1165 lines
35 KiB
C#
1165 lines
35 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000307 RID: 775
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[Token(Token = "0x2000307")]
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[Serializable]
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public class NobetaAnimatorController
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{
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// Token: 0x06001E94 RID: 7828 RVA: 0x0004956C File Offset: 0x0004776C
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[Token(Token = "0x6001E94")]
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[Address(RVA = "0xEC9FB0", Offset = "0xEC8DB0", VA = "0x180EC9FB0")]
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public void Init(Animator main, Animator face)
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{
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this.mainAnimator = main;
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this.faceAnimator = face;
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float idleTimeMax = this.IdleTimeMax;
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this.idleTime = idleTimeMax;
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}
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// Token: 0x06001E95 RID: 7829 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E95")]
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[Address(RVA = "0xECB080", Offset = "0xEC9E80", VA = "0x180ECB080")]
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public void Update(NobetaAnimatorData data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E96 RID: 7830 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E96")]
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[Address(RVA = "0xECA000", Offset = "0xEC8E00", VA = "0x180ECA000")]
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public void PlayBraking()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E97 RID: 7831 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E97")]
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[Address(RVA = "0xECA180", Offset = "0xEC8F80", VA = "0x180ECA180")]
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public void PlayDodgeForward()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E98 RID: 7832 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E98")]
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[Address(RVA = "0xECA130", Offset = "0xEC8F30", VA = "0x180ECA130")]
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public void PlayDodgeBack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E99 RID: 7833 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E99")]
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[Address(RVA = "0xECA2B0", Offset = "0xEC90B0", VA = "0x180ECA2B0")]
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public void PlayJump(float duration, float startTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E9A RID: 7834 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E9A")]
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[Address(RVA = "0xECA900", Offset = "0xEC9700", VA = "0x180ECA900")]
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public void PlaySkyJump(float duration, float startTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E9B RID: 7835 RVA: 0x00049598 File Offset: 0x00047798
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[Token(Token = "0x6001E9B")]
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[Address(RVA = "0xECA1D0", Offset = "0xEC8FD0", VA = "0x180ECA1D0")]
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public void PlayFall()
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{
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if (this.isBattleState)
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{
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}
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int num = this.fallStateHash;
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Animator animator = this.mainAnimator;
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float num2 = this.timeScale;
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int num3 = 0;
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float num4 = num2 * 0.05f;
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int num5 = 0;
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animator.CrossFade(num, num4, num5, (float)num3);
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}
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// Token: 0x06001E9C RID: 7836 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001E9C")]
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[Address(RVA = "0xECA340", Offset = "0xEC9140", VA = "0x180ECA340")]
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public void PlayLand(bool isHighlyLand)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E9D RID: 7837 RVA: 0x000495E4 File Offset: 0x000477E4
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[Token(Token = "0x6001E9D")]
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[Address(RVA = "0xECA6A0", Offset = "0xEC94A0", VA = "0x180ECA6A0")]
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public void PlayPickUp()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.pickUpStateHash;
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animator.CrossFade(num5, num3, num4, (float)num2);
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Animator animator2 = this.mainAnimator;
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float idleTimeMax = this.IdleTimeMax;
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this.battleTime = 0f;
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this.idleTime = idleTimeMax;
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this.aimReadyWeight = 0f;
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int num6 = this.aimReadyHash;
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int num7 = 0;
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animator2.SetFloat(num6, (float)num7);
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Animator animator3 = this.mainAnimator;
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int num8 = this.chargeMaxHash;
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bool @bool = animator3.GetBool(num8);
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Animator animator4 = this.mainAnimator;
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this.isBattleState = @bool;
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int num9 = this.isBattleHash;
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animator4.SetBool(num9, @bool);
