Files
NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakCEffectPlay.cs
2023-09-06 22:00:49 +02:00

633 lines
18 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CE RID: 206
[Token(Token = "0x20000CE")]
public class DollWeakCEffectPlay : MonoBehaviour
{
// Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B00")]
[Address(RVA = "0x1700700", Offset = "0x16FF500", VA = "0x181700700")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B01 RID: 2817 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B01")]
[Address(RVA = "0x1702DC0", Offset = "0x1701BC0", VA = "0x181702DC0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B02 RID: 2818 RVA: 0x0001A4B0 File Offset: 0x000186B0
[Token(Token = "0x6000B02")]
[Address(RVA = "0x1702130", Offset = "0x1700F30", VA = "0x181702130")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B03 RID: 2819 RVA: 0x0001A500 File Offset: 0x00018700
[Token(Token = "0x6000B03")]
[Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000B04 RID: 2820 RVA: 0x0001A540 File Offset: 0x00018740
[Token(Token = "0x6000B04")]
[Address(RVA = "0x1700120", Offset = "0x16FEF20", VA = "0x181700120")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000B05 RID: 2821 RVA: 0x0001A5B0 File Offset: 0x000187B0
[Token(Token = "0x6000B05")]
[Address(RVA = "0x1700250", Offset = "0x16FF050", VA = "0x181700250")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B06 RID: 2822 RVA: 0x0001A5D0 File Offset: 0x000187D0
[Token(Token = "0x6000B06")]
[Address(RVA = "0x1702430", Offset = "0x1701230", VA = "0x181702430")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fSEMoveSpeed = fMoveSpeed;
}
// Token: 0x06000B07 RID: 2823 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B07")]
[Address(RVA = "0x1700260", Offset = "0x16FF060", VA = "0x181700260")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B08 RID: 2824 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B08")]
[Address(RVA = "0x16FF8C0", Offset = "0x16FE6C0", VA = "0x1816FF8C0")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B09 RID: 2825 RVA: 0x0001A5E4 File Offset: 0x000187E4
[Token(Token = "0x6000B09")]
[Address(RVA = "0x17022B0", Offset = "0x17010B0", VA = "0x1817022B0")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
BoxCollider boxCollider = this.g_ShieldCollider;
int num5 = 0;
if (boxCollider != num5)
{
BoxCollider boxCollider2 = this.g_ShieldCollider;
int num6 = 0;
boxCollider2.enabled = num6 != 0;
}
CharacterController characterController = this.g_CC;
int num7 = 0;
if (characterController != num7)
{
CharacterController characterController2 = this.g_CC;
int num8 = 0;
characterController2.enabled = num8 != 0;
}
int num9 = 0;
this.MeshShowEnable(num9 != 0);
}
// Token: 0x06000B0A RID: 2826 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0A")]
[Address(RVA = "0x1702680", Offset = "0x1701480", VA = "0x181702680")]
public void ShieldDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B0B RID: 2827 RVA: 0x0001A6A8 File Offset: 0x000188A8
[Token(Token = "0x6000B0B")]
[Address(RVA = "0x1701DE0", Offset = "0x1700BE0", VA = "0x181701DE0")]
public void PlayPSHandEffect()
{
ParticleSystem particleSystem = this.g_HandEffectL;
int num = 0;
if (particleSystem != num)
{
this.g_HandEffectL.Play(true);
}
ParticleSystem particleSystem2 = this.g_HandEffectR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_HandEffectR.Play(true);
}
}
// Token: 0x06000B0C RID: 2828 RVA: 0x0001A6FC File Offset: 0x000188FC
[Token(Token = "0x6000B0C")]
[Address(RVA = "0x1701EC0", Offset = "0x1700CC0", VA = "0x181701EC0")]
public void PlayPSWeaponCollision()
{
ParticleSystem particleSystem = this.g_WeaponCollisionEffect;
int num = 0;
if (particleSystem != num)
{
this.g_WeaponCollisionEffect.Play(true);
}
this.g_SEAttack01Collision.gameObject.SetActive(true);
this.g_SEAttack01Collision.PlayRandom(1f, 1f);
}
// Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0D")]
[Address(RVA = "0x1701A20", Offset = "0x1700820", VA = "0x181701A20")]
public void PlayEffectAttack00()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B0E RID: 2830 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0E")]
[Address(RVA = "0x1701AE0", Offset = "0x17008E0", VA = "0x181701AE0")]
public void PlayEffectAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B0F")]
[Address(RVA = "0x1701BA0", Offset = "0x17009A0", VA = "0x181701BA0")]
public void PlayEffectAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B10 RID: 2832 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B10")]
[Address(RVA = "0x1701C60", Offset = "0x1700A60", VA = "0x181701C60")]
public void PlayEffectAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B11")]
[Address(RVA = "0x1701D20", Offset = "0x1700B20", VA = "0x181701D20")]
