Files
NobetaSource/Cpp2IL/Assembly-CSharp/Lightning.cs
2023-09-06 22:00:49 +02:00

135 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000DF RID: 223
[Token(Token = "0x20000DF")]
public class Lightning : MonoBehaviour
{
// Token: 0x06000C3A RID: 3130 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C3A")]
[Address(RVA = "0x3FA650", Offset = "0x3F9450", VA = "0x1803FA650")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C3B RID: 3131 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C3B")]
[Address(RVA = "0x3FAB30", Offset = "0x3F9930", VA = "0x1803FAB30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C3C RID: 3132 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C3C")]
[Address(RVA = "0x3FA290", Offset = "0x3F9090", VA = "0x1803FA290")]
public void NewUse(Vector3 v3StartPos, Vector3 v3EndPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C3D RID: 3133 RVA: 0x0001D8B0 File Offset: 0x0001BAB0
[Token(Token = "0x6000C3D")]
[Address(RVA = "0x3FAFD0", Offset = "0x3F9DD0", VA = "0x1803FAFD0")]
public Lightning()
{
}
// Token: 0x040014FD RID: 5373
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40014FD")]
private LineRenderer g_LR;
// Token: 0x040014FE RID: 5374
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40014FE")]
private Material g_Mat;
// Token: 0x040014FF RID: 5375
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40014FF")]
public Transform StartPos;
// Token: 0x04001500 RID: 5376
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001500")]
public Transform EndPos;
// Token: 0x04001501 RID: 5377
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001501")]
private Vector3 g_v3StartPos;
// Token: 0x04001502 RID: 5378
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001502")]
private Vector3 g_v3EndPos;
// Token: 0x04001503 RID: 5379
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001503")]
public float fTextureNum = 11f;
// Token: 0x04001504 RID: 5380
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001504")]
public float iYOffsetChangeTime = 0.03f;
// Token: 0x04001505 RID: 5381
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001505")]
public int iNodeNum;
// Token: 0x04001506 RID: 5382
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001506")]
public float fRandomRange = 0.5f;
// Token: 0x04001507 RID: 5383
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001507")]
public float fDuration = 1f;
// Token: 0x04001508 RID: 5384
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4001508")]
public float fFadOut = 1f;
// Token: 0x04001509 RID: 5385
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001509")]
private Vector3[] g_v3OriginalPos;
// Token: 0x0400150A RID: 5386
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400150A")]
private float g_fYScale;
// Token: 0x0400150B RID: 5387
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400150B")]
private int g_iYOffset;
// Token: 0x0400150C RID: 5388
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400150C")]
private float g_fYOffsetTime;
// Token: 0x0400150D RID: 5389
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400150D")]
private float g_fAlpha = 1f;
// Token: 0x0400150E RID: 5390
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400150E")]
private float g_fDuration;
// Token: 0x0400150F RID: 5391
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x400150F")]
private float g_fFadOut;
}