171 lines
7.1 KiB
C#
171 lines
7.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000191 RID: 401
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[Token(Token = "0x2000191")]
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public class DamagedObjectFloor_BossBig03 : AttackableObject
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{
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// Token: 0x06001290 RID: 4752 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001290")]
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[Address(RVA = "0x13C7A00", Offset = "0x13C6800", VA = "0x1813C7A00", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001291 RID: 4753 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001291")]
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[Address(RVA = "0x13C8290", Offset = "0x13C7090", VA = "0x1813C8290", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001292 RID: 4754 RVA: 0x0002A8D8 File Offset: 0x00028AD8
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[Token(Token = "0x6001292")]
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[Address(RVA = "0x13C7C50", Offset = "0x13C6A50", VA = "0x1813C7C50", Slot = "12")]
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protected virtual void SetDamageColor()
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{
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float num = this.g_fDisTimeVal;
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int num2 = 0;
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if (num <= (float)num2)
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{
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float num3 = this.g_fAlpha;
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if (num3 <= (float)num2)
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{
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GameObject gameObject = base.gameObject;
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int num4 = 0;
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gameObject.SetActive(num4 != 0);
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}
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this.g_fAlpha = num3;
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GameObject damageObject = this.DamageObject;
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int num5 = 0;
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int childCount = damageObject.transform.childCount;
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if (num5 >= childCount)
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{
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return;
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}
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MeshRenderer component = this.DamageObject.transform.GetChild(num5).GetComponent<MeshRenderer>();
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int num6 = 0;
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if (component != num6)
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{
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Material material = component.GetMaterial();
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float num7 = this.g_fAlpha;
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material.SetFloat("_Alpha", num7);
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}
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GameObject damageObject2 = this.DamageObject;
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num5++;
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}
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if (this.DamageObject.GetComponent<SphereCollider>().enabled)
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{
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SphereCollider component2 = this.DamageObject.GetComponent<SphereCollider>();
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int num8 = 0;
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component2.enabled = num8 != 0;
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}
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float num9 = this.g_fDisTimeVal;
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this.g_fDisTimeVal = num9;
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}
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// Token: 0x06001293 RID: 4755 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001293")]
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[Address(RVA = "0x13C7E80", Offset = "0x13C6C80", VA = "0x1813C7E80")]
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public void SetDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001294 RID: 4756 RVA: 0x0002A9D4 File Offset: 0x00028BD4
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[Token(Token = "0x6001294")]
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[Address(RVA = "0x13C8140", Offset = "0x13C6F40", VA = "0x1813C8140", Slot = "11")]
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public override void SetTimeScale(float fTimeScale)
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{
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/*
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An exception occurred when decompiling this method (06001294)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamagedObjectFloor_BossBig03::SetTimeScale(System.Single)
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---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
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at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06001295 RID: 4757 RVA: 0x0002AA58 File Offset: 0x00028C58
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[Token(Token = "0x6001295")]
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[Address(RVA = "0x8E98D0", Offset = "0x8E86D0", VA = "0x1808E98D0")]
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public bool GetIsDamage()
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{
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return this.g_bDamage;
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}
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// Token: 0x06001296 RID: 4758 RVA: 0x0002AA6C File Offset: 0x00028C6C
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[Token(Token = "0x6001296")]
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[Address(RVA = "0x13C82E0", Offset = "0x13C70E0", VA = "0x1813C82E0")]
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public DamagedObjectFloor_BossBig03()
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{
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}
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// Token: 0x04001CC8 RID: 7368
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001CC8")]
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public GameObject DamageObject;
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// Token: 0x04001CC9 RID: 7369
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001CC9")]
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public GameObject DamageEffectObject;
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// Token: 0x04001CCA RID: 7370
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001CCA")]
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public GameObject HitEffectObject;
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// Token: 0x04001CCB RID: 7371
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001CCB")]
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private float g_fOriginalMass = 1f;
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// Token: 0x04001CCC RID: 7372
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001CCC")]
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private float g_fOriginalAngularDrag = 0.05f;
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// Token: 0x04001CCD RID: 7373
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001CCD")]
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protected bool g_bDamage;
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// Token: 0x04001CCE RID: 7374
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[Token(Token = "0x4001CCE")]
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protected const float g_fDisTime = 5f;
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// Token: 0x04001CCF RID: 7375
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4001CCF")]
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protected float g_fDisTimeVal;
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// Token: 0x04001CD0 RID: 7376
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001CD0")]
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protected float g_fAlpha = 1f;
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// Token: 0x04001CD1 RID: 7377
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001CD1")]
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private EffectPool g_DamageEffect;
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// Token: 0x04001CD2 RID: 7378
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001CD2")]
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private EffectPool g_HitEffect;
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}
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