Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutoStopLoopedEffect.cs
2023-09-06 22:00:49 +02:00

58 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200032F RID: 815
[Token(Token = "0x200032F")]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoStopLoopedEffect : MonoBehaviour
{
// Token: 0x06002066 RID: 8294 RVA: 0x0004D5F0 File Offset: 0x0004B7F0
[Token(Token = "0x6002066")]
[Address(RVA = "0x1348F00", Offset = "0x1347D00", VA = "0x181348F00")]
private void OnEnable()
{
float num = this.effectDuration;
this.d = num;
}
// Token: 0x06002067 RID: 8295 RVA: 0x0004D60C File Offset: 0x0004B80C
[Token(Token = "0x6002067")]
[Address(RVA = "0x1348F10", Offset = "0x1347D10", VA = "0x181348F10")]
private void Update()
{
float num = this.d;
int num2 = 0;
if (num > (float)num2)
{
float deltaTime = Time.deltaTime;
this.d = num;
base.GetComponent<ParticleSystem>().Stop(true);
CFX_Demo_Translate component = base.gameObject.GetComponent<CFX_Demo_Translate>();
int num3 = 0;
if (component != num3)
{
int num4 = 0;
component.enabled = num4 != 0;
}
}
}
// Token: 0x06002068 RID: 8296 RVA: 0x0004D670 File Offset: 0x0004B870
[Token(Token = "0x6002068")]
[Address(RVA = "0x1349020", Offset = "0x1347E20", VA = "0x181349020")]
public CFX_AutoStopLoopedEffect()
{
}
// Token: 0x040029B5 RID: 10677
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029B5")]
public float effectDuration = 2.5f;
// Token: 0x040029B6 RID: 10678
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40029B6")]
private float d;
}