Files
NobetaSource/Cpp2IL/Assembly-CSharp/Doll03EffectPlay.cs
2023-09-06 22:00:49 +02:00

1046 lines
30 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CC RID: 204
[Token(Token = "0x20000CC")]
public class Doll03EffectPlay : MonoBehaviour
{
// Token: 0x06000ACC RID: 2764 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ACC")]
[Address(RVA = "0x16FA9A0", Offset = "0x16F97A0", VA = "0x1816FA9A0", Slot = "4")]
public virtual void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ACD RID: 2765 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ACD")]
[Address(RVA = "0x16FDEA0", Offset = "0x16FCCA0", VA = "0x1816FDEA0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ACE RID: 2766 RVA: 0x00019950 File Offset: 0x00017B50
[Token(Token = "0x6000ACE")]
[Address(RVA = "0x16FA740", Offset = "0x16F9540", VA = "0x1816FA740")]
public void Damaged()
{
Material material = this.g_matBody01;
this.g_fMatShadowPos = 0f;
int num = 0;
material.SetFloat("_ShadowPow", (float)num);
Material material2 = this.g_matBody02;
float num2 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num2);
Material material3 = this.g_matBody03;
float num3 = this.g_fMatShadowPos;
material3.SetFloat("_ShadowPow", num3);
Material material4 = this.g_matEye;
float num4 = this.g_fMatShadowPos;
material4.SetFloat("_ShadowPow", num4);
Material material5 = this.g_matHead;
float num5 = this.g_fMatShadowPos;
material5.SetFloat("_ShadowPow", num5);
Material material6 = this.g_matWeapon;
float num6 = this.g_fMatShadowPos;
material6.SetFloat("_ShadowPow", num6);
}
// Token: 0x06000ACF RID: 2767 RVA: 0x00019A18 File Offset: 0x00017C18
[Token(Token = "0x6000ACF")]
[Address(RVA = "0x16FA860", Offset = "0x16F9660", VA = "0x1816FA860")]
public void Death()
{
this.g_bDeath = true;
this.g_BodyEffect.Stop(true);
}
// Token: 0x06000AD0 RID: 2768 RVA: 0x00019A40 File Offset: 0x00017C40
[Token(Token = "0x6000AD0")]
[Address(RVA = "0x16FA890", Offset = "0x16F9690", VA = "0x1816FA890")]
public void Destroy()
{
this.g_DeathEffect.Play(true);
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000AD1 RID: 2769 RVA: 0x00019A88 File Offset: 0x00017C88
[Token(Token = "0x6000AD1")]
[Address(RVA = "0x16FA5D0", Offset = "0x16F93D0", VA = "0x1816FA5D0")]
public void Create()
{
ParticleSystem particleSystem = this.g_BodyEffect;
this.g_bDeath = false;
particleSystem.Play(true);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num = 0;
particleSystem2.Stop(num != 0);
this.g_ChargeHandL.Stop(true);
this.g_ChargeHandR.Stop(true);
Material material = this.g_matBody01;
this.g_fDeathShadowPos = 1f;
this.g_fMatShadowPos = 0f;
int num2 = 0;
material.SetFloat("_ShadowPow", (float)num2);
Material material2 = this.g_matBody02;
int num3 = 0;
material2.SetFloat("_ShadowPow", (float)num3);
Material material3 = this.g_matBody03;
int num4 = 0;
material3.SetFloat("_ShadowPow", (float)num4);
Material material4 = this.g_matEye;
int num5 = 0;
material4.SetFloat("_ShadowPow", (float)num5);
Material material5 = this.g_matHead;
int num6 = 0;
material5.SetFloat("_ShadowPow", (float)num6);
Material material6 = this.g_matWeapon;
int num7 = 0;
material6.SetFloat("_ShadowPow", (float)num7);
}
// Token: 0x06000AD2 RID: 2770 RVA: 0x00019B84 File Offset: 0x00017D84
[Token(Token = "0x6000AD2")]
[Address(RVA = "0x16FD5C0", Offset = "0x16FC3C0", VA = "0x1816FD5C0")]
public void Remove()
{
this.g_bDeath = false;
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
particleSystem.Stop(num != 0);
ParticleSystem particleSystem2 = this.g_DeathEffect;
int num2 = 0;
particleSystem2.Play(num2 != 0);
}
// Token: 0x06000AD3 RID: 2771 RVA: 0x00019BC0 File Offset: 0x00017DC0
[Token(Token = "0x6000AD3")]
[Address(RVA = "0x16FA500", Offset = "0x16F9300", VA = "0x1816FA500")]
public void CancelMagic()
{
this.g_EffHelp.Stop(3f);
this.g_EffMagicLoop.Stop(3f);
this.g_EffMagicComplete.Stop(3f);
this.g_EffAttack02Charge.Stop(3f);
this.g_EffAttackMagicReady.Stop(3f);
ParticleSystem particleSystem = this.g_ChargeHandL;
this.g_bAttackMagic = false;
particleSystem.Stop(true);
this.g_ChargeHandR.Stop(true);
}
// Token: 0x06000AD4 RID: 2772 RVA: 0x00019C44 File Offset: 0x00017E44
[Token(Token = "0x6000AD4")]
[Address(RVA = "0x12FC090", Offset = "0x12FAE90", VA = "0x1812FC090")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000AD5 RID: 2773 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD5")]
[Address(RVA = "0x16FC6C0", Offset = "0x16FB4C0", VA = "0x1816FC6C0")]
public void PlayEffIdle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD6 RID: 2774 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD6")]
