Files
NobetaSource/Cpp2IL/Assembly-CSharp/CrystalBall.cs
2023-09-06 22:00:49 +02:00

404 lines
12 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000189 RID: 393
[Token(Token = "0x2000189")]
public class CrystalBall : AttackableObject
{
// Token: 0x170000BA RID: 186
// (get) Token: 0x0600125E RID: 4702 RVA: 0x00029F0C File Offset: 0x0002810C
[Token(Token = "0x170000BA")]
private StageFlagData Flags
{
[Token(Token = "0x600125E")]
[Address(RVA = "0x13C2000", Offset = "0x13C0E00", VA = "0x1813C2000")]
get
{
return Game.GameSave.flags;
}
}
// Token: 0x0600125F RID: 4703 RVA: 0x00029F2C File Offset: 0x0002812C
[Token(Token = "0x600125F")]
[Address(RVA = "0x13C0DA0", Offset = "0x13BFBA0", VA = "0x1813C0DA0", Slot = "4")]
public override void Init()
{
base.Init();
float intensity = this.PLight.intensity;
Light plight = this.PLight;
this.g_fLightDefIntensity = intensity;
this.g_fLightRandomIntensity = 0f;
int num = 0;
plight.intensity = (float)num;
Shake g_Shake = this.g_Shake;
Transform transform = base.transform;
ulong num2;
g_Shake.Start(transform, num2 != 0UL);
ulong num3;
this.PS_BlackSmoke.Play(num3 != 0UL);
GameObject se_BlackSmoke = this.SE_BlackSmoke;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_BlackSmoke, transform2);
this.g_SEBlackSmoke = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SEBlackSmoke);
GameObject se_ReceiveLight = this.SE_ReceiveLight;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_ReceiveLight, transform3);
this.g_SEReceiveLight = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEReceiveLight);
GameObject se_Complete = this.SE_Complete;
Transform transform4 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Complete, transform4);
this.g_SEComplete = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SEComplete);
GameObject se_CompleteLoop = this.SE_CompleteLoop;
Transform transform5 = base.transform;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_CompleteLoop, transform5);
this.g_SECompleteLoop = soundEffectOfPrefabs4;
Game.BindStageTimeScale(this.g_SECompleteLoop);
CrystalBall.CystalBallPos scriptEventType = this.ScriptEventType;
this.g_fRLVolume = 0f;
this.g_fRLPitch = 0.6f;
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall03)
{
return;
}
StageFlagData flags = this.Flags;
}
StageFlagData flags2 = this.Flags;
}
StageFlagData flags3 = this.Flags;
}
StageFlagData flags4 = this.Flags;
}
if (this.Flags.stage04Room01To02CrystalBall)
{
this.SaveClose();
}
}
// Token: 0x06001260 RID: 4704 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001260")]
[Address(RVA = "0x13C1C90", Offset = "0x13C0A90", VA = "0x1813C1C90", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001261 RID: 4705 RVA: 0x0002A0BC File Offset: 0x000282BC
[Token(Token = "0x6001261")]
[Address(RVA = "0x13C1030", Offset = "0x13BFE30", VA = "0x1813C1030", Slot = "8")]
protected override void LateUpdate()
{
base.LateUpdate();
float hp = this.HP;
this.g_fHPBefore = hp;
}
// Token: 0x06001262 RID: 4706 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001262")]
[Address(RVA = "0x13C15F0", Offset = "0x13C03F0", VA = "0x1813C15F0")]
public void SetReceiveLight(float fDistance)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001263 RID: 4707 RVA: 0x0002A0E0 File Offset: 0x000282E0
[Token(Token = "0x6001263")]
[Address(RVA = "0x13C0D40", Offset = "0x13BFB40", VA = "0x1813C0D40")]
public bool GetIsReceiveLight()
{
return this.g_bIsReceiveLight;
}
// Token: 0x06001264 RID: 4708 RVA: 0x0002A0F4 File Offset: 0x000282F4
