65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x020004E4 RID: 1252
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[Token(Token = "0x20004E4")]
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public abstract class ObiExternalForce : MonoBehaviour
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{
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// Token: 0x06002BE1 RID: 11233 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002BE1")]
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[Address(RVA = "0x1011C00", Offset = "0x1010A00", VA = "0x181011C00")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002BE2 RID: 11234 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002BE2")]
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[Address(RVA = "0x1011BC0", Offset = "0x10109C0", VA = "0x181011BC0")]
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protected float GetTurbulence(float turbulenceIntensity)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002BE3 RID: 11235
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[Token(Token = "0x6002BE3")]
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[Address(Slot = "4")]
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public abstract void ApplyForcesToActor(ObiActor actor);
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// Token: 0x06002BE4 RID: 11236 RVA: 0x0005E970 File Offset: 0x0005CB70
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[Token(Token = "0x6002BE4")]
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[Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")]
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protected ObiExternalForce()
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{
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}
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// Token: 0x04003454 RID: 13396
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003454")]
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public float intensity;
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// Token: 0x04003455 RID: 13397
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003455")]
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public float turbulence;
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// Token: 0x04003456 RID: 13398
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003456")]
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public float turbulenceFrequency = 1f;
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// Token: 0x04003457 RID: 13399
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003457")]
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public float turbulenceSeed;
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// Token: 0x04003458 RID: 13400
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003458")]
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public ObiSolver[] affectedSolvers;
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}
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}
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