public void PlayEffectAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B12 RID: 2834 RVA: 0x0001A754 File Offset: 0x00018954
[Token(Token = "0x6000B12")]
[Address(RVA = "0x17021F0", Offset = "0x1700FF0", VA = "0x1817021F0")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B13 RID: 2835 RVA: 0x0001A7A0 File Offset: 0x000189A0
[Token(Token = "0x6000B13")]
[Address(RVA = "0x1702060", Offset = "0x1700E60", VA = "0x181702060")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000B14 RID: 2836 RVA: 0x0001A7F0 File Offset: 0x000189F0
[Token(Token = "0x6000B14")]
[Address(RVA = "0x1701F90", Offset = "0x1700D90", VA = "0x181701F90")]
public void PlaySEFootstep()
{
if (this.g_fSEMoveSpeed > 0.01f)
{
SoundEffect soundEffect = this.g_SEFootstep;
int num = 0;
if (soundEffect != num)
{
this.g_SEFootstep.gameObject.SetActive(true);
this.g_SEFootstep.PlayRandom(1f, 1f);
return;
}
}
}
// Token: 0x06000B15 RID: 2837 RVA: 0x0001A84C File Offset: 0x00018A4C
[Token(Token = "0x6000B15")]
[Address(RVA = "0x1702440", Offset = "0x1701240", VA = "0x181702440")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandEffectL;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandEffectR;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
}
ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect;
int num6 = 0;
if (particleSystem6 != num6)
{
Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale);
}
ParticleSystem particleSystem7 = this.g_DamagedShieldEffect;
int num7 = 0;
if (particleSystem7 != num7)
{
Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale);
}
}
// Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B16")]
[Address(RVA = "0x1703CF0", Offset = "0x1702AF0", VA = "0x181703CF0")]
public DollWeakCEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400126C RID: 4716
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400126C")]
private Transform g_EffectParent;
// Token: 0x0400126D RID: 4717
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400126D")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x0400126E RID: 4718
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400126E")]
private float g_fMatShadowPos;
// Token: 0x0400126F RID: 4719
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400126F")]
private Color g_colDamaged;
// Token: 0x04001270 RID: 4720
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001270")]
private Material[] g_Material;
// Token: 0x04001271 RID: 4721
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001271")]
private int g_iStatus;
// Token: 0x04001272 RID: 4722
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001272")]
public GameObject g_DamagedMeshRoot;
// Token: 0x04001273 RID: 4723
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001273")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x04001274 RID: 4724
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001274")]
private Transform[] g_DamagedParent;
// Token: 0x04001275 RID: 4725
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001275")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x04001276 RID: 4726
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001276")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x04001277 RID: 4727
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001277")]
private Material[] g_DamegedMaterial;
// Token: 0x04001278 RID: 4728
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001278")]
private float g_fDamagetMatShadowPos;
// Token: 0x04001279 RID: 4729
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001279")]
public MeshRenderer[] g_DamagedShieldMesh;
// Token: 0x0400127A RID: 4730
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400127A")]
private Transform[] g_DamagedShieldParent;
// Token: 0x0400127B RID: 4731
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400127B")]
private Vector3[] g_DamegedShieldMeshPos;
// Token: 0x0400127C RID: 4732
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400127C")]
private Quaternion[] g_DamegedShieldMeshRot;
// Token: 0x0400127D RID: 4733
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400127D")]
private Material[] g_DamegedShieldMaterial;
// Token: 0x0400127E RID: 4734
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400127E")]
private float g_fDamagetShieldMatShadowPos;
// Token: 0x0400127F RID: 4735
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x400127F")]
private bool g_bDamageShield;
// Token: 0x04001280 RID: 4736
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001280")]
public ParticleSystem g_BodyEffect;
// Token: 0x04001281 RID: 4737
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001281")]
public ParticleSystem g_EyeEffect;
