Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_LightIntensityFade.cs
2023-09-06 22:00:49 +02:00

101 lines
2.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000339 RID: 825
[Token(Token = "0x2000339")]
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
// Token: 0x06002093 RID: 8339 RVA: 0x0004D99C File Offset: 0x0004BB9C
[Token(Token = "0x6002093")]
[Address(RVA = "0x134A5C0", Offset = "0x13493C0", VA = "0x18134A5C0")]
private void Start()
{
float intensity = base.GetComponent<Light>().intensity;
this.baseIntensity = intensity;
}
// Token: 0x06002094 RID: 8340 RVA: 0x0004D9C4 File Offset: 0x0004BBC4
[Token(Token = "0x6002094")]
[Address(RVA = "0x134A550", Offset = "0x1349350", VA = "0x18134A550")]
private void OnEnable()
{
float num = this.delay;
int num2 = 0;
this.p_lifetime = 0f;
this.p_delay = num;
if (num > (float)num2)
{
Light component = base.GetComponent<Light>();
int num3 = 0;
component.enabled = num3 != 0;
return;
}
}
// Token: 0x06002095 RID: 8341 RVA: 0x0004DA08 File Offset: 0x0004BC08
[Token(Token = "0x6002095")]
[Address(RVA = "0x134A620", Offset = "0x1349420", VA = "0x18134A620")]
private void Update()
{
float num = this.p_delay;
int num2 = 0;
if (num <= (float)num2)
{
float num3 = this.p_lifetime;
if (this.autodestruct)
{
UnityEngine.Object.Destroy(base.gameObject);
}
return;
}
float deltaTime = Time.deltaTime;
this.p_delay = num;
base.GetComponent<Light>().enabled = true;
throw new NullReferenceException();
}
// Token: 0x06002096 RID: 8342 RVA: 0x0004DAA4 File Offset: 0x0004BCA4
[Token(Token = "0x6002096")]
[Address(RVA = "0xBE5C30", Offset = "0xBE4A30", VA = "0x180BE5C30")]
public CFX_LightIntensityFade()
{
}
// Token: 0x040029DC RID: 10716
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029DC")]
public float duration = 1f;
// Token: 0x040029DD RID: 10717
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40029DD")]
public float delay;
// Token: 0x040029DE RID: 10718
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40029DE")]
public float finalIntensity;
// Token: 0x040029DF RID: 10719
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40029DF")]
private float baseIntensity;
// Token: 0x040029E0 RID: 10720
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40029E0")]
public bool autodestruct;
// Token: 0x040029E1 RID: 10721
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40029E1")]
private float p_lifetime;
// Token: 0x040029E2 RID: 10722
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40029E2")]
private float p_delay;
}