Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameJsonContainer.cs
2023-09-06 22:00:49 +02:00

94 lines
6.8 KiB
C#

using System;
using System.Linq;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200021B RID: 539
[Token(Token = "0x200021B")]
[Serializable]
public class GameJsonContainer
{
// Token: 0x060014F8 RID: 5368 RVA: 0x0002F630 File Offset: 0x0002D830
[Token(Token = "0x60014F8")]
[Address(RVA = "0x542B20", Offset = "0x541920", VA = "0x180542B20")]
public void UpdateJsonAssets(TextAsset[] jsons)
{
/*
An exception occurred when decompiling this method (060014F8)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameJsonContainer::UpdateJsonAssets(UnityEngine.TextAsset[])
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:TextAsset(var_0_0C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("UISystem"))); stfld:TextAsset(GameJsonContainer::systemText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_0_0C)); stloc:TextAsset(var_1_20, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Valuables"))); stfld:TextAsset(GameJsonContainer::valuableText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_1_20)); stloc:TextAsset(var_2_34, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("GameTips"))); stfld:TextAsset(GameJsonContainer::gameTipText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_2_34)); stloc:TextAsset(var_3_48, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Achievement"))); stfld:TextAsset(GameJsonContainer::achievementText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_3_48)); stloc:TextAsset(var_4_5C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Story"))); stfld:TextAsset(GameJsonContainer::storyText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_4_5C)); stloc:TextAsset(var_5_72, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("CombatDialogue"))); stfld:TextAsset(GameJsonContainer::combatDialogue, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_5_72)); stloc:TextAsset(var_6_88, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("ItemVoice"))); stfld:TextAsset(GameJsonContainer::itemVoice, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_6_88)); stloc:TextAsset(var_7_9E, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("VideoData"))); stfld:TextAsset(GameJsonContainer::videoText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_7_9E)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060014F9 RID: 5369 RVA: 0x0002F6E4 File Offset: 0x0002D8E4
[Token(Token = "0x60014F9")]
[Address(RVA = "0x542A40", Offset = "0x541840", VA = "0x180542A40")]
private TextAsset GetAsset(TextAsset[] jsons, string name)
{
Func<TextAsset, bool> func = delegate(TextAsset asset)
{
string name2 = asset.name;
string name3 = name;
return string.Equals(name2, name3);
};
return Enumerable.FirstOrDefault<TextAsset>(jsons, func);
}
// Token: 0x060014FA RID: 5370 RVA: 0x0002F718 File Offset: 0x0002D918
[Token(Token = "0x60014FA")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public GameJsonContainer()
{
}
// Token: 0x04002068 RID: 8296
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002068")]
public TextAsset systemText;
// Token: 0x04002069 RID: 8297
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002069")]
public TextAsset valuableText;
// Token: 0x0400206A RID: 8298
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400206A")]
public TextAsset gameTipText;
// Token: 0x0400206B RID: 8299
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400206B")]
public TextAsset achievementText;
// Token: 0x0400206C RID: 8300
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400206C")]
public TextAsset storyText;
// Token: 0x0400206D RID: 8301
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400206D")]
public TextAsset combatDialogue;
// Token: 0x0400206E RID: 8302
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400206E")]
public TextAsset itemVoice;
// Token: 0x0400206F RID: 8303
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400206F")]
public TextAsset videoText;
}