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}
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// Token: 0x06001E9E RID: 7838 RVA: 0x000496A8 File Offset: 0x000478A8
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[Token(Token = "0x6001E9E")]
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[Address(RVA = "0xECA060", Offset = "0xEC8E60", VA = "0x180ECA060")]
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public void PlayDiscardItem()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.discardItemStateHash;
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animator.CrossFade(num5, num3, num4, (float)num2);
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Animator animator2 = this.mainAnimator;
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float idleTimeMax = this.IdleTimeMax;
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this.battleTime = 0f;
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this.idleTime = idleTimeMax;
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this.aimReadyWeight = 0f;
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int num6 = this.aimReadyHash;
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int num7 = 0;
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animator2.SetFloat(num6, (float)num7);
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Animator animator3 = this.mainAnimator;
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int num8 = this.chargeMaxHash;
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bool @bool = animator3.GetBool(num8);
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Animator animator4 = this.mainAnimator;
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this.isBattleState = @bool;
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int num9 = this.isBattleHash;
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animator4.SetBool(num9, @bool);
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}
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// Token: 0x06001E9F RID: 7839 RVA: 0x0004976C File Offset: 0x0004796C
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[Token(Token = "0x6001E9F")]
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[Address(RVA = "0xECA5A0", Offset = "0xEC93A0", VA = "0x180ECA5A0")]
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public void PlayOnLight()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.lightUpStateHash;
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int num6 = 0;
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animator.CrossFade(num5, num3, num6, (float)num4);
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Animator animator2 = this.faceAnimator;
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float num7 = this.timeScale;
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int num8 = 0;
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float num9 = num7 * 0.05f;
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int num10 = this.lightUpStateHash;
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animator2.CrossFade(num10, num9, num8, (float)num4);
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Animator animator3 = this.mainAnimator;
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float idleTimeMax = this.IdleTimeMax;
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this.battleTime = (float)num2;
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this.idleTime = idleTimeMax;
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this.aimReadyWeight = (float)num2;
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int num11 = this.aimReadyHash;
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int num12 = 0;
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animator3.SetFloat(num11, (float)num12);
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Animator animator4 = this.mainAnimator;
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int num13 = this.chargeMaxHash;
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bool @bool = animator4.GetBool(num13);
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Animator animator5 = this.mainAnimator;
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this.isBattleState = @bool;
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int num14 = this.isBattleHash;
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animator5.SetBool(num14, @bool);
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}
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// Token: 0x06001EA0 RID: 7840 RVA: 0x00049860 File Offset: 0x00047A60
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[Token(Token = "0x6001EA0")]
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[Address(RVA = "0xECA3D0", Offset = "0xEC91D0", VA = "0x180ECA3D0")]
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public void PlayLightBall()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.stage4LightBallStateHash;
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int num6 = 0;
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animator.CrossFade(num5, num3, num6, (float)num4);
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Animator animator2 = this.faceAnimator;
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float num7 = this.timeScale;
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int num8 = 0;
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float num9 = num7 * 0.05f;
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int num10 = this.stage4LightBallStateHash;
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animator2.CrossFade(num10, num9, num8, (float)num4);
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Animator animator3 = this.mainAnimator;
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float idleTimeMax = this.IdleTimeMax;
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this.battleTime = (float)num2;
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this.idleTime = idleTimeMax;
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this.aimReadyWeight = (float)num2;
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int num11 = this.aimReadyHash;
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int num12 = 0;
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animator3.SetFloat(num11, (float)num12);
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Animator animator4 = this.mainAnimator;
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int num13 = this.chargeMaxHash;
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bool @bool = animator4.GetBool(num13);
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Animator animator5 = this.mainAnimator;
