Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostAEffectPlay.cs
2023-09-06 22:00:49 +02:00

556 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D4 RID: 212
[Token(Token = "0x20000D4")]
public class GhostAEffectPlay : MonoBehaviour
{
// Token: 0x06000B6C RID: 2924 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6C")]
[Address(RVA = "0x14FB860", Offset = "0x14FA660", VA = "0x1814FB860")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6D RID: 2925 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6D")]
[Address(RVA = "0x14FDD00", Offset = "0x14FCB00", VA = "0x1814FDD00")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6E RID: 2926 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6E")]
[Address(RVA = "0x14FC7D0", Offset = "0x14FB5D0", VA = "0x1814FC7D0")]
public void PlaySplash01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6F RID: 2927 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6F")]
[Address(RVA = "0x14FC900", Offset = "0x14FB700", VA = "0x1814FC900")]
public void PlaySplash02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B70")]
[Address(RVA = "0x14FC190", Offset = "0x14FAF90", VA = "0x1814FC190")]
public void PlayComboA01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B71")]
[Address(RVA = "0x14FC2C0", Offset = "0x14FB0C0", VA = "0x1814FC2C0")]
public void PlayComboA02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B72 RID: 2930 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B72")]
[Address(RVA = "0x14FC3F0", Offset = "0x14FB1F0", VA = "0x1814FC3F0")]
public void PlayComboA03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B73")]
[Address(RVA = "0x14FCAD0", Offset = "0x14FB8D0", VA = "0x1814FCAD0")]
public void RightBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B74 RID: 2932 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B74")]
[Address(RVA = "0x14FC060", Offset = "0x14FAE60", VA = "0x1814FC060")]
public void LeftBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B75 RID: 2933 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B75")]
[Address(RVA = "0x14FCD30", Offset = "0x14FBB30", VA = "0x1814FCD30")]
public void RunAttackEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B76")]
[Address(RVA = "0x14FCC00", Offset = "0x14FBA00", VA = "0x1814FCC00")]
public void RotateAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B77")]
[Address(RVA = "0x14FD550", Offset = "0x14FC350", VA = "0x1814FD550")]
public void SlapAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B78")]
[Address(RVA = "0x14FC9A0", Offset = "0x14FB7A0", VA = "0x1814FC9A0")]
public void PressAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B79 RID: 2937 RVA: 0x0001BA64 File Offset: 0x00019C64
[Token(Token = "0x6000B79")]
[Address(RVA = "0x14FD680", Offset = "0x14FC480", VA = "0x1814FD680")]
public void StopAttackEffect()
{
GameObject gameObject = this.g_Rotate.GetGameObject();
int num = 0;
if (gameObject != num)
{
GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent<GhostAAttackRotate>();
int num2 = 0;
if (component != num2)
{
component.Stop();
return;
}
}
}
// Token: 0x06000B7A RID: 2938 RVA: 0x0001BAB4 File Offset: 0x00019CB4
[Token(Token = "0x6000B7A")]
[Address(RVA = "0x7588F0", Offset = "0x7576F0", VA = "0x1807588F0")]
public void PlaySESwing()
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
// Token: 0x06000B7B RID: 2939 RVA: 0x0001BAF0 File Offset: 0x00019CF0
[Token(Token = "0x6000B7B")]
[Address(RVA = "0x14FC520", Offset = "0x14FB320", VA = "0x1814FC520")]
public void PlaySEAttack(int i)
{
this.g_SEAttack.gameObject.SetActive(true);
this.g_SEAttack.Play(i, 1f, 1f);
}
// Token: 0x06000B7C RID: 2940 RVA: 0x0001BB2C File Offset: 0x00019D2C
[Token(Token = "0x6000B7C")]
[Address(RVA = "0x14FC770", Offset = "0x14FB570", VA = "0x1814FC770")]
public void PlaySERotate()
{
this.g_SERotate.gameObject.SetActive(true);
this.g_SERotate.PlayRandom(1f, 1f);
}
// Token: 0x06000B7D RID: 2941 RVA: 0x0001BB68 File Offset: 0x00019D68
[Token(Token = "0x6000B7D")]
[Address(RVA = "0x14FC650", Offset = "0x14FB450", VA = "0x1814FC650")]
public void PlaySEMonster()
{
this.g_SEMonster.gameObject.SetActive(true);
this.g_SEMonster.PlayRandom(1f, 1f);
}
// Token: 0x06000B7E RID: 2942 RVA: 0x0001BBA4 File Offset: 0x00019DA4
[Token(Token = "0x6000B7E")]
[Address(RVA = "0x14FC5F0", Offset = "0x14FB3F0", VA = "0x1814FC5F0")]
public void PlaySEDestory()
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000B7F RID: 2943 RVA: 0x0001BBE0 File Offset: 0x00019DE0
