Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaAnimatorController.cs
2023-09-06 22:00:49 +02:00

1165 lines
35 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000307 RID: 775
[Token(Token = "0x2000307")]
[Serializable]
public class NobetaAnimatorController
{
// Token: 0x06001E94 RID: 7828 RVA: 0x0004956C File Offset: 0x0004776C
[Token(Token = "0x6001E94")]
[Address(RVA = "0xEC9FB0", Offset = "0xEC8DB0", VA = "0x180EC9FB0")]
public void Init(Animator main, Animator face)
{
this.mainAnimator = main;
this.faceAnimator = face;
float idleTimeMax = this.IdleTimeMax;
this.idleTime = idleTimeMax;
}
// Token: 0x06001E95 RID: 7829 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E95")]
[Address(RVA = "0xECB080", Offset = "0xEC9E80", VA = "0x180ECB080")]
public void Update(NobetaAnimatorData data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E96 RID: 7830 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E96")]
[Address(RVA = "0xECA000", Offset = "0xEC8E00", VA = "0x180ECA000")]
public void PlayBraking()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E97 RID: 7831 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E97")]
[Address(RVA = "0xECA180", Offset = "0xEC8F80", VA = "0x180ECA180")]
public void PlayDodgeForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E98 RID: 7832 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E98")]
[Address(RVA = "0xECA130", Offset = "0xEC8F30", VA = "0x180ECA130")]
public void PlayDodgeBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E99 RID: 7833 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E99")]
[Address(RVA = "0xECA2B0", Offset = "0xEC90B0", VA = "0x180ECA2B0")]
public void PlayJump(float duration, float startTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E9A RID: 7834 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E9A")]
[Address(RVA = "0xECA900", Offset = "0xEC9700", VA = "0x180ECA900")]
public void PlaySkyJump(float duration, float startTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E9B RID: 7835 RVA: 0x00049598 File Offset: 0x00047798
[Token(Token = "0x6001E9B")]
[Address(RVA = "0xECA1D0", Offset = "0xEC8FD0", VA = "0x180ECA1D0")]
public void PlayFall()
{
if (this.isBattleState)
{
}
int num = this.fallStateHash;
Animator animator = this.mainAnimator;
float num2 = this.timeScale;
int num3 = 0;
float num4 = num2 * 0.05f;
int num5 = 0;
animator.CrossFade(num, num4, num5, (float)num3);
}
// Token: 0x06001E9C RID: 7836 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E9C")]
[Address(RVA = "0xECA340", Offset = "0xEC9140", VA = "0x180ECA340")]
public void PlayLand(bool isHighlyLand)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E9D RID: 7837 RVA: 0x000495E4 File Offset: 0x000477E4
[Token(Token = "0x6001E9D")]
[Address(RVA = "0xECA6A0", Offset = "0xEC94A0", VA = "0x180ECA6A0")]
public void PlayPickUp()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.pickUpStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = 0f;
this.idleTime = idleTimeMax;
this.aimReadyWeight = 0f;
int num6 = this.aimReadyHash;
int num7 = 0;
animator2.SetFloat(num6, (float)num7);
Animator animator3 = this.mainAnimator;
int num8 = this.chargeMaxHash;
bool @bool = animator3.GetBool(num8);
Animator animator4 = this.mainAnimator;
this.isBattleState = @bool;
int num9 = this.isBattleHash;
animator4.SetBool(num9, @bool);
}
// Token: 0x06001E9E RID: 7838 RVA: 0x000496A8 File Offset: 0x000478A8
[Token(Token = "0x6001E9E")]
[Address(RVA = "0xECA060", Offset = "0xEC8E60", VA = "0x180ECA060")]
public void PlayDiscardItem()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.discardItemStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = 0f;
this.idleTime = idleTimeMax;
this.aimReadyWeight = 0f;
int num6 = this.aimReadyHash;
int num7 = 0;
animator2.SetFloat(num6, (float)num7);
Animator animator3 = this.mainAnimator;
int num8 = this.chargeMaxHash;
bool @bool = animator3.GetBool(num8);
Animator animator4 = this.mainAnimator;
this.isBattleState = @bool;
int num9 = this.isBattleHash;