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this.isBattleState = @bool;
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int num14 = this.isBattleHash;
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animator5.SetBool(num14, @bool);
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}
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// Token: 0x06001EA1 RID: 7841 RVA: 0x00049954 File Offset: 0x00047B54
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[Token(Token = "0x6001EA1")]
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[Address(RVA = "0xECA990", Offset = "0xEC9790", VA = "0x180ECA990")]
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public void PlaySwitchOn()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.switchOnStateHash;
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animator.CrossFade(num5, num3, num4, (float)num2);
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Animator animator2 = this.mainAnimator;
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float idleTimeMax = this.IdleTimeMax;
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this.battleTime = 0f;
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this.idleTime = idleTimeMax;
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this.aimReadyWeight = 0f;
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int num6 = this.aimReadyHash;
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int num7 = 0;
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animator2.SetFloat(num6, (float)num7);
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Animator animator3 = this.mainAnimator;
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int num8 = this.chargeMaxHash;
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bool @bool = animator3.GetBool(num8);
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Animator animator4 = this.mainAnimator;
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this.isBattleState = @bool;
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int num9 = this.isBattleHash;
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animator4.SetBool(num9, @bool);
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}
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// Token: 0x06001EA2 RID: 7842 RVA: 0x00049A18 File Offset: 0x00047C18
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[Token(Token = "0x6001EA2")]
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[Address(RVA = "0xECA870", Offset = "0xEC9670", VA = "0x180ECA870")]
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public void PlayPrayerStart()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.idleToPrayStateHash;
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animator.CrossFade(num5, num3, num4, (float)num2);
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Animator animator2 = this.faceAnimator;
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float num6 = this.timeScale;
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int num7 = 0;
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float num8 = num6 * 0.05f;
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int num9 = this.idleToPrayHeadUpStateHash;
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animator2.CrossFade(num9, num8, num7, (float)num2);
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}
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// Token: 0x06001EA3 RID: 7843 RVA: 0x00049A90 File Offset: 0x00047C90
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[Token(Token = "0x6001EA3")]
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[Address(RVA = "0xECA770", Offset = "0xEC9570", VA = "0x180ECA770")]
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public void PlayPrayerEnd()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.05f;
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int num4 = 0;
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int num5 = this.preyToIdleStateHash;
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int num6 = 0;
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animator.CrossFade(num5, num3, num6, (float)num4);
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Animator animator2 = this.faceAnimator;
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float num7 = this.timeScale;
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int num8 = 0;
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float num9 = num7 * 0.05f;
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int num10 = this.idleStateHash;
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animator2.CrossFade(num10, num9, num8, (float)num4);
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Animator animator3 = this.mainAnimator;
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float idleTimeMax = this.IdleTimeMax;
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this.battleTime = (float)num2;
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this.idleTime = idleTimeMax;
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this.aimReadyWeight = (float)num2;
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int num11 = this.aimReadyHash;
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int num12 = 0;
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animator3.SetFloat(num11, (float)num12);
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Animator animator4 = this.mainAnimator;
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int num13 = this.chargeMaxHash;
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bool @bool = animator4.GetBool(num13);
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Animator animator5 = this.mainAnimator;
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this.isBattleState = @bool;
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int num14 = this.isBattleHash;
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animator5.SetBool(num14, @bool);
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}
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// Token: 0x06001EA4 RID: 7844 RVA: 0x00049B84 File Offset: 0x00047D84
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[Token(Token = "0x6001EA4")]
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[Address(RVA = "0xECA230", Offset = "0xEC9030", VA = "0x180ECA230")]
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public void PlayFire()
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{
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Animator animator = this.mainAnimator;
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this.fireLayerWeight = 1f;
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animator.SetLayerWeight(1, 1f);
