Files
NobetaSource/Cpp2IL/Assembly-CSharp/EffectUpdater.cs
2023-09-06 22:00:49 +02:00

250 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
// Token: 0x020000FB RID: 251
[Token(Token = "0x20000FB")]
public class EffectUpdater
{
// Token: 0x1700003D RID: 61
// (get) Token: 0x06000E19 RID: 3609 RVA: 0x00021C70 File Offset: 0x0001FE70
[Token(Token = "0x1700003D")]
public bool IsActive
{
[Token(Token = "0x6000E19")]
[Address(RVA = "0xA61DB0", Offset = "0xA60BB0", VA = "0x180A61DB0")]
get
{
return this.source.activeSelf;
}
}
// Token: 0x1700003E RID: 62
// (get) Token: 0x06000E1A RID: 3610 RVA: 0x00021C90 File Offset: 0x0001FE90
[Token(Token = "0x1700003E")]
public GameObject Source
{
[Token(Token = "0x6000E1A")]
[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
get
{
return this.source;
}
}
// Token: 0x1700003F RID: 63
// (get) Token: 0x06000E1B RID: 3611 RVA: 0x00021CA4 File Offset: 0x0001FEA4
[Token(Token = "0x1700003F")]
public ParticleSystem Particle
{
[Token(Token = "0x6000E1B")]
[Address(RVA = "0xA61DD0", Offset = "0xA60BD0", VA = "0x180A61DD0")]
get
{
return this.particles[0];
}
}
// Token: 0x17000040 RID: 64
// (get) Token: 0x06000E1C RID: 3612 RVA: 0x00021CC4 File Offset: 0x0001FEC4
[Token(Token = "0x17000040")]
public SoundEffect Sound
{
[Token(Token = "0x6000E1C")]
[Address(RVA = "0x28C210", Offset = "0x28B010", VA = "0x18028C210")]
get
{
return this.sound;
}
}
// Token: 0x06000E1D RID: 3613 RVA: 0x00021CD8 File Offset: 0x0001FED8
[Token(Token = "0x6000E1D")]
[Address(RVA = "0xA61C60", Offset = "0xA60A60", VA = "0x180A61C60")]
public EffectUpdater(GameObject source)
{
this.source = source;
ParticleSystem[] componentsInChildren = source.GetComponentsInChildren<ParticleSystem>(true);
this.particles = componentsInChildren;
SoundEffect component = source.GetComponent<SoundEffect>();
this.sound = component;
SoundEffect soundEffect = this.sound;
int num = 0;
if (soundEffect != num)
{
this.sound.InitData("SoundEffect");
}
this.particles[0].Stop(true);
}
// Token: 0x06000E1E RID: 3614 RVA: 0x00021D58 File Offset: 0x0001FF58
[Token(Token = "0x6000E1E")]
[Address(RVA = "0xA615E0", Offset = "0xA603E0", VA = "0x180A615E0")]
public EffectUpdater Init(float aliveTime, float recycleTime = 3f)
{
this.aliveTime = aliveTime;
this.recycleTime = recycleTime;
return this;
}
// Token: 0x06000E1F RID: 3615 RVA: 0x00021D74 File Offset: 0x0001FF74
[Token(Token = "0x6000E1F")]
[Address(RVA = "0x643410", Offset = "0x642210", VA = "0x180643410")]
public EffectUpdater BindRecycleHandler(Action<EffectUpdater> recycleHandler)
{
this.recycleHandler = recycleHandler;
return this;
}
// Token: 0x06000E20 RID: 3616 RVA: 0x00021D8C File Offset: 0x0001FF8C
[Token(Token = "0x6000E20")]
[Address(RVA = "0xA61BA0", Offset = "0xA609A0", VA = "0x180A61BA0")]
public EffectUpdater UpdateTimeScale(float timeScale)
{
this.timeScale = timeScale;
this.UpdateTimeScale();
return this;
}
// Token: 0x06000E21 RID: 3617 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E21")]
[Address(RVA = "0xA61BC0", Offset = "0xA609C0", VA = "0x180A61BC0")]
public EffectUpdater UpdateTransform(Vector3 position, Quaternion rotation)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E22 RID: 3618 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E22")]
[Address(RVA = "0xA615F0", Offset = "0xA603F0", VA = "0x180A615F0")]
public void PlayEffect(bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E23 RID: 3619 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E23")]
[Address(RVA = "0xA61810", Offset = "0xA60610", VA = "0x180A61810")]
public void StopEffect(float duration)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E24 RID: 3620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E24")]
[Address(RVA = "0xA618F0", Offset = "0xA606F0", VA = "0x180A618F0")]
public void StopEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E25 RID: 3621 RVA: 0x00021DA8 File Offset: 0x0001FFA8
[Token(Token = "0x6000E25")]
[Address(RVA = "0xA61A40", Offset = "0xA60840", VA = "0x180A61A40")]
public void UpdateParent(Transform parent)
{
this.source.transform.parentInternal = parent;
}
// Token: 0x06000E26 RID: 3622 RVA: 0x00021DCC File Offset: 0x0001FFCC
[Token(Token = "0x6000E26")]
[Address(RVA = "0xA61A80", Offset = "0xA60880", VA = "0x180A61A80")]
public void UpdateTimeScale(TimeData stageTimeData)
{
float resultTimeScale = stageTimeData.resultTimeScale;
this.timeScale = resultTimeScale;
this.UpdateTimeScale();
}
// Token: 0x06000E27 RID: 3623 RVA: 0x00021DF4 File Offset: 0x0001FFF4
[Token(Token = "0x6000E27")]
[Address(RVA = "0xA61AA0", Offset = "0xA608A0", VA = "0x180A61AA0")]
private void UpdateTimeScale()
{
ParticleSystem[] array = this.particles;
int num = 0;
int length = array.Length;
if (num < length)
{
ParticleSystem.MainModule main = array[num].main;
float num2 = this.timeScale;
ParticleSystem.MainModule.set_simulationSpeed_Injected(main, num2);
num++;
}
SoundEffect soundEffect = this.sound;
int num3 = 0;
if (soundEffect != num3)
{
SoundEffect soundEffect2 = this.sound;
float num4 = this.timeScale;
soundEffect2.SetTimeScale(num4);
}
}
// Token: 0x06000E28 RID: 3624 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E28")]
[Address(RVA = "0xA61400", Offset = "0xA60200", VA = "0x180A61400")]
public void Dispose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E29 RID: 3625 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E29")]
[Address(RVA = "0xA617A0", Offset = "0xA605A0", VA = "0x180A617A0")]
private IEnumerator<float> Play()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2A RID: 3626 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2A")]
[Address(RVA = "0xA619D0", Offset = "0xA607D0", VA = "0x180A619D0")]
private IEnumerator<float> Stop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040018B5 RID: 6325
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40018B5")]
private GameObject source;
// Token: 0x040018B6 RID: 6326
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40018B6")]
private ParticleSystem[] particles;
// Token: 0x040018B7 RID: 6327
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018B7")]
private SoundEffect sound;
// Token: 0x040018B8 RID: 6328
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40018B8")]
private CoroutineHandle recycleCoroutine;
// Token: 0x040018B9 RID: 6329
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40018B9")]
public Action<EffectUpdater> recycleHandler;
// Token: 0x040018BA RID: 6330
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40018BA")]
private float aliveTime;
// Token: 0x040018BB RID: 6331
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40018BB")]
private float recycleTime;
// Token: 0x040018BC RID: 6332
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40018BC")]
private float timeScale = 1f;
}