animator4.SetBool(num9, @bool);
}
// Token: 0x06001E9F RID: 7839 RVA: 0x0004976C File Offset: 0x0004796C
[Token(Token = "0x6001E9F")]
[Address(RVA = "0xECA5A0", Offset = "0xEC93A0", VA = "0x180ECA5A0")]
public void PlayOnLight()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.lightUpStateHash;
int num6 = 0;
animator.CrossFade(num5, num3, num6, (float)num4);
Animator animator2 = this.faceAnimator;
float num7 = this.timeScale;
int num8 = 0;
float num9 = num7 * 0.05f;
int num10 = this.lightUpStateHash;
animator2.CrossFade(num10, num9, num8, (float)num4);
Animator animator3 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = (float)num2;
this.idleTime = idleTimeMax;
this.aimReadyWeight = (float)num2;
int num11 = this.aimReadyHash;
int num12 = 0;
animator3.SetFloat(num11, (float)num12);
Animator animator4 = this.mainAnimator;
int num13 = this.chargeMaxHash;
bool @bool = animator4.GetBool(num13);
Animator animator5 = this.mainAnimator;
this.isBattleState = @bool;
int num14 = this.isBattleHash;
animator5.SetBool(num14, @bool);
}
// Token: 0x06001EA0 RID: 7840 RVA: 0x00049860 File Offset: 0x00047A60
[Token(Token = "0x6001EA0")]
[Address(RVA = "0xECA3D0", Offset = "0xEC91D0", VA = "0x180ECA3D0")]
public void PlayLightBall()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.stage4LightBallStateHash;
int num6 = 0;
animator.CrossFade(num5, num3, num6, (float)num4);
Animator animator2 = this.faceAnimator;
float num7 = this.timeScale;
int num8 = 0;
float num9 = num7 * 0.05f;
int num10 = this.stage4LightBallStateHash;
animator2.CrossFade(num10, num9, num8, (float)num4);
Animator animator3 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = (float)num2;
this.idleTime = idleTimeMax;
this.aimReadyWeight = (float)num2;
int num11 = this.aimReadyHash;
int num12 = 0;
animator3.SetFloat(num11, (float)num12);
Animator animator4 = this.mainAnimator;
int num13 = this.chargeMaxHash;
bool @bool = animator4.GetBool(num13);
Animator animator5 = this.mainAnimator;
this.isBattleState = @bool;
int num14 = this.isBattleHash;
animator5.SetBool(num14, @bool);
}
// Token: 0x06001EA1 RID: 7841 RVA: 0x00049954 File Offset: 0x00047B54
[Token(Token = "0x6001EA1")]
[Address(RVA = "0xECA990", Offset = "0xEC9790", VA = "0x180ECA990")]
public void PlaySwitchOn()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.switchOnStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = 0f;
this.idleTime = idleTimeMax;
this.aimReadyWeight = 0f;
int num6 = this.aimReadyHash;
int num7 = 0;
animator2.SetFloat(num6, (float)num7);
Animator animator3 = this.mainAnimator;
int num8 = this.chargeMaxHash;
bool @bool = animator3.GetBool(num8);
Animator animator4 = this.mainAnimator;
this.isBattleState = @bool;
int num9 = this.isBattleHash;
animator4.SetBool(num9, @bool);
}
// Token: 0x06001EA2 RID: 7842 RVA: 0x00049A18 File Offset: 0x00047C18
[Token(Token = "0x6001EA2")]
[Address(RVA = "0xECA870", Offset = "0xEC9670", VA = "0x180ECA870")]
public void PlayPrayerStart()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.idleToPrayStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.faceAnimator;
float num6 = this.timeScale;
int num7 = 0;
float num8 = num6 * 0.05f;
int num9 = this.idleToPrayHeadUpStateHash;
animator2.CrossFade(num9, num8, num7, (float)num2);
}
// Token: 0x06001EA3 RID: 7843 RVA: 0x00049A90 File Offset: 0x00047C90
[Token(Token = "0x6001EA3")]
[Address(RVA = "0xECA770", Offset = "0xEC9570", VA = "0x180ECA770")]
public void PlayPrayerEnd()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.preyToIdleStateHash;
int num6 = 0;
animator.CrossFade(num5, num3, num6, (float)num4);
Animator animator2 = this.faceAnimator;
float num7 = this.timeScale;
int num8 = 0;
float num9 = num7 * 0.05f;
int num10 = this.idleStateHash;
animator2.CrossFade(num10, num9, num8, (float)num4);
Animator animator3 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = (float)num2;
this.idleTime = idleTimeMax;
this.aimReadyWeight = (float)num2;
int num11 = this.aimReadyHash;
int num12 = 0;
animator3.SetFloat(num11, (float)num12);