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Animator animator2 = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.01f;
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int num4 = this.aimShotStateHash;
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animator2.CrossFade(num4, num3, 1, (float)num2);
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this.fireLayerStayTime = 0.5f;
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}
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// Token: 0x06001EA5 RID: 7845 RVA: 0x00049BF0 File Offset: 0x00047DF0
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[Token(Token = "0x6001EA5")]
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[Address(RVA = "0xECA520", Offset = "0xEC9320", VA = "0x180ECA520")]
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public void PlayNullFire()
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{
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Animator animator = this.mainAnimator;
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this.fireLayerWeight = 1f;
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animator.SetLayerWeight(1, 1f);
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Animator animator2 = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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float num3 = num * 0.01f;
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int num4 = this.aimNullShotStateHash;
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animator2.CrossFade(num4, num3, 1, (float)num2);
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this.fireLayerStayTime = 0.5f;
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}
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// Token: 0x06001EA6 RID: 7846 RVA: 0x00049C5C File Offset: 0x00047E5C
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[Token(Token = "0x6001EA6")]
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[Address(RVA = "0xECA4D0", Offset = "0xEC92D0", VA = "0x180ECA4D0")]
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public void PlayNormalFire()
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{
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Animator animator = this.mainAnimator;
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float num = this.timeScale;
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int num2 = 0;
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int num3 = this.aimShotStateHash;
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float num4 = num * 0.01f;
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animator.CrossFade(num3, num4, 2, (float)num2);
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}
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// Token: 0x06001EA7 RID: 7847 RVA: 0x00049C9C File Offset: 0x00047E9C
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[Token(Token = "0x6001EA7")]
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[Address(RVA = "0xECAA60", Offset = "0xEC9860", VA = "0x180ECAA60")]
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private void ResumeNoneBattleState()
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{
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this.aimReadyWeight = 0f;
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Animator animator = this.mainAnimator;
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int num = this.aimReadyHash;
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int num2 = 0;
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animator.SetFloat(num, (float)num2);
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Animator animator2 = this.mainAnimator;
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int num3 = this.chargeMaxHash;
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bool @bool = animator2.GetBool(num3);
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Animator animator3 = this.mainAnimator;
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this.isBattleState = @bool;
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int num4 = this.isBattleHash;
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animator3.SetBool(num4, @bool);
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}
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// Token: 0x06001EA8 RID: 7848 RVA: 0x00049D10 File Offset: 0x00047F10
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[Token(Token = "0x6001EA8")]
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[Address(RVA = "0xECAC10", Offset = "0xEC9A10", VA = "0x180ECAC10")]
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public void SetFireWeightZero()
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{
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Animator animator = this.mainAnimator;
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this.fireLayerWeight = 0f;
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int num = 0;
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animator.SetLayerWeight(1, (float)num);
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this.fireLayerStayTime = 0f;
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}
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// Token: 0x06001EA9 RID: 7849 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001EA9")]
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[Address(RVA = "0xECAC60", Offset = "0xEC9A60", VA = "0x180ECAC60")]
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public void SetMoveSpeed(float value, bool isSmooth = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001EAA RID: 7850 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001EAA")]
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[Address(RVA = "0xECADF0", Offset = "0xEC9BF0", VA = "0x180ECADF0")]
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public void SetScriptMoveSpeed(float value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001EAB RID: 7851 RVA: 0x00049D4C File Offset: 0x00047F4C
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[Token(Token = "0x6001EAB")]
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[Address(RVA = "0xECAAD0", Offset = "0xEC98D0", VA = "0x180ECAAD0")]
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public void SetBattleStatus(bool isBattleState)
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{
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this.isBattleState = isBattleState;
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if (!isBattleState)
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{
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float idleTimeMax = this.IdleTimeMax;
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this.idleTime = idleTimeMax;
