58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200032F RID: 815
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[Token(Token = "0x200032F")]
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[RequireComponent(typeof(ParticleSystem))]
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public class CFX_AutoStopLoopedEffect : MonoBehaviour
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{
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// Token: 0x06002066 RID: 8294 RVA: 0x0004D5F0 File Offset: 0x0004B7F0
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[Token(Token = "0x6002066")]
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[Address(RVA = "0x1348F00", Offset = "0x1347D00", VA = "0x181348F00")]
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private void OnEnable()
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{
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float num = this.effectDuration;
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this.d = num;
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}
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// Token: 0x06002067 RID: 8295 RVA: 0x0004D60C File Offset: 0x0004B80C
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[Token(Token = "0x6002067")]
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[Address(RVA = "0x1348F10", Offset = "0x1347D10", VA = "0x181348F10")]
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private void Update()
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{
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float num = this.d;
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int num2 = 0;
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if (num > (float)num2)
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{
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float deltaTime = Time.deltaTime;
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this.d = num;
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base.GetComponent<ParticleSystem>().Stop(true);
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CFX_Demo_Translate component = base.gameObject.GetComponent<CFX_Demo_Translate>();
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int num3 = 0;
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if (component != num3)
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{
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int num4 = 0;
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component.enabled = num4 != 0;
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}
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}
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}
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// Token: 0x06002068 RID: 8296 RVA: 0x0004D670 File Offset: 0x0004B870
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[Token(Token = "0x6002068")]
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[Address(RVA = "0x1349020", Offset = "0x1347E20", VA = "0x181349020")]
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public CFX_AutoStopLoopedEffect()
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{
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}
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// Token: 0x040029B5 RID: 10677
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029B5")]
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public float effectDuration = 2.5f;
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// Token: 0x040029B6 RID: 10678
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40029B6")]
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private float d;
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}
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