Animator animator4 = this.mainAnimator;
int num13 = this.chargeMaxHash;
bool @bool = animator4.GetBool(num13);
Animator animator5 = this.mainAnimator;
this.isBattleState = @bool;
int num14 = this.isBattleHash;
animator5.SetBool(num14, @bool);
}
// Token: 0x06001EA4 RID: 7844 RVA: 0x00049B84 File Offset: 0x00047D84
[Token(Token = "0x6001EA4")]
[Address(RVA = "0xECA230", Offset = "0xEC9030", VA = "0x180ECA230")]
public void PlayFire()
{
Animator animator = this.mainAnimator;
this.fireLayerWeight = 1f;
animator.SetLayerWeight(1, 1f);
Animator animator2 = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.01f;
int num4 = this.aimShotStateHash;
animator2.CrossFade(num4, num3, 1, (float)num2);
this.fireLayerStayTime = 0.5f;
}
// Token: 0x06001EA5 RID: 7845 RVA: 0x00049BF0 File Offset: 0x00047DF0
[Token(Token = "0x6001EA5")]
[Address(RVA = "0xECA520", Offset = "0xEC9320", VA = "0x180ECA520")]
public void PlayNullFire()
{
Animator animator = this.mainAnimator;
this.fireLayerWeight = 1f;
animator.SetLayerWeight(1, 1f);
Animator animator2 = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.01f;
int num4 = this.aimNullShotStateHash;
animator2.CrossFade(num4, num3, 1, (float)num2);
this.fireLayerStayTime = 0.5f;
}
// Token: 0x06001EA6 RID: 7846 RVA: 0x00049C5C File Offset: 0x00047E5C
[Token(Token = "0x6001EA6")]
[Address(RVA = "0xECA4D0", Offset = "0xEC92D0", VA = "0x180ECA4D0")]
public void PlayNormalFire()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
int num3 = this.aimShotStateHash;
float num4 = num * 0.01f;
animator.CrossFade(num3, num4, 2, (float)num2);
}
// Token: 0x06001EA7 RID: 7847 RVA: 0x00049C9C File Offset: 0x00047E9C
[Token(Token = "0x6001EA7")]
[Address(RVA = "0xECAA60", Offset = "0xEC9860", VA = "0x180ECAA60")]
private void ResumeNoneBattleState()
{
this.aimReadyWeight = 0f;
Animator animator = this.mainAnimator;
int num = this.aimReadyHash;
int num2 = 0;
animator.SetFloat(num, (float)num2);
Animator animator2 = this.mainAnimator;
int num3 = this.chargeMaxHash;
bool @bool = animator2.GetBool(num3);
Animator animator3 = this.mainAnimator;
this.isBattleState = @bool;
int num4 = this.isBattleHash;
animator3.SetBool(num4, @bool);
}
// Token: 0x06001EA8 RID: 7848 RVA: 0x00049D10 File Offset: 0x00047F10
[Token(Token = "0x6001EA8")]
[Address(RVA = "0xECAC10", Offset = "0xEC9A10", VA = "0x180ECAC10")]
public void SetFireWeightZero()
{
Animator animator = this.mainAnimator;
this.fireLayerWeight = 0f;
int num = 0;
animator.SetLayerWeight(1, (float)num);
this.fireLayerStayTime = 0f;
}
// Token: 0x06001EA9 RID: 7849 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EA9")]
[Address(RVA = "0xECAC60", Offset = "0xEC9A60", VA = "0x180ECAC60")]
public void SetMoveSpeed(float value, bool isSmooth = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EAA RID: 7850 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EAA")]
[Address(RVA = "0xECADF0", Offset = "0xEC9BF0", VA = "0x180ECADF0")]
public void SetScriptMoveSpeed(float value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EAB RID: 7851 RVA: 0x00049D4C File Offset: 0x00047F4C
[Token(Token = "0x6001EAB")]
[Address(RVA = "0xECAAD0", Offset = "0xEC98D0", VA = "0x180ECAAD0")]
public void SetBattleStatus(bool isBattleState)
{
this.isBattleState = isBattleState;
if (!isBattleState)
{
float idleTimeMax = this.IdleTimeMax;
this.idleTime = idleTimeMax;
this.battleTime = 0f;
Animator animator = this.mainAnimator;
int num = this.isBattleHash;
int num2 = 0;
animator.SetBool(num, num2 != 0);
Animator animator2 = this.faceAnimator;
this.battleFace = 0f;
int num3 = this.battleHash;
int num4 = 0;
animator2.SetFloat(num3, (float)num4);
Animator animator3 = this.mainAnimator;
int num5 = this.switchIdleStateHash;
animator3.CrossFade(num5, 0.1f);
this.aimReadyWeight = 0f;
return;
}
float num6 = this.battleTimeMax;
this.battleTime = num6;
}
// Token: 0x06001EAC RID: 7852 RVA: 0x00049E04 File Offset: 0x00048004
[Token(Token = "0x6001EAC")]
[Address(RVA = "0x7926A0", Offset = "0x7914A0", VA = "0x1807926A0")]