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this.battleTime = 0f;
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Animator animator = this.mainAnimator;
|
|
int num = this.isBattleHash;
|
|
int num2 = 0;
|
|
animator.SetBool(num, num2 != 0);
|
|
Animator animator2 = this.faceAnimator;
|
|
this.battleFace = 0f;
|
|
int num3 = this.battleHash;
|
|
int num4 = 0;
|
|
animator2.SetFloat(num3, (float)num4);
|
|
Animator animator3 = this.mainAnimator;
|
|
int num5 = this.switchIdleStateHash;
|
|
animator3.CrossFade(num5, 0.1f);
|
|
this.aimReadyWeight = 0f;
|
|
return;
|
|
}
|
|
float num6 = this.battleTimeMax;
|
|
this.battleTime = num6;
|
|
}
|
|
|
|
// Token: 0x06001EAC RID: 7852 RVA: 0x00049E04 File Offset: 0x00048004
|
|
[Token(Token = "0x6001EAC")]
|
|
[Address(RVA = "0x7926A0", Offset = "0x7914A0", VA = "0x1807926A0")]
|
|
public bool GetBattleStatus()
|
|
{
|
|
return this.isBattleState;
|
|
}
|
|
|
|
// Token: 0x06001EAD RID: 7853 RVA: 0x00049E18 File Offset: 0x00048018
|
|
[Token(Token = "0x6001EAD")]
|
|
[Address(RVA = "0xECAB70", Offset = "0xEC9970", VA = "0x180ECAB70")]
|
|
public void SetCharge(bool isCharge)
|
|
{
|
|
if (isCharge)
|
|
{
|
|
}
|
|
int num = 0;
|
|
this.chargeValue = (float)num;
|
|
}
|
|
|
|
// Token: 0x06001EAE RID: 7854 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001EAE")]
|
|
[Address(RVA = "0xEC9F90", Offset = "0xEC8D90", VA = "0x180EC9F90")]
|
|
public bool GetCharge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001EAF RID: 7855 RVA: 0x00049E38 File Offset: 0x00048038
|
|
[Token(Token = "0x6001EAF")]
|
|
[Address(RVA = "0xECB000", Offset = "0xEC9E00", VA = "0x180ECB000")]
|
|
public void SetUseItem(bool isUseItem)
|
|
{
|
|
if (isUseItem)
|
|
{
|
|
}
|
|
int num = 0;
|
|
this.useItemValue = (float)num;
|
|
}
|
|
|
|
// Token: 0x06001EB0 RID: 7856 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001EB0")]
|
|
[Address(RVA = "0xEC9FA0", Offset = "0xEC8DA0", VA = "0x180EC9FA0")]
|
|
public bool GetUseItem()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001EB1 RID: 7857 RVA: 0x00049E58 File Offset: 0x00048058
|
|
[Token(Token = "0x6001EB1")]
|
|
[Address(RVA = "0xECAFB0", Offset = "0xEC9DB0", VA = "0x180ECAFB0")]
|
|
public void SetTimeScale(float timeScale)
|
|
{
|
|
this.timeScale = timeScale;
|
|
this.mainAnimator.speed = timeScale;
|
|
this.faceAnimator.speed = timeScale;
|
|
}
|
|
|
|
// Token: 0x06001EB2 RID: 7858 RVA: 0x00049E8C File Offset: 0x0004808C
|
|
[Token(Token = "0x6001EB2")]
|
|
[Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")]
|
|
public Animator GetAnimator()
|
|
{
|
|
return this.mainAnimator;
|
|
}
|
|
|
|
// Token: 0x06001EB3 RID: 7859 RVA: 0x00049EA0 File Offset: 0x000480A0
|
|
[Token(Token = "0x6001EB3")]
|
|
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
|
|
public Animator GetFaceAnimator()
|
|
{
|
|
return this.faceAnimator;
|
|
}
|
|
|
|
// Token: 0x06001EB4 RID: 7860 RVA: 0x00049EB4 File Offset: 0x000480B4
|
|
[Token(Token = "0x6001EB4")]
|
|
[Address(RVA = "0x3FBE50", Offset = "0x3FAC50", VA = "0x1803FBE50")]
|
|
public void SetAimWeight(float value)
|
|
{
|
|
this.aimWeight = value;
|
|
}
|
|
|
|
// Token: 0x06001EB5 RID: 7861 RVA: 0x00049EC8 File Offset: 0x000480C8
|
|
[Token(Token = "0x6001EB5")]
|
|
[Address(RVA = "0xECAD40", Offset = "0xEC9B40", VA = "0x180ECAD40")]
|
|
public void SetNorFireWeight(float value)
|
|
{
|
|
this.norFireStayTime = value;
|
|
}
|
|
|
|
// Token: 0x06001EB6 RID: 7862 RVA: 0x00049EDC File Offset: 0x000480DC
|
|
[Token(Token = "0x6001EB6")]
|
|
[Address(RVA = "0xBCA950", Offset = "0xBC9750", VA = "0x180BCA950")]
|
|
public void SetHoldShot(float value)
|
|
{
|
|
this.holdShot = value;
|
|
}
|
|
|
|
// Token: 0x06001EB7 RID: 7863 RVA: 0x00049EF0 File Offset: 0x000480F0
|
|
[Token(Token = "0x6001EB7")]
|
|
[Address(RVA = "0x4681E0", Offset = "0x466FE0", VA = "0x1804681E0")]
|
|
public float GetNorFireWeight()
|
|
{
|
|
return this.norFireWeight;
|
|
}
|
|
|
|
// Token: 0x06001EB8 RID: 7864 RVA: 0x00049F04 File Offset: 0x00048104
|
|
[Token(Token = "0x6001EB8")]
|
|
[Address(RVA = "0xECAD10", Offset = "0xEC9B10", VA = "0x180ECAD10")]
|
|
public void SetNorFireWeightZero()
|
|
{
|
|
int num = 0;
|
|
this.norFireWeight = (float)num;
|
|
Animator animator = this.mainAnimator;
|
|
int num2 = 0;
|
|
animator.SetLayerWeight(2, (float)num2);
|
|
}
|
|
|
|
// Token: 0x06001EB9 RID: 7865 RVA: 0x00049F34 File Offset: 0x00048134
|
|
[Token(Token = "0x6001EB9")]
|
|
[Address(RVA = "0xECABA0", Offset = "0xEC99A0", VA = "0x180ECABA0")]
|
|
public void SetFear(bool isFear)
|
|
{
|
|
if (isFear)
|
|
{
|
|
}
|
|
int num = 0;
|
|
Animator animator = this.mainAnimator;
|
|
int num2 = this.fearHash;
|
|
animator.SetFloat(num2, (float)num);
|
|
Animator animator2 = this.faceAnimator;
|
|
int num3 = this.fearHash;
|
|
animator2.SetFloat(num3, (float)num);
|
|
}
|
|
|
|
// Token: 0x06001EBA RID: 7866 RVA: 0x00049F7C File Offset: 0x0004817C
|
|
[Token(Token = "0x6001EBA")]
|
|
[Address(RVA = "0xECAC50", Offset = "0xEC9A50", VA = "0x180ECAC50")]
|
|
public void SetHeadHeight(float value)
|
|
{
|
|
this.act01IdleHeadSet = value;
|
|
}
|
|
|
|
// Token: 0x06001EBB RID: 7867 RVA: 0x00049F90 File Offset: 0x00048190
|
|
[Token(Token = "0x6001EBB")]
|
|
[Address(RVA = "0xECAE90", Offset = "0xEC9C90", VA = "0x180ECAE90")]
|
|
public void SetSpeakLayerWeight(bool enable, int id = 0)
|
|
{
|
|
Animator animator = this.faceAnimator;
|
|
if (!enable)
|
|
{
|
|
int num = 0;
|
|
animator.SetLayerWeight(1, (float)num);
|
|
return;
|
|
}
|
|
animator.SetLayerWeight(1, 1f);
|
|
Animator animator2 = this.faceAnimator;
|
|
int num3;
|
|
if (id == 1)
|
|
{
|
|
int num2 = 0;
|
|
num3 = this.speakHappyStateHash;
|
|
animator2.CrossFade(num3, 0.05f, id, (float)num2);
|
|
return;
|
|
}
|
|
if (id == 2)
|
|
{
|
|
int num4 = id - 1;
|
|
int num5 = 0;
|
|
animator2.CrossFade(num3, 0.05f, num4, (float)num5);
|
|
return;
|
|
}
|
|
int num6 = 0;
|
|
animator2.CrossFade(num3, 0.05f, 1, (float)num6);
|
|
}
|
|
|
|
// Token: 0x06001EBC RID: 7868 RVA: 0x0004A01C File Offset: 0x0004821C
|
|
[Token(Token = "0x6001EBC")]
|
|
[Address(RVA = "0xECB030", Offset = "0xEC9E30", VA = "0x180ECB030")]
|
|
public void SetWindLayer(bool enable)
|
|
{
|
|
this.windLayerEnable = enable;
|
|
if (!enable)
|
|
{
|
|
}
|
|
this.windLayerWeight = 1f;
|
|
this.mainAnimator.SetLayerWeight(4, 1f);
|
|
}
|
|
|
|
// Token: 0x06001EBD RID: 7869 RVA: 0x0004A058 File Offset: 0x00048258
|
|
[Token(Token = "0x6001EBD")]
|
|
[Address(RVA = "0xECAD50", Offset = "0xEC9B50", VA = "0x180ECAD50")]
|
|
public void SetPreyAnimation()
|
|
{
|
|
Animator animator = this.mainAnimator;
|
|
int num = 0;
|
|
int num2 = 0;
|
|
int num3 = 0;
|
|
