51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x020004D4 RID: 1236
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[Token(Token = "0x20004D4")]
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public class ObiEmitterMaterialGranular : ObiEmitterMaterial
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{
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// Token: 0x06002B7D RID: 11133 RVA: 0x0005DF64 File Offset: 0x0005C164
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[Token(Token = "0x6002B7D")]
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[Address(RVA = "0x100F1B0", Offset = "0x100DFB0", VA = "0x18100F1B0")]
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public void OnValidate()
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{
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float resolution = this.resolution;
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float num = Mathf.Max(0.001f, resolution);
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float restDensity = this.restDensity;
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this.resolution = num;
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float num2 = Mathf.Max(0.001f, restDensity);
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float num3 = this.randomness;
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this.restDensity = num2;
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float num4 = Mathf.Max((float)0, num3);
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this.randomness = num4;
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}
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// Token: 0x06002B7E RID: 11134 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002B7E")]
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[Address(RVA = "0x100F110", Offset = "0x100DF10", VA = "0x18100F110", Slot = "4")]
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public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002B7F RID: 11135 RVA: 0x0005DFC0 File Offset: 0x0005C1C0
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[Token(Token = "0x6002B7F")]
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[Address(RVA = "0x100F210", Offset = "0x100E010", VA = "0x18100F210")]
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public ObiEmitterMaterialGranular()
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{
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this.resolution = 1f;
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this.restDensity = 1000f;
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base..ctor();
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}
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// Token: 0x040033F7 RID: 13303
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40033F7")]
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public float randomness;
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}
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}
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