Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameAudioManager.cs
2023-09-06 22:00:49 +02:00

173 lines
5.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000115 RID: 277
[Token(Token = "0x2000115")]
public class GameAudioManager : MonoBehaviour
{
// Token: 0x06000EA3 RID: 3747 RVA: 0x00022B40 File Offset: 0x00020D40
[Token(Token = "0x6000EA3")]
[Address(RVA = "0x539AA0", Offset = "0x5388A0", VA = "0x180539AA0")]
public void Init()
{
Game.OnVolumeSettingsChanged += new Action(this.UpdateVolumeSettings);
VolumeSettings volumeSettings = Game.Config.volumeSettings;
float soundEffectVolume = volumeSettings.GetSoundEffectVolume();
this.standardSEVolume = soundEffectVolume;
float voiceVolume = volumeSettings.GetVoiceVolume();
AudioSource audioSource = this.sfxPlayer;
this.vocalSEVolume = voiceVolume;
float num = this.standardSEVolume;
audioSource.volume = num;
}
// Token: 0x06000EA4 RID: 3748 RVA: 0x00022BA8 File Offset: 0x00020DA8
[Token(Token = "0x6000EA4")]
[Address(RVA = "0x539E40", Offset = "0x538C40", VA = "0x180539E40")]
private void UpdateVolumeSettings(VolumeSettings settings)
{
float soundEffectVolume = settings.GetSoundEffectVolume();
this.standardSEVolume = soundEffectVolume;
float voiceVolume = settings.GetVoiceVolume();
AudioSource audioSource = this.sfxPlayer;
this.vocalSEVolume = voiceVolume;
float num = this.standardSEVolume;
audioSource.volume = num;
}
// Token: 0x06000EA5 RID: 3749 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EA5")]
[Address(RVA = "0x539BA0", Offset = "0x5389A0", VA = "0x180539BA0")]
public void PlayCanvasSE(UICanvasSFX effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EA6 RID: 3750 RVA: 0x00022BEC File Offset: 0x00020DEC
[Token(Token = "0x6000EA6")]
[Address(RVA = "0x539C30", Offset = "0x538A30", VA = "0x180539C30")]
public void PlayHandlerSE(UIHandlerSFX effect)
{
while (effect != UIHandlerSFX.Voice)
{
float num = this.standardSEVolume;
if (effect != UIHandlerSFX.Operation)
{
float num2;
if (effect == UIHandlerSFX.MagicSelection)
{
num2 = num * 0.7f * 0.4f;
}
int num3 = 0;
while (num2 <= (float)num3)
{
}
GameAudioPackage gameAudioPackage = this.uiHandlerPack;
AudioSource audioSource = this.sfxPlayer;
AudioClip[] clips = gameAudioPackage.clips;
AudioClip audioClip = clips[(int)effect];
audioSource.PlayOneShot(audioClip, num2);
return;
}
}
float num4 = this.vocalSEVolume;
int num5 = 0;
if (num4 > (float)num5)
{
GameAudioPackage gameAudioPackage2 = this.uiHandlerPack;
AudioSource audioSource2 = this.sfxPlayer;
AudioClip audioClip2 = gameAudioPackage2.clips[10];
audioSource2.PlayOneShot(audioClip2, num4);
return;
}
}
// Token: 0x06000EA7 RID: 3751 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EA7")]
[Address(RVA = "0x539D20", Offset = "0x538B20", VA = "0x180539D20")]
private void PlayStandardHandlerSE(UIHandlerSFX effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EA8 RID: 3752 RVA: 0x00022C94 File Offset: 0x00020E94
[Token(Token = "0x6000EA8")]
[Address(RVA = "0x539DE0", Offset = "0x538BE0", VA = "0x180539DE0")]
private void PlayVoiceHandlerSE()
{
float num = this.vocalSEVolume;
int num2 = 0;
if (num > (float)num2)
{
GameAudioPackage gameAudioPackage = this.uiHandlerPack;
AudioSource audioSource = this.sfxPlayer;
AudioClip audioClip = gameAudioPackage.clips[10];
audioSource.PlayOneShot(audioClip, num);
return;
}
}
// Token: 0x06000EA9 RID: 3753 RVA: 0x00022CDC File Offset: 0x00020EDC
[Token(Token = "0x6000EA9")]
[Address(RVA = "0x539DA0", Offset = "0x538BA0", VA = "0x180539DA0")]
public void PlayUpgradeSE()
{
AudioSource audioSource = this.sfxPlayer;
AudioClip audioClip = this.upgradeSound;
audioSource.clip = audioClip;
this.sfxPlayer.Play();
}
// Token: 0x06000EAA RID: 3754 RVA: 0x00022D10 File Offset: 0x00020F10
[Token(Token = "0x6000EAA")]
[Address(RVA = "0x539A80", Offset = "0x538880", VA = "0x180539A80")]
public void FadeOutUpgradeSE()
{
this.sfxPlayer.Stop();
}
// Token: 0x06000EAB RID: 3755 RVA: 0x00022D30 File Offset: 0x00020F30
[Token(Token = "0x6000EAB")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public GameAudioManager()
{
}
// Token: 0x04001928 RID: 6440
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001928")]
[SerializeField]
private float standardSEVolume;
// Token: 0x04001929 RID: 6441
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001929")]
[SerializeField]
private float vocalSEVolume;
// Token: 0x0400192A RID: 6442
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400192A")]
[SerializeField]
private AudioSource sfxPlayer;
// Token: 0x0400192B RID: 6443
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400192B")]
[SerializeField]
private GameAudioPackage uiCanvasPack;
// Token: 0x0400192C RID: 6444
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400192C")]
[SerializeField]
private GameAudioPackage uiHandlerPack;
// Token: 0x0400192D RID: 6445
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400192D")]
[SerializeField]
private AudioClip upgradeSound;
}