Token: 0x04001166 RID: 4454
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[FieldOffset(Offset = "0x3E0")]
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[Token(Token = "0x4001166")]
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private Vector3 g_v3BeamLMove;
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// Token: 0x04001167 RID: 4455
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[FieldOffset(Offset = "0x3EC")]
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[Token(Token = "0x4001167")]
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private Vector3 g_v3BeamRMove;
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// Token: 0x04001168 RID: 4456
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[Token(Token = "0x4001168")]
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private const float g_fBeamFrequency = 0.05f;
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// Token: 0x04001169 RID: 4457
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[FieldOffset(Offset = "0x3F8")]
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[Token(Token = "0x4001169")]
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private float g_fBeamFrequencyVal;
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// Token: 0x0400116A RID: 4458
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[FieldOffset(Offset = "0x3FC")]
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[Token(Token = "0x400116A")]
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private float g_fBeamSize;
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// Token: 0x0400116B RID: 4459
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[FieldOffset(Offset = "0x400")]
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[Token(Token = "0x400116B")]
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private bool g_bBeamHitL;
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// Token: 0x0400116C RID: 4460
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[FieldOffset(Offset = "0x401")]
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[Token(Token = "0x400116C")]
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private bool g_bBeamHitR;
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// Token: 0x0400116D RID: 4461
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[FieldOffset(Offset = "0x402")]
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[Token(Token = "0x400116D")]
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private bool g_bSEMove;
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// Token: 0x0400116E RID: 4462
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[FieldOffset(Offset = "0x403")]
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[Token(Token = "0x400116E")]
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private bool g_bSEMoveSpeed;
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// Token: 0x0400116F RID: 4463
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[FieldOffset(Offset = "0x404")]
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[Token(Token = "0x400116F")]
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private float g_fSEMoveVolume;
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// Token: 0x04001170 RID: 4464
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[FieldOffset(Offset = "0x408")]
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[Token(Token = "0x4001170")]
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private float g_fSEMovePitch = 1f;
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// Token: 0x04001171 RID: 4465
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[FieldOffset(Offset = "0x40C")]
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[Token(Token = "0x4001171")]
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private float g_fSEBeamVolume;
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// Token: 0x04001172 RID: 4466
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[FieldOffset(Offset = "0x410")]
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[Token(Token = "0x4001172")]
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private float g_fSEBeamPitch;
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// Token: 0x04001173 RID: 4467
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[FieldOffset(Offset = "0x414")]
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[Token(Token = "0x4001173")]
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private bool g_bSEStartUpWind;
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// Token: 0x04001174 RID: 4468
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[FieldOffset(Offset = "0x418")]
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[Token(Token = "0x4001174")]
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private float g_fSEStartUpWindVolume;
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// Token: 0x04001175 RID: 4469
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[FieldOffset(Offset = "0x41C")]
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[Token(Token = "0x4001175")]
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private float g_fSEStartUpWindPitch;
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// Token: 0x04001176 RID: 4470
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[FieldOffset(Offset = "0x420")]
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[Token(Token = "0x4001176")]
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public AttackData AD_SwordAttack0103Floor;
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// Token: 0x04001177 RID: 4471
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[FieldOffset(Offset = "0x428")]
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[Token(Token = "0x4001177")]
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public AttackData AD_DollRotate;
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// Token: 0x04001178 RID: 4472
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[FieldOffset(Offset = "0x430")]
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[Token(Token = "0x4001178")]
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public AttackData AD_DollFour;
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}
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