[Token(Token = "0x6000B7F")]
[Address(RVA = "0x14FC590", Offset = "0x14FB390", VA = "0x1814FC590")]
public void PlaySEDeath()
{
this.g_SEDeath.gameObject.SetActive(true);
this.g_SEDeath.PlayRandom(1f, 1f);
}
// Token: 0x06000B80 RID: 2944 RVA: 0x0001BC1C File Offset: 0x00019E1C
[Token(Token = "0x6000B80")]
[Address(RVA = "0x14FC6B0", Offset = "0x14FB4B0", VA = "0x1814FC6B0")]
public void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B81 RID: 2945 RVA: 0x0001BC6C File Offset: 0x00019E6C
[Token(Token = "0x6000B81")]
[Address(RVA = "0x14FCE70", Offset = "0x14FBC70", VA = "0x1814FCE70")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000B82 RID: 2946 RVA: 0x0001BC80 File Offset: 0x00019E80
[Token(Token = "0x6000B82")]
[Address(RVA = "0x14FCE60", Offset = "0x14FBC60", VA = "0x1814FCE60")]
public void SetMoveEnable(bool bEnable)
{
this.g_bMove = bEnable;
}
// Token: 0x06000B83 RID: 2947 RVA: 0x0001BC94 File Offset: 0x00019E94
[Token(Token = "0x6000B83")]
[Address(RVA = "0x14FCE80", Offset = "0x14FBC80", VA = "0x1814FCE80")]
public void SetTimeScale(float fTimeScale)
{
this.g_Splash01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_Splash01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
GameObject gameObject2 = this.g_Splash02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<GhostAAttackSplash02>().SetTimeScale(fTimeScale);
}
this.g_ComboA01.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_ComboA01.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_ComboA02.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_ComboA02.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_ComboA03.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_ComboA03.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_RightBack.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_RightBack.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_LeftBack.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_LeftBack.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Run.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_Run.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Rotate.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_Rotate.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<GhostAAttackRotate>().SetTimeScale(fTimeScale);
}
this.g_Slap.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_Slap.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Press.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_Press.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000B84 RID: 2948 RVA: 0x0001BF08 File Offset: 0x0001A108
[Token(Token = "0x6000B84")]
[Address(RVA = "0x14FE690", Offset = "0x14FD490", VA = "0x1814FE690")]
public GhostAEffectPlay()
{
}
// Token: 0x04001345 RID: 4933
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001345")]
[SerializeField]
private string ghostASplash01Path;
// Token: 0x04001346 RID: 4934
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001346")]
[SerializeField]
private string ghostASplash02Path;
// Token: 0x04001347 RID: 4935
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001347")]
[SerializeField]
private string ghostAComboA01Path;
// Token: 0x04001348 RID: 4936
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001348")]
[SerializeField]
private string ghostAComboA02Path;
// Token: 0x04001349 RID: 4937
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001349")]
[SerializeField]
private string ghostAComboA03Path;
// Token: 0x0400134A RID: 4938
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400134A")]
[SerializeField]
private string ghostARightBackPath;
// Token: 0x0400134B RID: 4939
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400134B")]
[SerializeField]
private string ghostAgLeftBackPath;
// Token: 0x0400134C RID: 4940
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400134C")]
[SerializeField]
private string ghostARunPath;
// Token: 0x0400134D RID: 4941
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400134D")]
[SerializeField]
private string ghostARotatePath;
// Token: 0x0400134E RID: 4942
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400134E")]
[SerializeField]
private string ghostASlapPath;
// Token: 0x0400134F RID: 4943
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400134F")]
[SerializeField]
private string ghostAPressPath;
// Token: 0x04001350 RID: 4944
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001350")]
