Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostEExplosionBall.cs
2023-09-06 22:00:49 +02:00

236 lines
6.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000DB RID: 219
[Token(Token = "0x20000DB")]
public class GhostEExplosionBall : AttackableObject
{
// Token: 0x06000C23 RID: 3107 RVA: 0x0001D6CC File Offset: 0x0001B8CC
[Token(Token = "0x6000C23")]
[Address(RVA = "0x11700B0", Offset = "0x116EEB0", VA = "0x1811700B0")]
private void Awake()
{
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
ParticleSystem component = base.GetComponent<ParticleSystem>();
this.g_PS = component;
AttackData component2 = base.GetComponent<AttackData>();
this.g_AData = component2;
AttackData attackData = this.g_AData;
int num = 0;
if (attackData == num)
{
Debug.LogError(base.transform.name + " 攻擊資料錯誤");
}
SphereCollider sphereCollider = this.g_SC;
int num2 = 0;
if (sphereCollider == num2)
{
SphereCollider component3 = base.GetComponent<SphereCollider>();
this.g_SC = component3;
}
}
// Token: 0x06000C24 RID: 3108 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C24")]
[Address(RVA = "0x1170D10", Offset = "0x116FB10", VA = "0x181170D10", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C25 RID: 3109 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C25")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")]
protected override void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C26")]
[Address(RVA = "0x1170810", Offset = "0x116F610", VA = "0x181170810", Slot = "10")]
public override void HitMagic(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C27")]
[Address(RVA = "0x11708C0", Offset = "0x116F6C0", VA = "0x1811708C0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C28")]
[Address(RVA = "0x1170290", Offset = "0x116F090", VA = "0x181170290")]
private void Explosion()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C29")]
[Address(RVA = "0x1170970", Offset = "0x116F770", VA = "0x181170970")]
public void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C2A RID: 3114 RVA: 0x0001D764 File Offset: 0x0001B964
[Token(Token = "0x6000C2A")]
[Address(RVA = "0x1171970", Offset = "0x1170770", VA = "0x181171970")]
public GhostEExplosionBall()
{
}
// Token: 0x040014D1 RID: 5329
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40014D1")]
private WizardGirlManage g_WGM;
// Token: 0x040014D2 RID: 5330
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40014D2")]
private AttackData g_AData;
// Token: 0x040014D3 RID: 5331
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40014D3")]
private SphereCollider g_SC;
// Token: 0x040014D4 RID: 5332
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40014D4")]
private ParticleSystem g_PS;
// Token: 0x040014D5 RID: 5333
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40014D5")]
private Vector3 g_PrePosition;
// Token: 0x040014D6 RID: 5334
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40014D6")]
private Vector3 g_v3LinePos;
// Token: 0x040014D7 RID: 5335
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40014D7")]
private Vector3 g_v3FloatPos;
// Token: 0x040014D8 RID: 5336
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x40014D8")]
private Vector3 g_v3Target;
// Token: 0x040014D9 RID: 5337
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40014D9")]
private Vector3 g_v3Direction;
// Token: 0x040014DA RID: 5338
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40014DA")]
private float g_fFloatX;
// Token: 0x040014DB RID: 5339
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40014DB")]
private float g_fFloatY;
// Token: 0x040014DC RID: 5340
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x40014DC")]
private float g_fFloatZ;
// Token: 0x040014DD RID: 5341
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40014DD")]
private float g_fFloatRadiusX;
// Token: 0x040014DE RID: 5342
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x40014DE")]
private float g_fFloatRadiusY;
// Token: 0x040014DF RID: 5343
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40014DF")]
private float g_fFloatRadiusZ;
// Token: 0x040014E0 RID: 5344
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x40014E0")]
private float g_fFloatRadiusXVal;
// Token: 0x040014E1 RID: 5345
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40014E1")]
private float g_fFloatRadiusYVal;
// Token: 0x040014E2 RID: 5346
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x40014E2")]
private float g_fFloatRadiusZVal;
// Token: 0x040014E3 RID: 5347
[Token(Token = "0x40014E3")]
private const float g_fAttackRadius = 0.9f;
// Token: 0x040014E4 RID: 5348
[Token(Token = "0x40014E4")]
private const float g_fAttackFrequency = 0.03f;
// Token: 0x040014E5 RID: 5349
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40014E5")]
private float g_fAttackFrequencyVal;
// Token: 0x040014E6 RID: 5350
[Token(Token = "0x40014E6")]
private const float g_fAttackTime = 6f;
// Token: 0x040014E7 RID: 5351
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x40014E7")]
private float g_fAttackTimeVal;
// Token: 0x040014E8 RID: 5352
[Token(Token = "0x40014E8")]
private const float g_fPI = 6.2831855f;
// Token: 0x040014E9 RID: 5353
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40014E9")]
private EffectPool g_EffCollision;
// Token: 0x040014EA RID: 5354
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40014EA")]
private EffectPool g_EffHit;
// Token: 0x040014EB RID: 5355
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40014EB")]
private SoundEffect g_SELoop;
// Token: 0x040014EC RID: 5356
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40014EC")]
private Transform Oneself;
// Token: 0x040014ED RID: 5357
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40014ED")]
private SoundEffect g_SE;
// Token: 0x040014EE RID: 5358
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40014EE")]
private float g_fSEVolume = 1f;
}