Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameTipTest.cs
2023-09-06 22:00:49 +02:00

89 lines
2.4 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x02000313 RID: 787
[Token(Token = "0x2000313")]
public class GameTipTest : MonoBehaviour
{
// Token: 0x06001F9E RID: 8094 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F9E")]
[Address(RVA = "0x54AC50", Offset = "0x549A50", VA = "0x18054AC50")]
private void TestGameTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F9F RID: 8095 RVA: 0x0004C168 File Offset: 0x0004A368
[Token(Token = "0x6001F9F")]
[Address(RVA = "0x54AEE0", Offset = "0x549CE0", VA = "0x18054AEE0")]
private void TestPreviousTip()
{
GameTipStyle gameTipStyle = this.style.MovePrevious(true);
this.style = gameTipStyle;
this.TestGameTip();
}
// Token: 0x06001FA0 RID: 8096 RVA: 0x0004C190 File Offset: 0x0004A390
[Token(Token = "0x6001FA0")]
[Address(RVA = "0x54AE90", Offset = "0x549C90", VA = "0x18054AE90")]
private void TestNextTip()
{
GameTipStyle gameTipStyle = this.style.MoveNext(true);
this.style = gameTipStyle;
this.TestGameTip();
}
// Token: 0x06001FA1 RID: 8097 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001FA1")]
[Address(RVA = "0x54ABA0", Offset = "0x5499A0", VA = "0x18054ABA0")]
private GameFontPack GetFontPack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001FA2 RID: 8098 RVA: 0x0004C1B8 File Offset: 0x0004A3B8
[Token(Token = "0x6001FA2")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public GameTipTest()
{
}
// Token: 0x04002916 RID: 10518
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002916")]
[SerializeField]
private UIGameTip gameTip;
// Token: 0x04002917 RID: 10519
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002917")]
[SerializeField]
private TextAsset systemText;
// Token: 0x04002918 RID: 10520
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002918")]
[SerializeField]
private TextAsset gameTipText;
// Token: 0x04002919 RID: 10521
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002919")]
[SerializeField]
private GameLanguage language;
// Token: 0x0400291A RID: 10522
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400291A")]
[SerializeField]
private GameTipStyle style;
// Token: 0x0400291B RID: 10523
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400291B")]
[SerializeField]
private GameFontPack[] fontPacks;
}