Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSaveBasicData.cs
2023-09-06 22:00:49 +02:00

125 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
// Token: 0x0200012A RID: 298
[Token(Token = "0x200012A")]
public class GameSaveBasicData
{
// Token: 0x06000F15 RID: 3861 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F15")]
[Address(RVA = "0x546800", Offset = "0x545600", VA = "0x180546800")]
public void AddNewSavePoint(string stageName, int savePointNumber)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F16 RID: 3862 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F16")]
[Address(RVA = "0x546A60", Offset = "0x545860", VA = "0x180546A60")]
public bool HasSavePointUnlocked(GameStage stage, int savePoint)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F17 RID: 3863 RVA: 0x00023D1C File Offset: 0x00021F1C
[Token(Token = "0x6000F17")]
[Address(RVA = "0x546BA0", Offset = "0x5459A0", VA = "0x180546BA0")]
public void UpdateStageData(string stageName, int savePoint)
{
GameStage gameStage = this.GetStage(stageName);
this.stage = gameStage;
this.savePoint = savePoint;
}
// Token: 0x06000F18 RID: 3864 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F18")]
[Address(RVA = "0x546980", Offset = "0x545780", VA = "0x180546980")]
private GameStage GetStage(string stageName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F19 RID: 3865 RVA: 0x00023D40 File Offset: 0x00021F40
[Token(Token = "0x6000F19")]
[Address(RVA = "0x546BD0", Offset = "0x5459D0", VA = "0x180546BD0")]
public void UpdateStageData(GameStage stage, int savePoint)
{
this.stage = stage;
this.savePoint = savePoint;
}
// Token: 0x06000F1A RID: 3866 RVA: 0x00023D5C File Offset: 0x00021F5C
[Token(Token = "0x6000F1A")]
[Address(RVA = "0x546B10", Offset = "0x545910", VA = "0x180546B10")]
public void OnBeatingGame()
{
this.stage = (GameStage)((ulong)1L);
this.savePoint = (int)((ulong)4294967295L);
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
this.savePointMap = dictionary;
int num = this.gameCleared;
this.showTeleportMenu = false;
if (num < 99)
{
num++;
this.gameCleared = num;
}
}
// Token: 0x06000F1B RID: 3867 RVA: 0x00023DB0 File Offset: 0x00021FB0
[Token(Token = "0x6000F1B")]
[Address(RVA = "0x546BE0", Offset = "0x5459E0", VA = "0x180546BE0")]
public GameSaveBasicData()
{
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
this.savePointMap = dictionary;
base..ctor();
}
// Token: 0x04001999 RID: 6553
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001999")]
public int dataIndex;
// Token: 0x0400199A RID: 6554
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400199A")]
public GameDifficulty difficulty = (GameDifficulty)((ulong)1L);
// Token: 0x0400199B RID: 6555
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400199B")]
public GameStage stage = (GameStage)((ulong)1L);
// Token: 0x0400199C RID: 6556
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400199C")]
public int savePoint = (int)((ulong)4294967295L);
// Token: 0x0400199D RID: 6557
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400199D")]
public bool showTeleportMenu;
// Token: 0x0400199E RID: 6558
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400199E")]
public long timeStamp;
// Token: 0x0400199F RID: 6559
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400199F")]
public ulong gamingTime;
// Token: 0x040019A0 RID: 6560
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40019A0")]
public int gameCleared;
// Token: 0x040019A1 RID: 6561
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40019A1")]
public Dictionary<GameStage, List<int>> savePointMap;
}