633 lines
18 KiB
C#
633 lines
18 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000CE RID: 206
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[Token(Token = "0x20000CE")]
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public class DollWeakCEffectPlay : MonoBehaviour
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{
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// Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B00")]
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[Address(RVA = "0x1700700", Offset = "0x16FF500", VA = "0x181700700")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B01 RID: 2817 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B01")]
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[Address(RVA = "0x1702DC0", Offset = "0x1701BC0", VA = "0x181702DC0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B02 RID: 2818 RVA: 0x0001A4B0 File Offset: 0x000186B0
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[Token(Token = "0x6000B02")]
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[Address(RVA = "0x1702130", Offset = "0x1700F30", VA = "0x181702130")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B03 RID: 2819 RVA: 0x0001A500 File Offset: 0x00018700
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[Token(Token = "0x6000B03")]
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[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000B04 RID: 2820 RVA: 0x0001A540 File Offset: 0x00018740
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[Token(Token = "0x6000B04")]
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[Address(RVA = "0x1700120", Offset = "0x16FEF20", VA = "0x181700120")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000B05 RID: 2821 RVA: 0x0001A5B0 File Offset: 0x000187B0
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[Token(Token = "0x6000B05")]
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[Address(RVA = "0x1700250", Offset = "0x16FF050", VA = "0x181700250")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000B06 RID: 2822 RVA: 0x0001A5D0 File Offset: 0x000187D0
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[Token(Token = "0x6000B06")]
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[Address(RVA = "0x1702430", Offset = "0x1701230", VA = "0x181702430")]
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public void SetMoveSpeed(float fMoveSpeed)
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{
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this.g_fSEMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000B07 RID: 2823 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B07")]
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[Address(RVA = "0x1700260", Offset = "0x16FF060", VA = "0x181700260")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B08 RID: 2824 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B08")]
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[Address(RVA = "0x16FF8C0", Offset = "0x16FE6C0", VA = "0x1816FF8C0")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B09 RID: 2825 RVA: 0x0001A5E4 File Offset: 0x000187E4
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[Token(Token = "0x6000B09")]
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[Address(RVA = "0x17022B0", Offset = "0x17010B0", VA = "0x1817022B0")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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BoxCollider boxCollider = this.g_ShieldCollider;
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int num5 = 0;
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if (boxCollider != num5)
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{
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BoxCollider boxCollider2 = this.g_ShieldCollider;
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int num6 = 0;
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boxCollider2.enabled = num6 != 0;
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}
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CharacterController characterController = this.g_CC;
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int num7 = 0;
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if (characterController != num7)
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{
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CharacterController characterController2 = this.g_CC;
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int num8 = 0;
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characterController2.enabled = num8 != 0;
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}
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int num9 = 0;
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this.MeshShowEnable(num9 != 0);
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}
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// Token: 0x06000B0A RID: 2826 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B0A")]
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[Address(RVA = "0x1702680", Offset = "0x1701480", VA = "0x181702680")]
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public void ShieldDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B0B RID: 2827 RVA: 0x0001A6A8 File Offset: 0x000188A8
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[Token(Token = "0x6000B0B")]
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[Address(RVA = "0x1701DE0", Offset = "0x1700BE0", VA = "0x181701DE0")]
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public void PlayPSHandEffect()
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{
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ParticleSystem particleSystem = this.g_HandEffectL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_HandEffectL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_HandEffectR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_HandEffectR.Play(true);
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}
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}
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// Token: 0x06000B0C RID: 2828 RVA: 0x0001A6FC File Offset: 0x000188FC
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[Token(Token = "0x6000B0C")]
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[Address(RVA = "0x1701EC0", Offset = "0x1700CC0", VA = "0x181701EC0")]
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public void PlayPSWeaponCollision()
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{
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ParticleSystem particleSystem = this.g_WeaponCollisionEffect;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_WeaponCollisionEffect.Play(true);
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}
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this.g_SEAttack01Collision.gameObject.SetActive(true);
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this.g_SEAttack01Collision.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B0D")]
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[Address(RVA = "0x1701A20", Offset = "0x1700820", VA = "0x181701A20")]
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public void PlayEffectAttack00()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B0E RID: 2830 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B0E")]
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[Address(RVA = "0x1701AE0", Offset = "0x17008E0", VA = "0x181701AE0")]
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public void PlayEffectAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B0F")]
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[Address(RVA = "0x1701BA0", Offset = "0x17009A0", VA = "0x181701BA0")]
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public void PlayEffectAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B10 RID: 2832 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B10")]
