50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033A RID: 826
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[Token(Token = "0x200033A")]
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public class CFX_ShurikenThreadFix : MonoBehaviour
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{
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// Token: 0x06002097 RID: 8343 RVA: 0x0004DAC4 File Offset: 0x0004BCC4
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[Token(Token = "0x6002097")]
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[Address(RVA = "0x134A780", Offset = "0x1349580", VA = "0x18134A780")]
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private void OnEnable()
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{
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ParticleSystem[] componentsInChildren = base.GetComponentsInChildren<ParticleSystem>();
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this.systems = componentsInChildren;
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ParticleSystem[] array = this.systems;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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ParticleSystem particleSystem = array[num];
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particleSystem.Stop(true);
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particleSystem.Clear(true);
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num++;
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}
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Coroutine coroutine = base.StartCoroutine("WaitFrame");
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}
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// Token: 0x06002098 RID: 8344 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002098")]
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[Address(RVA = "0x134A870", Offset = "0x1349670", VA = "0x18134A870")]
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private IEnumerator WaitFrame()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002099 RID: 8345 RVA: 0x0004DB24 File Offset: 0x0004BD24
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[Token(Token = "0x6002099")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public CFX_ShurikenThreadFix()
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{
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}
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// Token: 0x040029E3 RID: 10723
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029E3")]
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private ParticleSystem[] systems;
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}
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