public bool GetBattleStatus()
{
return this.isBattleState;
}
// Token: 0x06001EAD RID: 7853 RVA: 0x00049E18 File Offset: 0x00048018
[Token(Token = "0x6001EAD")]
[Address(RVA = "0xECAB70", Offset = "0xEC9970", VA = "0x180ECAB70")]
public void SetCharge(bool isCharge)
{
if (isCharge)
{
}
int num = 0;
this.chargeValue = (float)num;
}
// Token: 0x06001EAE RID: 7854 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EAE")]
[Address(RVA = "0xEC9F90", Offset = "0xEC8D90", VA = "0x180EC9F90")]
public bool GetCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EAF RID: 7855 RVA: 0x00049E38 File Offset: 0x00048038
[Token(Token = "0x6001EAF")]
[Address(RVA = "0xECB000", Offset = "0xEC9E00", VA = "0x180ECB000")]
public void SetUseItem(bool isUseItem)
{
if (isUseItem)
{
}
int num = 0;
this.useItemValue = (float)num;
}
// Token: 0x06001EB0 RID: 7856 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EB0")]
[Address(RVA = "0xEC9FA0", Offset = "0xEC8DA0", VA = "0x180EC9FA0")]
public bool GetUseItem()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EB1 RID: 7857 RVA: 0x00049E58 File Offset: 0x00048058
[Token(Token = "0x6001EB1")]
[Address(RVA = "0xECAFB0", Offset = "0xEC9DB0", VA = "0x180ECAFB0")]
public void SetTimeScale(float timeScale)
{
this.timeScale = timeScale;
this.mainAnimator.speed = timeScale;
this.faceAnimator.speed = timeScale;
}
// Token: 0x06001EB2 RID: 7858 RVA: 0x00049E8C File Offset: 0x0004808C
[Token(Token = "0x6001EB2")]
[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
public Animator GetAnimator()
{
return this.mainAnimator;
}
// Token: 0x06001EB3 RID: 7859 RVA: 0x00049EA0 File Offset: 0x000480A0
[Token(Token = "0x6001EB3")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
public Animator GetFaceAnimator()
{
return this.faceAnimator;
}
// Token: 0x06001EB4 RID: 7860 RVA: 0x00049EB4 File Offset: 0x000480B4
[Token(Token = "0x6001EB4")]
[Address(RVA = "0x3FBE50", Offset = "0x3FAC50", VA = "0x1803FBE50")]
public void SetAimWeight(float value)
{
this.aimWeight = value;
}
// Token: 0x06001EB5 RID: 7861 RVA: 0x00049EC8 File Offset: 0x000480C8
[Token(Token = "0x6001EB5")]
[Address(RVA = "0xECAD40", Offset = "0xEC9B40", VA = "0x180ECAD40")]
public void SetNorFireWeight(float value)
{
this.norFireStayTime = value;
}
// Token: 0x06001EB6 RID: 7862 RVA: 0x00049EDC File Offset: 0x000480DC
[Token(Token = "0x6001EB6")]
[Address(RVA = "0xBCA950", Offset = "0xBC9750", VA = "0x180BCA950")]
public void SetHoldShot(float value)
{
this.holdShot = value;
}
// Token: 0x06001EB7 RID: 7863 RVA: 0x00049EF0 File Offset: 0x000480F0
[Token(Token = "0x6001EB7")]
[Address(RVA = "0x4681E0", Offset = "0x466FE0", VA = "0x1804681E0")]
public float GetNorFireWeight()
{
return this.norFireWeight;
}
// Token: 0x06001EB8 RID: 7864 RVA: 0x00049F04 File Offset: 0x00048104
[Token(Token = "0x6001EB8")]
[Address(RVA = "0xECAD10", Offset = "0xEC9B10", VA = "0x180ECAD10")]
public void SetNorFireWeightZero()
{
int num = 0;
this.norFireWeight = (float)num;
Animator animator = this.mainAnimator;
int num2 = 0;
animator.SetLayerWeight(2, (float)num2);
}
// Token: 0x06001EB9 RID: 7865 RVA: 0x00049F34 File Offset: 0x00048134
[Token(Token = "0x6001EB9")]
[Address(RVA = "0xECABA0", Offset = "0xEC99A0", VA = "0x180ECABA0")]
public void SetFear(bool isFear)
{
if (isFear)
{
}
int num = 0;
Animator animator = this.mainAnimator;
int num2 = this.fearHash;
animator.SetFloat(num2, (float)num);
Animator animator2 = this.faceAnimator;
int num3 = this.fearHash;
animator2.SetFloat(num3, (float)num);
}
// Token: 0x06001EBA RID: 7866 RVA: 0x00049F7C File Offset: 0x0004817C
[Token(Token = "0x6001EBA")]
[Address(RVA = "0xECAC50", Offset = "0xEC9A50", VA = "0x180ECAC50")]
public void SetHeadHeight(float value)
{
this.act01IdleHeadSet = value;
}
// Token: 0x06001EBB RID: 7867 RVA: 0x00049F90 File Offset: 0x00048190
[Token(Token = "0x6001EBB")]
[Address(RVA = "0xECAE90", Offset = "0xEC9C90", VA = "0x180ECAE90")]
public void SetSpeakLayerWeight(bool enable, int id = 0)
{
Animator animator = this.faceAnimator;
