177 lines
5.0 KiB
C#
177 lines
5.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000101 RID: 257
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[Token(Token = "0x2000101")]
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public class FloorSwitch : PassiveEvent
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{
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// Token: 0x06000E4B RID: 3659 RVA: 0x00022314 File Offset: 0x00020514
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[Token(Token = "0x6000E4B")]
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[Address(RVA = "0x4C4C50", Offset = "0x4C3A50", VA = "0x1804C4C50", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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float startUpTime = this.StartUpTime;
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GameObject se_StartUp = this.SE_StartUp;
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this.g_fStartUpTimeVal = startUpTime;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_StartUp, transform);
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this.g_SEStartUp = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SEStartUp);
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GameObject se_Dismiss = this.SE_Dismiss;
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Transform transform2 = base.transform;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Dismiss, transform2);
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this.g_SEDismiss = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEDismiss);
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}
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// Token: 0x06000E4C RID: 3660 RVA: 0x0002238C File Offset: 0x0002058C
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[Token(Token = "0x6000E4C")]
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[Address(RVA = "0x4C5240", Offset = "0x4C4040", VA = "0x1804C5240", Slot = "6")]
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protected override void Update()
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{
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base.Update();
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this.UpdateChackOn();
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}
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// Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E4D")]
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[Address(RVA = "0x4C4D30", Offset = "0x4C3B30", VA = "0x1804C4D30")]
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private void UpdateChackOn()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E4E RID: 3662 RVA: 0x000223A8 File Offset: 0x000205A8
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[Token(Token = "0x6000E4E")]
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[Address(RVA = "0x4C4B00", Offset = "0x4C3900", VA = "0x1804C4B00")]
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public void StartUp()
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{
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ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke;
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int num = 0;
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this.g_bStartUpIng = true;
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this.g_fStartUpTimeVal = (float)num;
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ps_StartUpSmoke.Play(true);
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this.g_SEStartUp.PlayRandom(1f, 1f);
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SceneEvent[] openEvent = this.OpenEvent;
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if (openEvent != 0 && num < openEvent.Length)
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{
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SceneEvent sceneEvent = openEvent[num];
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int num2 = 0;
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if (sceneEvent != num2)
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{
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this.OpenEvent[num].OpenEvent();
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}
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SceneEvent[] openEvent2 = this.OpenEvent;
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num++;
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}
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}
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// Token: 0x06000E4F RID: 3663 RVA: 0x00022438 File Offset: 0x00020638
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[Token(Token = "0x6000E4F")]
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[Address(RVA = "0x4C4980", Offset = "0x4C3780", VA = "0x1804C4980")]
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public void ResetEvent()
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{
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SoundEffect soundEffect = this.g_SEDismiss;
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this.g_bStartUpIng = false;
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soundEffect.PlayRandom(1f, 1f);
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SceneEvent[] releaseEvent = this.ReleaseEvent;
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if (releaseEvent != 0)
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{
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int num = 0;
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if (num < releaseEvent.Length)
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{
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SceneEvent sceneEvent = releaseEvent[num];
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int num2 = 0;
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if (sceneEvent != num2)
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{
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this.ReleaseEvent[num].ReleaseEvent();
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this.ReleaseEvent[num].ResetEvent();
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}
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SceneEvent[] releaseEvent2 = this.ReleaseEvent;
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num++;
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}
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}
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}
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// Token: 0x06000E50 RID: 3664 RVA: 0x000224C4 File Offset: 0x000206C4
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[Token(Token = "0x6000E50")]
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[Address(RVA = "0x311AC0", Offset = "0x3108C0", VA = "0x180311AC0", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime);
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}
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// Token: 0x06000E51 RID: 3665 RVA: 0x000224E0 File Offset: 0x000206E0
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[Token(Token = "0x6000E51")]
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[Address(RVA = "0x4C5260", Offset = "0x4C4060", VA = "0x1804C5260")]
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public FloorSwitch()
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{
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}
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// Token: 0x040018CD RID: 6349
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40018CD")]
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public Animator Ani;
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// Token: 0x040018CE RID: 6350
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[Token(Token = "0x40018CE")]
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private const float g_fCheckTime = 0.15f;
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// Token: 0x040018CF RID: 6351
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40018CF")]
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private float g_fCheckTimeVal;
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// Token: 0x040018D0 RID: 6352
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40018D0")]
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private bool g_bStartUpIng;
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// Token: 0x040018D1 RID: 6353
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40018D1")]
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public float StartUpTime = 1f;
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// Token: 0x040018D2 RID: 6354
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40018D2")]
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private float g_fStartUpTimeVal;
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// Token: 0x040018D3 RID: 6355
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40018D3")]
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public ParticleSystem PS_StartUpSmoke;
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// Token: 0x040018D4 RID: 6356
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40018D4")]
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public GameObject SE_StartUp;
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// Token: 0x040018D5 RID: 6357
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40018D5")]
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public GameObject SE_Dismiss;
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// Token: 0x040018D6 RID: 6358
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40018D6")]
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private SoundEffect g_SEStartUp;
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// Token: 0x040018D7 RID: 6359
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40018D7")]
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private SoundEffect g_SEDismiss;
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// Token: 0x040018D8 RID: 6360
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40018D8")]
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public SceneEvent[] OpenEvent;
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// Token: 0x040018D9 RID: 6361
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40018D9")]
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public SceneEvent[] ReleaseEvent;
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}
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