271 lines
7.5 KiB
C#
271 lines
7.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000194 RID: 404
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[Token(Token = "0x2000194")]
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public class Elevator : SceneEvent
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{
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// Token: 0x0600129B RID: 4763 RVA: 0x0002AAC8 File Offset: 0x00028CC8
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[Token(Token = "0x600129B")]
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[Address(RVA = "0xA63E90", Offset = "0xA62C90", VA = "0x180A63E90")]
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private void Start()
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{
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this.Set();
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}
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// Token: 0x0600129C RID: 4764 RVA: 0x0002AADC File Offset: 0x00028CDC
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[Token(Token = "0x600129C")]
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[Address(RVA = "0xA62700", Offset = "0xA61500", VA = "0x180A62700", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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base.InitData(SEM);
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this.g_EffIdle = new EffectPool
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{
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timeScale = 1f
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};
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EffectPool effectPool = this.g_EffIdle;
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Transform floor = this.Floor;
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GameObject effectIdleObject = this.EffectIdleObject;
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effectPool.prefab = effectIdleObject;
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effectPool.root = floor;
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effectPool.Init(1, -1f, 3f);
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Game.BindStageTimeScale(this.g_EffIdle);
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this.g_EffMoveUp = new EffectPool
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{
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timeScale = 1f
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};
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EffectPool effectPool2 = this.g_EffMoveUp;
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Transform floor2 = this.Floor;
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GameObject effectMoveUpObject = this.EffectMoveUpObject;
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effectPool2.prefab = effectMoveUpObject;
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effectPool2.root = floor2;
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effectPool2.Init(1, -1f, 3f);
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Game.BindStageTimeScale(this.g_EffMoveUp);
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this.g_EffMoveDown = new EffectPool
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{
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timeScale = 1f
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};
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EffectPool effectPool3 = this.g_EffMoveDown;
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Transform floor3 = this.Floor;
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GameObject effectMoveDownObject = this.EffectMoveDownObject;
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effectPool3.prefab = effectMoveDownObject;
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effectPool3.root = floor3;
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effectPool3.Init(1, -1f, 3f);
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Game.BindStageTimeScale(this.g_EffMoveDown);
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Transform floor4 = this.Floor;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.SEMoveObject, floor4);
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this.g_SEMove = soundEffectOfPrefabs;
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Transform floor5 = this.Floor;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.SEMoveEndObject, floor5);
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this.g_SEMoveEnd = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEMove);
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Game.BindStageTimeScale(this.g_SEMoveEnd);
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}
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// Token: 0x0600129D RID: 4765 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600129D")]
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[Address(RVA = "0xA63EA0", Offset = "0xA62CA0", VA = "0x180A63EA0")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600129E RID: 4766 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600129E")]
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[Address(RVA = "0xA629E0", Offset = "0xA617E0", VA = "0x180A629E0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600129F RID: 4767 RVA: 0x0002AC68 File Offset: 0x00028E68
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[Token(Token = "0x600129F")]
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[Address(RVA = "0xA62E30", Offset = "0xA61C30", VA = "0x180A62E30", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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this.SwitchUp.Close();
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this.SwitchDown.Close();
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StartUpEvent startUpGO = this.StartUpGO;
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int num = 0;
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if (startUpGO != num)
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{
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this.StartUpGO.Close();
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}
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StartUpEvent startUpBack = this.StartUpBack;
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int num2 = 0;
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if (startUpBack != num2)
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{
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this.StartUpBack.Close();
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}
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this.g_EffIdle.Stop(3f);
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this.g_EffMoveUp.Stop(3f);
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this.g_EffMoveDown.Stop(3f);
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this.g_SEMove.Stop();
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this.g_SEMoveEnd.Stop();
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LightController lc = this.LC;
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int num3 = 0;
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if (lc != num3)
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{
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this.LC.ReleaseEvent();
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}
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}
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// Token: 0x060012A0 RID: 4768 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012A0")]
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[Address(RVA = "0xA63010", Offset = "0xA61E10", VA = "0x180A63010", Slot = "12")]
