243 lines
7.1 KiB
C#
243 lines
7.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000A7 RID: 167
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[Token(Token = "0x20000A7")]
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public class NPC_Cat : NPC
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{
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// Token: 0x06000789 RID: 1929 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000789")]
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[Address(RVA = "0xEC7D50", Offset = "0xEC6B50", VA = "0x180EC7D50", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078A RID: 1930 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078A")]
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[Address(RVA = "0xEC8740", Offset = "0xEC7540", VA = "0x180EC8740", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078B RID: 1931 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078B")]
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[Address(RVA = "0xEC83E0", Offset = "0xEC71E0", VA = "0x180EC83E0")]
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public void SetDisplayMode(NPC_Cat.DisplayMode Mode)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078C RID: 1932 RVA: 0x00011384 File Offset: 0x0000F584
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[Token(Token = "0x600078C")]
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[Address(RVA = "0xEC86F0", Offset = "0xEC74F0", VA = "0x180EC86F0")]
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public void SetMagicMode(bool bMagicMode)
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{
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this.g_bMagicMode = bMagicMode;
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}
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// Token: 0x0600078D RID: 1933 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078D")]
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[Address(RVA = "0xEC8560", Offset = "0xEC7360", VA = "0x180EC8560")]
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public void SetGlow(bool bGlow)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078E RID: 1934 RVA: 0x00011398 File Offset: 0x0000F598
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[Token(Token = "0x600078E")]
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[Address(RVA = "0xEC8700", Offset = "0xEC7500", VA = "0x180EC8700", Slot = "17")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale);
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}
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// Token: 0x0600078F RID: 1935 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078F")]
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[Address(RVA = "0xEC8220", Offset = "0xEC7020", VA = "0x180EC8220")]
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public void PlayEffFootstep(string str)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000790 RID: 1936 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000790")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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public void PlayJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000791 RID: 1937 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000791")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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public void PlayItemDiscard()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000792 RID: 1938 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000792")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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public void PlayHitDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000793 RID: 1939 RVA: 0x000113B8 File Offset: 0x0000F5B8
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[Token(Token = "0x6000793")]
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[Address(RVA = "0xEC83B0", Offset = "0xEC71B0", VA = "0x180EC83B0")]
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public void PlaySELevel2Slip()
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{
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this.g_SELevel2Slap.PlayRandom(1f, 1f);
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}
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// Token: 0x06000794 RID: 1940 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000794")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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public void PlayItemGet()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000795 RID: 1941 RVA: 0x000113E0 File Offset: 0x0000F5E0
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[Token(Token = "0x6000795")]
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[Address(RVA = "0xEC7D40", Offset = "0xEC6B40", VA = "0x180EC7D40")]
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public NPC_Cat()
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{
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}
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// Token: 0x040008BB RID: 2235
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40008BB")]
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private NPC_Cat.DisplayMode g_Mode;
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// Token: 0x040008BC RID: 2236
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40008BC")]
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private SkinnedMeshRenderer g_meshBosy;
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// Token: 0x040008BD RID: 2237
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40008BD")]
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private SkinnedMeshRenderer g_meshHead;
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// Token: 0x040008BE RID: 2238
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40008BE")]
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private SkinnedMeshRenderer g_meshClaw;
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// Token: 0x040008BF RID: 2239
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x40008BF")]
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private SkinnedMeshRenderer g_meshRibbon;
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// Token: 0x040008C0 RID: 2240
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x40008C0")]
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public Transform Pos_FootFL;
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// Token: 0x040008C1 RID: 2241
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x40008C1")]
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public Transform Pos_FootFR;
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// Token: 0x040008C2 RID: 2242
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x40008C2")]
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public Transform Pos_FootBL;
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// Token: 0x040008C3 RID: 2243
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x40008C3")]
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public Transform Pos_FootBR;
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// Token: 0x040008C4 RID: 2244
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x40008C4")]
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public ParticleSystem PS_EndingDestory;
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// Token: 0x040008C5 RID: 2245
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x40008C5")]
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public GameObject Eff_Footstep;
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// Token: 0x040008C6 RID: 2246
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x40008C6")]
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private EffectPool g_EffFootstep;
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// Token: 0x040008C7 RID: 2247
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x40008C7")]
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public GameObject Level2Slap;
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// Token: 0x040008C8 RID: 2248
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x40008C8")]
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public GameObject SE_EndingTransformReady;
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// Token: 0x040008C9 RID: 2249
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x40008C9")]
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private SoundEffect g_SELevel2Slap;
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// Token: 0x040008CA RID: 2250
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x40008CA")]
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private SoundEffect g_SEEndingTransformReady;
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// Token: 0x040008CB RID: 2251
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40008CB")]
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public DynamicBone DB;
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// Token: 0x040008CC RID: 2252
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40008CC")]
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private Material g_CatMat;
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// Token: 0x040008CD RID: 2253
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40008CD")]
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private bool g_bMagicMode;
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// Token: 0x040008CE RID: 2254
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x40008CE")]
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private float g_fMagicMode;
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// Token: 0x040008CF RID: 2255
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x40008CF")]
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private bool g_bGlow;
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// Token: 0x040008D0 RID: 2256
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[FieldOffset(Offset = "0x19C")]
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[Token(Token = "0x40008D0")]
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private float g_fGlow;
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// Token: 0x040008D1 RID: 2257
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x40008D1")]
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private Transform g_PlayerTransform;
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// Token: 0x020000A8 RID: 168
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[Token(Token = "0x20000A8")]
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public enum DisplayMode
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{
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// Token: 0x040008D3 RID: 2259
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[Token(Token = "0x40008D3")]
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Normal,
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// Token: 0x040008D4 RID: 2260
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[Token(Token = "0x40008D4")]
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Head,
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// Token: 0x040008D5 RID: 2261
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[Token(Token = "0x40008D5")]
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Ending
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}
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}
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