405 lines
11 KiB
C#
405 lines
11 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000D5 RID: 213
|
|
[Token(Token = "0x20000D5")]
|
|
public class GhostBEffectPlay : MonoBehaviour
|
|
{
|
|
// Token: 0x06000B8C RID: 2956 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B8C")]
|
|
[Address(RVA = "0x14FE6B0", Offset = "0x14FD4B0", VA = "0x1814FE6B0")]
|
|
public void InitData()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B8D RID: 2957 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B8D")]
|
|
[Address(RVA = "0x14FF950", Offset = "0x14FE750", VA = "0x1814FF950")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B8E RID: 2958 RVA: 0x0001C098 File Offset: 0x0001A298
|
|
[Token(Token = "0x6000B8E")]
|
|
[Address(RVA = "0x14FF930", Offset = "0x14FE730", VA = "0x1814FF930")]
|
|
public void UpdateTarget(Vector3 Target)
|
|
{
|
|
float z = Target.z;
|
|
this.g_v3Target.z = z;
|
|
}
|
|
|
|
// Token: 0x06000B8F RID: 2959 RVA: 0x0001C0B8 File Offset: 0x0001A2B8
|
|
[Token(Token = "0x6000B8F")]
|
|
[Address(RVA = "0x14FF620", Offset = "0x14FE420", VA = "0x1814FF620")]
|
|
public void PlaySong()
|
|
{
|
|
GameObject gameObject = this.g_Song01.NewUse(true);
|
|
}
|
|
|
|
// Token: 0x06000B90 RID: 2960 RVA: 0x0001C0D8 File Offset: 0x0001A2D8
|
|
[Token(Token = "0x6000B90")]
|
|
[Address(RVA = "0x14FF5D0", Offset = "0x14FE3D0", VA = "0x1814FF5D0")]
|
|
public void PlaySongSuccess()
|
|
{
|
|
this.g_Song01.Stop(3f);
|
|
GameObject gameObject = this.g_Song01Success.NewUse(true);
|
|
}
|
|
|
|
// Token: 0x06000B91 RID: 2961 RVA: 0x0001C108 File Offset: 0x0001A308
|
|
[Token(Token = "0x6000B91")]
|
|
[Address(RVA = "0x14FF3A0", Offset = "0x14FE1A0", VA = "0x1814FF3A0")]
|
|
public void PlayMagic01()
|
|
{
|
|
this.g_bMagic01 = true;
|
|
this.g_Magic01TimeVal = 2f;
|
|
this.g_Magic01WaitTimeVal = 0.5f;
|
|
this.g_Magic01IntervalVal = 0.1f;
|
|
}
|
|
|
|
// Token: 0x06000B92 RID: 2962 RVA: 0x0001C140 File Offset: 0x0001A340
|
|
[Token(Token = "0x6000B92")]
|
|
[Address(RVA = "0x14FF570", Offset = "0x14FE370", VA = "0x1814FF570")]
|
|
public void PlaySongFire()
|
|
{
|
|
EffectPool effectPool = this.g_FireCohesionFloor;
|
|
if (effectPool != 0)
|
|
{
|
|
GameObject gameObject = effectPool.NewUse(true);
|
|
}
|
|
EffectPool effectPool2 = this.g_FireTragetFloor;
|
|
if (effectPool2 != 0)
|
|
{
|
|
GameObject gameObject2 = effectPool2.NewUse(true);
|
|
float z = this.g_v3Target.z;
|
|
this.g_v3FireTarget.z = z;
|
|
this.g_bFireTargetFloor = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000B93 RID: 2963 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B93")]
|
|
[Address(RVA = "0x14FF490", Offset = "0x14FE290", VA = "0x1814FF490")]
|
|
public void PlaySongFireSuccess()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B94 RID: 2964 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B94")]
|
|
[Address(RVA = "0x14FF270", Offset = "0x14FE070", VA = "0x1814FF270")]
|
|
public void PlayFireMagicShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B95 RID: 2965 RVA: 0x0001C194 File Offset: 0x0001A394
|
|
[Token(Token = "0x6000B95")]
|
|
[Address(RVA = "0x14FF660", Offset = "0x14FE460", VA = "0x1814FF660")]
|
|
public void StopAllMagic()
|
|
{
|
|
this.g_Song01.Stop(3f);
|
|
this.g_Song01Success.Stop(3f);
|
|
EffectPool effectPool = this.g_FireCohesionFloor;
|
|
this.g_bMagic01 = false;
|
|
if (effectPool != 0)
|
|
{
|
|
effectPool.Stop(3f);
|
|
}
|
|
EffectPool effectPool2 = this.g_FireTragetFloor;
|
|
this.g_bFireTargetFloor = false;
|
|
if (effectPool2 != 0)
|
|
{
|
|
effectPool2.Stop(3f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000B96 RID: 2966 RVA: 0x0001C204 File Offset: 0x0001A404
|
|
[Token(Token = "0x6000B96")]
|
|
[Address(RVA = "0x14FC650", Offset = "0x14FB450", VA = "0x1814FC650")]
|
|
public void PlaySEDestory()
|
|
{
|
|
this.g_SEDestory.gameObject.SetActive(true);
|
|
this.g_SEDestory.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000B97 RID: 2967 RVA: 0x0001C240 File Offset: 0x0001A440
