Files
NobetaSource/Cpp2IL/Assembly-CSharp/LightningChargeBulletCollision.cs
2023-09-06 22:00:49 +02:00

164 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E1 RID: 225
[Token(Token = "0x20000E1")]
public class LightningChargeBulletCollision : MonoBehaviour
{
// Token: 0x17000039 RID: 57
// (get) Token: 0x06000C42 RID: 3138 RVA: 0x0001DB2C File Offset: 0x0001BD2C
[Token(Token = "0x17000039")]
public GameSave GameSave
{
[Token(Token = "0x6000C42")]
[Address(RVA = "0x3F9950", Offset = "0x3F8750", VA = "0x1803F9950")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C43")]
[Address(RVA = "0x3F6E70", Offset = "0x3F5C70", VA = "0x1803F6E70")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C44 RID: 3140 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C44")]
[Address(RVA = "0x3F7490", Offset = "0x3F6290", VA = "0x1803F7490")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C45")]
[Address(RVA = "0x3F72A0", Offset = "0x3F60A0", VA = "0x1803F72A0")]
public void ResetData(Vector3 Pos, Quaternion Rot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C46 RID: 3142 RVA: 0x0001DB40 File Offset: 0x0001BD40
[Token(Token = "0x6000C46")]
[Address(RVA = "0x3F9920", Offset = "0x3F8720", VA = "0x1803F9920")]
public LightningChargeBulletCollision()
{
}
// Token: 0x04001526 RID: 5414
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001526")]
private AttackData[] g_AD;
// Token: 0x04001527 RID: 5415
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001527")]
public float g_fDuration = 0.7f;
// Token: 0x04001528 RID: 5416
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001528")]
public float g_fDurationV2 = 0.8f;
// Token: 0x04001529 RID: 5417
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001529")]
private float g_fDurationVal;
// Token: 0x0400152A RID: 5418
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400152A")]
public float g_fIntervals = 0.1f;
// Token: 0x0400152B RID: 5419
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400152B")]
private float g_fIntervalsVal;
// Token: 0x0400152C RID: 5420
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400152C")]
private float g_fRadius = 4f;
// Token: 0x0400152D RID: 5421
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400152D")]
private bool g_bShake01;
// Token: 0x0400152E RID: 5422
[FieldOffset(Offset = "0x39")]
[Token(Token = "0x400152E")]
private bool g_bShake02;
// Token: 0x0400152F RID: 5423
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400152F")]
private List<Transform> g_TargetList;
// Token: 0x04001530 RID: 5424
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001530")]
public GameObject g_CollisionEffect;
// Token: 0x04001531 RID: 5425
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001531")]
private EffectPool g_CollisionPool;
// Token: 0x04001532 RID: 5426
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001532")]
public GameObject g_SECollisionObject;
// Token: 0x04001533 RID: 5427
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001533")]
private SoundEffectPool g_SECollision;
// Token: 0x04001534 RID: 5428
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001534")]
public GameObject g_EffLv01Object;
// Token: 0x04001535 RID: 5429
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001535")]
public GameObject g_EffLv03Object;
// Token: 0x04001536 RID: 5430
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001536")]
public GameObject g_EffLv05Object;
// Token: 0x04001537 RID: 5431
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001537")]
private EffectPool g_EffLv01;
// Token: 0x04001538 RID: 5432
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001538")]
private EffectPool g_EffLv03;
// Token: 0x04001539 RID: 5433
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001539")]
private EffectPool g_EffLv05;
// Token: 0x0400153A RID: 5434
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400153A")]
public GameObject g_SEObject;
// Token: 0x0400153B RID: 5435
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400153B")]
private SoundEffectPool g_SE;
}