Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameObjectEnable.cs
2023-09-06 22:00:49 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200019D RID: 413
[Token(Token = "0x200019D")]
public class GameObjectEnable : SceneEvent
{
// Token: 0x060012BB RID: 4795 RVA: 0x0002AFD0 File Offset: 0x000291D0
[Token(Token = "0x60012BB")]
[Address(RVA = "0x545630", Offset = "0x544430", VA = "0x180545630", Slot = "5")]
public override void OpenEvent()
{
if (base.gameObject.activeSelf)
{
base.OpenEvent();
GameObject[] @event = this.Event;
int num = 0;
if (num < @event.Length)
{
GameObject gameObject = @event[num];
bool enable = this.Enable;
gameObject.SetActive(enable);
GameObject[] event2 = this.Event;
num++;
}
}
}
// Token: 0x060012BC RID: 4796 RVA: 0x0002B02C File Offset: 0x0002922C
[Token(Token = "0x60012BC")]
[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
public GameObjectEnable()
{
}
// Token: 0x04001D12 RID: 7442
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001D12")]
public GameObject[] Event;
// Token: 0x04001D13 RID: 7443
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001D13")]
public bool Enable;
}