[Token(Token = "0x6001264")]
[Address(RVA = "0x13C0D50", Offset = "0x13BFB50", VA = "0x1813C0D50", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
Shake g_Shake = this.g_Shake;
int num = 0;
ulong num2;
g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
}
// Token: 0x06001265 RID: 4709 RVA: 0x0002A128 File Offset: 0x00028328
[Token(Token = "0x6001265")]
[Address(RVA = "0x13C0D50", Offset = "0x13BFB50", VA = "0x1813C0D50", Slot = "10")]
public override void HitMagic(AttackData AD)
{
Shake g_Shake = this.g_Shake;
int num = 0;
ulong num2;
g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
}
// Token: 0x06001266 RID: 4710 RVA: 0x0002A15C File Offset: 0x0002835C
[Token(Token = "0x6001266")]
[Address(RVA = "0x13C1360", Offset = "0x13C0160", VA = "0x1813C1360")]
public void SaveClose()
{
Light plight = this.PLight;
float num = this.g_fLightDefIntensity;
plight.intensity = num;
ParticleSystem ps_BlackSmoke = this.PS_BlackSmoke;
this.g_bIsReceiveLight = false;
ps_BlackSmoke.Stop(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Play(true);
int length = this.ReleaseSceneEvent.Length;
int num2 = 0;
if (length > 0)
{
SceneEvent sceneEvent = this.ReleaseSceneEvent[num2];
int num3 = 0;
if (sceneEvent != num3)
{
GameObject gameObject = this.ReleaseSceneEvent[num2].gameObject;
int num4 = 0;
gameObject.SetActive(num4 != 0);
}
num2++;
}
if (this.ReleasePSFog.Length > 0)
{
ParticleSystem particleSystem = this.ReleasePSFog[num2];
int num5 = 0;
if (particleSystem != num5)
{
GameObject gameObject2 = this.ReleasePSFog[num2].gameObject;
int num6 = 0;
gameObject2.SetActive(num6 != 0);
}
num2++;
}
}
// Token: 0x06001267 RID: 4711 RVA: 0x0002A25C File Offset: 0x0002845C
[Token(Token = "0x6001267")]
[Address(RVA = "0x13C1C40", Offset = "0x13C0A40", VA = "0x1813C1C40", Slot = "11")]
public override void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_BlackSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_ReceiveLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_Complete, fTimeScale);
}
// Token: 0x06001268 RID: 4712 RVA: 0x0002A290 File Offset: 0x00028490
[Token(Token = "0x6001268")]
[Address(RVA = "0x13C1050", Offset = "0x13BFE50", VA = "0x1813C1050")]
private new void OnEnable()
{
ParticleSystem ps_BlackSmoke;
for (;;)
{
ps_BlackSmoke = this.PS_BlackSmoke;
if (this.g_bIsReceiveLight)
{
break;
}
ps_BlackSmoke.Stop(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Play(true);
SoundEffect soundEffect = this.g_SEBlackSmoke;
int num = 0;
if (soundEffect != num)
{
this.g_SEBlackSmoke.Stop();
}
SoundEffect soundEffect2 = this.g_SECompleteLoop;
int num2 = 0;
if (soundEffect2 != num2)
{
goto Block_6;
}
}
ps_BlackSmoke.Play(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Stop(true);
if (this.ReleasePSFog.Length > 0)
{
int num3 = 0;
ParticleSystem particleSystem = this.ReleasePSFog[num3];
int num4 = 0;
if (particleSystem != num4)
{
this.ReleasePSFog[num3].Play(true);
}
num3++;
}
SoundEffect soundEffect3 = this.g_SEBlackSmoke;
int num5 = 0;
if (soundEffect3 != num5)
{
this.g_SEBlackSmoke.PlayRandom(1f, 1f);
}
SoundEffect soundEffect4 = this.g_SECompleteLoop;
int num6 = 0;
if (soundEffect4 != num6)
{
this.g_SECompleteLoop.Stop();
}
return;
Block_6:
this.g_SECompleteLoop.PlayRandom(1f, 1f);
throw new NullReferenceException();
}
// Token: 0x06001269 RID: 4713 RVA: 0x0002A3D4 File Offset: 0x000285D4
[Token(Token = "0x6001269")]
[Address(RVA = "0x13C1FF0", Offset = "0x13C0DF0", VA = "0x1813C1FF0")]
public CrystalBall()
{
}
// Token: 0x04001C77 RID: 7287
