487 lines
14 KiB
C#
487 lines
14 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000D6 RID: 214
|
|
[Token(Token = "0x20000D6")]
|
|
public class GhostBLightningEffectPlay : MonoBehaviour
|
|
{
|
|
// Token: 0x06000B9C RID: 2972 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B9C")]
|
|
[Address(RVA = "0x1501EB0", Offset = "0x1500CB0", VA = "0x181501EB0")]
|
|
public void InitData()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B9D RID: 2973 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B9D")]
|
|
[Address(RVA = "0x1504F60", Offset = "0x1503D60", VA = "0x181504F60")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B9E RID: 2974 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B9E")]
|
|
[Address(RVA = "0x1502D10", Offset = "0x1501B10", VA = "0x181502D10")]
|
|
public void PlayEffDodgeCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B9F RID: 2975 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B9F")]
|
|
[Address(RVA = "0x1502E90", Offset = "0x1501C90", VA = "0x181502E90")]
|
|
public void PlayEffDodge(WizardGirlManage WGM)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BA0 RID: 2976 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BA0")]
|
|
[Address(RVA = "0x1502DD0", Offset = "0x1501BD0", VA = "0x181502DD0")]
|
|
public void PlayEffDodgeEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BA1 RID: 2977 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BA1")]
|
|
[Address(RVA = "0x15034A0", Offset = "0x15022A0", VA = "0x1815034A0")]
|
|
public void PlayEffLNCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BA2 RID: 2978 RVA: 0x0001C324 File Offset: 0x0001A524
|
|
[Token(Token = "0x6000BA2")]
|
|
[Address(RVA = "0x15036D0", Offset = "0x15024D0", VA = "0x1815036D0")]
|
|
public void PlayEffLNSuccess()
|
|
{
|
|
this.g_EffLNCharge.Stop(3f);
|
|
this.g_EffLNChargeCohesion.Stop(3f);
|
|
GameObject gameObject = this.g_EffLNChargeSuccess.NewUse(true);
|
|
}
|
|
|
|
// Token: 0x06000BA3 RID: 2979 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BA3")]
|
|
[Address(RVA = "0x15035E0", Offset = "0x15023E0", VA = "0x1815035E0")]
|
|
public void PlayEffLNShotReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BA4 RID: 2980 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BA4")]
|
|
[Address(RVA = "0x1503740", Offset = "0x1502540", VA = "0x181503740")]
|
|
public void PlayEffLN(Vector3 v3Target, WizardGirlManage WGM)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BA5 RID: 2981 RVA: 0x0001C364 File Offset: 0x0001A564
|
|
[Token(Token = "0x6000BA5")]
|
|
[Address(RVA = "0x1504B00", Offset = "0x1503900", VA = "0x181504B00")]
|
|
public void StopAllMagic()
|
|
{
|
|
this.g_EffDodgeCharge.Stop(3f);
|
|
this.g_EffLNCharge.Stop(3f);
|
|
this.g_EffLNChargeCohesion.Stop(3f);
|
|
this.g_EffLNChargeSuccess.Stop(3f);
|
|
this.g_bIsCharge = false;
|
|
}
|
|
|
|
// Token: 0x06000BA6 RID: 2982 RVA: 0x0001C3C0 File Offset: 0x0001A5C0
|
|
[Token(Token = "0x6000BA6")]
|
|
[Address(RVA = "0x1504980", Offset = "0x1503780", VA = "0x181504980")]
|
|
public void PlaySEDestory()
|
|
{
|
|
this.g_SEDestory.gameObject.SetActive(true);
|
|
this.g_SEDestory.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000BA7 RID: 2983 RVA: 0x0001C3FC File Offset: 0x0001A5FC
|
|
[Token(Token = "0x6000BA7")]
|
|
[Address(RVA = "0x15049E0", Offset = "0x15037E0", VA = "0x1815049E0")]
|
|
public void PlaySELN()
|
|
{
|
|
this.g_SELN.gameObject.SetActive(true);
|
|
this.g_SELN.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000BA8 RID: 2984 RVA: 0x0001C438 File Offset: 0x0001A638
|
|
[Token(Token = "0x6000BA8")]
|
|
[Address(RVA = "0x1504A40", Offset = "0x1503840", VA = "0x181504A40")]
|
|
public void PlaySEMove()
|
|
{
|
|
SoundEffect soundEffect = this.g_SEMove;
|
|
int num = 0;
|
|
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
|
|
{
|
|
SoundEffect soundEffect2 = this.g_SEMove;
|
|
float num2 = this.g_fSEMoveVolume;
|
|
soundEffect2.PlayRandom(num2, num2);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BA9 RID: 2985 RVA: 0x0001C488 File Offset: 0x0001A688
|
|
[Token(Token = "0x6000BA9")]
|
|
[Address(RVA = "0x958150", Offset = "0x956F50", VA = "0x180958150")]
|
|
public void SetSeMoveVolume(float fVolume)
|
|
{
|
|
this.g_fSEMoveVolume = fVolume;
|
|
}
|
|
|
|
// Token: 0x06000BAA RID: 2986 RVA: 0x0001C49C File Offset: 0x0001A69C
|
|
[Token(Token = "0x6000BAA")]
|
|
[Address(RVA = "0x15048C0", Offset = "0x15036C0", VA = "0x1815048C0")]
|
|
public void PlaySECharge(float fPitchSpeed)
|
|
{
|
|
if (!this.g_SECharge.gameObject.activeSelf)
|
|
{
|
|
this.g_SECharge.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_SECharge;
|
|
this.g_fSEChargeVolume = 0f;
|
|
this.g_fSEChargePitch = 0.45f;
|
|
int num = 0;
|
|
soundEffect.PlayRandom((float)num, 0.45f);
