Files
NobetaSource/Cpp2IL/Assembly-CSharp/MTAssets/UltimateLODSystem/RuntimeScanDemo.cs
2023-09-06 22:00:49 +02:00

113 lines
3.3 KiB
C#

using System;
using System.Xml;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace MTAssets.UltimateLODSystem
{
// Token: 0x020005ED RID: 1517
[Token(Token = "0x20005ED")]
public class RuntimeScanDemo : MonoBehaviour
{
// Token: 0x06002FC7 RID: 12231 RVA: 0x0006596C File Offset: 0x00063B6C
[Token(Token = "0x6002FC7")]
[Address(RVA = "0x4305D0", Offset = "0x42F3D0", VA = "0x1804305D0")]
private void Start()
{
UnityEvent onDoneScan = this.ulodOfScene.onDoneScan;
UnityAction unityAction = delegate
{
this.scanStatus.text = "Scan Done! Showing LOD Demo";
this.cameraAnimator.SetBool("runLoop", true);
this.buttonObj.SetActive(true);
};
onDoneScan.AddListener(unityAction);
UnityEvent onUndoScan = this.ulodOfScene.onUndoScan;
UnityAction unityAction2 = delegate
{
this.scanStatus.text = "No Scan Performed Yet";
Animator animator = this.cameraAnimator;
int num = 0;
animator.SetBool("runLoop", num != 0);
this.buttonObj.SetActive(true);
};
onUndoScan.AddListener(unityAction2);
}
// Token: 0x06002FC8 RID: 12232 RVA: 0x000659C0 File Offset: 0x00063BC0
[Token(Token = "0x6002FC8")]
[Address(RVA = "0x4307E0", Offset = "0x42F5E0", VA = "0x1804307E0")]
private void Update()
{
if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
this.buttonText.text = "Undo Current Scan And Delete Generated LODs";
}
if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
bool dtdValidation = ((IDtdParserAdapterWithValidation)this.buttonText).DtdValidation;
return;
}
}
// Token: 0x06002FC9 RID: 12233 RVA: 0x00065A0C File Offset: 0x00063C0C
[Token(Token = "0x6002FC9")]
[Address(RVA = "0x4304C0", Offset = "0x42F2C0", VA = "0x1804304C0")]
public void StartUndoScan()
{
if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
this.scanStatus.text = "Undoing Scan...";
GameObject gameObject = this.buttonObj;
int num = 0;
gameObject.SetActive(num != 0);
this.ulodOfScene.UndoCurrentScanWorkingAndDeleteGeneratedMeshes(true, true);
return;
}
if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
{
this.scanStatus.text = "Scanning...";
GameObject gameObject2 = this.buttonObj;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
this.ulodOfScene.ScanAllMeshesAndGenerateLodsGroups();
return;
}
}
// Token: 0x06002FCA RID: 12234 RVA: 0x00065A98 File Offset: 0x00063C98
[Token(Token = "0x6002FCA")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public RuntimeScanDemo()
{
}
// Token: 0x04003A0B RID: 14859
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003A0B")]
public UltimateLevelOfDetail ulodOfScene;
// Token: 0x04003A0C RID: 14860
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003A0C")]
public Text buttonText;
// Token: 0x04003A0D RID: 14861
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003A0D")]
public GameObject buttonObj;
// Token: 0x04003A0E RID: 14862
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003A0E")]
public Text scanStatus;
// Token: 0x04003A0F RID: 14863
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003A0F")]
public Animator cameraAnimator;
}
}