34 lines
922 B
C#
34 lines
922 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000357 RID: 855
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[Token(Token = "0x2000357")]
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public class FirstPersonLauncher : MonoBehaviour
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{
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// Token: 0x06002108 RID: 8456 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002108")]
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[Address(RVA = "0x4C4510", Offset = "0x4C3310", VA = "0x1804C4510")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002109 RID: 8457 RVA: 0x0004E84C File Offset: 0x0004CA4C
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[Token(Token = "0x6002109")]
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[Address(RVA = "0x4C4730", Offset = "0x4C3530", VA = "0x1804C4730")]
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public FirstPersonLauncher()
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{
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}
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// Token: 0x04002A6F RID: 10863
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A6F")]
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public GameObject prefab;
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// Token: 0x04002A70 RID: 10864
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002A70")]
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public float power = 2f;
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}
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