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[Address(RVA = "0x1701C60", Offset = "0x1700A60", VA = "0x181701C60")]
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public void PlayEffectAttack03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B11")]
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[Address(RVA = "0x1701D20", Offset = "0x1700B20", VA = "0x181701D20")]
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public void PlayEffectAttackRun()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B12 RID: 2834 RVA: 0x0001A754 File Offset: 0x00018954
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[Token(Token = "0x6000B12")]
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[Address(RVA = "0x17021F0", Offset = "0x1700FF0", VA = "0x1817021F0")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B13 RID: 2835 RVA: 0x0001A7A0 File Offset: 0x000189A0
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[Token(Token = "0x6000B13")]
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[Address(RVA = "0x1702060", Offset = "0x1700E60", VA = "0x181702060")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
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}
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}
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// Token: 0x06000B14 RID: 2836 RVA: 0x0001A7F0 File Offset: 0x000189F0
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[Token(Token = "0x6000B14")]
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[Address(RVA = "0x1701F90", Offset = "0x1700D90", VA = "0x181701F90")]
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public void PlaySEFootstep()
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{
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if (this.g_fSEMoveSpeed > 0.01f)
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{
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SoundEffect soundEffect = this.g_SEFootstep;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEFootstep.gameObject.SetActive(true);
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this.g_SEFootstep.PlayRandom(1f, 1f);
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return;
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}
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}
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}
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// Token: 0x06000B15 RID: 2837 RVA: 0x0001A84C File Offset: 0x00018A4C
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[Token(Token = "0x6000B15")]
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[Address(RVA = "0x1702440", Offset = "0x1701240", VA = "0x181702440")]
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public void SetTimeScale(float fTimeScale)
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
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}
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ParticleSystem particleSystem3 = this.g_DeathEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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ParticleSystem particleSystem4 = this.g_HandEffectL;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
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}
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ParticleSystem particleSystem5 = this.g_HandEffectR;
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int num5 = 0;
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if (particleSystem5 != num5)
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{
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Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
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}
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ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect;
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int num6 = 0;
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if (particleSystem6 != num6)
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{
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Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale);
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}
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ParticleSystem particleSystem7 = this.g_DamagedShieldEffect;
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int num7 = 0;
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if (particleSystem7 != num7)
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{
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Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale);
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}
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}
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// Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B16")]
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[Address(RVA = "0x1703CF0", Offset = "0x1702AF0", VA = "0x181703CF0")]
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public DollWeakCEffectPlay()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400126C RID: 4716
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400126C")]
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private Transform g_EffectParent;
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// Token: 0x0400126D RID: 4717
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400126D")]
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public SkinnedMeshRenderer[] g_Mesh;
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// Token: 0x0400126E RID: 4718
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400126E")]
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private float g_fMatShadowPos;
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// Token: 0x0400126F RID: 4719
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400126F")]
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private Color g_colDamaged;
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// Token: 0x04001270 RID: 4720
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001270")]
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private Material[] g_Material;
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// Token: 0x04001271 RID: 4721
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001271")]
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private int g_iStatus;
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// Token: 0x04001272 RID: 4722
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001272")]
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public GameObject g_DamagedMeshRoot;
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// Token: 0x04001273 RID: 4723
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001273")]
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public MeshRenderer[] g_DamegedMesh;
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// Token: 0x04001274 RID: 4724
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001274")]
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private Transform[] g_DamagedParent;
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// Token: 0x04001275 RID: 4725
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001275")]
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private Vector3[] g_DamegedMeshPos;
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// Token: 0x04001276 RID: 4726
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001276")]
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private Quaternion[] g_DamegedMeshRot;
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// Token: 0x04001277 RID: 4727
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001277")]
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private Material[] g_DamegedMaterial;
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// Token: 0x04001278 RID: 4728
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001278")]
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private float g_fDamagetMatShadowPos;