animator.CrossFade("IdlePrayer", (float)num3, num2, (float)num);
|
|
Animator animator2 = this.faceAnimator;
|
|
int num4 = 0;
|
|
int num5 = 0;
|
|
animator2.CrossFade("IdlePrayer", (float)num5, num4, (float)num);
|
|
}
|
|
|
|
// Token: 0x06001EBE RID: 7870 RVA: 0x0004A0A8 File Offset: 0x000482A8
|
|
[Token(Token = "0x6001EBE")]
|
|
[Address(RVA = "0xECB9E0", Offset = "0xECA7E0", VA = "0x180ECB9E0")]
|
|
public NobetaAnimatorController()
|
|
{
|
|
int num = Animator.StringToHash("SwitchIdle");
|
|
this.switchIdleStateHash = num;
|
|
int num2 = Animator.StringToHash("IdleRandom01");
|
|
this.idleRandom01StateHash = num2;
|
|
int num3 = Animator.StringToHash("IdleRandom02");
|
|
this.idleRandom02StateHash = num3;
|
|
int num4 = Animator.StringToHash("BrakingBattle");
|
|
this.brakingBattleStateHash = num4;
|
|
int num5 = Animator.StringToHash("Braking");
|
|
this.brakingStateHash = num5;
|
|
int num6 = Animator.StringToHash("DodgeForward");
|
|
this.dodgeForwardStateHash = num6;
|
|
int num7 = Animator.StringToHash("DodgeBack");
|
|
this.dodgeBackwardStateHash = num7;
|
|
int num8 = Animator.StringToHash("HeightLandBattle");
|
|
this.heightLandBattleStateHash = num8;
|
|
int num9 = Animator.StringToHash("HeightLand");
|
|
this.heightLandStateHash = num9;
|
|
int num10 = Animator.StringToHash("LandBattle");
|
|
this.landBattleStateHash = num10;
|
|
int num11 = Animator.StringToHash("Land");
|
|
this.landStateHash = num11;
|
|
int num12 = Animator.StringToHash("PickUp");
|
|
this.pickUpStateHash = num12;
|
|
int num13 = Animator.StringToHash("DiscardItem");
|
|
this.discardItemStateHash = num13;
|
|
int num14 = Animator.StringToHash("OnLight");
|
|
this.lightUpStateHash = num14;
|
|
int num15 = Animator.StringToHash("Level04LightBall");
|
|
this.stage4LightBallStateHash = num15;
|
|
int num16 = Animator.StringToHash("SwitchOn");
|
|
this.switchOnStateHash = num16;
|
|
int num17 = Animator.StringToHash("IdleToPrayer");
|
|
this.idleToPrayStateHash = num17;
|
|
int num18 = Animator.StringToHash("IdleHeadUpToPrayer");
|
|
this.idleToPrayHeadUpStateHash = num18;
|
|
int num19 = Animator.StringToHash("PrayerToIdle");
|
|
this.preyToIdleStateHash = num19;
|
|
int num20 = Animator.StringToHash("Idle");
|
|
this.idleStateHash = num20;
|
|
int num21 = Animator.StringToHash("AimShot");
|
|
this.aimShotStateHash = num21;
|
|
int num22 = Animator.StringToHash("AimNullShot");
|
|
this.aimNullShotStateHash = num22;
|
|
int num23 = Animator.StringToHash("JumpBattle");
|
|
this.jumpBattleStateHash = num23;
|
|
int num24 = Animator.StringToHash("Jump");
|
|
this.jumpStateHash = num24;
|
|
int num25 = Animator.StringToHash("SkyJumpBattle");
|
|
this.skyJumpBattleStateHash = num25;
|
|
int num26 = Animator.StringToHash("SkyJump");
|
|
this.skyJumpStateHash = num26;
|
|
int num27 = Animator.StringToHash("FallBattle");
|
|
this.fallBattleStateHash = num27;
|
|
int num28 = Animator.StringToHash("Fall");
|
|
this.fallStateHash = num28;
|
|
int num29 = Animator.StringToHash("Speak_Normal");
|
|
this.speakNormalStateHash = num29;
|
|
int num30 = Animator.StringToHash("Speak_Happy");
|
|
this.speakHappyStateHash = num30;
|
|
int num31 = Animator.StringToHash("Speak_Loudly");
|
|
this.speakLoudlyStateHash = num31;
|
|
int num32 = Animator.StringToHash("fMoveSpeed");
|
|
this.moveSpeedHash = num32;
|
|
int num33 = Animator.StringToHash("fFear");
|
|
this.fearHash = num33;
|
|
int num34 = Animator.StringToHash("fMoveAngle");
|
|
this.moveAngleHash = num34;
|
|
int num35 = Animator.StringToHash("fMoveH");
|
|
this.moveHorizontalHash = num35;
|
|
int num36 = Animator.StringToHash("fMoveV");
|
|
this.moveVerticalHash = num36;
|
|
int num37 = Animator.StringToHash("bIsSky");
|
|
this.isSkyHash = num37;
|
|
int num38 = Animator.StringToHash("fAimReady");
|
|
this.aimReadyHash = num38;
|
|
int num39 = Animator.StringToHash("fAim");
|
|
this.aimHash = num39;
|
|
int num40 = Animator.StringToHash("bIsBattle");
|
|
this.isBattleHash = num40;
|
|
int num41 = Animator.StringToHash("fBattle");
|
|
this.battleHash = num41;
|
|
int num42 = Animator.StringToHash("fNorFireAngle");
|
|
this.norFireAngleHash = num42;
|
|
int num43 = Animator.StringToHash("fCharge");
|
|
this.chargeHash = num43;
|
|
int num44 = Animator.StringToHash("fUseItem");
|
|
this.useItemHash = num44;
|
|
int num45 = Animator.StringToHash("bIsChargeMax");
|
|
this.chargeMaxHash = num45;
|
|
int num46 = Animator.StringToHash("fHoldShot");
|
|
this.holdShotHash = num46;
|
|
int num47 = Animator.StringToHash("fAct01IdleHead");
|
|
this.act01IdleHeadHash = num47;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x0400285F RID: 10335
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x400285F")]
|
|
[SerializeField]
|
|
private Animator mainAnimator;
|
|
|
|
// Token: 0x04002860 RID: 10336
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002860")]
|
|
[SerializeField]
|
|
private Animator faceAnimator;
|
|
|
|
// Token: 0x04002861 RID: 10337
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4002861")]
|
|
[SerializeField]
|
|
private float aimWeight;
|
|
|
|
// Token: 0x04002862 RID: 10338
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x4002862")]
|
|
[SerializeField]
|
|
private float aimReadyWeight;
|
|
|
|
// Token: 0x04002863 RID: 10339
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4002863")]
|
|
[SerializeField]
|
|
private float fireLayerWeight;
|
|
|
|
// Token: 0x04002864 RID: 10340
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x4002864")]
|
|
[SerializeField]
|
|
private float fireLayerStayTime;
|
|
|
|
// Token: 0x04002865 RID: 10341
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4002865")]
|
|
[SerializeField]
|
|
private float moveSpeed;
|
|
|
|
// Token: 0x04002866 RID: 10342
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x4002866")]
|
|
[SerializeField]
|
|
private float moveAngle;
|
|
|
|
// Token: 0x04002867 RID: 10343
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4002867")]
|
|
[SerializeField]
|
|
private float moveHorizontal;
|
|
|
|
// Token: 0x04002868 RID: 10344
|
|
[FieldOffset(Offset = "0x3C")]
|
|
[Token(Token = "0x4002868")]
|
|
[SerializeField]
|
|
private float moveVertical;
|
|
|
|
// Token: 0x04002869 RID: 10345
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4002869")]
|
|
[SerializeField]
|
|
private bool scriptMovement;
|
|
|
|
// Token: 0x0400286A RID: 10346
|
|
[FieldOffset(Offset = "0x41")]
|
|
[Token(Token = "0x400286A")]
|
|
[SerializeField]
|
|
private bool isBattleState;
|
|
|
|
// Token: 0x0400286B RID: 10347
|
|
[FieldOffset(Offset = "0x44")]
|
|
[Token(Token = "0x400286B")]
|
|
[SerializeField]
|
|
private float battleTime;
|
|
|
|
// Token: 0x0400286C RID: 10348
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400286C")]
|
|
