Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameAudioPackage.cs
2023-09-06 22:00:49 +02:00

22 lines
516 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001ED RID: 493
[Token(Token = "0x20001ED")]
[CreateAssetMenu]
public class GameAudioPackage : ScriptableObject
{
// Token: 0x060013F0 RID: 5104 RVA: 0x0002D710 File Offset: 0x0002B910
[Token(Token = "0x60013F0")]
[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
public GameAudioPackage()
{
}
// Token: 0x04001EF9 RID: 7929
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001EF9")]
public AudioClip[] clips;
}