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// Token: 0x04001279 RID: 4729
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001279")]
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public MeshRenderer[] g_DamagedShieldMesh;
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// Token: 0x0400127A RID: 4730
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400127A")]
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private Transform[] g_DamagedShieldParent;
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// Token: 0x0400127B RID: 4731
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400127B")]
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private Vector3[] g_DamegedShieldMeshPos;
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// Token: 0x0400127C RID: 4732
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400127C")]
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private Quaternion[] g_DamegedShieldMeshRot;
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// Token: 0x0400127D RID: 4733
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400127D")]
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private Material[] g_DamegedShieldMaterial;
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// Token: 0x0400127E RID: 4734
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400127E")]
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private float g_fDamagetShieldMatShadowPos;
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// Token: 0x0400127F RID: 4735
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x400127F")]
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private bool g_bDamageShield;
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// Token: 0x04001280 RID: 4736
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001280")]
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public ParticleSystem g_BodyEffect;
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// Token: 0x04001281 RID: 4737
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001281")]
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public ParticleSystem g_EyeEffect;
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// Token: 0x04001282 RID: 4738
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001282")]
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public ParticleSystem g_DeathEffect;
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// Token: 0x04001283 RID: 4739
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[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4001283")]
|
|
public ParticleSystem g_HandEffectL;
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|
|
|
// Token: 0x04001284 RID: 4740
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4001284")]
|
|
public ParticleSystem g_HandEffectR;
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|
|
|
// Token: 0x04001285 RID: 4741
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4001285")]
|
|
public ParticleSystem g_WeaponCollisionEffect;
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|
|
|
// Token: 0x04001286 RID: 4742
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4001286")]
|
|
public ParticleSystem g_DamagedShieldEffect;
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|
|
|
// Token: 0x04001287 RID: 4743
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4001287")]
|
|
public CapsuleCollider g_BodyCollider;
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|
|
|
// Token: 0x04001288 RID: 4744
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4001288")]
|
|
public SphereCollider g_HeadCollider;
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|
|
|
// Token: 0x04001289 RID: 4745
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001289")]
|
|
public BoxCollider g_ShieldCollider;
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|
|
|
// Token: 0x0400128A RID: 4746
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x400128A")]
|
|
public CharacterController g_CC;
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|
|
|
// Token: 0x0400128B RID: 4747
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x400128B")]
|
|
[SerializeField]
|
|
private string gDeathEffectObjPath;
|
|
|
|
// Token: 0x0400128C RID: 4748
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x400128C")]
|
|
public Transform g_DeathExplosionPosition;
|
|
|
|
// Token: 0x0400128D RID: 4749
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x400128D")]
|
|
private EffectPool g_EffDeathExplosion;
|
|
|
|
// Token: 0x0400128E RID: 4750
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x400128E")]
|
|
[SerializeField]
|
|
private string effAttack00ObjectPath;
|
|
|
|
// Token: 0x0400128F RID: 4751
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x400128F")]
|
|
[SerializeField]
|
|
private string effAttack01ObjectPath;
|
|
|
|
// Token: 0x04001290 RID: 4752
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001290")]
|
|
[SerializeField]
|
|
private string effAttack02ObjectPath;
|
|
|
|
// Token: 0x04001291 RID: 4753
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001291")]
|
|
[SerializeField]
|
|
private string effAttack03ObjectPath;
|
|
|
|
// Token: 0x04001292 RID: 4754
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4001292")]
|
|
[SerializeField]
|
|
private string effAttackRunObjectPath;
|
|
|
|
// Token: 0x04001293 RID: 4755
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4001293")]
|
|
private EffectPool g_EffAttack00;
|
|
|
|
// Token: 0x04001294 RID: 4756
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001294")]
|
|
private EffectPool g_EffAttack01;
|
|
|
|
// Token: 0x04001295 RID: 4757
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4001295")]
|
|
private EffectPool g_EffAttack02;
|
|
|
|
// Token: 0x04001296 RID: 4758
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4001296")]
|
|
private EffectPool g_EffAttack03;
|
|
|
|
// Token: 0x04001297 RID: 4759
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4001297")]
|
|
private EffectPool g_EffAttackRun;
|
|
|
|
// Token: 0x04001298 RID: 4760
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4001298")]
|
|
[SerializeField]
|
|
private string sEMovePath;
|
|
|
|
// Token: 0x04001299 RID: 4761
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001299")]
|
|
[SerializeField]
|
|
private string sESwingPath;
|
|
|
|
// Token: 0x0400129A RID: 4762
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400129A")]
|
|
[SerializeField]
|
|
private string sELandPath;
|
|
|
|
// Token: 0x0400129B RID: 4763
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x400129B")]
|
|
[SerializeField]
|
|
private string sEFootstepPath;
|
|
|
|
// Token: 0x0400129C RID: 4764
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x400129C")]
|
|
[SerializeField]
|
|
private string sEAttack01CollisionPath;
|
|
|
|
// Token: 0x0400129D RID: 4765
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x400129D")]
|
|
private SoundEffect g_SEMove;
|
|
|
|
// Token: 0x0400129E RID: 4766
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x400129E")]
|
|
private SoundEffect g_SESwing;
|
|
|
|
// Token: 0x0400129F RID: 4767
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400129F")]
|
|
private SoundEffect g_SELand;
|
|
|
|
// Token: 0x040012A0 RID: 4768
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40012A0")]
|
|
private SoundEffect g_SEFootstep;
|
|
|
|
// Token: 0x040012A1 RID: 4769
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40012A1")]
|
|
private SoundEffect g_SEAttack01Collision;
|
|
|
|
// Token: 0x040012A2 RID: 4770
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40012A2")]
|
|
private float g_fSEMoveSpeed;
|
|
|
|
// Token: 0x040012A3 RID: 4771
|
|
[FieldOffset(Offset = "0x1CC")]
|
|
[Token(Token = "0x40012A3")]
|
|
private bool g_bSEMoveEnable;
|
|
|
|
// Token: 0x040012A4 RID: 4772
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40012A4")]
|
|
private float g_fSDMoveVolume;
|
|
}
|