Files
NobetaSource/Cpp2IL/Assembly-CSharp/MakeSomeNoise.cs
2023-09-06 22:00:49 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000344 RID: 836
[Token(Token = "0x2000344")]
public class MakeSomeNoise : MonoBehaviour
{
// Token: 0x060020BE RID: 8382 RVA: 0x0004E05C File Offset: 0x0004C25C
[Token(Token = "0x60020BE")]
[Address(RVA = "0x4012E0", Offset = "0x4000E0", VA = "0x1804012E0")]
public MakeSomeNoise()
{
}
// Token: 0x04002A11 RID: 10769
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A11")]
public float power = 3f;
// Token: 0x04002A12 RID: 10770
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002A12")]
public float scale = 1f;
// Token: 0x04002A13 RID: 10771
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002A13")]
public float timeScale = 1f;
// Token: 0x04002A14 RID: 10772
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002A14")]
private float xOffset;
// Token: 0x04002A15 RID: 10773
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A15")]
private float yOffset;
// Token: 0x04002A16 RID: 10774
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002A16")]
private MeshFilter mf;
}