93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001AD RID: 429
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[Token(Token = "0x20001AD")]
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public class MoveFloor : SceneEvent
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{
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// Token: 0x06001305 RID: 4869 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001305")]
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[Address(RVA = "0xBD09B0", Offset = "0xBCF7B0", VA = "0x180BD09B0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001306 RID: 4870 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001306")]
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[Address(RVA = "0xBD0DC0", Offset = "0xBCFBC0", VA = "0x180BD0DC0")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001307 RID: 4871 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001307")]
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[Address(RVA = "0xBD0C40", Offset = "0xBCFA40", VA = "0x180BD0C40", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001308 RID: 4872 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001308")]
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[Address(RVA = "0xBD0D60", Offset = "0xBCFB60", VA = "0x180BD0D60")]
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public void SaveSystemScriptOpen()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001309 RID: 4873 RVA: 0x0002BCB8 File Offset: 0x00029EB8
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[Token(Token = "0x6001309")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public MoveFloor()
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{
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}
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// Token: 0x04001D98 RID: 7576
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D98")]
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public Transform tFloor;
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// Token: 0x04001D99 RID: 7577
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001D99")]
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public Transform tPosition;
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// Token: 0x04001D9A RID: 7578
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001D9A")]
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public GameObject OpenEffectObject;
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// Token: 0x04001D9B RID: 7579
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001D9B")]
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public GameObject EndEffectObject;
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// Token: 0x04001D9C RID: 7580
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001D9C")]
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public GameObject SE_Move;
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// Token: 0x04001D9D RID: 7581
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001D9D")]
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public bool bEndShake;
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// Token: 0x04001D9E RID: 7582
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001D9E")]
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private EffectPool g_eOpenEffect;
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// Token: 0x04001D9F RID: 7583
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001D9F")]
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private EffectPool g_eEndEff;
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// Token: 0x04001DA0 RID: 7584
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001DA0")]
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private SoundEffect g_SEMove;
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}
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