|
|
[Token(Token = "0x6000B97")]
|
|
[Address(RVA = "0x14FF3D0", Offset = "0x14FE1D0", VA = "0x1814FF3D0")]
|
|
public void PlaySEMove()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEMove;
|
|
int num = 0;
|
|
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
|
|
{
|
|
SoundEffect soundEffect2 = this.g_SEMove;
|
|
float num2 = this.g_fSEMoveVolume;
|
|
soundEffect2.PlayRandom(num2, num2);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000B98 RID: 2968 RVA: 0x0001C290 File Offset: 0x0001A490
|
|
[Token(Token = "0x6000B98")]
|
|
[Address(RVA = "0x14FF650", Offset = "0x14FE450", VA = "0x1814FF650")]
|
|
public void SetSeMoveVolume(float fVolume)
|
|
{
|
|
this.g_fSEMoveVolume = fVolume;
|
|
}
|
|
|
|
// Token: 0x06000B99 RID: 2969 RVA: 0x0001C2A4 File Offset: 0x0001A4A4
|
|
[Token(Token = "0x6000B99")]
|
|
[Address(RVA = "0x1500B90", Offset = "0x14FF990", VA = "0x181500B90")]
|
|
public GhostBEffectPlay()
|
|
{
|
|
float z = Vector3.zero.z;
|
|
this.g_v3Target.z = z;
|
|
float z2 = Vector3.zero.z;
|
|
this.g_v3FireTarget.z = z2;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x04001374 RID: 4980
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001374")]
|
|
[SerializeField]
|
|
private string ghostBSong01Path;
|
|
|
|
// Token: 0x04001375 RID: 4981
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001375")]
|
|
[SerializeField]
|
|
private string ghostBSong01SuccessPath;
|
|
|
|
// Token: 0x04001376 RID: 4982
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001376")]
|
|
[SerializeField]
|
|
private string ghostBSong01FirePath;
|
|
|
|
// Token: 0x04001377 RID: 4983
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001377")]
|
|
[SerializeField]
|
|
private string ghostBSong01BulletPath;
|
|
|
|
// Token: 0x04001378 RID: 4984
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001378")]
|
|
[SerializeField]
|
|
private string ghostBSong01CollisionPath;
|
|
|
|
// Token: 0x04001379 RID: 4985
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001379")]
|
|
[SerializeField]
|
|
private string ghostBSong01PlayerCollisionPath;
|
|
|
|
// Token: 0x0400137A RID: 4986
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400137A")]
|
|
[SerializeField]
|
|
private string ghostBFireCohesionFloorPath;
|
|
|
|
// Token: 0x0400137B RID: 4987
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400137B")]
|
|
[SerializeField]
|
|
private string ghostBFireTargetFloorPath;
|
|
|
|
// Token: 0x0400137C RID: 4988
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400137C")]
|
|
[SerializeField]
|
|
private string ghostBFireMagicPath;
|
|
|
|
// Token: 0x0400137D RID: 4989
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x400137D")]
|
|
[SerializeField]
|
|
private string ghostBFireCohesionSuccessPath;
|
|
|
|
// Token: 0x0400137E RID: 4990
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x400137E")]
|
|
[SerializeField]
|
|
private string sEMoveObjectPath;
|
|
|
|
// Token: 0x0400137F RID: 4991
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x400137F")]
|
|
[SerializeField]
|
|
private string sEDestoryObjectPath;
|
|
|
|
// Token: 0x04001380 RID: 4992
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4001380")]
|
|
[SerializeField]
|
|
private string sESong01CollisionObjectPath;
|
|
|
|
// Token: 0x04001381 RID: 4993
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001381")]
|
|
[SerializeField]
|
|
private string sESong01PlayerCollisionObjectPath;
|
|
|
|
// Token: 0x04001382 RID: 4994
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001382")]
|
|
[SerializeField]
|
|
private string sEFireMagicObjectPath;
|
|
|
|
// Token: 0x04001383 RID: 4995
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001383")]
|
|
private Transform g_EffectParent;
|
|
|
|
// Token: 0x04001384 RID: 4996
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001384")]
|
|
private Transform g_ShotPoint;
|
|
|
|
// Token: 0x04001385 RID: 4997
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001385")]
