95 lines
4.9 KiB
C#
95 lines
4.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033E RID: 830
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[Token(Token = "0x200033E")]
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public class EffectGenerator_Heal1 : MonoBehaviour
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{
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// Token: 0x060020AD RID: 8365 RVA: 0x0004DE3C File Offset: 0x0004C03C
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[Token(Token = "0x60020AD")]
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[Address(RVA = "0xA5E780", Offset = "0xA5D580", VA = "0x180A5E780")]
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private void Awake()
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{
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/*
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An exception occurred when decompiling this method (060020AD)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060020AE RID: 8366 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020AE")]
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[Address(RVA = "0xA5F0E0", Offset = "0xA5DEE0", VA = "0x180A5F0E0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020AF RID: 8367 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020AF")]
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[Address(RVA = "0xA5E7F0", Offset = "0xA5D5F0", VA = "0x180A5E7F0")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020B0 RID: 8368 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020B0")]
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[Address(RVA = "0xA5F1B0", Offset = "0xA5DFB0", VA = "0x180A5F1B0")]
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public EffectGenerator_Heal1()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040029F2 RID: 10738
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029F2")]
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public float hSliderValue;
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// Token: 0x040029F3 RID: 10739
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029F3")]
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public Material FloorMat;
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// Token: 0x040029F4 RID: 10740
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029F4")]
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private GameObject Eff_Point;
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// Token: 0x040029F5 RID: 10741
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40029F5")]
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private GameObject Eff_Point2;
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// Token: 0x040029F6 RID: 10742
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40029F6")]
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public GameObject[] Effect_List;
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// Token: 0x040029F7 RID: 10743
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40029F7")]
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private Vector2 scrollViewVector;
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// Token: 0x040029F8 RID: 10744
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40029F8")]
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private Rect scrollViewRect;
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// Token: 0x040029F9 RID: 10745
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40029F9")]
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private Rect scrollViewAllRect;
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}
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