46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000186 RID: 390
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[Token(Token = "0x2000186")]
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public class ChangeSun : SceneEvent
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{
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// Token: 0x06001255 RID: 4693 RVA: 0x00029E68 File Offset: 0x00028068
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[Token(Token = "0x6001255")]
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[Address(RVA = "0xE82070", Offset = "0xE80E70", VA = "0x180E82070", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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SceneEventManager g_SEM = this.g_SEM;
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float setInstensity = this.SetInstensity;
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Light sun = this.Sun;
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g_SEM.SetSun(sun, setInstensity);
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}
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// Token: 0x06001256 RID: 4694 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001256")]
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[Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001257 RID: 4695 RVA: 0x00029EA0 File Offset: 0x000280A0
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[Token(Token = "0x6001257")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public ChangeSun()
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{
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}
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// Token: 0x04001C73 RID: 7283
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001C73")]
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public Light Sun;
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// Token: 0x04001C74 RID: 7284
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001C74")]
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public float SetInstensity;
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}
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