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001C77")]
public Light PLight;
// Token: 0x04001C78 RID: 7288
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001C78")]
private float g_fLightDefIntensity;
// Token: 0x04001C79 RID: 7289
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001C79")]
private float g_fLightRandomIntensity;
// Token: 0x04001C7A RID: 7290
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001C7A")]
public ParticleSystem PS_BlackSmoke;
// Token: 0x04001C7B RID: 7291
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001C7B")]
public ParticleSystem PS_ReceiveLight;
// Token: 0x04001C7C RID: 7292
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001C7C")]
public ParticleSystem PS_Complete;
// Token: 0x04001C7D RID: 7293
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001C7D")]
public GameObject SE_BlackSmoke;
// Token: 0x04001C7E RID: 7294
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001C7E")]
public GameObject SE_ReceiveLight;
// Token: 0x04001C7F RID: 7295
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001C7F")]
public GameObject SE_Complete;
// Token: 0x04001C80 RID: 7296
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001C80")]
public GameObject SE_CompleteLoop;
// Token: 0x04001C81 RID: 7297
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001C81")]
private SoundEffect g_SEBlackSmoke;
// Token: 0x04001C82 RID: 7298
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001C82")]
private SoundEffect g_SEReceiveLight;
// Token: 0x04001C83 RID: 7299
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001C83")]
private SoundEffect g_SEComplete;
// Token: 0x04001C84 RID: 7300
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001C84")]
private SoundEffect g_SECompleteLoop;
// Token: 0x04001C85 RID: 7301
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001C85")]
public SceneEvent[] ReleaseSceneEvent;
// Token: 0x04001C86 RID: 7302
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001C86")]
public SceneEvent[] OpenSceneEvent;
// Token: 0x04001C87 RID: 7303
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001C87")]
public ParticleSystem[] ReleasePSFog;
// Token: 0x04001C88 RID: 7304
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001C88")]
private float g_fHPBefore;
// Token: 0x04001C89 RID: 7305
[Token(Token = "0x4001C89")]
private const float g_AutoCureHP = 0.45f;
// Token: 0x04001C8A RID: 7306
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4001C8A")]
private bool g_bIsReceiveLight = true;
// Token: 0x04001C8B RID: 7307
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001C8B")]
private float g_fRLVolume;
// Token: 0x04001C8C RID: 7308
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4001C8C")]
private float g_fRLPitch;
// Token: 0x04001C8D RID: 7309
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001C8D")]
public CrystalBall.CystalBallPos ScriptEventType;
// Token: 0x04001C8E RID: 7310
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4001C8E")]
private bool g_bSwitch;
// Token: 0x0200018A RID: 394
[Token(Token = "0x200018A")]
public enum CystalBallPos
{
// Token: 0x04001C90 RID: 7312
[Token(Token = "0x4001C90")]
CrystalBall01To02,
// Token: 0x04001C91 RID: 7313
[Token(Token = "0x4001C91")]
CrystalBall03,
// Token: 0x04001C92 RID: 7314
[Token(Token = "0x4001C92")]
CrystalBall01To04,
// Token: 0x04001C93 RID: 7315
[Token(Token = "0x4001C93")]
CrystalBall04,
// Token: 0x04001C94 RID: 7316
[Token(Token = "0x4001C94")]
CrystalBall05
}
}