|
|
this.g_fSEChargePitchSpeed = fPitchSpeed;
|
|
this.g_bIsCharge = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BAB RID: 2987 RVA: 0x0001C50C File Offset: 0x0001A70C
|
|
[Token(Token = "0x6000BAB")]
|
|
[Address(RVA = "0x1504B90", Offset = "0x1503990", VA = "0x181504B90")]
|
|
public void StopSECharge()
|
|
{
|
|
this.g_bIsCharge = false;
|
|
}
|
|
|
|
// Token: 0x06000BAC RID: 2988 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BAC")]
|
|
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BAD RID: 2989 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BAD")]
|
|
[Address(RVA = "0x1501A90", Offset = "0x1500890", VA = "0x181501A90")]
|
|
public Vector3 FindAmbushNear(Vector3 v3PlayerPos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BAE RID: 2990 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BAE")]
|
|
[Address(RVA = "0x1501C00", Offset = "0x1500A00", VA = "0x181501C00")]
|
|
public Vector3 FindAmbushRange(Vector3 v3PlayerPos, float fRange)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BAF RID: 2991 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BAF")]
|
|
[Address(RVA = "0x1501950", Offset = "0x1500750", VA = "0x181501950")]
|
|
public Vector3 FindAmbusPlayerFar(Vector3 v3PlayerPos, int iNum = 4)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BB0 RID: 2992 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BB0")]
|
|
[Address(RVA = "0x1501D80", Offset = "0x1500B80", VA = "0x181501D80")]
|
|
public Vector3 FindShootPoint(Vector3 v3PlayerPos)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BB1 RID: 2993 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000BB1")]
|
|
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
|
|
private void PlayFireMagicShot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000BB2 RID: 2994 RVA: 0x0001C520 File Offset: 0x0001A720
|
|
[Token(Token = "0x6000BB2")]
|
|
[Address(RVA = "0x1502B60", Offset = "0x1501960", VA = "0x181502B60")]
|
|
public void OtherEnemyFight()
|
|
{
|
|
if (!Game.GetPlayerManager().g_bStealth)
|
|
{
|
|
NPCManage[] enemy = this.Enemy;
|
|
int num = 0;
|
|
if (num < enemy.Length)
|
|
{
|
|
NPCManage npcmanage = enemy[num];
|
|
int num2 = 0;
|
|
if (npcmanage != num2 && this.Enemy[num].gameObject.activeSelf)
|
|
{
|
|
this.Enemy[num].SetAIStatus(AI_NPC.AIStatus.Fighting);
|
|
}
|
|
NPCManage[] enemy2 = this.Enemy;
|
|
num++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BB3 RID: 2995 RVA: 0x0001C5A4 File Offset: 0x0001A7A4
|
|
[Token(Token = "0x6000BB3")]
|
|
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
|
|
public GhostBLightningEffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040013A2 RID: 5026
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40013A2")]
|
|
private Transform g_EffectParent;
|
|
|
|
// Token: 0x040013A3 RID: 5027
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40013A3")]
|
|
private Transform g_ShotPoint;
|
|
|
|
// Token: 0x040013A4 RID: 5028
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40013A4")]
|
|
private Transform g_SP;
|
|
|
|
// Token: 0x040013A5 RID: 5029
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40013A5")]
|
|
[SerializeField]
|
|
private string effDodgeChargePath;
|
|
|
|
// Token: 0x040013A6 RID: 5030
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40013A6")]
|
|
[SerializeField]
|
|
private string effDodgePath;
|
|
|
|
// Token: 0x040013A7 RID: 5031
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40013A7")]
|
|
[SerializeField]
|
|
private string effDodgeEndPath;
|
|
|
|
// Token: 0x040013A8 RID: 5032
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x40013A8")]
|
|
[SerializeField]
|
|
private string effLNChargePath;
|
|
|
|
// Token: 0x040013A9 RID: 5033
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40013A9")]
|
|
[SerializeField]
|
|
private string effLNChargeSuccessPath;
|
|
|
|
// Token: 0x040013AA RID: 5034
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40013AA")]
|
|
[SerializeField]
|
|
private string effLNChargeCohesionPath;
|
|
|
|
// Token: 0x040013AB RID: 5035
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40013AB")]
|
|
[SerializeField]
|
|
private string effLNShotReadyPath;
|
|
|
|
// Token: 0x040013AC RID: 5036
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x40013AC")]
|
|
[SerializeField]
|
|
private string effLightningBulletPath;
|
|
|
|
// Token: 0x040013AD RID: 5037
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x40013AD")]
|
|
[SerializeField]
|
|
private string effLightningBullet02Path;
|
|
|
|
// Token: 0x040013AE RID: 5038
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x40013AE")]
|
|
[SerializeField]
|
|
private string effLightningBullet03Path;
|
|
|
|
// Token: 0x040013AF RID: 5039