[Address(RVA = "0x16FC4A0", Offset = "0x16FB2A0", VA = "0x1816FC4A0")]
public void PlayEffDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD7 RID: 2775 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD7")]
[Address(RVA = "0x16FBCD0", Offset = "0x16FAAD0", VA = "0x1816FBCD0")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD8 RID: 2776 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD8")]
[Address(RVA = "0x16FBEB0", Offset = "0x16FACB0", VA = "0x1816FBEB0")]
public void PlayEffAttack02Charge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD9 RID: 2777 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD9")]
[Address(RVA = "0x16FC000", Offset = "0x16FAE00", VA = "0x1816FC000")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADA RID: 2778 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADA")]
[Address(RVA = "0x16FC560", Offset = "0x16FB360", VA = "0x1816FC560")]
public void PlayEffHelp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADB RID: 2779 RVA: 0x00019C58 File Offset: 0x00017E58
[Token(Token = "0x6000ADB")]
[Address(RVA = "0x16F9F70", Offset = "0x16F8D70", VA = "0x1816F9F70")]
public void AniHeipEnemy()
{
SoundEffect soundEffect = this.g_SEHelp02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp02.gameObject.SetActive(true);
this.g_SEHelp02.PlayRandom(1f, 1f);
}
PlayerCamera cameraController = Game.GetCameraController();
int num2 = 0;
int num3 = 0;
cameraController.SetRandomShake(0.05f, 16f, 3f, (float)num3, num2 != 0);
this.Damaged();
NPCManage[] buffEnemy2;
if (this.g_NPCM.g_sAICharacter == NPCManage.AIType.Doll03)
{
NPCManage[] buffEnemy = this.BuffEnemy;
if (buffEnemy == 0 || num2 >= buffEnemy.Length)
{
return;
}
if (buffEnemy[num2].gameObject.activeSelf)
{
this.BuffEnemy[num2].SetAIStatus(AI_NPC.AIStatus.Fighting);
}
buffEnemy2 = this.BuffEnemy;
num2++;
}
if (buffEnemy2 == (ulong)39L)
{
this.Self.SetBuffDefense(999f);
NPCManage[] buffEnemy3 = this.BuffEnemy;
if (buffEnemy3 != 0 && num2 < buffEnemy3.Length)
{
NPCManage npcmanage = buffEnemy3[num2];
int num4 = 0;
if (npcmanage != num4 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath())
{
this.BuffEnemy[num2].SetBuffDefense(45f);
}
NPCManage[] buffEnemy4 = this.BuffEnemy;
num2++;
while (buffEnemy4 != 0)
{
}
}
this.Self.SetBuffCure(999f);
NPCManage[] buffEnemy5 = this.BuffEnemy;
if (buffEnemy5 != 0 && num2 < buffEnemy5.Length)
{
NPCManage npcmanage2 = buffEnemy5[num2];
int num5 = 0;
if (npcmanage2 != num5 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath())
{
this.BuffEnemy[num2].SetBuffCure(45f);
}
NPCManage[] buffEnemy6 = this.BuffEnemy;
num2++;
while (buffEnemy6 != 0)
{
}
}
}
}
// Token: 0x06000ADC RID: 2780 RVA: 0x00019E80 File Offset: 0x00018080
[Token(Token = "0x6000ADC")]
[Address(RVA = "0x16FD720", Offset = "0x16FC520", VA = "0x1816FD720")]
public void StopEffMagicLoop()
{
this.g_EffMagicLoop.Stop(3f);
ParticleSystem particleSystem = this.g_ChargeHandL;
this.g_bAttackMagic = false;
particleSystem.Stop(true);
this.g_ChargeHandR.Stop(true);
}
// Token: 0x06000ADD RID: 2781 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADD")]
[Address(RVA = "0x16FC310", Offset = "0x16FB110", VA = "0x1816FC310")]
public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADE RID: 2782 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADE")]
[Address(RVA = "0x16F9490", Offset = "0x16F8290", VA = "0x1816F9490")]
public void AniCast()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADF RID: 2783 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADF")]
[Address(RVA = "0x16FC1E0", Offset = "0x16FAFE0", VA = "0x1816FC1E0")]
public void PlayEffAttackMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AE0 RID: 2784 RVA: 0x00019EC4 File Offset: 0x000180C4
[Token(Token = "0x6000AE0")]
[Address(RVA = "0x16FD380", Offset = "0x16FC180", VA = "0x1816FD380")]
public void PlaySESweep()
{
SoundEffect soundEffect = this.g_SESweep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESweep.gameObject.SetActive(true);
this.g_SESweep.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE1 RID: 2785 RVA: 0x00019F10 File Offset: 0x00018110
[Token(Token = "0x6000AE1")]
[Address(RVA = "0x16FD440", Offset = "0x16FC240", VA = "0x1816FD440")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE2 RID: 2786 RVA: 0x00019F5C File Offset: 0x0001815C
[Token(Token = "0x6000AE2")]
[Address(RVA = "0x16FCF00", Offset = "0x16FBD00", VA = "0x1816FCF00")]
public void PlaySEDodge()
{
SoundEffect soundEffect = this.g_SEDodge;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEDodge.gameObject.SetActive(true);
