60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000328 RID: 808
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[Token(Token = "0x2000328")]
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public class CameraShake : MonoBehaviour
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{
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// Token: 0x06002045 RID: 8261 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002045")]
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[Address(RVA = "0xE81090", Offset = "0xE7FE90", VA = "0x180E81090")]
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private void Awake()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002046 RID: 8262 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002046")]
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[Address(RVA = "0xE81120", Offset = "0xE7FF20", VA = "0x180E81120")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002047 RID: 8263 RVA: 0x0004D344 File Offset: 0x0004B544
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[Token(Token = "0x6002047")]
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[Address(RVA = "0xE81110", Offset = "0xE7FF10", VA = "0x180E81110")]
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public void ShakeCamera(float shakePwr, float shakeDur)
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{
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this.shakeAmount = shakePwr;
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this.shakeTimer = shakeDur;
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}
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// Token: 0x06002048 RID: 8264 RVA: 0x0004D360 File Offset: 0x0004B560
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[Token(Token = "0x6002048")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public CameraShake()
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{
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}
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// Token: 0x0400299A RID: 10650
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400299A")]
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public float shakeTimer;
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// Token: 0x0400299B RID: 10651
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400299B")]
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public float shakeAmount;
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// Token: 0x0400299C RID: 10652
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[Token(Token = "0x400299C")]
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public static CameraShake myCameraShake;
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// Token: 0x0400299D RID: 10653
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400299D")]
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private Vector3 startPos;
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}
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