|
|
private Transform g_SP;
|
|
|
|
// Token: 0x04001386 RID: 4998
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4001386")]
|
|
private EffectPool g_Song01;
|
|
|
|
// Token: 0x04001387 RID: 4999
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4001387")]
|
|
private EffectPool g_Song01Success;
|
|
|
|
// Token: 0x04001388 RID: 5000
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4001388")]
|
|
private EffectPool g_Song01Fire;
|
|
|
|
// Token: 0x04001389 RID: 5001
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4001389")]
|
|
private EffectPool Song01Bullet;
|
|
|
|
// Token: 0x0400138A RID: 5002
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400138A")]
|
|
private EffectPool GhostB01Collision;
|
|
|
|
// Token: 0x0400138B RID: 5003
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400138B")]
|
|
private EffectPool GhostB01PlayerCollision;
|
|
|
|
// Token: 0x0400138C RID: 5004
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400138C")]
|
|
private EffectPool g_FireCohesionFloor;
|
|
|
|
// Token: 0x0400138D RID: 5005
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400138D")]
|
|
private EffectPool g_FireTragetFloor;
|
|
|
|
// Token: 0x0400138E RID: 5006
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x400138E")]
|
|
private EffectPool g_FireMagic;
|
|
|
|
// Token: 0x0400138F RID: 5007
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x400138F")]
|
|
private EffectPool g_FireSuccess;
|
|
|
|
// Token: 0x04001390 RID: 5008
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4001390")]
|
|
private bool g_bFireTargetFloor;
|
|
|
|
// Token: 0x04001391 RID: 5009
|
|
[FieldOffset(Offset = "0xFC")]
|
|
[Token(Token = "0x4001391")]
|
|
private float g_fFireMagicCollision;
|
|
|
|
// Token: 0x04001392 RID: 5010
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001392")]
|
|
private AttackData g_ADFireMaghc;
|
|
|
|
// Token: 0x04001393 RID: 5011
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4001393")]
|
|
private SoundEffectPool g_SESong01Collision;
|
|
|
|
// Token: 0x04001394 RID: 5012
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4001394")]
|
|
private SoundEffectPool g_SESong01PlayerCollision;
|
|
|
|
// Token: 0x04001395 RID: 5013
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001395")]
|
|
private Vector3 g_v3Target;
|
|
|
|
// Token: 0x04001396 RID: 5014
|
|
[FieldOffset(Offset = "0x124")]
|
|
[Token(Token = "0x4001396")]
|
|
private Vector3 g_v3FireTarget;
|
|
|
|
// Token: 0x04001397 RID: 5015
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001397")]
|
|
private bool g_bMagic01;
|
|
|
|
// Token: 0x04001398 RID: 5016
|
|
[Token(Token = "0x4001398")]
|
|
private const float g_Magic01Time = 2f;
|
|
|
|
// Token: 0x04001399 RID: 5017
|
|
[FieldOffset(Offset = "0x134")]
|
|
[Token(Token = "0x4001399")]
|
|
private float g_Magic01TimeVal;
|
|
|
|
// Token: 0x0400139A RID: 5018
|
|
[Token(Token = "0x400139A")]
|
|
private const float g_Magic01WaitTime = 0.5f;
|
|
|
|
// Token: 0x0400139B RID: 5019
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x400139B")]
|
|
private float g_Magic01WaitTimeVal;
|
|
|
|
// Token: 0x0400139C RID: 5020
|
|
[Token(Token = "0x400139C")]
|
|
private const float g_Magic01Interval = 0.1f;
|
|
|
|
// Token: 0x0400139D RID: 5021
|
|
[FieldOffset(Offset = "0x13C")]
|
|
[Token(Token = "0x400139D")]
|
|
private float g_Magic01IntervalVal;
|
|
|
|
// Token: 0x0400139E RID: 5022
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x400139E")]
|
|
private SoundEffect g_SEMove;
|
|
|
|
// Token: 0x0400139F RID: 5023
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x400139F")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x040013A0 RID: 5024
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40013A0")]
|
|
private float g_fSEMoveVolume;
|
|
|
|
// Token: 0x040013A1 RID: 5025
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40013A1")]
|
|
private SoundEffectPool g_SEFireMagic;
|
|
}
|