173 lines
5.2 KiB
C#
173 lines
5.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000115 RID: 277
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[Token(Token = "0x2000115")]
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public class GameAudioManager : MonoBehaviour
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{
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// Token: 0x06000EA3 RID: 3747 RVA: 0x00022B40 File Offset: 0x00020D40
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[Token(Token = "0x6000EA3")]
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[Address(RVA = "0x539AA0", Offset = "0x5388A0", VA = "0x180539AA0")]
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public void Init()
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{
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Game.OnVolumeSettingsChanged += new Action(this.UpdateVolumeSettings);
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VolumeSettings volumeSettings = Game.Config.volumeSettings;
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float soundEffectVolume = volumeSettings.GetSoundEffectVolume();
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this.standardSEVolume = soundEffectVolume;
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float voiceVolume = volumeSettings.GetVoiceVolume();
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AudioSource audioSource = this.sfxPlayer;
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this.vocalSEVolume = voiceVolume;
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float num = this.standardSEVolume;
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audioSource.volume = num;
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}
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// Token: 0x06000EA4 RID: 3748 RVA: 0x00022BA8 File Offset: 0x00020DA8
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[Token(Token = "0x6000EA4")]
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[Address(RVA = "0x539E40", Offset = "0x538C40", VA = "0x180539E40")]
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private void UpdateVolumeSettings(VolumeSettings settings)
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{
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float soundEffectVolume = settings.GetSoundEffectVolume();
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this.standardSEVolume = soundEffectVolume;
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float voiceVolume = settings.GetVoiceVolume();
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AudioSource audioSource = this.sfxPlayer;
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this.vocalSEVolume = voiceVolume;
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float num = this.standardSEVolume;
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audioSource.volume = num;
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}
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// Token: 0x06000EA5 RID: 3749 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EA5")]
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[Address(RVA = "0x539BA0", Offset = "0x5389A0", VA = "0x180539BA0")]
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public void PlayCanvasSE(UICanvasSFX effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EA6 RID: 3750 RVA: 0x00022BEC File Offset: 0x00020DEC
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[Token(Token = "0x6000EA6")]
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[Address(RVA = "0x539C30", Offset = "0x538A30", VA = "0x180539C30")]
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public void PlayHandlerSE(UIHandlerSFX effect)
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{
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while (effect != UIHandlerSFX.Voice)
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{
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float num = this.standardSEVolume;
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if (effect != UIHandlerSFX.Operation)
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{
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float num2;
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if (effect == UIHandlerSFX.MagicSelection)
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{
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num2 = num * 0.7f * 0.4f;
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}
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int num3 = 0;
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while (num2 <= (float)num3)
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{
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}
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GameAudioPackage gameAudioPackage = this.uiHandlerPack;
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AudioSource audioSource = this.sfxPlayer;
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AudioClip[] clips = gameAudioPackage.clips;
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AudioClip audioClip = clips[(int)effect];
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audioSource.PlayOneShot(audioClip, num2);
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return;
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}
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}
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float num4 = this.vocalSEVolume;
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int num5 = 0;
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if (num4 > (float)num5)
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{
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GameAudioPackage gameAudioPackage2 = this.uiHandlerPack;
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AudioSource audioSource2 = this.sfxPlayer;
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AudioClip audioClip2 = gameAudioPackage2.clips[10];
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audioSource2.PlayOneShot(audioClip2, num4);
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return;
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}
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}
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// Token: 0x06000EA7 RID: 3751 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EA7")]
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[Address(RVA = "0x539D20", Offset = "0x538B20", VA = "0x180539D20")]
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private void PlayStandardHandlerSE(UIHandlerSFX effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EA8 RID: 3752 RVA: 0x00022C94 File Offset: 0x00020E94
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[Token(Token = "0x6000EA8")]
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[Address(RVA = "0x539DE0", Offset = "0x538BE0", VA = "0x180539DE0")]
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private void PlayVoiceHandlerSE()
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{
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float num = this.vocalSEVolume;
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int num2 = 0;
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if (num > (float)num2)
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{
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GameAudioPackage gameAudioPackage = this.uiHandlerPack;
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AudioSource audioSource = this.sfxPlayer;
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AudioClip audioClip = gameAudioPackage.clips[10];
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audioSource.PlayOneShot(audioClip, num);
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return;
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}
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}
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// Token: 0x06000EA9 RID: 3753 RVA: 0x00022CDC File Offset: 0x00020EDC
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[Token(Token = "0x6000EA9")]
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[Address(RVA = "0x539DA0", Offset = "0x538BA0", VA = "0x180539DA0")]
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public void PlayUpgradeSE()
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{
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AudioSource audioSource = this.sfxPlayer;
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AudioClip audioClip = this.upgradeSound;
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audioSource.clip = audioClip;
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this.sfxPlayer.Play();
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}
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// Token: 0x06000EAA RID: 3754 RVA: 0x00022D10 File Offset: 0x00020F10
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[Token(Token = "0x6000EAA")]
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[Address(RVA = "0x539A80", Offset = "0x538880", VA = "0x180539A80")]
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public void FadeOutUpgradeSE()
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{
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this.sfxPlayer.Stop();
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}
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// Token: 0x06000EAB RID: 3755 RVA: 0x00022D30 File Offset: 0x00020F30
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[Token(Token = "0x6000EAB")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public GameAudioManager()
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{
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}
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// Token: 0x04001928 RID: 6440
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001928")]
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[SerializeField]
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private float standardSEVolume;
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// Token: 0x04001929 RID: 6441
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001929")]
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[SerializeField]
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private float vocalSEVolume;
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// Token: 0x0400192A RID: 6442
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400192A")]
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[SerializeField]
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private AudioSource sfxPlayer;
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// Token: 0x0400192B RID: 6443
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400192B")]
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[SerializeField]
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private GameAudioPackage uiCanvasPack;
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// Token: 0x0400192C RID: 6444
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400192C")]
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[SerializeField]
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private GameAudioPackage uiHandlerPack;
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// Token: 0x0400192D RID: 6445
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400192D")]
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[SerializeField]
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private AudioClip upgradeSound;
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}
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