Files
NobetaSource/Cpp2IL/Assembly-CSharp/ItemPool.cs
2023-09-06 22:00:49 +02:00

123 lines
3.9 KiB
C#

using System;
using System.Linq;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x02000155 RID: 341
[Token(Token = "0x2000155")]
public class ItemPool
{
// Token: 0x06001192 RID: 4498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001192")]
[Address(RVA = "0x10DE8C0", Offset = "0x10DD6C0", VA = "0x1810DE8C0")]
public ItemPool(string itemName, Transform root, ItemSystem.ItemType itemType, int size, float aliveTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001193 RID: 4499 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001193")]
[Address(RVA = "0x10DE660", Offset = "0x10DD460", VA = "0x1810DE660")]
private void RegisterItemProcessor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001194 RID: 4500 RVA: 0x000284C4 File Offset: 0x000266C4
[Token(Token = "0x6001194")]
[Address(RVA = "0x10DE320", Offset = "0x10DD120", VA = "0x1810DE320")]
public void Init()
{
AssetItemRequest assetItemRequest = new AssetItemRequest(this.itemName);
AssetItemRequest req = assetItemRequest;
AssetItemRequest req2 = req;
Action action = delegate
{
int assetGroup = req.AssetGroup;
string <AssetName>k__BackingField = req.<AssetName>k__BackingField;
Item component = Game.GetAsset<GameObject>(assetGroup, <AssetName>k__BackingField).GetComponent<Item>();
ItemPool <>4__this = this;
float g_fUseTime = component.g_fUseTime;
<>4__this.useTime = g_fUseTime;
};
req2.<OnFinished>k__BackingField = action;
Game.LoadAsset(req);
}
// Token: 0x06001195 RID: 4501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001195")]
[Address(RVA = "0x10DE470", Offset = "0x10DD270", VA = "0x1810DE470")]
public Item NewUse(Vector3 position, Quaternion rotation, bool isDiscarded)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001196 RID: 4502 RVA: 0x00028520 File Offset: 0x00026720
[Token(Token = "0x6001196")]
[Address(RVA = "0x10DE280", Offset = "0x10DD080", VA = "0x1810DE280")]
public void AllCheckFloor()
{
GameObjectPoolLimited<Item> gameObjectPoolLimited = this.pooledItems;
Action<Item> action = this.itemProcessor;
gameObjectPoolLimited.ProcessActivePool(action);
}
// Token: 0x06001197 RID: 4503 RVA: 0x00028548 File Offset: 0x00026748
[Token(Token = "0x6001197")]
[Address(RVA = "0x10DE780", Offset = "0x10DD580", VA = "0x1810DE780")]
public bool TryGetActiveProperty(int propertyID)
{
Item[] activePoolClone = this.pooledItems.GetActivePoolClone();
Func<Item, bool> func = delegate(Item property)
{
int propertyID2 = propertyID;
return property.g_iPropertyID == propertyID2;
};
Item item = Enumerable.FirstOrDefault<Item>(activePoolClone, func);
int num = 0;
return item != num;
}
// Token: 0x06001198 RID: 4504 RVA: 0x00028594 File Offset: 0x00026794
[Token(Token = "0x6001198")]
[Address(RVA = "0x5F9910", Offset = "0x5F8710", VA = "0x1805F9910")]
public float GetUseTime()
{
return this.useTime;
}
// Token: 0x06001199 RID: 4505 RVA: 0x000285A8 File Offset: 0x000267A8
[Token(Token = "0x6001199")]
[Address(RVA = "0x10DE2D0", Offset = "0x10DD0D0", VA = "0x1810DE2D0")]
public void Dispose()
{
this.pooledItems.Dispose();
}
// Token: 0x04001B60 RID: 7008
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001B60")]
private GameObjectPoolLimited<Item> pooledItems;
// Token: 0x04001B61 RID: 7009
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001B61")]
private Action<Item> itemProcessor;
// Token: 0x04001B62 RID: 7010
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001B62")]
private string itemName;
// Token: 0x04001B63 RID: 7011
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001B63")]
private float useTime;
// Token: 0x04001B64 RID: 7012
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4001B64")]
private float aliveTime;
}