Files
NobetaSource/Cpp2IL/Assembly-CSharp/FloorSwitch.cs
2023-09-06 22:00:49 +02:00

177 lines
5.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000101 RID: 257
[Token(Token = "0x2000101")]
public class FloorSwitch : PassiveEvent
{
// Token: 0x06000E4B RID: 3659 RVA: 0x00022314 File Offset: 0x00020514
[Token(Token = "0x6000E4B")]
[Address(RVA = "0x4C4C50", Offset = "0x4C3A50", VA = "0x1804C4C50", Slot = "4")]
protected override void Start()
{
base..ctor();
float startUpTime = this.StartUpTime;
GameObject se_StartUp = this.SE_StartUp;
this.g_fStartUpTimeVal = startUpTime;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_StartUp, transform);
this.g_SEStartUp = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SEStartUp);
GameObject se_Dismiss = this.SE_Dismiss;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Dismiss, transform2);
this.g_SEDismiss = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEDismiss);
}
// Token: 0x06000E4C RID: 3660 RVA: 0x0002238C File Offset: 0x0002058C
[Token(Token = "0x6000E4C")]
[Address(RVA = "0x4C5240", Offset = "0x4C4040", VA = "0x1804C5240", Slot = "6")]
protected override void Update()
{
base.Update();
this.UpdateChackOn();
}
// Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E4D")]
[Address(RVA = "0x4C4D30", Offset = "0x4C3B30", VA = "0x1804C4D30")]
private void UpdateChackOn()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E4E RID: 3662 RVA: 0x000223A8 File Offset: 0x000205A8
[Token(Token = "0x6000E4E")]
[Address(RVA = "0x4C4B00", Offset = "0x4C3900", VA = "0x1804C4B00")]
public void StartUp()
{
ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke;
int num = 0;
this.g_bStartUpIng = true;
this.g_fStartUpTimeVal = (float)num;
ps_StartUpSmoke.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
SceneEvent[] openEvent = this.OpenEvent;
if (openEvent != 0 && num < openEvent.Length)
{
SceneEvent sceneEvent = openEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.OpenEvent[num].OpenEvent();
}
SceneEvent[] openEvent2 = this.OpenEvent;
num++;
}
}
// Token: 0x06000E4F RID: 3663 RVA: 0x00022438 File Offset: 0x00020638
[Token(Token = "0x6000E4F")]
[Address(RVA = "0x4C4980", Offset = "0x4C3780", VA = "0x1804C4980")]
public void ResetEvent()
{
SoundEffect soundEffect = this.g_SEDismiss;
this.g_bStartUpIng = false;
soundEffect.PlayRandom(1f, 1f);
SceneEvent[] releaseEvent = this.ReleaseEvent;
if (releaseEvent != 0)
{
int num = 0;
if (num < releaseEvent.Length)
{
SceneEvent sceneEvent = releaseEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.ReleaseEvent[num].ReleaseEvent();
this.ReleaseEvent[num].ResetEvent();
}
SceneEvent[] releaseEvent2 = this.ReleaseEvent;
num++;
}
}
}
// Token: 0x06000E50 RID: 3664 RVA: 0x000224C4 File Offset: 0x000206C4
[Token(Token = "0x6000E50")]
[Address(RVA = "0x311AC0", Offset = "0x3108C0", VA = "0x180311AC0", Slot = "7")]
public override void SetTimeScale(float fScaleTime)
{
Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime);
}
// Token: 0x06000E51 RID: 3665 RVA: 0x000224E0 File Offset: 0x000206E0
[Token(Token = "0x6000E51")]
[Address(RVA = "0x4C5260", Offset = "0x4C4060", VA = "0x1804C5260")]
public FloorSwitch()
{
}
// Token: 0x040018CD RID: 6349
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018CD")]
public Animator Ani;
// Token: 0x040018CE RID: 6350
[Token(Token = "0x40018CE")]
private const float g_fCheckTime = 0.15f;
// Token: 0x040018CF RID: 6351
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40018CF")]
private float g_fCheckTimeVal;
// Token: 0x040018D0 RID: 6352
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40018D0")]
private bool g_bStartUpIng;
// Token: 0x040018D1 RID: 6353
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40018D1")]
public float StartUpTime = 1f;
// Token: 0x040018D2 RID: 6354
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40018D2")]
private float g_fStartUpTimeVal;
// Token: 0x040018D3 RID: 6355
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40018D3")]
public ParticleSystem PS_StartUpSmoke;
// Token: 0x040018D4 RID: 6356
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40018D4")]
public GameObject SE_StartUp;
// Token: 0x040018D5 RID: 6357
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40018D5")]
public GameObject SE_Dismiss;
// Token: 0x040018D6 RID: 6358
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40018D6")]
private SoundEffect g_SEStartUp;
// Token: 0x040018D7 RID: 6359
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40018D7")]
private SoundEffect g_SEDismiss;
// Token: 0x040018D8 RID: 6360
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40018D8")]
public SceneEvent[] OpenEvent;
// Token: 0x040018D9 RID: 6361
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40018D9")]
public SceneEvent[] ReleaseEvent;
}