Files
NobetaSource/Cpp2IL/Assembly-CSharp/EffectCheck.cs
2023-09-06 22:00:49 +02:00

59 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200021F RID: 543
[Token(Token = "0x200021F")]
public class EffectCheck : MonoBehaviour
{
// Token: 0x06001514 RID: 5396 RVA: 0x0002F934 File Offset: 0x0002DB34
[Token(Token = "0x6001514")]
[Address(RVA = "0xA5E4C0", Offset = "0xA5D2C0", VA = "0x180A5E4C0")]
private void Start()
{
ParticleSystem particleSystem = this.ps;
int num = 0;
if (particleSystem != num)
{
Debug.Log(ParticleSystem.MainModule.get_loop_Injected(this.ps.main));
if (this.ps.transform.childCount > 0)
{
ParticleSystem particleSystem2 = this.ps;
int num2 = 0;
int childCount = particleSystem2.transform.childCount;
if (num2 < childCount)
{
ParticleSystem component = this.ps.transform.GetChild(num2).GetComponent<ParticleSystem>();
int num3 = 0;
if (component != num3)
{
Debug.Log(ParticleSystem.MainModule.get_loop_Injected(component.main));
}
ParticleSystem particleSystem3 = this.ps;
num2++;
}
}
}
}
// Token: 0x06001515 RID: 5397 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001515")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001516 RID: 5398 RVA: 0x0002F9E4 File Offset: 0x0002DBE4
[Token(Token = "0x6001516")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public EffectCheck()
{
}
// Token: 0x04002076 RID: 8310
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002076")]
public ParticleSystem ps;
}