if (!enable)
{
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
}
animator.SetLayerWeight(1, 1f);
Animator animator2 = this.faceAnimator;
int num3;
if (id == 1)
{
int num2 = 0;
num3 = this.speakHappyStateHash;
animator2.CrossFade(num3, 0.05f, id, (float)num2);
return;
}
if (id == 2)
{
int num4 = id - 1;
int num5 = 0;
animator2.CrossFade(num3, 0.05f, num4, (float)num5);
return;
}
int num6 = 0;
animator2.CrossFade(num3, 0.05f, 1, (float)num6);
}
// Token: 0x06001EBC RID: 7868 RVA: 0x0004A01C File Offset: 0x0004821C
[Token(Token = "0x6001EBC")]
[Address(RVA = "0xECB030", Offset = "0xEC9E30", VA = "0x180ECB030")]
public void SetWindLayer(bool enable)
{
this.windLayerEnable = enable;
if (!enable)
{
}
this.windLayerWeight = 1f;
this.mainAnimator.SetLayerWeight(4, 1f);
}
// Token: 0x06001EBD RID: 7869 RVA: 0x0004A058 File Offset: 0x00048258
[Token(Token = "0x6001EBD")]
[Address(RVA = "0xECAD50", Offset = "0xEC9B50", VA = "0x180ECAD50")]
public void SetPreyAnimation()
{
Animator animator = this.mainAnimator;
int num = 0;
int num2 = 0;
int num3 = 0;
animator.CrossFade("IdlePrayer", (float)num3, num2, (float)num);
Animator animator2 = this.faceAnimator;
int num4 = 0;
int num5 = 0;
animator2.CrossFade("IdlePrayer", (float)num5, num4, (float)num);
}
// Token: 0x06001EBE RID: 7870 RVA: 0x0004A0A8 File Offset: 0x000482A8
[Token(Token = "0x6001EBE")]
[Address(RVA = "0xECB9E0", Offset = "0xECA7E0", VA = "0x180ECB9E0")]
public NobetaAnimatorController()
{
int num = Animator.StringToHash("SwitchIdle");
this.switchIdleStateHash = num;
int num2 = Animator.StringToHash("IdleRandom01");
this.idleRandom01StateHash = num2;
int num3 = Animator.StringToHash("IdleRandom02");
this.idleRandom02StateHash = num3;
int num4 = Animator.StringToHash("BrakingBattle");
this.brakingBattleStateHash = num4;
int num5 = Animator.StringToHash("Braking");
this.brakingStateHash = num5;
int num6 = Animator.StringToHash("DodgeForward");
this.dodgeForwardStateHash = num6;
int num7 = Animator.StringToHash("DodgeBack");
this.dodgeBackwardStateHash = num7;
int num8 = Animator.StringToHash("HeightLandBattle");
this.heightLandBattleStateHash = num8;
int num9 = Animator.StringToHash("HeightLand");
this.heightLandStateHash = num9;
int num10 = Animator.StringToHash("LandBattle");
this.landBattleStateHash = num10;
int num11 = Animator.StringToHash("Land");
this.landStateHash = num11;
int num12 = Animator.StringToHash("PickUp");
this.pickUpStateHash = num12;
int num13 = Animator.StringToHash("DiscardItem");
this.discardItemStateHash = num13;
int num14 = Animator.StringToHash("OnLight");
this.lightUpStateHash = num14;
int num15 = Animator.StringToHash("Level04LightBall");
this.stage4LightBallStateHash = num15;
int num16 = Animator.StringToHash("SwitchOn");
this.switchOnStateHash = num16;
int num17 = Animator.StringToHash("IdleToPrayer");
this.idleToPrayStateHash = num17;
int num18 = Animator.StringToHash("IdleHeadUpToPrayer");
this.idleToPrayHeadUpStateHash = num18;
int num19 = Animator.StringToHash("PrayerToIdle");
this.preyToIdleStateHash = num19;
int num20 = Animator.StringToHash("Idle");
this.idleStateHash = num20;
int num21 = Animator.StringToHash("AimShot");
this.aimShotStateHash = num21;
int num22 = Animator.StringToHash("AimNullShot");
this.aimNullShotStateHash = num22;
int num23 = Animator.StringToHash("JumpBattle");
this.jumpBattleStateHash = num23;
int num24 = Animator.StringToHash("Jump");
this.jumpStateHash = num24;
int num25 = Animator.StringToHash("SkyJumpBattle");
this.skyJumpBattleStateHash = num25;
int num26 = Animator.StringToHash("SkyJump");
this.skyJumpStateHash = num26;
int num27 = Animator.StringToHash("FallBattle");
this.fallBattleStateHash = num27;
int num28 = Animator.StringToHash("Fall");
this.fallStateHash = num28;
int num29 = Animator.StringToHash("Speak_Normal");
this.speakNormalStateHash = num29;
int num30 = Animator.StringToHash("Speak_Happy");
this.speakHappyStateHash = num30;
int num31 = Animator.StringToHash("Speak_Loudly");
this.speakLoudlyStateHash = num31;