[SerializeField]
|
|
private bool isIdleRandom;
|
|
|
|
// Token: 0x0400286D RID: 10349
|
|
[FieldOffset(Offset = "0x4C")]
|
|
[Token(Token = "0x400286D")]
|
|
[SerializeField]
|
|
private float idleTime;
|
|
|
|
// Token: 0x0400286E RID: 10350
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400286E")]
|
|
[SerializeField]
|
|
private float battleFace;
|
|
|
|
// Token: 0x0400286F RID: 10351
|
|
[FieldOffset(Offset = "0x54")]
|
|
[Token(Token = "0x400286F")]
|
|
[SerializeField]
|
|
private float skyStayTime;
|
|
|
|
// Token: 0x04002870 RID: 10352
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4002870")]
|
|
[SerializeField]
|
|
private float norFireWeight;
|
|
|
|
// Token: 0x04002871 RID: 10353
|
|
[FieldOffset(Offset = "0x5C")]
|
|
[Token(Token = "0x4002871")]
|
|
[SerializeField]
|
|
private float norFireStayTime;
|
|
|
|
// Token: 0x04002872 RID: 10354
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4002872")]
|
|
[SerializeField]
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private float charge;
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// Token: 0x04002873 RID: 10355
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4002873")]
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[SerializeField]
|
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private float chargeValue;
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// Token: 0x04002874 RID: 10356
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002874")]
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[SerializeField]
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private float useItem;
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// Token: 0x04002875 RID: 10357
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4002875")]
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[SerializeField]
|
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private float useItemValue;
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// Token: 0x04002876 RID: 10358
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002876")]
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[SerializeField]
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private float holdShot;
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// Token: 0x04002877 RID: 10359
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4002877")]
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[SerializeField]
|
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private float norFireAngle;
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// Token: 0x04002878 RID: 10360
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002878")]
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[SerializeField]
|
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private float act01IdleHead;
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// Token: 0x04002879 RID: 10361
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4002879")]
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[SerializeField]
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private float act01IdleHeadSet;
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// Token: 0x0400287A RID: 10362
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400287A")]
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[SerializeField]
|
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private bool windLayerEnable;
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// Token: 0x0400287B RID: 10363
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x400287B")]
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[SerializeField]
|
|
private float windLayerWeight = 1f;
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// Token: 0x0400287C RID: 10364
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400287C")]
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[SerializeField]
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|
private float timeScale = 1f;
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// Token: 0x0400287D RID: 10365
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x400287D")]
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private readonly float battleTimeMax = 9f;
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// Token: 0x0400287E RID: 10366
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400287E")]
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private readonly float IdleTimeMax = 9f;
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// Token: 0x0400287F RID: 10367
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|
[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x400287F")]
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private readonly int switchIdleStateHash;
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// Token: 0x04002880 RID: 10368
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4002880")]
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|
private readonly int idleRandom01StateHash;
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// Token: 0x04002881 RID: 10369
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|
[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4002881")]
|
|
private readonly int idleRandom02StateHash;
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// Token: 0x04002882 RID: 10370
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|
[FieldOffset(Offset = "0xA0")]
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|
[Token(Token = "0x4002882")]
|
|
private readonly int brakingBattleStateHash;
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// Token: 0x04002883 RID: 10371
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|
[FieldOffset(Offset = "0xA4")]
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|
[Token(Token = "0x4002883")]
|
|
private readonly int brakingStateHash;
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|
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// Token: 0x04002884 RID: 10372
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|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4002884")]
|
|
private readonly int dodgeForwardStateHash;
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|
|
|
// Token: 0x04002885 RID: 10373
|
|
[FieldOffset(Offset = "0xAC")]
|
|
[Token(Token = "0x4002885")]
|
|
private readonly int dodgeBackwardStateHash;
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|
|
|
// Token: 0x04002886 RID: 10374
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4002886")]
|
|
private readonly int heightLandBattleStateHash;
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|
|
|
// Token: 0x04002887 RID: 10375
|
|
[FieldOffset(Offset = "0xB4")]
|
|