this.g_SEDodge.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE3 RID: 2787 RVA: 0x00019FA8 File Offset: 0x000181A8
[Token(Token = "0x6000AE3")]
[Address(RVA = "0x16FCFC0", Offset = "0x16FBDC0", VA = "0x1816FCFC0")]
public void PlaySEHelp01()
{
SoundEffect soundEffect = this.g_SEHelp01;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp01.gameObject.SetActive(true);
this.g_SEHelp01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE4 RID: 2788 RVA: 0x00019FF4 File Offset: 0x000181F4
[Token(Token = "0x6000AE4")]
[Address(RVA = "0x16FD080", Offset = "0x16FBE80", VA = "0x1816FD080")]
public void PlaySEHelp02()
{
SoundEffect soundEffect = this.g_SEHelp02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEHelp02.gameObject.SetActive(true);
this.g_SEHelp02.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE5 RID: 2789 RVA: 0x0001A040 File Offset: 0x00018240
[Token(Token = "0x6000AE5")]
[Address(RVA = "0x16FD2C0", Offset = "0x16FC0C0", VA = "0x1816FD2C0")]
public void PlaySEMagicLoop()
{
SoundEffect soundEffect = this.g_SEMagicLoop;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicLoop.gameObject.SetActive(true);
this.g_SEMagicLoop.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE6 RID: 2790 RVA: 0x0001A08C File Offset: 0x0001828C
[Token(Token = "0x6000AE6")]
[Address(RVA = "0x16FD200", Offset = "0x16FC000", VA = "0x1816FD200")]
public void PlaySEMagicComplete()
{
SoundEffect soundEffect = this.g_SEMagicComplete;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEMagicComplete.gameObject.SetActive(true);
this.g_SEMagicComplete.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE7 RID: 2791 RVA: 0x0001A0D8 File Offset: 0x000182D8
[Token(Token = "0x6000AE7")]
[Address(RVA = "0x16FCE40", Offset = "0x16FBC40", VA = "0x1816FCE40")]
public void PlaySEAttackReady()
{
SoundEffect soundEffect = this.g_SEAttackReady;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttackReady.gameObject.SetActive(true);
this.g_SEAttackReady.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE8 RID: 2792 RVA: 0x0001A124 File Offset: 0x00018324
[Token(Token = "0x6000AE8")]
[Address(RVA = "0x16FD140", Offset = "0x16FBF40", VA = "0x1816FD140")]
public void PlaySELand()
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AE9 RID: 2793 RVA: 0x0001A170 File Offset: 0x00018370
[Token(Token = "0x6000AE9")]
[Address(RVA = "0x16FD500", Offset = "0x16FC300", VA = "0x1816FD500")]
public void PlaySEWood()
{
SoundEffect soundEffect = this.g_SEWood;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEWood.gameObject.SetActive(true);
this.g_SEWood.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AEA RID: 2794 RVA: 0x0001A1BC File Offset: 0x000183BC
[Token(Token = "0x6000AEA")]
[Address(RVA = "0x16FCCC0", Offset = "0x16FBAC0", VA = "0x1816FCCC0")]
public void PlaySEAttack01()
{
SoundEffect soundEffect = this.g_SEAttack01;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttack01.gameObject.SetActive(true);
this.g_SEAttack01.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AEB RID: 2795 RVA: 0x0001A208 File Offset: 0x00018408
[Token(Token = "0x6000AEB")]
[Address(RVA = "0x16FCD80", Offset = "0x16FBB80", VA = "0x1816FCD80")]
public void PlaySEAttack02()
{
SoundEffect soundEffect = this.g_SEAttack02;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEAttack02.gameObject.SetActive(true);
this.g_SEAttack02.PlayRandom(1f, 1f);
}
}
// Token: 0x06000AEC RID: 2796 RVA: 0x0001A254 File Offset: 0x00018454
[Token(Token = "0x6000AEC")]
[Address(RVA = "0x16FDE80", Offset = "0x16FCC80", VA = "0x1816FDE80")]
public void UpdatePlayerPos(Vector3 Pos)
{
float z = Pos.z;
this.g_v3SeePlayPos.z = z;
}
// Token: 0x06000AED RID: 2797 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AED")]
[Address(RVA = "0x16FCB40", Offset = "0x16FB940", VA = "0x1816FCB40")]
public void PlayPSTeleportStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AEE RID: 2798 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AEE")]
[Address(RVA = "0x16FC830", Offset = "0x16FB630", VA = "0x1816FC830")]
public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AEF RID: 2799 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AEF")]
[Address(RVA = "0x16FA900", Offset = "0x16F9700", VA = "0x1816FA900")]
public Vector3 FindTeleportRandom()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AF0 RID: 2800 RVA: 0x0001A274 File Offset: 0x00018474
[Token(Token = "0x6000AF0")]
[Address(RVA = "0x16FD610", Offset = "0x16FC410", VA = "0x1816FD610")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale);
Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale);
ParticleSystem ps_TeleportStart = this.PS_TeleportStart;
int num = 0;
if (ps_TeleportStart != num)
{
Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale);
}
ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd;
int num2 = 0;
if (ps_TeleportEnd != num2)
{
Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale);
}
}
// Token: 0x06000AF1 RID: 2801 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AF1")]
[Address(RVA = "0x16FF850", Offset = "0x16FE650", VA = "0x1816FF850")]
public Doll03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001209 RID: 4617
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001209")]
private NPCManage g_NPCM;
// Token: 0x0400120A RID: 4618
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400120A")]
private ParticleSystem g_BodyEffect;
// Token: 0x0400120B RID: 4619
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400120B")]
private ParticleSystem g_DeathEffect;
// Token: 0x0400120C RID: 4620
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400120C")]
private ParticleSystem g_ChargeHandL;
// Token: 0x0400120D RID: 4621
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400120D")]
private ParticleSystem g_ChargeHandR;
// Token: 0x0400120E RID: 4622
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400120E")]
public ParticleSystem PS_TeleportStart;
// Token: 0x0400120F RID: 4623
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400120F")]
public ParticleSystem PS_TeleportEnd;
// Token: 0x04001210 RID: 4624
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001210")]
public Transform Attack02ChargePos;
// Token: 0x04001211 RID: 4625
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001211")]
private float g_fMoveSpeed;
// Token: 0x04001212 RID: 4626
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001212")]
[SerializeField]
private string gHelpObjectPath;
// Token: 0x04001213 RID: 4627
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001213")]
[SerializeField]
private string gMagicLoopObjectPath;
// Token: 0x04001214 RID: 4628
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001214")]
[SerializeField]
private string gMagicCompleteObjectPath;
// Token: 0x04001215 RID: 4629
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001215")]
[SerializeField]
private string gBuffDefenseObjectPath;
// Token: 0x04001216 RID: 4630
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001216")]
[SerializeField]
private string gBuffCureObjectPath;
// Token: 0x04001217 RID: 4631
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001217")]
[SerializeField]
private string gIdleObjectPath;
// Token: 0x04001218 RID: 4632
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001218")]
[SerializeField]
private string gAttack01ObjectPath;
// Token: 0x04001219 RID: 4633
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001219")]
[SerializeField]
private string gAttack02ChargeObjectPath;
// Token: 0x0400121A RID: 4634
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400121A")]
[SerializeField]
private string gAttack02ObjectPath;
// Token: 0x0400121B RID: 4635
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400121B")]
[SerializeField]
private string gDodgeObjectPath;
// Token: 0x0400121C RID: 4636
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400121C")]
[SerializeField]
private string gAttackMagicReadyObjectPath;
// Token: 0x0400121D RID: 4637
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400121D")]
[SerializeField]
private string gAttackMagicCastObjectPath;
// Token: 0x0400121E RID: 4638
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400121E")]
[SerializeField]
private string gAttackMagicCollisionObjectPath;
// Token: 0x0400121F RID: 4639
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400121F")]
[SerializeField]
private string gAttackMagicCastObjectBigPath;
// Token: 0x04001220 RID: 4640
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001220")]
[SerializeField]
private string gAttackMagicCastObjectBigHitPath;
// Token: 0x04001221 RID: 4641
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001221")]
[SerializeField]
private string gTeleportPath;
// Token: 0x04001222 RID: 4642
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001222")]
[SerializeField]
private string gTeleportFloorPath;
// Token: 0x04001223 RID: 4643
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001223")]
private EffectPool g_EffHelp;
// Token: 0x04001224 RID: 4644
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001224")]