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x40013AF")]
|
|
[SerializeField]
|
|
private string effLightningBulletCollisionPath;
|
|
|
|
// Token: 0x040013B0 RID: 5040
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x40013B0")]
|
|
[SerializeField]
|
|
private string effLightningBulletShotPath;
|
|
|
|
// Token: 0x040013B1 RID: 5041
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x40013B1")]
|
|
[SerializeField]
|
|
private string sEMoveObjectPath;
|
|
|
|
// Token: 0x040013B2 RID: 5042
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x40013B2")]
|
|
[SerializeField]
|
|
private string sEDestoryObjectPath;
|
|
|
|
// Token: 0x040013B3 RID: 5043
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40013B3")]
|
|
[SerializeField]
|
|
private string sELNPath;
|
|
|
|
// Token: 0x040013B4 RID: 5044
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40013B4")]
|
|
[SerializeField]
|
|
private string sEChargePath;
|
|
|
|
// Token: 0x040013B5 RID: 5045
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40013B5")]
|
|
public GhostBLightningAmbush AmbushPoint;
|
|
|
|
// Token: 0x040013B6 RID: 5046
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40013B6")]
|
|
private EffectPool g_EffDodgeCharge;
|
|
|
|
// Token: 0x040013B7 RID: 5047
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x40013B7")]
|
|
private EffectPool g_EffDodge;
|
|
|
|
// Token: 0x040013B8 RID: 5048
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40013B8")]
|
|
private EffectPool g_EffDodgeEnd;
|
|
|
|
// Token: 0x040013B9 RID: 5049
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x40013B9")]
|
|
private EffectPool g_EffLNCharge;
|
|
|
|
// Token: 0x040013BA RID: 5050
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40013BA")]
|
|
private EffectPool g_EffLNChargeSuccess;
|
|
|
|
// Token: 0x040013BB RID: 5051
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40013BB")]
|
|
private EffectPool g_EffLNChargeCohesion;
|
|
|
|
// Token: 0x040013BC RID: 5052
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40013BC")]
|
|
private EffectPool g_EffLNCollision;
|
|
|
|
// Token: 0x040013BD RID: 5053
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40013BD")]
|
|
private EffectPool g_EffLNShot;
|
|
|
|
// Token: 0x040013BE RID: 5054
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40013BE")]
|
|
private EffectPool g_EffLNShotReady;
|
|
|
|
// Token: 0x040013BF RID: 5055
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40013BF")]
|
|
private LightningBullet g_EffLightningBullet;
|
|
|
|
// Token: 0x040013C0 RID: 5056
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40013C0")]
|
|
private LightningBullet g_EffLightningBullet02;
|
|
|
|
// Token: 0x040013C1 RID: 5057
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40013C1")]
|
|
private LightningBullet g_EffLightningBullet03;
|
|
|
|
// Token: 0x040013C2 RID: 5058
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40013C2")]
|
|
private SoundEffect g_SEMove;
|
|
|
|
// Token: 0x040013C3 RID: 5059
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40013C3")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x040013C4 RID: 5060
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40013C4")]
|
|
private SoundEffect g_SELN;
|
|
|
|
// Token: 0x040013C5 RID: 5061
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40013C5")]
|
|
private SoundEffect g_SECharge;
|
|
|
|
// Token: 0x040013C6 RID: 5062
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40013C6")]
|
|
private float g_fSEMoveVolume;
|
|
|
|
// Token: 0x040013C7 RID: 5063
|
|
[FieldOffset(Offset = "0x13C")]
|
|
[Token(Token = "0x40013C7")]
|
|
private float g_fSEChargeVolume;
|
|
|
|
// Token: 0x040013C8 RID: 5064
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40013C8")]
|
|
private float g_fSEChargePitch;
|
|
|
|
// Token: 0x040013C9 RID: 5065
|
|
[FieldOffset(Offset = "0x144")]
|
|
[Token(Token = "0x40013C9")]
|
|
private float g_fSEChargePitchSpeed;
|
|
|
|
// Token: 0x040013CA RID: 5066
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40013CA")]
|
|
private bool g_bIsCharge;
|
|
|
|
// Token: 0x040013CB RID: 5067
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40013CB")]
|
|
private Transform g_LNShotReadyRotate;
|
|
|
|
// Token: 0x040013CC RID: 5068
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40013CC")]
|
|
private AttackData g_ADLN;
|
|
|
|
// Token: 0x040013CD RID: 5069
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40013CD")]
|
|
private AttackData g_ADDodge;
|
|
|
|
// Token: 0x040013CE RID: 5070
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40013CE")]
|
|
public NPCManage[] Enemy;
|
|
|
|
// Token: 0x040013CF RID: 5071
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40013CF")]
|
|
private List<int> g_iExclude;
|
|
}
|