[Token(Token = "0x4002887")]
|
|
private readonly int heightLandStateHash;
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|
|
|
// Token: 0x04002888 RID: 10376
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4002888")]
|
|
private readonly int landBattleStateHash;
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|
|
|
// Token: 0x04002889 RID: 10377
|
|
[FieldOffset(Offset = "0xBC")]
|
|
[Token(Token = "0x4002889")]
|
|
private readonly int landStateHash;
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|
|
|
// Token: 0x0400288A RID: 10378
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400288A")]
|
|
private readonly int pickUpStateHash;
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|
|
|
// Token: 0x0400288B RID: 10379
|
|
[FieldOffset(Offset = "0xC4")]
|
|
[Token(Token = "0x400288B")]
|
|
private readonly int discardItemStateHash;
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|
|
|
// Token: 0x0400288C RID: 10380
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400288C")]
|
|
private readonly int lightUpStateHash;
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|
|
|
// Token: 0x0400288D RID: 10381
|
|
[FieldOffset(Offset = "0xCC")]
|
|
[Token(Token = "0x400288D")]
|
|
private readonly int stage4LightBallStateHash;
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|
|
|
// Token: 0x0400288E RID: 10382
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400288E")]
|
|
private readonly int switchOnStateHash;
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|
|
|
// Token: 0x0400288F RID: 10383
|
|
[FieldOffset(Offset = "0xD4")]
|
|
[Token(Token = "0x400288F")]
|
|
private readonly int idleToPrayStateHash;
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|
|
|
// Token: 0x04002890 RID: 10384
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4002890")]
|
|
private readonly int idleToPrayHeadUpStateHash;
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|
|
|
// Token: 0x04002891 RID: 10385
|
|
[FieldOffset(Offset = "0xDC")]
|
|
[Token(Token = "0x4002891")]
|
|
private readonly int preyToIdleStateHash;
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|
|
|
// Token: 0x04002892 RID: 10386
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4002892")]
|
|
private readonly int idleStateHash;
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|
|
|
// Token: 0x04002893 RID: 10387
|
|
[FieldOffset(Offset = "0xE4")]
|
|
[Token(Token = "0x4002893")]
|
|
private readonly int aimShotStateHash;
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|
|
|
// Token: 0x04002894 RID: 10388
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4002894")]
|
|
private readonly int aimNullShotStateHash;
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|
|
|
// Token: 0x04002895 RID: 10389
|
|
[FieldOffset(Offset = "0xEC")]
|
|
[Token(Token = "0x4002895")]
|
|
private readonly int jumpBattleStateHash;
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|
|
|
// Token: 0x04002896 RID: 10390
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4002896")]
|
|
private readonly int jumpStateHash;
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|
|
|
// Token: 0x04002897 RID: 10391
|
|
[FieldOffset(Offset = "0xF4")]
|
|
[Token(Token = "0x4002897")]
|
|
private readonly int skyJumpBattleStateHash;
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|
|
|
// Token: 0x04002898 RID: 10392
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4002898")]
|
|
private readonly int skyJumpStateHash;
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|
|
|
// Token: 0x04002899 RID: 10393
|
|
[FieldOffset(Offset = "0xFC")]
|
|
[Token(Token = "0x4002899")]
|
|
private readonly int fallBattleStateHash;
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|
|
|
// Token: 0x0400289A RID: 10394
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x400289A")]
|
|
private readonly int fallStateHash;
|
|
|
|
// Token: 0x0400289B RID: 10395
|
|
[FieldOffset(Offset = "0x104")]
|
|
[Token(Token = "0x400289B")]
|
|
private readonly int speakNormalStateHash;
|
|
|
|
// Token: 0x0400289C RID: 10396
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x400289C")]
|
|
private readonly int speakHappyStateHash;
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|
|
|
// Token: 0x0400289D RID: 10397
|
|
[FieldOffset(Offset = "0x10C")]
|
|
[Token(Token = "0x400289D")]
|
|
private readonly int speakLoudlyStateHash;
|
|
|
|
// Token: 0x0400289E RID: 10398
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x400289E")]
|
|
private readonly int moveSpeedHash;
|
|
|
|
// Token: 0x0400289F RID: 10399
|
|
[FieldOffset(Offset = "0x114")]
|
|
[Token(Token = "0x400289F")]
|
|
private readonly int fearHash;
|
|
|
|
// Token: 0x040028A0 RID: 10400
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40028A0")]
|
|
private readonly int moveAngleHash;
|
|
|
|
// Token: 0x040028A1 RID: 10401
|
|
[FieldOffset(Offset = "0x11C")]
|
|
[Token(Token = "0x40028A1")]
|
|
private readonly int moveHorizontalHash;
|
|
|
|
// Token: 0x040028A2 RID: 10402
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40028A2")]
|
|
private readonly int moveVerticalHash;
|
|
|
|
// Token: 0x040028A3 RID: 10403
|
|
[FieldOffset(Offset = "0x124")]
|
|
[Token(Token = "0x40028A3")]
|
|
private readonly int isSkyHash;
|
|
|
|
// Token: 0x040028A4 RID: 10404
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40028A4")]
|
|
private readonly int aimReadyHash;
|
|
|
|
// Token: 0x040028A5 RID: 10405
|
|
[FieldOffset(Offset = "0x12C")]
|
|
[Token(Token = "0x40028A5")]
|
|
private readonly int aimHash;
|
|
|
|
// Token: 0x040028A6 RID: 10406
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40028A6")]
|
|
private readonly int isBattleHash;
|
|
|
|
// Token: 0x040028A7 RID: 10407
|
|
[FieldOffset(Offset = "0x134")]
|
|
[Token(Token = "0x40028A7")]
|
|
private readonly int battleHash;
|
|
|
|
// Token: 0x040028A8 RID: 10408
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40028A8")]
|
|
private readonly int norFireAngleHash;
|
|
|
|
// Token: 0x040028A9 RID: 10409
|
|
[FieldOffset(Offset = "0x13C")]
|
|
[Token(Token = "0x40028A9")]
|
|
private readonly int chargeHash;
|
|
|
|
// Token: 0x040028AA RID: 10410
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40028AA")]
|
|
private readonly int useItemHash;
|
|
|
|
// Token: 0x040028AB RID: 10411
|
|
[FieldOffset(Offset = "0x144")]
|
|
[Token(Token = "0x40028AB")]
|
|
private readonly int chargeMaxHash;
|
|
|
|
// Token: 0x040028AC RID: 10412
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40028AC")]
|
|
private readonly int holdShotHash;
|
|
|
|
// Token: 0x040028AD RID: 10413
|
|
[FieldOffset(Offset = "0x14C")]
|
|
[Token(Token = "0x40028AD")]
|
|
private readonly int act01IdleHeadHash;
|
|
}
|