Files
NobetaSource/Cpp2IL/Assembly-CSharp/Obi/ObiTearableCloth.cs
2023-09-06 22:00:49 +02:00

221 lines
7.2 KiB
C#

using System;
using System.Collections;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace Obi
{
// Token: 0x02000497 RID: 1175
[Token(Token = "0x2000497")]
[ExecuteInEditMode]
[AddComponentMenu("Physics/Obi/Obi Tearable Cloth")]
public class ObiTearableCloth : ObiClothBase
{
// Token: 0x060029E9 RID: 10729 RVA: 0x0005B92C File Offset: 0x00059B2C
[Token(Token = "0x60029E9")]
[Address(RVA = "0xD30920", Offset = "0xD2F720", VA = "0x180D30920", Slot = "28")]
public override void OnSolverStepEnd()
{
base.OnSolverStepEnd();
if (base.isActiveAndEnabled)
{
this.ApplyTearing();
return;
}
}
// Token: 0x060029EA RID: 10730 RVA: 0x0005B950 File Offset: 0x00059B50
[Token(Token = "0x60029EA")]
[Address(RVA = "0xD30900", Offset = "0xD2F700", VA = "0x180D30900", Slot = "17")]
public override void OnEnable()
{
base.OnEnable();
base.InitializeWithRegularMesh();
}
// Token: 0x060029EB RID: 10731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029EB")]
[Address(RVA = "0xD2F920", Offset = "0xD2E720", VA = "0x180D2F920", Slot = "21")]
public override bool AddToSolver(object info)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029EC RID: 10732 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029EC")]
[Address(RVA = "0xD30960", Offset = "0xD2F760", VA = "0x180D30960", Slot = "22")]
public override bool RemoveFromSolver(object info)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029ED RID: 10733 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029ED")]
[Address(RVA = "0xD30240", Offset = "0xD2F040", VA = "0x180D30240", Slot = "34")]
public override void GetMeshDataArrays(Mesh mesh)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029EE RID: 10734 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029EE")]
[Address(RVA = "0xD30020", Offset = "0xD2EE20", VA = "0x180D30020", Slot = "36")]
public override void CommitResultsToMesh()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029EF RID: 10735 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029EF")]
[Address(RVA = "0xD301D0", Offset = "0xD2EFD0", VA = "0x180D301D0", Slot = "35")]
public override IEnumerator GeneratePhysicRepresentationForMesh()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029F0 RID: 10736 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029F0")]
[Address(RVA = "0xD2FC00", Offset = "0xD2EA00", VA = "0x180D2FC00")]
private void ApplyTearing()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029F1 RID: 10737 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60029F1")]
[Address(RVA = "0xD30BB0", Offset = "0xD2F9B0", VA = "0x180D30BB0")]
public void Tear(int constraintIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060029F2 RID: 10738 RVA: 0x0005B96C File Offset: 0x00059B6C
[Token(Token = "0x60029F2")]
[Address(RVA = "0xD32B80", Offset = "0xD31980", VA = "0x180D32B80")]
public ObiTearableCloth()
{
}
// Token: 0x040032E0 RID: 13024
[Cpp2IlInjected.FieldOffset(Offset = "0x158")]
[Token(Token = "0x40032E0")]
[Tooltip("Amount of memory preallocated to create extra particles and mesh data when tearing the cloth. 0 means no extra memory will be allocated, and the cloth will not be tearable. 1 means all cloth triangles will be fully tearable.")]
[Range(0f, 1f)]
public float tearCapacity = 0.5f;
// Token: 0x040032E1 RID: 13025
[Cpp2IlInjected.FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40032E1")]
[Delayed]
[Tooltip("Maximum strain betweeen particles before the spring constraint holding them together would break.")]
public float tearResistanceMultiplier = 1000f;
// Token: 0x040032E2 RID: 13026
[Cpp2IlInjected.FieldOffset(Offset = "0x160")]
[Token(Token = "0x40032E2")]
[Tooltip("Percentage of debilitation suffered by the cloth around existing tears. Higher values cause already teared regions to become less tear resistant.")]
[Range(0f, 1f)]
public float tearDebilitation = 0.5f;
// Token: 0x040032E3 RID: 13027
[Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x40032E3")]
[HideInInspector]
[Delayed]
public float[] tearResistance;
// Token: 0x040032E4 RID: 13028
[Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x40032E4")]
[HideInInspector]
[SerializeField]
private int maxVertexValency;
// Token: 0x040032E5 RID: 13029
[Cpp2IlInjected.FieldOffset(Offset = "0x174")]
[Token(Token = "0x40032E5")]
[HideInInspector]
[SerializeField]
private int pooledVertices;
// Token: 0x040032E6 RID: 13030
[Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x40032E6")]
[HideInInspector]
[SerializeField]
private int pooledParticles;
// Token: 0x040032E7 RID: 13031
[Cpp2IlInjected.FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40032E7")]
[HideInInspector]
[SerializeField]
private int usedParticles;
// Token: 0x040032E8 RID: 13032
[Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x40032E8")]
[HideInInspector]
[SerializeField]
private int[] distanceConstraintMap;
// Token: 0x040032E9 RID: 13033
[Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x40032E9")]
[HideInInspector]
[SerializeField]
private int[] bendConstraintOffsets;
// Token: 0x040032EA RID: 13034
[Cpp2IlInjected.FieldOffset(Offset = "0x190")]
[Token(Token = "0x40032EA")]
protected Color[] meshColors;
// Token: 0x040032EB RID: 13035
[Cpp2IlInjected.FieldOffset(Offset = "0x198")]
[Token(Token = "0x40032EB")]
protected Vector2[] meshUV1;
// Token: 0x040032EC RID: 13036
[Cpp2IlInjected.FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40032EC")]
protected Vector2[] meshUV2;
// Token: 0x040032ED RID: 13037
[Cpp2IlInjected.FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40032ED")]
protected Vector2[] meshUV3;
// Token: 0x040032EE RID: 13038
[Cpp2IlInjected.FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40032EE")]
protected Vector2[] meshUV4;
// Token: 0x040032EF RID: 13039
[Cpp2IlInjected.FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40032EF")]
protected GCHandle meshColorsHandle;
// Token: 0x040032F0 RID: 13040
[Cpp2IlInjected.FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x40032F0")]
protected GCHandle meshUV1Handle;
// Token: 0x040032F1 RID: 13041
[Cpp2IlInjected.FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40032F1")]
protected GCHandle meshUV2Handle;
// Token: 0x040032F2 RID: 13042
[Cpp2IlInjected.FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x40032F2")]
protected GCHandle meshUV3Handle;
// Token: 0x040032F3 RID: 13043
[Cpp2IlInjected.FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40032F3")]
protected GCHandle meshUV4Handle;
}
}