int num32 = Animator.StringToHash("fMoveSpeed");
this.moveSpeedHash = num32;
int num33 = Animator.StringToHash("fFear");
this.fearHash = num33;
int num34 = Animator.StringToHash("fMoveAngle");
this.moveAngleHash = num34;
int num35 = Animator.StringToHash("fMoveH");
this.moveHorizontalHash = num35;
int num36 = Animator.StringToHash("fMoveV");
this.moveVerticalHash = num36;
int num37 = Animator.StringToHash("bIsSky");
this.isSkyHash = num37;
int num38 = Animator.StringToHash("fAimReady");
this.aimReadyHash = num38;
int num39 = Animator.StringToHash("fAim");
this.aimHash = num39;
int num40 = Animator.StringToHash("bIsBattle");
this.isBattleHash = num40;
int num41 = Animator.StringToHash("fBattle");
this.battleHash = num41;
int num42 = Animator.StringToHash("fNorFireAngle");
this.norFireAngleHash = num42;
int num43 = Animator.StringToHash("fCharge");
this.chargeHash = num43;
int num44 = Animator.StringToHash("fUseItem");
this.useItemHash = num44;
int num45 = Animator.StringToHash("bIsChargeMax");
this.chargeMaxHash = num45;
int num46 = Animator.StringToHash("fHoldShot");
this.holdShotHash = num46;
int num47 = Animator.StringToHash("fAct01IdleHead");
this.act01IdleHeadHash = num47;
base..ctor();
}
// Token: 0x0400285F RID: 10335
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400285F")]
[SerializeField]
private Animator mainAnimator;
// Token: 0x04002860 RID: 10336
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002860")]
[SerializeField]
private Animator faceAnimator;
// Token: 0x04002861 RID: 10337
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002861")]
[SerializeField]
private float aimWeight;
// Token: 0x04002862 RID: 10338
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002862")]
[SerializeField]
private float aimReadyWeight;
// Token: 0x04002863 RID: 10339
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002863")]
[SerializeField]
private float fireLayerWeight;
// Token: 0x04002864 RID: 10340
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002864")]
[SerializeField]
private float fireLayerStayTime;
// Token: 0x04002865 RID: 10341
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002865")]
[SerializeField]
private float moveSpeed;
// Token: 0x04002866 RID: 10342
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002866")]
[SerializeField]
private float moveAngle;
// Token: 0x04002867 RID: 10343
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002867")]
[SerializeField]
private float moveHorizontal;
// Token: 0x04002868 RID: 10344
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002868")]
[SerializeField]
private float moveVertical;
// Token: 0x04002869 RID: 10345
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002869")]
[SerializeField]
private bool scriptMovement;
// Token: 0x0400286A RID: 10346
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x400286A")]
[SerializeField]
private bool isBattleState;
// Token: 0x0400286B RID: 10347
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400286B")]
[SerializeField]
private float battleTime;
// Token: 0x0400286C RID: 10348
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400286C")]
[SerializeField]
private bool isIdleRandom;
// Token: 0x0400286D RID: 10349
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400286D")]
[SerializeField]
private float idleTime;
// Token: 0x0400286E RID: 10350
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400286E")]
[SerializeField]
private float battleFace;
// Token: 0x0400286F RID: 10351
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400286F")]
[SerializeField]
private float skyStayTime;
// Token: 0x04002870 RID: 10352
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002870")]
[SerializeField]
private float norFireWeight;
// Token: 0x04002871 RID: 10353
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002871")]
[SerializeField]
private float norFireStayTime;
// Token: 0x04002872 RID: 10354
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002872")]
[SerializeField]
private float charge;