private EffectPool g_EffMagicLoop;
// Token: 0x04001225 RID: 4645
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001225")]
private EffectPool g_EffMagicComplete;
// Token: 0x04001226 RID: 4646
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001226")]
private EffectPool g_EffIdle;
// Token: 0x04001227 RID: 4647
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001227")]
private EffectPool g_EffAttack01;
// Token: 0x04001228 RID: 4648
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001228")]
private EffectPool g_EffAttack02Charge;
// Token: 0x04001229 RID: 4649
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001229")]
private EffectPool g_EffAttack02;
// Token: 0x0400122A RID: 4650
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400122A")]
private EffectPool g_EffDodge;
// Token: 0x0400122B RID: 4651
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400122B")]
private EffectPool g_EffAttackMagicReady;
// Token: 0x0400122C RID: 4652
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400122C")]
private EffectPool g_EffAttackMagicCast;
// Token: 0x0400122D RID: 4653
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400122D")]
private EffectPool g_EffAttackMagicCollision;
// Token: 0x0400122E RID: 4654
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400122E")]
private EffectPool g_EffAttackMagicCastBig;
// Token: 0x0400122F RID: 4655
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400122F")]
private EffectPool g_EffAttackMagicCastBigHit;
// Token: 0x04001230 RID: 4656
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001230")]
private EffectPool g_EffTeleport;
// Token: 0x04001231 RID: 4657
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001231")]
private EffectPool g_EffTeleportFloor;
// Token: 0x04001232 RID: 4658
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001232")]
private float g_fMatShadowPos;
// Token: 0x04001233 RID: 4659
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001233")]
private Material g_matBody01;
// Token: 0x04001234 RID: 4660
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001234")]
private Material g_matBody02;
// Token: 0x04001235 RID: 4661
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001235")]
private Material g_matBody03;
// Token: 0x04001236 RID: 4662
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001236")]
private Material g_matEye;
// Token: 0x04001237 RID: 4663
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001237")]
private Material g_matHead;
// Token: 0x04001238 RID: 4664
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001238")]
private Material g_matWeapon;
// Token: 0x04001239 RID: 4665
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001239")]
private Color g_colDamaged;
// Token: 0x0400123A RID: 4666
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400123A")]
private bool g_bDeath;
// Token: 0x0400123B RID: 4667
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x400123B")]
private float g_fDeathShadowPos;
// Token: 0x0400123C RID: 4668
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400123C")]
private Doll03EffectPlay.BuffType g_BuffType;
// Token: 0x0400123D RID: 4669
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x400123D")]
private LayerMask g_BuffMask;
// Token: 0x0400123E RID: 4670
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400123E")]
private bool g_bAttackMagic;
// Token: 0x0400123F RID: 4671
[FieldOffset(Offset = "0x1B9")]
[Token(Token = "0x400123F")]
private bool g_bAttackMagicCast;
// Token: 0x04001240 RID: 4672
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x4001240")]
private Vector3 g_v3SeePlayPos;
// Token: 0x04001241 RID: 4673
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001241")]
private Vector3 g_v3AttackMagicPos;
// Token: 0x04001242 RID: 4674
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x4001242")]
private float g_fAttackMagicCastTime;
// Token: 0x04001243 RID: 4675
[Token(Token = "0x4001243")]
private const float g_fWindMagicCollisionTime = 0.3f;
// Token: 0x04001244 RID: 4676
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001244")]
private float g_fWindMagicCollisionTimeVal;
// Token: 0x04001245 RID: 4677
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001245")]
private AttackData g_ADWindMagic;
// Token: 0x04001246 RID: 4678
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001246")]
public Light WindLight;
// Token: 0x04001247 RID: 4679
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001247")]
[SerializeField]
private string sESwingObjectPath;