[SerializeField]
private string sESwingPath;
// Token: 0x04001351 RID: 4945
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001351")]
[SerializeField]
private string sEAttackPath;
// Token: 0x04001352 RID: 4946
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001352")]
[SerializeField]
private string sERotatePath;
// Token: 0x04001353 RID: 4947
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001353")]
[SerializeField]
private string sEMonsterPath;
// Token: 0x04001354 RID: 4948
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001354")]
[SerializeField]
private string sEDestoryPath;
// Token: 0x04001355 RID: 4949
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001355")]
[SerializeField]
private string sEDeathPath;
// Token: 0x04001356 RID: 4950
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001356")]
[SerializeField]
private string sEMovePath;
// Token: 0x04001357 RID: 4951
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001357")]
private Transform g_EffectParent;
// Token: 0x04001358 RID: 4952
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001358")]
private EffectPool g_Splash01;
// Token: 0x04001359 RID: 4953
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001359")]
private EffectPool g_Splash02;
// Token: 0x0400135A RID: 4954
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400135A")]
private Vector3 g_v3SplashPos;
// Token: 0x0400135B RID: 4955
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x400135B")]
private Vector3 g_v3SplashDir;
// Token: 0x0400135C RID: 4956
[Token(Token = "0x400135C")]
private const int g_iSplashNum = 5;
// Token: 0x0400135D RID: 4957
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400135D")]
private int g_iSplashVal;
// Token: 0x0400135E RID: 4958
[Token(Token = "0x400135E")]
private const float g_fSplashTime = 0.2f;
// Token: 0x0400135F RID: 4959
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x400135F")]
private float g_fSplashTimeVal;
// Token: 0x04001360 RID: 4960
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001360")]
private bool g_bSplash;
// Token: 0x04001361 RID: 4961
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001361")]
private EffectPool g_ComboA01;
// Token: 0x04001362 RID: 4962
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001362")]
private EffectPool g_ComboA02;
// Token: 0x04001363 RID: 4963
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001363")]
private EffectPool g_ComboA03;
// Token: 0x04001364 RID: 4964
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001364")]
private EffectPool g_RightBack;
// Token: 0x04001365 RID: 4965
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001365")]
private EffectPool g_LeftBack;
// Token: 0x04001366 RID: 4966
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001366")]
private EffectPool g_Run;
// Token: 0x04001367 RID: 4967
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001367")]
private EffectPool g_Rotate;
// Token: 0x04001368 RID: 4968
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001368")]
private EffectPool g_Slap;
// Token: 0x04001369 RID: 4969
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001369")]
private EffectPool g_Press;
// Token: 0x0400136A RID: 4970
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400136A")]
private SoundEffect g_SESwing;
// Token: 0x0400136B RID: 4971
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400136B")]
private SoundEffect g_SEAttack;
// Token: 0x0400136C RID: 4972
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400136C")]
private SoundEffect g_SERotate;
// Token: 0x0400136D RID: 4973
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400136D")]
private SoundEffect g_SEMonster;
// Token: 0x0400136E RID: 4974
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400136E")]
private SoundEffect g_SEDestory;
// Token: 0x0400136F RID: 4975
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400136F")]
private SoundEffect g_SEDeath;
// Token: 0x04001370 RID: 4976
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001370")]
private SoundEffect g_SEMove;
// Token: 0x04001371 RID: 4977
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001371")]
private bool g_bMove = true;
// Token: 0x04001372 RID: 4978
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4001372")]
private float g_fMoveSpeed;
// Token: 0x04001373 RID: 4979
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001373")]
private float g_fMoveVolume = 1f;
}