// Token: 0x04002873 RID: 10355
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4002873")]
[SerializeField]
private float chargeValue;
// Token: 0x04002874 RID: 10356
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002874")]
[SerializeField]
private float useItem;
// Token: 0x04002875 RID: 10357
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4002875")]
[SerializeField]
private float useItemValue;
// Token: 0x04002876 RID: 10358
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002876")]
[SerializeField]
private float holdShot;
// Token: 0x04002877 RID: 10359
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4002877")]
[SerializeField]
private float norFireAngle;
// Token: 0x04002878 RID: 10360
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002878")]
[SerializeField]
private float act01IdleHead;
// Token: 0x04002879 RID: 10361
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4002879")]
[SerializeField]
private float act01IdleHeadSet;
// Token: 0x0400287A RID: 10362
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400287A")]
[SerializeField]
private bool windLayerEnable;
// Token: 0x0400287B RID: 10363
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x400287B")]
[SerializeField]
private float windLayerWeight = 1f;
// Token: 0x0400287C RID: 10364
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400287C")]
[SerializeField]
private float timeScale = 1f;
// Token: 0x0400287D RID: 10365
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x400287D")]
private readonly float battleTimeMax = 9f;
// Token: 0x0400287E RID: 10366
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400287E")]
private readonly float IdleTimeMax = 9f;
// Token: 0x0400287F RID: 10367
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400287F")]
private readonly int switchIdleStateHash;
// Token: 0x04002880 RID: 10368
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002880")]
private readonly int idleRandom01StateHash;
// Token: 0x04002881 RID: 10369
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4002881")]
private readonly int idleRandom02StateHash;
// Token: 0x04002882 RID: 10370
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002882")]
private readonly int brakingBattleStateHash;
// Token: 0x04002883 RID: 10371
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4002883")]
private readonly int brakingStateHash;
// Token: 0x04002884 RID: 10372
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002884")]
private readonly int dodgeForwardStateHash;
// Token: 0x04002885 RID: 10373
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4002885")]
private readonly int dodgeBackwardStateHash;
// Token: 0x04002886 RID: 10374
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002886")]
private readonly int heightLandBattleStateHash;
// Token: 0x04002887 RID: 10375
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4002887")]
private readonly int heightLandStateHash;
// Token: 0x04002888 RID: 10376
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002888")]
private readonly int landBattleStateHash;
// Token: 0x04002889 RID: 10377
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4002889")]
private readonly int landStateHash;
// Token: 0x0400288A RID: 10378
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400288A")]
private readonly int pickUpStateHash;
// Token: 0x0400288B RID: 10379
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x400288B")]
private readonly int discardItemStateHash;
// Token: 0x0400288C RID: 10380
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400288C")]
private readonly int lightUpStateHash;
// Token: 0x0400288D RID: 10381
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x400288D")]
private readonly int stage4LightBallStateHash;
// Token: 0x0400288E RID: 10382
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400288E")]
private readonly int switchOnStateHash;
// Token: 0x0400288F RID: 10383
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x400288F")]
private readonly int idleToPrayStateHash;