// Token: 0x04001248 RID: 4680
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4001248")]
[SerializeField]
private string sEDestoryObjectPath;
// Token: 0x04001249 RID: 4681
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001249")]
[SerializeField]
private string sEMagicLoopObjectPath;
// Token: 0x0400124A RID: 4682
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400124A")]
[SerializeField]
private string sEAttackReadyObjectPath;
// Token: 0x0400124B RID: 4683
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400124B")]
[SerializeField]
private string sEDodgeObjectPath;
// Token: 0x0400124C RID: 4684
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400124C")]
[SerializeField]
private string sELandObjectPath;
// Token: 0x0400124D RID: 4685
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400124D")]
[SerializeField]
private string sEWoodObjectPath;
// Token: 0x0400124E RID: 4686
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400124E")]
[SerializeField]
private string sEAttack01ObjectPath;
// Token: 0x0400124F RID: 4687
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400124F")]
[SerializeField]
private string sEAttack02ObjectPath;
// Token: 0x04001250 RID: 4688
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4001250")]
[SerializeField]
private string sEMagicCompleteObjectPath;
// Token: 0x04001251 RID: 4689
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001251")]
[SerializeField]
private string sESweepObjectPath;
// Token: 0x04001252 RID: 4690
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001252")]
[SerializeField]
private string sEHelp01ObjectPath;
// Token: 0x04001253 RID: 4691
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001253")]
[SerializeField]
private string sEHelp02ObjectPath;
// Token: 0x04001254 RID: 4692
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001254")]
[SerializeField]
private string sETeleportPath;
// Token: 0x04001255 RID: 4693
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001255")]
private SoundEffect g_SESwing;
// Token: 0x04001256 RID: 4694
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001256")]
private SoundEffect g_SEDestory;
// Token: 0x04001257 RID: 4695
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001257")]
private SoundEffect g_SEMagicLoop;
// Token: 0x04001258 RID: 4696
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001258")]
private SoundEffect g_SEAttackReady;
// Token: 0x04001259 RID: 4697
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001259")]
private SoundEffect g_SEDodge;
// Token: 0x0400125A RID: 4698
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400125A")]
private SoundEffect g_SELand;
// Token: 0x0400125B RID: 4699
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400125B")]
private SoundEffect g_SEWood;
// Token: 0x0400125C RID: 4700
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400125C")]
private SoundEffect g_SEAttack01;
// Token: 0x0400125D RID: 4701
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400125D")]
private SoundEffect g_SEAttack02;
// Token: 0x0400125E RID: 4702
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400125E")]
private SoundEffect g_SEMagicComplete;
// Token: 0x0400125F RID: 4703
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400125F")]
private SoundEffect g_SESweep;
// Token: 0x04001260 RID: 4704
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4001260")]
private SoundEffect g_SEHelp01;
// Token: 0x04001261 RID: 4705
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001261")]
private SoundEffect g_SEHelp02;
// Token: 0x04001262 RID: 4706
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4001262")]
private SoundEffect g_SETeleport;
// Token: 0x04001263 RID: 4707
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4001263")]
public NPCManage Self;
// Token: 0x04001264 RID: 4708
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4001264")]
public NPCManage[] BuffEnemy;
// Token: 0x04001265 RID: 4709
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4001265")]
public Transform[] PosTeleport;
// Token: 0x04001266 RID: 4710
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001266")]
public bool Doll03Big;
// Token: 0x020000CD RID: 205
[Token(Token = "0x20000CD")]
public enum BuffType
{
// Token: 0x04001268 RID: 4712
[Token(Token = "0x4001268")]
Null,
// Token: 0x04001269 RID: 4713
[Token(Token = "0x4001269")]
Cure,
// Token: 0x0400126A RID: 4714
[Token(Token = "0x400126A")]
Defense,
// Token: 0x0400126B RID: 4715
[Token(Token = "0x400126B")]
AttackMagic
}
}