94 lines
6.8 KiB
C#
94 lines
6.8 KiB
C#
using System;
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using System.Linq;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200021B RID: 539
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[Token(Token = "0x200021B")]
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[Serializable]
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public class GameJsonContainer
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{
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// Token: 0x060014F8 RID: 5368 RVA: 0x0002F630 File Offset: 0x0002D830
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[Token(Token = "0x60014F8")]
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[Address(RVA = "0x542B20", Offset = "0x541920", VA = "0x180542B20")]
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public void UpdateJsonAssets(TextAsset[] jsons)
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{
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/*
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An exception occurred when decompiling this method (060014F8)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameJsonContainer::UpdateJsonAssets(UnityEngine.TextAsset[])
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:TextAsset(var_0_0C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("UISystem"))); stfld:TextAsset(GameJsonContainer::systemText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_0_0C)); stloc:TextAsset(var_1_20, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Valuables"))); stfld:TextAsset(GameJsonContainer::valuableText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_1_20)); stloc:TextAsset(var_2_34, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("GameTips"))); stfld:TextAsset(GameJsonContainer::gameTipText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_2_34)); stloc:TextAsset(var_3_48, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Achievement"))); stfld:TextAsset(GameJsonContainer::achievementText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_3_48)); stloc:TextAsset(var_4_5C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Story"))); stfld:TextAsset(GameJsonContainer::storyText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_4_5C)); stloc:TextAsset(var_5_72, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("CombatDialogue"))); stfld:TextAsset(GameJsonContainer::combatDialogue, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_5_72)); stloc:TextAsset(var_6_88, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("ItemVoice"))); stfld:TextAsset(GameJsonContainer::itemVoice, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_6_88)); stloc:TextAsset(var_7_9E, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("VideoData"))); stfld:TextAsset(GameJsonContainer::videoText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_7_9E)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060014F9 RID: 5369 RVA: 0x0002F6E4 File Offset: 0x0002D8E4
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[Token(Token = "0x60014F9")]
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[Address(RVA = "0x542A40", Offset = "0x541840", VA = "0x180542A40")]
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private TextAsset GetAsset(TextAsset[] jsons, string name)
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{
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Func<TextAsset, bool> func = delegate(TextAsset asset)
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{
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string name2 = asset.name;
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string name3 = name;
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return string.Equals(name2, name3);
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};
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return Enumerable.FirstOrDefault<TextAsset>(jsons, func);
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}
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// Token: 0x060014FA RID: 5370 RVA: 0x0002F718 File Offset: 0x0002D918
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[Token(Token = "0x60014FA")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public GameJsonContainer()
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{
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}
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// Token: 0x04002068 RID: 8296
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002068")]
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public TextAsset systemText;
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// Token: 0x04002069 RID: 8297
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002069")]
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public TextAsset valuableText;
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// Token: 0x0400206A RID: 8298
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400206A")]
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public TextAsset gameTipText;
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// Token: 0x0400206B RID: 8299
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400206B")]
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public TextAsset achievementText;
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// Token: 0x0400206C RID: 8300
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400206C")]
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public TextAsset storyText;
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// Token: 0x0400206D RID: 8301
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400206D")]
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public TextAsset combatDialogue;
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// Token: 0x0400206E RID: 8302
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400206E")]
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public TextAsset itemVoice;
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// Token: 0x0400206F RID: 8303
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400206F")]
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public TextAsset videoText;
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}
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