// Token: 0x04001282 RID: 4738
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001282")]
public ParticleSystem g_DeathEffect;
// Token: 0x04001283 RID: 4739
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001283")]
public ParticleSystem g_HandEffectL;
// Token: 0x04001284 RID: 4740
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001284")]
public ParticleSystem g_HandEffectR;
// Token: 0x04001285 RID: 4741
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001285")]
public ParticleSystem g_WeaponCollisionEffect;
// Token: 0x04001286 RID: 4742
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001286")]
public ParticleSystem g_DamagedShieldEffect;
// Token: 0x04001287 RID: 4743
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001287")]
public CapsuleCollider g_BodyCollider;
// Token: 0x04001288 RID: 4744
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001288")]
public SphereCollider g_HeadCollider;
// Token: 0x04001289 RID: 4745
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001289")]
public BoxCollider g_ShieldCollider;
// Token: 0x0400128A RID: 4746
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400128A")]
public CharacterController g_CC;
// Token: 0x0400128B RID: 4747
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400128B")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x0400128C RID: 4748
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400128C")]
public Transform g_DeathExplosionPosition;
// Token: 0x0400128D RID: 4749
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400128D")]
private EffectPool g_EffDeathExplosion;
// Token: 0x0400128E RID: 4750
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400128E")]
[SerializeField]
private string effAttack00ObjectPath;
// Token: 0x0400128F RID: 4751
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400128F")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x04001290 RID: 4752
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001290")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x04001291 RID: 4753
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001291")]
[SerializeField]
private string effAttack03ObjectPath;
// Token: 0x04001292 RID: 4754
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001292")]
[SerializeField]
private string effAttackRunObjectPath;
// Token: 0x04001293 RID: 4755
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001293")]
private EffectPool g_EffAttack00;
// Token: 0x04001294 RID: 4756
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001294")]
private EffectPool g_EffAttack01;
// Token: 0x04001295 RID: 4757
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001295")]
private EffectPool g_EffAttack02;
// Token: 0x04001296 RID: 4758
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001296")]
private EffectPool g_EffAttack03;
// Token: 0x04001297 RID: 4759
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001297")]
private EffectPool g_EffAttackRun;
// Token: 0x04001298 RID: 4760
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001298")]
[SerializeField]
private string sEMovePath;
// Token: 0x04001299 RID: 4761
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001299")]
[SerializeField]
private string sESwingPath;
// Token: 0x0400129A RID: 4762
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400129A")]
[SerializeField]
private string sELandPath;
// Token: 0x0400129B RID: 4763
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400129B")]
[SerializeField]
private string sEFootstepPath;
// Token: 0x0400129C RID: 4764
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400129C")]
[SerializeField]
private string sEAttack01CollisionPath;
// Token: 0x0400129D RID: 4765
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400129D")]
private SoundEffect g_SEMove;
// Token: 0x0400129E RID: 4766
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400129E")]
private SoundEffect g_SESwing;
// Token: 0x0400129F RID: 4767
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400129F")]
private SoundEffect g_SELand;
// Token: 0x040012A0 RID: 4768
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40012A0")]
private SoundEffect g_SEFootstep;
// Token: 0x040012A1 RID: 4769
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40012A1")]
private SoundEffect g_SEAttack01Collision;
// Token: 0x040012A2 RID: 4770
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40012A2")]
private float g_fSEMoveSpeed;
// Token: 0x040012A3 RID: 4771
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x40012A3")]
private bool g_bSEMoveEnable;
// Token: 0x040012A4 RID: 4772
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40012A4")]
private float g_fSDMoveVolume;
}