// Token: 0x04002890 RID: 10384
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4002890")]
private readonly int idleToPrayHeadUpStateHash;
// Token: 0x04002891 RID: 10385
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4002891")]
private readonly int preyToIdleStateHash;
// Token: 0x04002892 RID: 10386
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002892")]
private readonly int idleStateHash;
// Token: 0x04002893 RID: 10387
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4002893")]
private readonly int aimShotStateHash;
// Token: 0x04002894 RID: 10388
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002894")]
private readonly int aimNullShotStateHash;
// Token: 0x04002895 RID: 10389
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4002895")]
private readonly int jumpBattleStateHash;
// Token: 0x04002896 RID: 10390
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002896")]
private readonly int jumpStateHash;
// Token: 0x04002897 RID: 10391
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4002897")]
private readonly int skyJumpBattleStateHash;
// Token: 0x04002898 RID: 10392
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002898")]
private readonly int skyJumpStateHash;
// Token: 0x04002899 RID: 10393
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4002899")]
private readonly int fallBattleStateHash;
// Token: 0x0400289A RID: 10394
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400289A")]
private readonly int fallStateHash;
// Token: 0x0400289B RID: 10395
[FieldOffset(Offset = "0x104")]
[Token(Token = "0x400289B")]
private readonly int speakNormalStateHash;
// Token: 0x0400289C RID: 10396
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400289C")]
private readonly int speakHappyStateHash;
// Token: 0x0400289D RID: 10397
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x400289D")]
private readonly int speakLoudlyStateHash;
// Token: 0x0400289E RID: 10398
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400289E")]
private readonly int moveSpeedHash;
// Token: 0x0400289F RID: 10399
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x400289F")]
private readonly int fearHash;
// Token: 0x040028A0 RID: 10400
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40028A0")]
private readonly int moveAngleHash;
// Token: 0x040028A1 RID: 10401
[FieldOffset(Offset = "0x11C")]
[Token(Token = "0x40028A1")]
private readonly int moveHorizontalHash;
// Token: 0x040028A2 RID: 10402
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40028A2")]
private readonly int moveVerticalHash;
// Token: 0x040028A3 RID: 10403
[FieldOffset(Offset = "0x124")]
[Token(Token = "0x40028A3")]
private readonly int isSkyHash;
// Token: 0x040028A4 RID: 10404
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40028A4")]
private readonly int aimReadyHash;
// Token: 0x040028A5 RID: 10405
[FieldOffset(Offset = "0x12C")]
[Token(Token = "0x40028A5")]
private readonly int aimHash;
// Token: 0x040028A6 RID: 10406
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40028A6")]
private readonly int isBattleHash;
// Token: 0x040028A7 RID: 10407
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x40028A7")]
private readonly int battleHash;
// Token: 0x040028A8 RID: 10408
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40028A8")]
private readonly int norFireAngleHash;
// Token: 0x040028A9 RID: 10409
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x40028A9")]
private readonly int chargeHash;
// Token: 0x040028AA RID: 10410
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40028AA")]
private readonly int useItemHash;
// Token: 0x040028AB RID: 10411
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x40028AB")]
private readonly int chargeMaxHash;
// Token: 0x040028AC RID: 10412
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40028AC")]
private readonly int holdShotHash;
// Token: 0x040028AD RID: 10413
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40028AD")]
private readonly int act01IdleHeadHash;
}