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public override void ResetEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012A1 RID: 4769 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012A1")]
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[Address(RVA = "0xA636B0", Offset = "0xA624B0", VA = "0x180A636B0")]
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public void Set()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012A2 RID: 4770 RVA: 0x0002AD3C File Offset: 0x00028F3C
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[Token(Token = "0x60012A2")]
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[Address(RVA = "0xA645B0", Offset = "0xA633B0", VA = "0x180A645B0")]
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public Elevator()
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{
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}
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// Token: 0x04001CD5 RID: 7381
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001CD5")]
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public Transform Floor;
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// Token: 0x04001CD6 RID: 7382
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001CD6")]
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public Transform TargetUp;
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// Token: 0x04001CD7 RID: 7383
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001CD7")]
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public Transform TargetDown;
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// Token: 0x04001CD8 RID: 7384
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001CD8")]
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public DoorSwitch SwitchUp;
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// Token: 0x04001CD9 RID: 7385
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001CD9")]
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public DoorSwitch SwitchDown;
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// Token: 0x04001CDA RID: 7386
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001CDA")]
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public StartUpEvent StartUpGO;
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// Token: 0x04001CDB RID: 7387
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001CDB")]
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public StartUpEvent StartUpBack;
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// Token: 0x04001CDC RID: 7388
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001CDC")]
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public GameObject EffectIdleObject;
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// Token: 0x04001CDD RID: 7389
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001CDD")]
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public GameObject EffectMoveUpObject;
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// Token: 0x04001CDE RID: 7390
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001CDE")]
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public GameObject EffectMoveDownObject;
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// Token: 0x04001CDF RID: 7391
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001CDF")]
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public GameObject SEMoveObject;
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// Token: 0x04001CE0 RID: 7392
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001CE0")]
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public GameObject SEMoveEndObject;
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// Token: 0x04001CE1 RID: 7393
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001CE1")]
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public Elevator.ElevatorStatus Status;
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// Token: 0x04001CE2 RID: 7394
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001CE2")]
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public LightController LC;
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// Token: 0x04001CE3 RID: 7395
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001CE3")]
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public bool DefaultEnable = true;
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// Token: 0x04001CE4 RID: 7396
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001CE4")]
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private EffectPool g_EffIdle;
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// Token: 0x04001CE5 RID: 7397
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001CE5")]
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private EffectPool g_EffMoveUp;
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// Token: 0x04001CE6 RID: 7398
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001CE6")]
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private EffectPool g_EffMoveDown;
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// Token: 0x04001CE7 RID: 7399
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001CE7")]
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private SoundEffect g_SEMove;
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// Token: 0x04001CE8 RID: 7400
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001CE8")]
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private SoundEffect g_SEMoveEnd;
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// Token: 0x04001CE9 RID: 7401
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001CE9")]
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private float g_fSEMoveVolume;
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// Token: 0x04001CEA RID: 7402
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[FieldOffset(Offset = "0xDC")]
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[Token(Token = "0x4001CEA")]
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private float g_fDelayMove = 2f;
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// Token: 0x04001CEB RID: 7403
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001CEB")]
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private float g_fDelayMoveVal;
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// Token: 0x02000195 RID: 405
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[Token(Token = "0x2000195")]
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public enum ElevatorStatus
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{
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// Token: 0x04001CED RID: 7405
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[Token(Token = "0x4001CED")]
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WaitDown,
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// Token: 0x04001CEE RID: 7406
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[Token(Token = "0x4001CEE")]
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WaitUp,
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// Token: 0x04001CEF RID: 7407
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[Token(Token = "0x4001CEF")]
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MoveGo,
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// Token: 0x04001CF0 RID: 7408
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[Token(Token = "0x4001CF0")]
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MoveBack
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}
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}
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